Files @ r9464:ce84e83c962a
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Location: cpp/openttd-patchpack/source/src/spritecache.h

miham
(svn r13384) -Update: WebTranslator2 update to 2008-06-05 08:15:43
brazilian_portuguese - 9 fixed, 6 changed by tucalipe (15)
catalan - 9 fixed by arnaullv (9)
croatian - 13 fixed by knovak (13)
czech - 33 fixed by Hadez (33)
danish - 47 fixed by ThomasA (47)
dutch - 9 fixed by habell (9)
estonian - 42 fixed, 5 changed by kristjans (47)
finnish - 5 fixed, 1 changed by kerba (6)
french - 9 fixed, 2 changed by glx (8), belugas (3)
icelandic - 75 fixed by scrooge (75)
italian - 9 fixed, 12 changed by lorenzodv (21)
korean - 76 fixed, 15 changed by leejaeuk5 (91)
portuguese - 7 fixed by izhirahider (7)
romanian - 97 fixed, 302 changed by CrystyB (399)
russian - 12 fixed by Smoky555 (12)
spanish - 12 fixed by eusebio (12)
swedish - 13 fixed by ChrillDeVille (6), daishan (7)
turkish - 39 fixed, 1 changed by jnmbk (40)
ukrainian - 10 fixed by mad (10)
/* $Id$ */

/** @file spritecache.h Functions to cache sprites in memory. */

#ifndef SPRITECACHE_H
#define SPRITECACHE_H

#include "gfx_type.h"

struct Sprite {
	byte height;
	uint16 width;
	int16 x_offs;
	int16 y_offs;
	byte data[VARARRAY_SIZE];
};

extern uint _sprite_cache_size;

const void *GetRawSprite(SpriteID sprite, bool real_sprite);
bool SpriteExists(SpriteID sprite);

static inline const Sprite *GetSprite(SpriteID sprite)
{
	return (Sprite*)GetRawSprite(sprite, true);
}

static inline const byte *GetNonSprite(SpriteID sprite)
{
	return (byte*)GetRawSprite(sprite, false);
}

void GfxInitSpriteMem();
void IncreaseSpriteLRU();

bool LoadNextSprite(int load_index, byte file_index, uint file_sprite_id);
void DupSprite(SpriteID old_spr, SpriteID new_spr);

#endif /* SPRITECACHE_H */