Files @ r25837:d00adbe5597a
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Location: cpp/openttd-patchpack/source/src/network/core/game_info.cpp

rubidium42
Feature: [Network] Optionally send NewGRF names with NewGRFs in GameInfo

Before 8a2da49 the NewGRF names were synchronized using UDP packets, however
those have been removed. With this a new version of the GameInfo packet is
introduced that allows to specify the type of serialisation happens for
NewGRFs. Either only the GRF ID and checksum, or those two plus the name of
the NewGRF.
On this request for local servers will send the NewGRFs names.
The Game Coordinator will get the names on the first registration, and after
that only the GRF ID and checksum.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * @file game_info.cpp Functions to convert NetworkGameInfo to Packet and back.
 */

#include "../../stdafx.h"
#include "game_info.h"
#include "../../core/bitmath_func.hpp"
#include "../../company_base.h"
#include "../../date_func.h"
#include "../../debug.h"
#include "../../map_func.h"
#include "../../game/game.hpp"
#include "../../game/game_info.hpp"
#include "../../settings_type.h"
#include "../../string_func.h"
#include "../../rev.h"
#include "../network_func.h"
#include "../network.h"
#include "packet.h"

#include "../../safeguards.h"


/**
 * How many hex digits of the git hash to include in network revision string.
 * Determined as 10 hex digits + 2 characters for -g/-u/-m prefix.
 */
static const uint GITHASH_SUFFIX_LEN = 12;

NetworkServerGameInfo _network_game_info; ///< Information about our game.

/**
 * Get the network version string used by this build.
 * The returned string is guaranteed to be at most NETWORK_REVISON_LENGTH bytes including '\0' terminator.
 */
std::string_view GetNetworkRevisionString()
{
	static std::string network_revision;

	if (network_revision.empty()) {
		network_revision = _openttd_revision;
		if (_openttd_revision_tagged) {
			/* Tagged; do not mangle further, though ensure it's not too long. */
			if (network_revision.size() >= NETWORK_REVISION_LENGTH) network_revision.resize(NETWORK_REVISION_LENGTH - 1);
		} else {
			/* Not tagged; add the githash suffix while ensuring the string does not become too long. */
			assert(_openttd_revision_modified < 3);
			std::string githash_suffix = fmt::format("-{}{}", "gum"[_openttd_revision_modified], _openttd_revision_hash);
			if (githash_suffix.size() > GITHASH_SUFFIX_LEN) githash_suffix.resize(GITHASH_SUFFIX_LEN);

			/* Where did the hash start in the original string? Overwrite from that position, unless that would create a too long string. */
			size_t hash_end = network_revision.find_last_of('-');
			if (hash_end == std::string::npos) hash_end = network_revision.size();
			if (hash_end + githash_suffix.size() >= NETWORK_REVISION_LENGTH) hash_end = NETWORK_REVISION_LENGTH - githash_suffix.size() - 1;

			/* Replace the git hash in revision string. */
			network_revision.replace(hash_end, std::string::npos, githash_suffix);
		}
		assert(network_revision.size() < NETWORK_REVISION_LENGTH); // size does not include terminator, constant does, hence strictly less than
		Debug(net, 3, "Network revision name: {}", network_revision);
	}

	return network_revision;
}

/**
 * Extract the git hash from the revision string.
 * @param revision_string The revision string (formatted as DATE-BRANCH-GITHASH).
 * @return The git has part of the revision.
 */
static std::string_view ExtractNetworkRevisionHash(std::string_view revision_string)
{
	size_t index = revision_string.find_last_of('-');
	if (index == std::string::npos) return {};
	return revision_string.substr(index);
}

/**
 * Checks whether the given version string is compatible with our version.
 * First tries to match the full string, if that fails, attempts to compare just git hashes.
 * @param other the version string to compare to
 */
bool IsNetworkCompatibleVersion(std::string_view other)
{
	if (GetNetworkRevisionString() == other) return true;

	/* If this version is tagged, then the revision string must be a complete match,
	 * since there is no git hash suffix in it.
	 * This is needed to avoid situations like "1.9.0-beta1" comparing equal to "2.0.0-beta1".  */
	if (_openttd_revision_tagged) return false;

	std::string_view hash1 = ExtractNetworkRevisionHash(GetNetworkRevisionString());
	std::string_view hash2 = ExtractNetworkRevisionHash(other);
	return hash1 == hash2;
}

/**
 * Check if an game entry is compatible with our client.
 */
void CheckGameCompatibility(NetworkGameInfo &ngi)
{
	/* Check if we are allowed on this server based on the revision-check. */
	ngi.version_compatible = IsNetworkCompatibleVersion(ngi.server_revision);
	ngi.compatible = ngi.version_compatible;

	/* Check if we have all the GRFs on the client-system too. */
	for (const GRFConfig *c = ngi.grfconfig; c != nullptr; c = c->next) {
		if (c->status == GCS_NOT_FOUND) ngi.compatible = false;
	}
}

/**
 * Fill a NetworkServerGameInfo structure with the static content, or things
 * that are so static they can be updated on request from a settings change.
 */
void FillStaticNetworkServerGameInfo()
{
	_network_game_info.use_password   = !_settings_client.network.server_password.empty();
	_network_game_info.start_date     = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
	_network_game_info.clients_max    = _settings_client.network.max_clients;
	_network_game_info.companies_max  = _settings_client.network.max_companies;
	_network_game_info.spectators_max = _settings_client.network.max_spectators;
	_network_game_info.map_width      = MapSizeX();
	_network_game_info.map_height     = MapSizeY();
	_network_game_info.landscape      = _settings_game.game_creation.landscape;
	_network_game_info.dedicated      = _network_dedicated;
	_network_game_info.grfconfig      = _grfconfig;

	_network_game_info.server_name = _settings_client.network.server_name;
	_network_game_info.server_revision = GetNetworkRevisionString();
}

/**
 * Get the NetworkServerGameInfo structure with the latest information of the server.
 * @return The current NetworkServerGameInfo.
 */
const NetworkServerGameInfo *GetCurrentNetworkServerGameInfo()
{
	/* These variables are updated inside _network_game_info as if they are global variables:
	 *  - clients_on
	 *  - invite_code
	 * These don't need to be updated manually here.
	 */
	_network_game_info.companies_on  = (byte)Company::GetNumItems();
	_network_game_info.spectators_on = NetworkSpectatorCount();
	_network_game_info.game_date     = _date;
	return &_network_game_info;
}

/**
 * Function that is called for every GRFConfig that is read when receiving
 * a NetworkGameInfo. Only grfid and md5sum are set, the rest is zero. This
 * function must set all appropriate fields. This GRF is later appended to
 * the grfconfig list of the NetworkGameInfo.
 * @param config The GRF to handle.
 * @param name The name of the NewGRF, empty when unknown.
 */
static void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config, std::string name)
{
	/* Find the matching GRF file */
	const GRFConfig *f = FindGRFConfig(config->ident.grfid, FGCM_EXACT, config->ident.md5sum);
	if (f == nullptr) {
		AddGRFTextToList(config->name, name.empty() ? GetString(STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN) : name);
		config->status = GCS_NOT_FOUND;
	} else {
		config->filename = f->filename;
		config->name = f->name;
		config->info = f->info;
		config->url = f->url;
	}
	SetBit(config->flags, GCF_COPY);
}

/**
 * Serializes the NetworkGameInfo struct to the packet.
 * @param p    the packet to write the data to.
 * @param info the NetworkGameInfo struct to serialize from.
 */
void SerializeNetworkGameInfo(Packet *p, const NetworkServerGameInfo *info, bool send_newgrf_names)
{
	p->Send_uint8 (NETWORK_GAME_INFO_VERSION);

	/*
	 *              Please observe the order.
	 * The parts must be read in the same order as they are sent!
	 */

	/* Update the documentation in game_info.h on changes
	 * to the NetworkGameInfo wire-protocol! */

	/* NETWORK_GAME_INFO_VERSION = 6 */
	p->Send_uint8(send_newgrf_names ? NST_GRFID_MD5_NAME : NST_GRFID_MD5);

	/* NETWORK_GAME_INFO_VERSION = 5 */
	GameInfo *game_info = Game::GetInfo();
	p->Send_uint32(game_info == nullptr ? -1 : (uint32)game_info->GetVersion());
	p->Send_string(game_info == nullptr ? "" : game_info->GetName());

	/* NETWORK_GAME_INFO_VERSION = 4 */
	{
		/* Only send the GRF Identification (GRF_ID and MD5 checksum) of
		 * the GRFs that are needed, i.e. the ones that the server has
		 * selected in the NewGRF GUI and not the ones that are used due
		 * to the fact that they are in [newgrf-static] in openttd.cfg */
		const GRFConfig *c;
		uint count = 0;

		/* Count number of GRFs to send information about */
		for (c = info->grfconfig; c != nullptr; c = c->next) {
			if (!HasBit(c->flags, GCF_STATIC)) count++;
		}
		p->Send_uint8 (count); // Send number of GRFs

		/* Send actual GRF Identifications */
		for (c = info->grfconfig; c != nullptr; c = c->next) {
			if (HasBit(c->flags, GCF_STATIC)) continue;

			SerializeGRFIdentifier(p, &c->ident);
			if (send_newgrf_names) p->Send_string(c->GetName());
		}
	}

	/* NETWORK_GAME_INFO_VERSION = 3 */
	p->Send_uint32(info->game_date);
	p->Send_uint32(info->start_date);

	/* NETWORK_GAME_INFO_VERSION = 2 */
	p->Send_uint8 (info->companies_max);
	p->Send_uint8 (info->companies_on);
	p->Send_uint8 (info->spectators_max);

	/* NETWORK_GAME_INFO_VERSION = 1 */
	p->Send_string(info->server_name);
	p->Send_string(info->server_revision);
	p->Send_bool  (info->use_password);
	p->Send_uint8 (info->clients_max);
	p->Send_uint8 (info->clients_on);
	p->Send_uint8 (info->spectators_on);
	p->Send_uint16(info->map_width);
	p->Send_uint16(info->map_height);
	p->Send_uint8 (info->landscape);
	p->Send_bool  (info->dedicated);
}

/**
 * Deserializes the NetworkGameInfo struct from the packet.
 * @param p    the packet to read the data from.
 * @param info the NetworkGameInfo to deserialize into.
 */
void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info)
{
	static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11

	byte game_info_version = p->Recv_uint8();
	NewGRFSerializationType newgrf_serialisation = NST_GRFID_MD5;

	/*
	 *              Please observe the order.
	 * The parts must be read in the same order as they are sent!
	 */

	/* Update the documentation in game_info.h on changes
	 * to the NetworkGameInfo wire-protocol! */

	switch (game_info_version) {
		case 6:
			newgrf_serialisation = (NewGRFSerializationType)p->Recv_uint8();
			if (newgrf_serialisation >= NST_END) return;
			FALLTHROUGH;

		case 5: {
			info->gamescript_version = (int)p->Recv_uint32();
			info->gamescript_name = p->Recv_string(NETWORK_NAME_LENGTH);
			FALLTHROUGH;
		}

		case 4: {
			GRFConfig **dst = &info->grfconfig;
			uint i;
			uint num_grfs = p->Recv_uint8();

			/* Broken/bad data. It cannot have that many NewGRFs. */
			if (num_grfs > NETWORK_MAX_GRF_COUNT) return;

			for (i = 0; i < num_grfs; i++) {
				NamedGRFIdentifier grf;
				switch (newgrf_serialisation) {
					case NST_GRFID_MD5:
						DeserializeGRFIdentifier(p, &grf.ident);
						break;

					case NST_GRFID_MD5_NAME:
						DeserializeGRFIdentifierWithName(p, &grf);
						break;

					default:
						NOT_REACHED();
				}

				GRFConfig *c = new GRFConfig();
				c->ident = grf.ident;
				HandleIncomingNetworkGameInfoGRFConfig(c, grf.name);

				/* Append GRFConfig to the list */
				*dst = c;
				dst = &c->next;
			}
			FALLTHROUGH;
		}

		case 3:
			info->game_date      = Clamp(p->Recv_uint32(), 0, MAX_DATE);
			info->start_date     = Clamp(p->Recv_uint32(), 0, MAX_DATE);
			FALLTHROUGH;

		case 2:
			info->companies_max  = p->Recv_uint8 ();
			info->companies_on   = p->Recv_uint8 ();
			info->spectators_max = p->Recv_uint8 ();
			FALLTHROUGH;

		case 1:
			info->server_name = p->Recv_string(NETWORK_NAME_LENGTH);
			info->server_revision = p->Recv_string(NETWORK_REVISION_LENGTH);
			if (game_info_version < 6) p->Recv_uint8 (); // Used to contain server-lang.
			info->use_password   = p->Recv_bool  ();
			info->clients_max    = p->Recv_uint8 ();
			info->clients_on     = p->Recv_uint8 ();
			info->spectators_on  = p->Recv_uint8 ();
			if (game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
				info->game_date    = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR;
				info->start_date   = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR;
			}
			if (game_info_version < 6) while (p->Recv_uint8() != 0) {} // Used to contain the map-name.
			info->map_width      = p->Recv_uint16();
			info->map_height     = p->Recv_uint16();
			info->landscape      = p->Recv_uint8 ();
			info->dedicated      = p->Recv_bool  ();

			if (info->landscape >= NETWORK_NUM_LANDSCAPES) info->landscape = 0;
	}
}

/**
 * Serializes the GRFIdentifier (GRF ID and MD5 checksum) to the packet
 * @param p    the packet to write the data to.
 * @param grf  the GRFIdentifier to serialize.
 */
void SerializeGRFIdentifier(Packet *p, const GRFIdentifier *grf)
{
	uint j;
	p->Send_uint32(grf->grfid);
	for (j = 0; j < sizeof(grf->md5sum); j++) {
		p->Send_uint8(grf->md5sum[j]);
	}
}

/**
 * Deserializes the GRFIdentifier (GRF ID and MD5 checksum) from the packet
 * @param p    the packet to read the data from.
 * @param grf  the GRFIdentifier to deserialize.
 */
void DeserializeGRFIdentifier(Packet *p, GRFIdentifier *grf)
{
	uint j;
	grf->grfid = p->Recv_uint32();
	for (j = 0; j < sizeof(grf->md5sum); j++) {
		grf->md5sum[j] = p->Recv_uint8();
	}
}

/**
 * Deserializes the NamedGRFIdentifier (GRF ID, MD5 checksum and name) from the packet
 * @param p    the packet to read the data from.
 * @param grf  the NamedGRFIdentifier to deserialize.
 */
void DeserializeGRFIdentifierWithName(Packet *p, NamedGRFIdentifier *grf)
{
	DeserializeGRFIdentifier(p, &grf->ident);
	grf->name = p->Recv_string(NETWORK_GRF_NAME_LENGTH);
}