Files @ r4839:d156721b0a1f
Branch filter:

Location: cpp/openttd-patchpack/source/train_cmd.c

peter1138
(svn r6765) - Fix: Don't add up running cost of articulated engine parts.
   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "debug.h"
#include "functions.h"
#include "gui.h"
#include "station_map.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "tunnel_map.h"
#include "vehicle.h"
#include "command.h"
#include "pathfind.h"
#include "npf.h"
#include "station.h"
#include "table/train_cmd.h"
#include "news.h"
#include "engine.h"
#include "player.h"
#include "sound.h"
#include "depot.h"
#include "waypoint.h"
#include "vehicle_gui.h"
#include "train.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "newgrf_sound.h"
#include "newgrf_text.h"
#include "direction.h"
#include "yapf/yapf.h"
#include "date.h"

static bool TrainCheckIfLineEnds(Vehicle *v);
static void TrainController(Vehicle *v);

static const byte _vehicle_initial_x_fract[4] = {10, 8, 4,  8};
static const byte _vehicle_initial_y_fract[4] = { 8, 4, 8, 10};
static const byte _state_dir_table[4] = { 0x20, 8, 0x10, 4 };

/**
 * Recalculates the cached weight of a train and its vehicles. Should be called each time the cargo on
 * the consist changes.
 * @param v First vehicle of the consist.
 */
static void TrainCargoChanged(Vehicle* v)
{
	Vehicle *u;
	uint16 weight = 0;

	for (u = v; u != NULL; u = u->next) {
		const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
		uint16 vweight = (_cargoc.weights[u->cargo_type] * u->cargo_count) / 16;

		// Vehicle weight is not added for articulated parts.
		if (!IsArticulatedPart(u)) {
			// vehicle weight is the sum of the weight of the vehicle and the weight of its cargo
			vweight += rvi->weight;

			// powered wagons have extra weight added
			if (HASBIT(u->u.rail.flags, VRF_POWEREDWAGON))
				vweight += RailVehInfo(u->u.rail.first_engine)->pow_wag_weight;
		}

		// consist weight is the sum of the weight of all vehicles in the consist
		weight += vweight;

		// store vehicle weight in cache
		u->u.rail.cached_veh_weight = vweight;
	};

	// store consist weight in cache
	v->u.rail.cached_weight = weight;
}

/**
 * Recalculates the cached total power of a train. Should be called when the consist is changed
 * @param v First vehicle of the consist.
 */
void TrainPowerChanged(Vehicle* v)
{
	Vehicle* u;
	uint32 power = 0;

	for (u = v; u != NULL; u = u->next) {
		const RailVehicleInfo *rvi_u;
		bool engine_has_power = true;
		bool wagon_has_power = true;

		/* Power is not added for articulated parts */
		if (IsArticulatedPart(u)) continue;

		if (IsBridgeTile(u->tile) && IsBridgeMiddle(u->tile) && DiagDirToAxis(DirToDiagDir(u->direction)) == GetBridgeAxis(u->tile)) {
			if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeOnBridge(u->tile))) engine_has_power = false;
			if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeOnBridge(u->tile))) wagon_has_power = false;
		} else if (IsLevelCrossingTile(u->tile)) {
			if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeCrossing(u->tile))) engine_has_power = false;
			if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeCrossing(u->tile))) wagon_has_power = false;
		} else {
			if (!HasPowerOnRail(u->u.rail.railtype, GetRailType(u->tile))) engine_has_power = false;
			if (!HasPowerOnRail(v->u.rail.railtype, GetRailType(u->tile))) wagon_has_power = false;
		}

		rvi_u = RailVehInfo(u->engine_type);

		if (engine_has_power) power += rvi_u->power;
		if (HASBIT(u->u.rail.flags, VRF_POWEREDWAGON) && (wagon_has_power)) {
			power += RailVehInfo(u->u.rail.first_engine)->pow_wag_power;
		}
	}

	if (v->u.rail.cached_power != power) {
		v->u.rail.cached_power = power;
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
	}
}

/**
 * Recalculates the cached stuff of a train. Should be called each time a vehicle is added
 * to/removed from the chain, and when the game is loaded.
 * Note: this needs to be called too for 'wagon chains' (in the depot, without an engine)
 * @param v First vehicle of the chain.
 */
void TrainConsistChanged(Vehicle* v)
{
	const RailVehicleInfo *rvi_v;
	Vehicle *u;
	uint16 max_speed = 0xFFFF;
	EngineID first_engine;

	assert(v->type == VEH_Train);

	assert(IsFrontEngine(v) || IsFreeWagon(v));

	rvi_v = RailVehInfo(v->engine_type);
	first_engine = IsFrontEngine(v) ? v->engine_type : INVALID_ENGINE;
	v->u.rail.cached_total_length = 0;
	v->u.rail.compatible_railtypes = 0;

	for (u = v; u != NULL; u = u->next) {
		const RailVehicleInfo *rvi_u = RailVehInfo(u->engine_type);
		uint16 veh_len;

		// Update the v->first cache. This is faster than having to brute force it later.
		if (u->first == NULL) u->first = v;

		// update the 'first engine'
		u->u.rail.first_engine = (v == u) ? INVALID_ENGINE : first_engine;
		u->u.rail.railtype = GetEngine(u->engine_type)->railtype;

		if (IsTrainEngine(u)) first_engine = u->engine_type;

		if (rvi_u->visual_effect != 0) {
			u->u.rail.cached_vis_effect = rvi_u->visual_effect;
		} else {
			if (IsTrainWagon(u) || IsArticulatedPart(u)) {
				// Wagons and articulated parts have no effect by default
				u->u.rail.cached_vis_effect = 0x40;
			} else if (rvi_u->engclass == 0) {
				// Steam is offset by -4 units
				u->u.rail.cached_vis_effect = 4;
			} else {
				// Diesel fumes and sparks come from the centre
				u->u.rail.cached_vis_effect = 8;
			}
		}

		if (!IsArticulatedPart(u)) {
			// check if its a powered wagon
			CLRBIT(u->u.rail.flags, VRF_POWEREDWAGON);

			/* Check powered wagon / visual effect callback */
			if (HASBIT(EngInfo(u->engine_type)->callbackmask, CBM_WAGON_POWER)) {
				uint16 callback = GetVehicleCallback(CBID_TRAIN_WAGON_POWER, 0, 0, u->engine_type, u);

				if (callback != CALLBACK_FAILED) u->u.rail.cached_vis_effect = callback;
			}

			if ((rvi_v->pow_wag_power != 0) && (rvi_u->flags & RVI_WAGON) && UsesWagonOverride(u)) {
				if (u->u.rail.cached_vis_effect < 0x40) {
					/* wagon is powered */
					SETBIT(u->u.rail.flags, VRF_POWEREDWAGON); // cache 'powered' status
				}
			}

			/* Do not count powered wagons for the compatible railtypes, as wagons always
			   have railtype normal */
			if (rvi_u->power > 0) {
				v->u.rail.compatible_railtypes |= GetRailTypeInfo(u->u.rail.railtype)->powered_railtypes;
			}

			// max speed is the minimum of the speed limits of all vehicles in the consist
			if (!(rvi_u->flags & RVI_WAGON) || _patches.wagon_speed_limits)
				if (rvi_u->max_speed != 0 && !UsesWagonOverride(u))
					max_speed = min(rvi_u->max_speed, max_speed);
		}

		// check the vehicle length (callback)
		veh_len = CALLBACK_FAILED;
		if (HASBIT(EngInfo(u->engine_type)->callbackmask, CBM_VEHICLE_LENGTH)) {
			veh_len = GetVehicleCallback(CBID_TRAIN_VEHICLE_LENGTH, 0, 0, u->engine_type, u);
		}
		if (veh_len == CALLBACK_FAILED) veh_len = rvi_u->shorten_factor;
		veh_len = clamp(veh_len, 0, u->next == NULL ? 7 : 5); // the clamp on vehicles not the last in chain is stricter, as too short wagons can break the 'follow next vehicle' code
		u->u.rail.cached_veh_length = 8 - veh_len;
		v->u.rail.cached_total_length += u->u.rail.cached_veh_length;

	};

	// store consist weight/max speed in cache
	v->u.rail.cached_max_speed = max_speed;

	TrainPowerChanged(v);

	// recalculate cached weights too (we do this *after* the rest, so it is known which wagons are powered and need extra weight added)
	TrainCargoChanged(v);
}

/* These two arrays are used for realistic acceleration. XXX: How should they
 * be interpreted? */
static const byte _curve_neighbours45[8][2] = {
	{7, 1},
	{0, 2},
	{1, 3},
	{2, 4},
	{3, 5},
	{4, 6},
	{5, 7},
	{6, 0},
};

static const byte _curve_neighbours90[8][2] = {
	{6, 2},
	{7, 3},
	{0, 4},
	{1, 5},
	{2, 6},
	{3, 7},
	{4, 0},
	{5, 1},
};

enum AccelType {
	AM_ACCEL,
	AM_BRAKE
};

static bool TrainShouldStop(const Vehicle* v, TileIndex tile)
{
	const Order* o = &v->current_order;
	StationID sid = GetStationIndex(tile);

	assert(v->type == VEH_Train);
	//When does a train drive through a station
	//first we deal with the "new nonstop handling"
	if (_patches.new_nonstop && o->flags & OF_NON_STOP && sid == o->dest) {
		return false;
	}

	if (v->last_station_visited == sid) return false;

	if (sid != o->dest && (o->flags & OF_NON_STOP || _patches.new_nonstop)) {
		return false;
	}

	return true;
}

//new acceleration
static int GetTrainAcceleration(Vehicle *v, bool mode)
{
	const Vehicle *u;
	int num = 0; //number of vehicles, change this into the number of axles later
	int power = 0;
	int mass = 0;
	int max_speed = 2000;
	int area = 120;
	int friction = 35; //[1e-3]
	int drag_coeff = 20; //[1e-4]
	int incl = 0;
	int resistance;
	int speed = v->cur_speed; //[mph]
	int force = 0x3FFFFFFF;
	int pos = 0;
	int lastpos = -1;
	int curvecount[2] = {0, 0};
	int sum = 0;
	int numcurve = 0;

	speed *= 10;
	speed /= 16;

	//first find the curve speed limit
	for (u = v; u->next != NULL; u = u->next, pos++) {
		Direction dir = u->direction;
		Direction ndir = u->next->direction;
		int i;

		for (i = 0; i < 2; i++) {
			if ( _curve_neighbours45[dir][i] == ndir) {
				curvecount[i]++;
				if (lastpos != -1) {
					numcurve++;
					sum += pos - lastpos;
					if (pos - lastpos == 1) {
						max_speed = 88;
					}
				}
				lastpos = pos;
			}
		}

		//if we have a 90 degree turn, fix the speed limit to 60
		if (_curve_neighbours90[dir][0] == ndir ||
				_curve_neighbours90[dir][1] == ndir) {
			max_speed = 61;
		}
	}

	if (numcurve > 0) sum /= numcurve;

	if ((curvecount[0] != 0 || curvecount[1] != 0) && max_speed > 88) {
		int total = curvecount[0] + curvecount[1];

		if (curvecount[0] == 1 && curvecount[1] == 1) {
			max_speed = 0xFFFF;
		} else if (total > 1) {
			max_speed = 232 - (13 - clamp(sum, 1, 12)) * (13 - clamp(sum, 1, 12));
		}
	}

	max_speed += (max_speed / 2) * v->u.rail.railtype;

	if (IsTileType(v->tile, MP_STATION) && IsFrontEngine(v)) {
		if (TrainShouldStop(v, v->tile)) {
			uint station_length = GetPlatformLength(v->tile, DirToDiagDir(v->direction));
			int delta_v;

			max_speed = 120;

			delta_v = v->cur_speed / (station_length + 1);
			if (v->max_speed > (v->cur_speed - delta_v))
				max_speed = v->cur_speed - (delta_v / 10);

			max_speed = max(max_speed, 25 * station_length);
		}
	}

	mass = v->u.rail.cached_weight;
	power = v->u.rail.cached_power * 746;
	max_speed = min(max_speed, v->u.rail.cached_max_speed);

	for (u = v; u != NULL; u = u->next) {
		num++;
		drag_coeff += 3;

		if (u->u.rail.track == 0x80) max_speed = min(max_speed, 61);

		if (HASBIT(u->u.rail.flags, VRF_GOINGUP)) {
			incl += u->u.rail.cached_veh_weight * 60; //3% slope, quite a bit actually
		} else if (HASBIT(u->u.rail.flags, VRF_GOINGDOWN)) {
			incl -= u->u.rail.cached_veh_weight * 60;
		}
	}

	v->max_speed = max_speed;

	if (v->u.rail.railtype != RAILTYPE_MAGLEV) {
		resistance = 13 * mass / 10;
		resistance += 60 * num;
		resistance += friction * mass * speed / 1000;
		resistance += (area * drag_coeff * speed * speed) / 10000;
	} else {
		resistance = (area * (drag_coeff / 2) * speed * speed) / 10000;
	}
	resistance += incl;
	resistance *= 4; //[N]

	if (speed > 0) {
		switch (v->u.rail.railtype) {
			case RAILTYPE_RAIL:
			case RAILTYPE_ELECTRIC:
			case RAILTYPE_MONO:
				force = power / speed; //[N]
				force *= 22;
				force /= 10;
				break;

			case RAILTYPE_MAGLEV:
				force = power / 25;
				break;
		}
	} else {
		//"kickoff" acceleration
		force = (mass * 8) + resistance;
	}

	if (force <= 0) force = 10000;

	if (v->u.rail.railtype != RAILTYPE_MAGLEV) force = min(force, mass * 10 * 200);

	if (mode == AM_ACCEL) {
		return (force - resistance) / (mass * 4);
	} else {
		return min((-force - resistance) / (mass * 4), 10000 / (mass * 4));
	}
}

static void UpdateTrainAcceleration(Vehicle* v)
{
	uint power = 0;
	uint weight = 0;

	assert(IsFrontEngine(v));

	weight = v->u.rail.cached_weight;
	power = v->u.rail.cached_power;
	v->max_speed = v->u.rail.cached_max_speed;

	assert(weight != 0);

	v->acceleration = clamp(power / weight * 4, 1, 255);
}

int GetTrainImage(const Vehicle* v, Direction direction)
{
	int img = v->spritenum;
	int base;

	if (HASBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION)) direction = ReverseDir(direction);

	if (is_custom_sprite(img)) {
		base = GetCustomVehicleSprite(v, direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(img));
		if (base != 0) return base;
		img = orig_rail_vehicle_info[v->engine_type].image_index;
	}

	base = _engine_sprite_base[img] + ((direction + _engine_sprite_add[img]) & _engine_sprite_and[img]);

	if (v->cargo_count >= v->cargo_cap / 2) base += _wagon_full_adder[img];
	return base;
}

void DrawTrainEngine(int x, int y, EngineID engine, uint32 image_ormod)
{
	const RailVehicleInfo *rvi = RailVehInfo(engine);

	int img = rvi->image_index;
	uint32 image = 0;

	if (is_custom_sprite(img)) {
		image = GetCustomVehicleIcon(engine, DIR_W);
		if (image == 0) {
			img = orig_rail_vehicle_info[engine].image_index;
		} else {
			y += _traininfo_vehicle_pitch;
		}
	}
	if (image == 0) {
		image = (6 & _engine_sprite_and[img]) + _engine_sprite_base[img];
	}

	if (rvi->flags & RVI_MULTIHEAD) {
		DrawSprite(image | image_ormod, x - 14, y);
		x += 15;
		image = 0;
		if (is_custom_sprite(img)) {
			image = GetCustomVehicleIcon(engine, 2);
			if (image == 0) img = orig_rail_vehicle_info[engine].image_index;
		}
		if (image == 0) {
			image =
				((6 + _engine_sprite_add[img + 1]) & _engine_sprite_and[img + 1]) +
				_engine_sprite_base[img + 1];
		}
	}
	DrawSprite(image | image_ormod, x, y);
}

uint CountArticulatedParts(EngineID engine_type)
{
	uint16 callback;
	uint i;

	if (!HASBIT(EngInfo(engine_type)->callbackmask, CBM_ARTIC_ENGINE)) return 0;

	for (i = 1; i < 10; i++) {
		callback = GetVehicleCallback(CBID_TRAIN_ARTIC_ENGINE, i, 0, engine_type, NULL);
		if (callback == CALLBACK_FAILED || callback == 0xFF) break;
	}

	return i - 1;
}

static void AddArticulatedParts(Vehicle **vl)
{
	const RailVehicleInfo *rvi_artic;
	EngineID engine_type;
	Vehicle *v = vl[0];
	Vehicle *u = v;
	uint16 callback;
	bool flip_image;
	uint i;

	if (!HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_ARTIC_ENGINE)) return;

	for (i = 1; i < 10; i++) {
		callback = GetVehicleCallback(CBID_TRAIN_ARTIC_ENGINE, i, 0, v->engine_type, v);
		if (callback == CALLBACK_FAILED || callback == 0xFF) return;

		/* Attempt to use pre-allocated vehicles until they run out. This can happen
		 * if the callback returns different values depending on the cargo type. */
		u->next = vl[i];
		if (u->next == NULL) u->next = AllocateVehicle();
		if (u->next == NULL) return;

		u = u->next;

		engine_type = GB(callback, 0, 7);
		flip_image = HASBIT(callback, 7);
		rvi_artic = RailVehInfo(engine_type);

		// get common values from first engine
		u->direction = v->direction;
		u->owner = v->owner;
		u->tile = v->tile;
		u->x_pos = v->x_pos;
		u->y_pos = v->y_pos;
		u->z_pos = v->z_pos;
		u->z_height = v->z_height;
		u->u.rail.track = v->u.rail.track;
		u->u.rail.railtype = v->u.rail.railtype;
		u->build_year = v->build_year;
		u->vehstatus = v->vehstatus & ~VS_STOPPED;
		u->u.rail.first_engine = v->engine_type;

		// get more settings from rail vehicle info
		u->spritenum = rvi_artic->image_index;
		if (flip_image) u->spritenum++;
		u->cargo_type = rvi_artic->cargo_type;
		u->cargo_subtype = 0;
		u->cargo_cap = rvi_artic->capacity;
		u->max_speed = 0;
		u->max_age = 0;
		u->engine_type = engine_type;
		u->value = 0;
		u->type = VEH_Train;
		u->subtype = 0;
		SetArticulatedPart(u);
		u->cur_image = 0xAC2;
		u->random_bits = VehicleRandomBits();

		VehiclePositionChanged(u);
	}
}

static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
{
	int32 value;
	const RailVehicleInfo *rvi;
	uint num_vehicles;

	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);

	rvi = RailVehInfo(engine);
	value = (rvi->base_cost * _price.build_railwagon) >> 8;

	num_vehicles = 1 + CountArticulatedParts(engine);

	if (!(flags & DC_QUERY_COST)) {
		Vehicle *vl[11]; // Allow for wagon and upto 10 artic parts.
		Vehicle* v;
		int x;
		int y;

		memset(&vl, 0, sizeof(vl));

		if (!AllocateVehicles(vl, num_vehicles))
			return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);

		if (flags & DC_EXEC) {
			Vehicle *u, *w;
			DiagDirection dir;

			v = vl[0];
			v->spritenum = rvi->image_index;

			u = NULL;

			FOR_ALL_VEHICLES(w) {
				if (w->type == VEH_Train && w->tile == tile &&
				    IsFreeWagon(w) && w->engine_type == engine) {
					u = GetLastVehicleInChain(w);
					break;
				}
			}

			v->engine_type = engine;

			dir = GetRailDepotDirection(tile);

			v->direction = DiagDirToDir(dir);
			v->tile = tile;

			x = TileX(tile) * TILE_SIZE | _vehicle_initial_x_fract[dir];
			y = TileY(tile) * TILE_SIZE | _vehicle_initial_y_fract[dir];

			v->x_pos = x;
			v->y_pos = y;
			v->z_pos = GetSlopeZ(x,y);
			v->owner = _current_player;
			v->z_height = 6;
			v->u.rail.track = 0x80;
			v->vehstatus = VS_HIDDEN | VS_DEFPAL;

			v->subtype = 0;
			SetTrainWagon(v);
			if (u != NULL) {
				u->next = v;
			} else {
				SetFreeWagon(v);
				InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
			}

			v->cargo_type = rvi->cargo_type;
			v->cargo_subtype = 0;
			v->cargo_cap = rvi->capacity;
			v->value = value;
//			v->day_counter = 0;

			v->u.rail.railtype = GetEngine(engine)->railtype;

			v->build_year = _cur_year;
			v->type = VEH_Train;
			v->cur_image = 0xAC2;
			v->random_bits = VehicleRandomBits();

			AddArticulatedParts(vl);

			_new_vehicle_id = v->index;

			VehiclePositionChanged(v);
			TrainConsistChanged(GetFirstVehicleInChain(v));
			GetPlayer(_current_player)->num_engines[engine]++;

			InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
			if (IsLocalPlayer()) {
				InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train); // updates the replace Train window
			}
		}
	}

	return value;
}

// Move all free vehicles in the depot to the train
static void NormalizeTrainVehInDepot(const Vehicle* u)
{
	const Vehicle* v;

	FOR_ALL_VEHICLES(v) {
		if (v->type == VEH_Train && IsFreeWagon(v) &&
				v->tile == u->tile &&
				v->u.rail.track == 0x80) {
			if (CmdFailed(DoCommand(0, v->index | (u->index << 16), 1, DC_EXEC,
					CMD_MOVE_RAIL_VEHICLE)))
				break;
		}
	}
}

static int32 EstimateTrainCost(const RailVehicleInfo* rvi)
{
	return rvi->base_cost * (_price.build_railvehicle >> 3) >> 5;
}

static void AddRearEngineToMultiheadedTrain(Vehicle* v, Vehicle* u, bool building)
{
	u->direction = v->direction;
	u->owner = v->owner;
	u->tile = v->tile;
	u->x_pos = v->x_pos;
	u->y_pos = v->y_pos;
	u->z_pos = v->z_pos;
	u->z_height = 6;
	u->u.rail.track = 0x80;
	u->vehstatus = v->vehstatus & ~VS_STOPPED;
	u->subtype = 0;
	SetMultiheaded(u);
	u->spritenum = v->spritenum + 1;
	u->cargo_type = v->cargo_type;
	u->cargo_subtype = v->cargo_subtype;
	u->cargo_cap = v->cargo_cap;
	u->u.rail.railtype = v->u.rail.railtype;
	if (building) v->next = u;
	u->engine_type = v->engine_type;
	u->build_year = v->build_year;
	if (building) v->value >>= 1;
	u->value = v->value;
	u->type = VEH_Train;
	u->cur_image = 0xAC2;
	u->random_bits = VehicleRandomBits();
	VehiclePositionChanged(u);
}

/** Build a railroad vehicle.
 * @param tile tile of the depot where rail-vehicle is built
 * @param p1 engine type id
 * @param p2 bit 0 when set, the train will get number 0, otherwise it will get a free number
 *           bit 1 prevents any free cars from being added to the train
 */
int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	const RailVehicleInfo *rvi;
	int value;
	Vehicle *v;
	UnitID unit_num;
	Engine *e;
	uint num_vehicles;

	/* Check if the engine-type is valid (for the player) */
	if (!IsEngineBuildable(p1, VEH_Train)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);

	/* Check if the train is actually being built in a depot belonging
	 * to the player. Doesn't matter if only the cost is queried */
	if (!(flags & DC_QUERY_COST)) {
		if (!IsTileDepotType(tile, TRANSPORT_RAIL)) return CMD_ERROR;
		if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
	}

	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);

	rvi = RailVehInfo(p1);
	e = GetEngine(p1);

	/* Check if depot and new engine uses the same kind of tracks */
	/* We need to see if the engine got power on the tile to avoid eletric engines in non-electric depots */
	if (!HasPowerOnRail(e->railtype, GetRailType(tile))) return CMD_ERROR;

	if (rvi->flags & RVI_WAGON) return CmdBuildRailWagon(p1, tile, flags);

	value = EstimateTrainCost(rvi);

	num_vehicles = (rvi->flags & RVI_MULTIHEAD) ? 2 : 1;
	num_vehicles += CountArticulatedParts(p1);

	if (!(flags & DC_QUERY_COST)) {
		Vehicle *vl[12]; // Allow for upto 10 artic parts and dual-heads

		memset(&vl, 0, sizeof(vl));

		if (!AllocateVehicles(vl, num_vehicles) || IsOrderPoolFull())
			return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);

		v = vl[0];

		unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Train);
		if (unit_num > _patches.max_trains)
			return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);

		if (flags & DC_EXEC) {
			DiagDirection dir = GetRailDepotDirection(tile);
			int x = TileX(tile) * TILE_SIZE + _vehicle_initial_x_fract[dir];
			int y = TileY(tile) * TILE_SIZE + _vehicle_initial_y_fract[dir];

			v->unitnumber = unit_num;
			v->direction = DiagDirToDir(dir);
			v->tile = tile;
			v->owner = _current_player;
			v->x_pos = x;
			v->y_pos = y;
			v->z_pos = GetSlopeZ(x,y);
			v->z_height = 6;
			v->u.rail.track = 0x80;
			v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
			v->spritenum = rvi->image_index;
			v->cargo_type = rvi->cargo_type;
			v->cargo_subtype = 0;
			v->cargo_cap = rvi->capacity;
			v->max_speed = rvi->max_speed;
			v->value = value;
			v->last_station_visited = INVALID_STATION;
			v->dest_tile = 0;

			v->engine_type = p1;

			v->reliability = e->reliability;
			v->reliability_spd_dec = e->reliability_spd_dec;
			v->max_age = e->lifelength * 366;

			v->string_id = STR_SV_TRAIN_NAME;
			v->u.rail.railtype = e->railtype;
			_new_vehicle_id = v->index;

			v->service_interval = _patches.servint_trains;
			v->date_of_last_service = _date;
			v->build_year = _cur_year;
			v->type = VEH_Train;
			v->cur_image = 0xAC2;
			v->random_bits = VehicleRandomBits();

			v->subtype = 0;
			SetFrontEngine(v);
			SetTrainEngine(v);

			VehiclePositionChanged(v);

			if (rvi->flags & RVI_MULTIHEAD) {
				SetMultiheaded(v);
				AddRearEngineToMultiheadedTrain(vl[0], vl[1], true);
				/* Now we need to link the front and rear engines together
				 * other_multiheaded_part is the pointer that links to the other half of the engine
				 * vl[0] is the front and vl[1] is the rear
				 */
				vl[0]->u.rail.other_multiheaded_part = vl[1];
				vl[1]->u.rail.other_multiheaded_part = vl[0];
			} else {
				AddArticulatedParts(vl);
			}

			TrainConsistChanged(v);
			UpdateTrainAcceleration(v);

			if (!HASBIT(p2, 1)) { // check if the cars should be added to the new vehicle
				NormalizeTrainVehInDepot(v);
			}

			GetPlayer(_current_player)->num_engines[p1]++;
			InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
			InvalidateWindow(WC_VEHICLE_DEPOT, tile);
			RebuildVehicleLists();
			InvalidateWindow(WC_COMPANY, v->owner);
			if (IsLocalPlayer()) {
				InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train); // updates the replace Train window
			}
		}
	}

	return value;
}


/* Check if all the wagons of the given train are in a depot, returns the
 * number of cars (including loco) then. If not it returns -1 */
int CheckTrainInDepot(const Vehicle *v, bool needs_to_be_stopped)
{
	int count;
	TileIndex tile = v->tile;

	/* check if stopped in a depot */
	if (!IsTileDepotType(tile, TRANSPORT_RAIL) || v->cur_speed != 0) return -1;

	count = 0;
	for (; v != NULL; v = v->next) {
		/* This count is used by the depot code to determine the number of engines
		 * in the consist. Exclude articulated parts so that autoreplacing to
		 * engines with more articulated parts than before works correctly.
		 *
		 * Also skip counting rear ends of multiheaded engines */
		if (!IsArticulatedPart(v) && !(!IsTrainEngine(v) && IsMultiheaded(v))) count++;
		if (v->u.rail.track != 0x80 || v->tile != tile ||
				(IsFrontEngine(v) && needs_to_be_stopped && !(v->vehstatus & VS_STOPPED))) {
			return -1;
		}
	}

	return count;
}

/* Used to check if the train is inside the depot and verifying that the VS_STOPPED flag is set */
inline int CheckTrainStoppedInDepot(const Vehicle *v)
{
	return CheckTrainInDepot(v, true);
}

/* Used to check if the train is inside the depot, but not checking the VS_STOPPED flag */
inline bool CheckTrainIsInsideDepot(const Vehicle *v)
{
	return (CheckTrainInDepot(v, false) > 0);
}

/**
 * Unlink a rail wagon from the consist.
 * @param v Vehicle to remove.
 * @param first The first vehicle of the consist.
 * @return The first vehicle of the consist.
 */
static Vehicle *UnlinkWagon(Vehicle *v, Vehicle *first)
{
	Vehicle *u;

	// unlinking the first vehicle of the chain?
	if (v == first) {
		v = GetNextVehicle(v);
		if (v == NULL) return NULL;

		if (IsTrainWagon(v)) SetFreeWagon(v);

		return v;
	}

	for (u = first; GetNextVehicle(u) != v; u = GetNextVehicle(u)) {}
	GetLastEnginePart(u)->next = GetNextVehicle(v);
	return first;
}

static Vehicle *FindGoodVehiclePos(const Vehicle *src)
{
	Vehicle *dst;
	EngineID eng = src->engine_type;
	TileIndex tile = src->tile;

	FOR_ALL_VEHICLES(dst) {
		if (dst->type == VEH_Train && IsFreeWagon(dst) && dst->tile == tile) {
			// check so all vehicles in the line have the same engine.
			Vehicle *v = dst;

			while (v->engine_type == eng) {
				v = v->next;
				if (v == NULL) return dst;
			}
		}
	}

	return NULL;
}

/*
 * add a vehicle v behind vehicle dest
 * use this function since it sets flags as needed
 */
static void AddWagonToConsist(Vehicle *v, Vehicle *dest)
{
	UnlinkWagon(v, GetFirstVehicleInChain(v));
	if (dest == NULL) return;

	v->next = dest->next;
	dest->next = v;
	ClearFreeWagon(v);
	ClearFrontEngine(v);
}

/*
 * move around on the train so rear engines are placed correctly according to the other engines
 * always call with the front engine
 */
static void NormaliseTrainConsist(Vehicle *v)
{
	Vehicle *u;

	if (IsFreeWagon(v)) return;

	assert(IsFrontEngine(v));

	for (; v != NULL; v = GetNextVehicle(v)) {
		if (!IsMultiheaded(v) || !IsTrainEngine(v)) continue;

		/* make sure that there are no free cars before next engine */
		for (u = v; u->next != NULL && !IsTrainEngine(u->next); u = u->next);

		if (u == v->u.rail.other_multiheaded_part) continue;
		AddWagonToConsist(v->u.rail.other_multiheaded_part, u);
	}
}

/** Move a rail vehicle around inside the depot.
 * @param tile unused
 * @param p1 various bitstuffed elements
 * - p1 (bit  0 - 15) source vehicle index
 * - p1 (bit 16 - 31) what wagon to put the source wagon AFTER, XXX - INVALID_VEHICLE to make a new line
 * @param p2 (bit 0) move all vehicles following the source vehicle
 */
int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	VehicleID s = GB(p1, 0, 16);
	VehicleID d = GB(p1, 16, 16);
	Vehicle *src, *dst, *src_head, *dst_head;

	if (!IsValidVehicleID(s)) return CMD_ERROR;

	src = GetVehicle(s);

	if (src->type != VEH_Train) return CMD_ERROR;

	// if nothing is selected as destination, try and find a matching vehicle to drag to.
	if (d == INVALID_VEHICLE) {
		dst = IsTrainEngine(src) ? NULL : FindGoodVehiclePos(src);
	} else {
		dst = GetVehicle(d);
	}

	// if an articulated part is being handled, deal with its parent vehicle
	while (IsArticulatedPart(src)) src = GetPrevVehicleInChain(src);
	if (dst != NULL) {
		while (IsArticulatedPart(dst)) dst = GetPrevVehicleInChain(dst);
	}

	// don't move the same vehicle..
	if (src == dst) return 0;

	/* the player must be the owner */
	if (!CheckOwnership(src->owner) || (dst != NULL && !CheckOwnership(dst->owner)))
		return CMD_ERROR;

	/* locate the head of the two chains */
	src_head = GetFirstVehicleInChain(src);
	dst_head = NULL;
	if (dst != NULL) {
		dst_head = GetFirstVehicleInChain(dst);
		// Now deal with articulated part of destination wagon
		dst = GetLastEnginePart(dst);
	}

	if (dst != NULL && IsMultiheaded(dst) && !IsTrainEngine(dst) && IsTrainWagon(src)) {
		/* We are moving a wagon to the rear part of a multiheaded engine */
		if (dst->next == NULL) {
			/* It's the last one, so we will add the wagon just before the rear engine */
			dst = GetPrevVehicleInChain(dst);
			/* Now if the vehicle we want to link to is the vehicle itself, drop out */
			if (dst == src) return CMD_ERROR;
			// if dst is NULL, it means that dst got a rear multiheaded engine as first engine. We can't use that
			if (dst == NULL) return CMD_ERROR;
		} else {
			/* there are more units on this train, so we will add the wagon after the next one*/
			dst = dst->next;
		}
	}

	if (IsTrainEngine(src) && dst_head != NULL) {
		/* we need to make sure that we didn't place it between a pair of multiheaded engines */
		Vehicle *u, *engine = NULL;

		for (u = dst_head; u != NULL; u = u->next) {
			if (IsTrainEngine(u) && IsMultiheaded(u) && u->u.rail.other_multiheaded_part != NULL) {
				engine = u;
			}
			if (engine != NULL && engine->u.rail.other_multiheaded_part == u) {
				engine = NULL;
			}
			if (u == dst) {
				if (engine != NULL) dst = engine->u.rail.other_multiheaded_part;
				break;
			}
		}
	}

	if (IsMultiheaded(src) && !IsTrainEngine(src)) return_cmd_error(STR_REAR_ENGINE_FOLLOW_FRONT_ERROR);

	// when moving all wagons, we can't have the same src_head and dst_head
	if (HASBIT(p2, 0) && src_head == dst_head) return 0;

	{
		int src_len = 0;
		int max_len = _patches.mammoth_trains ? 100 : 9;

		// check if all vehicles in the source train are stopped inside a depot.
		src_len = CheckTrainStoppedInDepot(src_head);
		if (src_len < 0) return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);

		// check the destination row if the source and destination aren't the same.
		if (src_head != dst_head) {
			int dst_len = 0;

			if (dst_head != NULL) {
				// check if all vehicles in the dest train are stopped.
				dst_len = CheckTrainStoppedInDepot(dst_head);
				if (dst_len < 0) return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);

				assert(dst_head->tile == src_head->tile);
			}

			// We are moving between rows, so only count the wagons from the source
			// row that are being moved.
			if (HASBIT(p2, 0)) {
				const Vehicle *u;
				for (u = src_head; u != src && u != NULL; u = GetNextVehicle(u))
					src_len--;
			} else {
				// If moving only one vehicle, just count that.
				src_len = 1;
			}

			if (src_len + dst_len > max_len) {
				// Abort if we're adding too many wagons to a train.
				if (dst_head != NULL && IsFrontEngine(dst_head)) return_cmd_error(STR_8819_TRAIN_TOO_LONG);
				// Abort if we're making a train on a new row.
				if (dst_head == NULL && IsTrainEngine(src)) return_cmd_error(STR_8819_TRAIN_TOO_LONG);
			}
		} else {
			// Abort if we're creating a new train on an existing row.
			if (src_len > max_len && src == src_head && IsTrainEngine(GetNextVehicle(src_head)))
				return_cmd_error(STR_8819_TRAIN_TOO_LONG);
		}
	}

	// moving a loco to a new line?, then we need to assign a unitnumber.
	if (dst == NULL && !IsFrontEngine(src) && IsTrainEngine(src)) {
		UnitID unit_num = GetFreeUnitNumber(VEH_Train);
		if (unit_num > _patches.max_trains)
			return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);

		if (flags & DC_EXEC) src->unitnumber = unit_num;
	}

	if (dst_head != NULL) {
		/* Check NewGRF Callback 0x1D */
		uint16 callback = GetVehicleCallbackParent(CBID_TRAIN_ALLOW_WAGON_ATTACH, 0, 0, dst_head->engine_type, src, dst_head);
		if (callback != CALLBACK_FAILED) {
			if (callback == 0xFD) return_cmd_error(STR_INCOMPATIBLE_RAIL_TYPES);
			if (callback < 0xFD) {
				StringID error = GetGRFStringID(GetEngineGRFID(dst_head->engine_type), 0xD000 + callback);
				return_cmd_error(error);
			}
		}
	}

	/* do it? */
	if (flags & DC_EXEC) {
		/* clear the ->first cache */
		{
			Vehicle *u;

			for (u = src_head; u != NULL; u = u->next) u->first = NULL;
			for (u = dst_head; u != NULL; u = u->next) u->first = NULL;
		}

		if (HASBIT(p2, 0)) {
			// unlink ALL wagons
			if (src != src_head) {
				Vehicle *v = src_head;
				while (GetNextVehicle(v) != src) v = GetNextVehicle(v);
				GetLastEnginePart(v)->next = NULL;
			} else {
				InvalidateWindowData(WC_VEHICLE_DEPOT, src_head->tile); // We removed a line
				src_head = NULL;
			}
		} else {
			// if moving within the same chain, dont use dst_head as it may get invalidated
			if (src_head == dst_head) dst_head = NULL;
			// unlink single wagon from linked list
			src_head = UnlinkWagon(src, src_head);
			GetLastEnginePart(src)->next = NULL;
		}

		if (dst == NULL) {
			/* We make a new line in the depot, so we know already that we invalidate the window data */
			InvalidateWindowData(WC_VEHICLE_DEPOT, src->tile);

			// move the train to an empty line. for locomotives, we set the type to TS_Front. for wagons, 4.
			if (IsTrainEngine(src)) {
				if (!IsFrontEngine(src)) {
					// setting the type to 0 also involves setting up the orders field.
					SetFrontEngine(src);
					assert(src->orders == NULL);
					src->num_orders = 0;
				}
			} else {
				SetFreeWagon(src);
			}
			dst_head = src;
		} else {
			if (IsFrontEngine(src)) {
				// the vehicle was previously a loco. need to free the order list and delete vehicle windows etc.
				DeleteWindowById(WC_VEHICLE_VIEW, src->index);
				DeleteVehicleOrders(src);
			}

			if (IsFrontEngine(src) || IsFreeWagon(src)) {
				InvalidateWindowData(WC_VEHICLE_DEPOT, src->tile);
				ClearFrontEngine(src);
				ClearFreeWagon(src);
				src->unitnumber = 0; // doesn't occupy a unitnumber anymore.
			}

			// link in the wagon(s) in the chain.
			{
				Vehicle *v;

				for (v = src; GetNextVehicle(v) != NULL; v = GetNextVehicle(v));
				GetLastEnginePart(v)->next = dst->next;
			}
			dst->next = src;
		}
		if (src->u.rail.other_multiheaded_part != NULL) {
			if (src->u.rail.other_multiheaded_part == src_head) {
				src_head = src_head->next;
			}
			AddWagonToConsist(src->u.rail.other_multiheaded_part, src);
			// previous line set the front engine to the old front. We need to clear that
			src->u.rail.other_multiheaded_part->first = NULL;
		}

		if (HASBIT(p2, 0) && src_head != NULL && src_head != src) {
			/* if we stole a rear multiheaded engine, we better give it back to the front end */
			Vehicle *engine = NULL, *u;
			for (u = src_head; u != NULL; u = u->next) {
				if (IsMultiheaded(u)) {
					if (IsTrainEngine(u)) {
						engine = u;
						continue;
					}
					/* we got the rear engine to match with the front one */
					engine = NULL;
				}
			}
			if (engine != NULL && engine->u.rail.other_multiheaded_part != NULL) {
				AddWagonToConsist(engine->u.rail.other_multiheaded_part, engine);
				// previous line set the front engine to the old front. We need to clear that
				engine->u.rail.other_multiheaded_part->first = NULL;
			}
		}

		/* If there is an engine behind first_engine we moved away, it should become new first_engine
		 * To do this, CmdMoveRailVehicle must be called once more
		 * we can't loop forever here because next time we reach this line we will have a front engine */
		if (src_head != NULL && !IsFrontEngine(src_head) && IsTrainEngine(src_head)) {
			CmdMoveRailVehicle(0, flags, src_head->index | (INVALID_VEHICLE << 16), 1);
			src_head = NULL; // don't do anything more to this train since the new call will do it
		}

		if (src_head != NULL) {
			NormaliseTrainConsist(src_head);
			TrainConsistChanged(src_head);
			if (IsFrontEngine(src_head)) {
				UpdateTrainAcceleration(src_head);
				InvalidateWindow(WC_VEHICLE_DETAILS, src_head->index);
				/* Update the refit button and window */
				InvalidateWindow(WC_VEHICLE_REFIT, src_head->index);
				InvalidateWindowWidget(WC_VEHICLE_VIEW, src_head->index, 12);
			}
			/* Update the depot window */
			InvalidateWindow(WC_VEHICLE_DEPOT, src_head->tile);
		};

		if (dst_head != NULL) {
			NormaliseTrainConsist(dst_head);
			TrainConsistChanged(dst_head);
			if (IsFrontEngine(dst_head)) {
				UpdateTrainAcceleration(dst_head);
				InvalidateWindow(WC_VEHICLE_DETAILS, dst_head->index);
				/* Update the refit button and window */
				InvalidateWindowWidget(WC_VEHICLE_VIEW, dst_head->index, 12);
				InvalidateWindow(WC_VEHICLE_REFIT, dst_head->index);
			}
			/* Update the depot window */
			InvalidateWindow(WC_VEHICLE_DEPOT, dst_head->tile);
		}

		RebuildVehicleLists();
	}

	return 0;
}

/** Start/Stop a train.
 * @param tile unused
 * @param p1 train to start/stop
 * @param p2 unused
 */
int32 CmdStartStopTrain(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;
	uint16 callback;

	if (!IsValidVehicleID(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;

	/* Check if this train can be started/stopped. The callback will fail or
	 * return 0xFF if it can. */
	callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
	if (callback != CALLBACK_FAILED && callback != 0xFF) {
		StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback);
		return_cmd_error(error);
	}

	if (v->vehstatus & VS_STOPPED && v->u.rail.cached_power == 0) return_cmd_error(STR_TRAIN_START_NO_CATENARY);

	if (flags & DC_EXEC) {
		if (v->vehstatus & VS_STOPPED && v->u.rail.track == 0x80) {
			DeleteVehicleNews(p1, STR_8814_TRAIN_IS_WAITING_IN_DEPOT);
		}

		v->u.rail.days_since_order_progr = 0;
		v->vehstatus ^= VS_STOPPED;
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
	}
	return 0;
}

/** Sell a (single) train wagon/engine.
 * @param tile unused
 * @param p1 the wagon/engine index
 * @param p2 the selling mode
 * - p2 = 0: only sell the single dragged wagon/engine (and any belonging rear-engines)
 * - p2 = 1: sell the vehicle and all vehicles following it in the chain
             if the wagon is dragged, don't delete the possibly belonging rear-engine to some front
 * - p2 = 2: when selling attached locos, rearrange all vehicles after it to separate lines;
 *           all wagons of the same type will go on the same line. Used by the AI currently
 */
int32 CmdSellRailWagon(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v, *tmp, *first;
	Vehicle *new_f = NULL;
	int32 cost = 0;

	if (!IsValidVehicleID(p1) || p2 > 2) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;

	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);

	while (IsArticulatedPart(v)) v = GetPrevVehicleInChain(v);
	first = GetFirstVehicleInChain(v);

	// make sure the vehicle is stopped in the depot
	if (CheckTrainStoppedInDepot(first) < 0) {
		return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
	}

	if (IsMultiheaded(v) && !IsTrainEngine(v)) return_cmd_error(STR_REAR_ENGINE_FOLLOW_FRONT_ERROR);

	if (flags & DC_EXEC) {
		if (v == first && IsFrontEngine(first)) {
			DeleteWindowById(WC_VEHICLE_VIEW, first->index);
		}
		if (IsLocalPlayer() && (p1 == 1 || !(RailVehInfo(v->engine_type)->flags & RVI_WAGON))) {
			InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train);
		}
		InvalidateWindow(WC_VEHICLE_DEPOT, first->tile);
		RebuildVehicleLists();
	}

	switch (p2) {
		case 0: case 2: { /* Delete given wagon */
			bool switch_engine = false;    // update second wagon to engine?
			byte ori_subtype = v->subtype; // backup subtype of deleted wagon in case DeleteVehicle() changes

			/* 1. Delete the engine, if it is dualheaded also delete the matching
			 * rear engine of the loco (from the point of deletion onwards) */
			Vehicle *rear = (IsMultiheaded(v) &&
				IsTrainEngine(v)) ? v->u.rail.other_multiheaded_part : NULL;

			if (rear != NULL) {
				cost -= rear->value;
				if (flags & DC_EXEC) {
					UnlinkWagon(rear, first);
					DeleteVehicle(rear);
				}
			}

			/* 2. We are selling the first engine, some special action might be required
			 * here, so take attention */
			if ((flags & DC_EXEC) && v == first) {
				new_f = GetNextVehicle(first);

				/* 2.1 If the first wagon is sold, update the first-> pointers to NULL */
				for (tmp = first; tmp != NULL; tmp = tmp->next) tmp->first = NULL;

				/* 2.2 If there are wagons present after the deleted front engine, check
         * if the second wagon (which will be first) is an engine. If it is one,
         * promote it as a new train, retaining the unitnumber, orders */
				if (new_f != NULL) {
					if (IsTrainEngine(new_f)) {
						switch_engine = true;
						/* Copy important data from the front engine */
						new_f->unitnumber = first->unitnumber;
						new_f->current_order = first->current_order;
						new_f->cur_order_index = first->cur_order_index;
						new_f->orders = first->orders;
						if (first->prev_shared != NULL) {
							first->prev_shared->next_shared = new_f;
							new_f->prev_shared = first->prev_shared;
						}

						if (first->next_shared != NULL) {
							first->next_shared->prev_shared = new_f;
							new_f->next_shared = first->next_shared;
						}

						new_f->num_orders = first->num_orders;
						first->orders = NULL; // XXX - to not to delete the orders */
						if (IsLocalPlayer()) ShowTrainViewWindow(new_f);
					}
				}
			}

			/* 3. Delete the requested wagon */
			cost -= v->value;
			if (flags & DC_EXEC) {
				first = UnlinkWagon(v, first);
				DeleteVehicle(v);

				/* 4 If the second wagon was an engine, update it to front_engine
					* which UnlinkWagon() has changed to TS_Free_Car */
				if (switch_engine) SetFrontEngine(first);

				/* 5. If the train still exists, update its acceleration, window, etc. */
				if (first != NULL) {
					NormaliseTrainConsist(first);
					TrainConsistChanged(first);
					if (IsFrontEngine(first)) {
						InvalidateWindow(WC_VEHICLE_DETAILS, first->index);
						InvalidateWindow(WC_VEHICLE_REFIT, first->index);
						UpdateTrainAcceleration(first);
					}
				}


				/* (6.) Borked AI. If it sells an engine it expects all wagons lined
				 * up on a new line to be added to the newly built loco. Replace it is.
				 * Totally braindead cause building a new engine adds all loco-less
				 * engines to its train anyways */
				if (p2 == 2 && HASBIT(ori_subtype, Train_Front)) {
					for (v = first; v != NULL; v = tmp) {
						tmp = GetNextVehicle(v);
						DoCommand(v->tile, v->index | INVALID_VEHICLE << 16, 0, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
					}
				}
			}
		} break;
		case 1: { /* Delete wagon and all wagons after it given certain criteria */
			/* Start deleting every vehicle after the selected one
			 * If we encounter a matching rear-engine to a front-engine
			 * earlier in the chain (before deletion), leave it alone */
			for (; v != NULL; v = tmp) {
				tmp = GetNextVehicle(v);

				if (IsMultiheaded(v)) {
					if (IsTrainEngine(v)) {
						/* We got a front engine of a multiheaded set. Now we will sell the rear end too */
						Vehicle *rear = v->u.rail.other_multiheaded_part;

						if (rear != NULL) {
							cost -= rear->value;
							if (flags & DC_EXEC) {
								first = UnlinkWagon(rear, first);
								DeleteVehicle(rear);
							}
						}
					} else if (v->u.rail.other_multiheaded_part != NULL) {
						/* The front to this engine is earlier in this train. Do nothing */
						continue;
					}
				}

				cost -= v->value;
				if (flags & DC_EXEC) {
					first = UnlinkWagon(v, first);
					DeleteVehicle(v);
				}
			}

			/* 3. If it is still a valid train after selling, update its acceleration and cached values */
			if (flags & DC_EXEC && first != NULL) {
				NormaliseTrainConsist(first);
				TrainConsistChanged(first);
				if (IsFrontEngine(first)) UpdateTrainAcceleration(first);
				InvalidateWindow(WC_VEHICLE_DETAILS, first->index);
				InvalidateWindow(WC_VEHICLE_REFIT, first->index);
			}
		} break;
	}
	return cost;
}

static void UpdateTrainDeltaXY(Vehicle *v, Direction direction)
{
#define MKIT(a,b,c,d) ((a&0xFF)<<24) | ((b&0xFF)<<16) | ((c&0xFF)<<8) | ((d&0xFF)<<0)
	static const uint32 _delta_xy_table[8] = {
		MKIT(3, 3, -1, -1),
		MKIT(3, 7, -1, -3),
		MKIT(3, 3, -1, -1),
		MKIT(7, 3, -3, -1),
		MKIT(3, 3, -1, -1),
		MKIT(3, 7, -1, -3),
		MKIT(3, 3, -1, -1),
		MKIT(7, 3, -3, -1),
	};
#undef MKIT

	uint32 x = _delta_xy_table[direction];

	v->x_offs        = GB(x,  0, 8);
	v->y_offs        = GB(x,  8, 8);
	v->sprite_width  = GB(x, 16, 8);
	v->sprite_height = GB(x, 24, 8);
}

static void UpdateVarsAfterSwap(Vehicle *v)
{
	UpdateTrainDeltaXY(v, v->direction);
	v->cur_image = GetTrainImage(v, v->direction);
	BeginVehicleMove(v);
	VehiclePositionChanged(v);
	EndVehicleMove(v);
}

static void SetLastSpeed(Vehicle* v, int spd)
{
	int old = v->u.rail.last_speed;
	if (spd != old) {
		v->u.rail.last_speed = spd;
		if (_patches.vehicle_speed || (old == 0) != (spd == 0))
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
	}
}

static void SwapTrainFlags(byte *swap_flag1, byte *swap_flag2)
{
	byte flag1, flag2;

	flag1 = *swap_flag1;
	flag2 = *swap_flag2;

	/* Clear the flags */
	CLRBIT(*swap_flag1, VRF_GOINGUP);
	CLRBIT(*swap_flag1, VRF_GOINGDOWN);
	CLRBIT(*swap_flag2, VRF_GOINGUP);
	CLRBIT(*swap_flag2, VRF_GOINGDOWN);

	/* Reverse the rail-flags (if needed) */
	if (HASBIT(flag1, VRF_GOINGUP)) {
		SETBIT(*swap_flag2, VRF_GOINGDOWN);
	} else if (HASBIT(flag1, VRF_GOINGDOWN)) {
		SETBIT(*swap_flag2, VRF_GOINGUP);
	}
	if (HASBIT(flag2, VRF_GOINGUP)) {
		SETBIT(*swap_flag1, VRF_GOINGDOWN);
	} else if (HASBIT(flag2, VRF_GOINGDOWN)) {
		SETBIT(*swap_flag1, VRF_GOINGUP);
	}
}

static void ReverseTrainSwapVeh(Vehicle *v, int l, int r)
{
	Vehicle *a, *b;

	/* locate vehicles to swap */
	for (a = v; l != 0; l--) a = a->next;
	for (b = v; r != 0; r--) b = b->next;

	if (a != b) {
		/* swap the hidden bits */
		{
			uint16 tmp = (a->vehstatus & ~VS_HIDDEN) | (b->vehstatus&VS_HIDDEN);
			b->vehstatus = (b->vehstatus & ~VS_HIDDEN) | (a->vehstatus&VS_HIDDEN);
			a->vehstatus = tmp;
		}

		/* swap variables */
		swap_byte(&a->u.rail.track, &b->u.rail.track);
		swap_byte(&a->direction, &b->direction);

		/* toggle direction */
		if (!(a->u.rail.track & 0x80)) a->direction = ReverseDir(a->direction);
		if (!(b->u.rail.track & 0x80)) b->direction = ReverseDir(b->direction);

		/* swap more variables */
		swap_int32(&a->x_pos, &b->x_pos);
		swap_int32(&a->y_pos, &b->y_pos);
		swap_tile(&a->tile, &b->tile);
		swap_byte(&a->z_pos, &b->z_pos);

		SwapTrainFlags(&a->u.rail.flags, &b->u.rail.flags);

		/* update other vars */
		UpdateVarsAfterSwap(a);
		UpdateVarsAfterSwap(b);

		VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos);
		VehicleEnterTile(b, b->tile, b->x_pos, b->y_pos);
	} else {
		if (!(a->u.rail.track & 0x80)) a->direction = ReverseDir(a->direction);
		UpdateVarsAfterSwap(a);

		VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos);
	}

	/* Update train's power incase tiles were different rail type */
	TrainPowerChanged(v);
}

/* Check if the vehicle is a train and is on the tile we are testing */
static void *TestTrainOnCrossing(Vehicle *v, void *data)
{
	if (v->tile != *(const TileIndex*)data || v->type != VEH_Train) return NULL;
	return v;
}

static void DisableTrainCrossing(TileIndex tile)
{
	if (IsLevelCrossingTile(tile) &&
			VehicleFromPos(tile, &tile, TestTrainOnCrossing) == NULL && // empty?
			IsCrossingBarred(tile)) {
		UnbarCrossing(tile);
		MarkTileDirtyByTile(tile);
	}
}

/**
 * Advances wagons for train reversing, needed for variable length wagons.
 * Needs to be called once before the train is reversed, and once after it.
 * @param v First vehicle in chain
 * @param before Set to true for the call before reversing, false otherwise
 */
static void AdvanceWagons(Vehicle *v, bool before)
{
	Vehicle* base;
	Vehicle* first;
	int length;

	base = v;
	first = base->next;
	length = CountVehiclesInChain(v);

	while (length > 2) {
		Vehicle* last;
		int differential;
		int i;

		// find pairwise matching wagon
		// start<>end, start+1<>end-1, ...
		last = first;
		for (i = length - 3; i > 0; i--) last = last->next;

		differential = last->u.rail.cached_veh_length - base->u.rail.cached_veh_length;
		if (before) differential *= -1;

		if (differential > 0) {
			Vehicle* tempnext;

			// disconnect last car to make sure only this subset moves
			tempnext = last->next;
			last->next = NULL;

			for (i = 0; i < differential; i++) TrainController(first);

			last->next = tempnext;
		}

		base = first;
		first = first->next;
		length -= 2;
	}
}


static void ReverseTrainDirection(Vehicle *v)
{
	int l = 0, r = -1;
	Vehicle *u;

	if (IsTileDepotType(v->tile, TRANSPORT_RAIL)) {
		InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
	}

	/* Check if we were approaching a rail/road-crossing */
	{
		TileIndex tile = v->tile;
		DiagDirection dir = DirToDiagDir(v->direction);

		/* Determine the diagonal direction in which we will exit this tile */
		if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[dir]) {
			dir = ChangeDiagDir(dir, DIAGDIRDIFF_90LEFT);
		}
		/* Calculate next tile */
		tile += TileOffsByDiagDir(dir);

		/* Check if the train left a rail/road-crossing */
		DisableTrainCrossing(tile);
	}

	// count number of vehicles
	u = v;
	do r++; while ( (u = u->next) != NULL );

	AdvanceWagons(v, true);

	/* swap start<>end, start+1<>end-1, ... */
	do {
		ReverseTrainSwapVeh(v, l++, r--);
	} while (l <= r);

	AdvanceWagons(v, false);

	if (IsTileDepotType(v->tile, TRANSPORT_RAIL)) {
		InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
	}

	CLRBIT(v->u.rail.flags, VRF_REVERSING);
}

/** Reverse train.
 * @param tile unused
 * @param p1 train to reverse
 * @param p2 if true, reverse a unit in a train (needs to be in a depot)
 */
int32 CmdReverseTrainDirection(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;

	if (!IsValidVehicleID(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;

	if (p2) {
		// turn a single unit around
		Vehicle *front;

		if (IsMultiheaded(v) || HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_ARTIC_ENGINE)) {
			return_cmd_error(STR_ONLY_TURN_SINGLE_UNIT);
		}

		front = GetFirstVehicleInChain(v);
		// make sure the vehicle is stopped in the depot
		if (CheckTrainStoppedInDepot(front) < 0) {
			return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
		}

		if (flags & DC_EXEC) {
			TOGGLEBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION);
		}
	} else {
		//turn the whole train around
		if (v->u.rail.crash_anim_pos != 0 || v->breakdown_ctr != 0) return CMD_ERROR;

		if (flags & DC_EXEC) {
			if (_patches.realistic_acceleration && v->cur_speed != 0) {
				TOGGLEBIT(v->u.rail.flags, VRF_REVERSING);
			} else {
				v->cur_speed = 0;
				SetLastSpeed(v, 0);
				ReverseTrainDirection(v);
			}
		}
	}
	return 0;
}

/** Force a train through a red signal
 * @param tile unused
 * @param p1 train to ignore the red signal
 * @param p2 unused
 */
int32 CmdForceTrainProceed(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;

	if (!IsValidVehicleID(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;

	if (flags & DC_EXEC) v->u.rail.force_proceed = 0x50;

	return 0;
}

/** Refits a train to the specified cargo type.
 * @param tile unused
 * @param p1 vehicle ID of the train to refit
 * param p2 various bitstuffed elements
 * - p2 = (bit 0-7) - the new cargo type to refit to
 * - p2 = (bit 8-15) - the new cargo subtype to refit to
 */
int32 CmdRefitRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	CargoID new_cid = GB(p2, 0, 8);
	byte new_subtype = GB(p2, 8, 8);
	Vehicle *v;
	int32 cost;
	uint num;

	if (!IsValidVehicleID(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
	if (CheckTrainStoppedInDepot(v) < 0) return_cmd_error(STR_TRAIN_MUST_BE_STOPPED);

	/* Check cargo */
	if (new_cid > NUM_CARGO) return CMD_ERROR;

	SET_EXPENSES_TYPE(EXPENSES_TRAIN_RUN);

	cost = 0;
	num = 0;

	do {
		/* XXX: We also refit all the attached wagons en-masse if they
		 * can be refitted. This is how TTDPatch does it.  TODO: Have
		 * some nice [Refit] button near each wagon. --pasky */
		if (!CanRefitTo(v->engine_type, new_cid)) continue;

		if (v->cargo_cap != 0) {
			const RailVehicleInfo *rvi = RailVehInfo(v->engine_type);
			uint16 amount = CALLBACK_FAILED;

			if (HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_REFIT_CAPACITY)) {
				/* Back up the vehicle's cargo type */
				CargoID temp_cid = v->cargo_type;
				byte temp_subtype = v->cargo_subtype;
				v->cargo_type = new_cid;
				v->cargo_subtype = new_subtype;
				/* Check the refit capacity callback */
				amount = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);
				/* Restore the original cargo type */
				v->cargo_type = temp_cid;
				v->cargo_subtype = temp_subtype;
			}

			if (amount == CALLBACK_FAILED) { // callback failed or not used, use default
				CargoID old_cid = rvi->cargo_type;
				/* normally, the capacity depends on the cargo type, a rail vehicle can
				 * carry twice as much mail/goods as normal cargo, and four times as
				 * many passengers
				 */
				amount = rvi->capacity;
				switch (old_cid) {
					case CT_PASSENGERS: break;
					case CT_MAIL:
					case CT_GOODS: amount *= 2; break;
					default:       amount *= 4; break;
				}
				switch (new_cid) {
					case CT_PASSENGERS: break;
					case CT_MAIL:
					case CT_GOODS: amount /= 2; break;
					default:       amount /= 4; break;
				}
			};

			if (amount != 0) {
				if (new_cid != v->cargo_type) {
					cost += GetRefitCost(v->engine_type);
				}

				num += amount;
				if (flags & DC_EXEC) {
					v->cargo_count = (v->cargo_type == new_cid) ? min(amount, v->cargo_count) : 0;
					v->cargo_type = new_cid;
					v->cargo_cap = amount;
					v->cargo_subtype = new_subtype;
					InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
					InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
					RebuildVehicleLists();
				}
			}
		}
	} while ((v = v->next) != NULL);

	_returned_refit_capacity = num;

	/* Update the train's cached variables */
	if (flags & DC_EXEC) TrainConsistChanged(GetVehicle(p1));

	return cost;
}

typedef struct TrainFindDepotData {
	uint best_length;
	TileIndex tile;
	PlayerID owner;
	/**
	 * true if reversing is necessary for the train to get to this depot
	 * This value is unused when new depot finding and NPF are both disabled
	 */
	bool reverse;
} TrainFindDepotData;

static bool NtpCallbFindDepot(TileIndex tile, TrainFindDepotData *tfdd, int track, uint length)
{
	if (IsTileType(tile, MP_RAILWAY) &&
			IsTileOwner(tile, tfdd->owner) &&
			IsRailDepot(tile)) {
		/* approximate number of tiles by dividing by DIAG_FACTOR */
		tfdd->best_length = length / DIAG_FACTOR;
		tfdd->tile = tile;
		return true;
	}

	return false;
}

// returns the tile of a depot to goto to. The given vehicle must not be
// crashed!
static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance)
{
	TrainFindDepotData tfdd;
	TileIndex tile = v->tile;

	assert(!(v->vehstatus & VS_CRASHED));

	tfdd.owner = v->owner;
	tfdd.best_length = (uint)-1;
	tfdd.reverse = false;

	if (IsTileDepotType(tile, TRANSPORT_RAIL)){
		tfdd.tile = tile;
		tfdd.best_length = 0;
		return tfdd;
	}

	if (v->u.rail.track == 0x40) tile = GetVehicleOutOfTunnelTile(v);

	if (_patches.yapf.rail_use_yapf) {
		bool found = YapfFindNearestRailDepotTwoWay(v, max_distance, NPF_INFINITE_PENALTY, &tfdd.tile, &tfdd.reverse);
		tfdd.best_length = found ? max_distance / 2 : -1; // some fake distance or NOT_FOUND
	} else if (_patches.new_pathfinding_all) {
		NPFFoundTargetData ftd;
		Vehicle* last = GetLastVehicleInChain(v);
		Trackdir trackdir = GetVehicleTrackdir(v);
		Trackdir trackdir_rev = ReverseTrackdir(GetVehicleTrackdir(last));

		assert (trackdir != INVALID_TRACKDIR);
		ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, last->tile, trackdir_rev, TRANSPORT_RAIL, v->owner, v->u.rail.compatible_railtypes, NPF_INFINITE_PENALTY);
		if (ftd.best_bird_dist == 0) {
			/* Found target */
			tfdd.tile = ftd.node.tile;
			/* Our caller expects a number of tiles, so we just approximate that
			 * number by this. It might not be completely what we want, but it will
			 * work for now :-) We can possibly change this when the old pathfinder
			 * is removed. */
			tfdd.best_length = ftd.best_path_dist / NPF_TILE_LENGTH;
			if (NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE)) tfdd.reverse = true;
		}
	} else {
		// search in the forward direction first.
		DiagDirection i;

		i = DirToDiagDir(v->direction);
		if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) {
			i = ChangeDiagDir(i, DIAGDIRDIFF_90LEFT);
		}
		NewTrainPathfind(tile, 0, v->u.rail.compatible_railtypes, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
		if (tfdd.best_length == (uint)-1){
			tfdd.reverse = true;
			// search in backwards direction
			i = ReverseDiagDir(DirToDiagDir(v->direction));
			if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) {
				i = ChangeDiagDir(i, DIAGDIRDIFF_90LEFT);
			}
			NewTrainPathfind(tile, 0, v->u.rail.compatible_railtypes, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
		}
	}

	return tfdd;
}

/** Send a train to a depot
 * @param tile unused
 * @param p1 train to send to the depot
 * @param p2 various bitmasked elements
 * - p2 bit 0-3 - DEPOT_ flags (see vehicle.h)
 * - p2 bit 8-10 - VLW flag (for mass goto depot)
 */
int32 CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;
	TrainFindDepotData tfdd;

	if (p2 & DEPOT_MASS_SEND) {
		/* Mass goto depot requested */
		if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
		return SendAllVehiclesToDepot(VEH_Train, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
	}

	if (!IsValidVehicleID(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;

	if (v->vehstatus & VS_CRASHED) return CMD_ERROR;

	if (v->current_order.type == OT_GOTO_DEPOT) {
		if (!!(p2 & DEPOT_SERVICE) == HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) {
			/* We called with a different DEPOT_SERVICE setting.
			 * Now we change the setting to apply the new one and let the vehicle head for the same depot.
			 * Note: the if is (true for requesting service == true for ordered to stop in depot)          */
			if (flags & DC_EXEC) {
				TOGGLEBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
				InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
			}
			return 0;
		}

		if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
		if (flags & DC_EXEC) {
			if (HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS)) {
				v->u.rail.days_since_order_progr = 0;
				v->cur_order_index++;
			}

			v->current_order.type = OT_DUMMY;
			v->current_order.flags = 0;
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
		}
		return 0;
	}

	/* check if at a standstill (not stopped only) in a depot
	 * the check is down here to make it possible to alter stop/service for trains entering the depot */
	if (IsTileDepotType(v->tile, TRANSPORT_RAIL) && v->cur_speed == 0) return CMD_ERROR;

	tfdd = FindClosestTrainDepot(v, 0);
	if (tfdd.best_length == (uint)-1) return_cmd_error(STR_883A_UNABLE_TO_FIND_ROUTE_TO);

	if (flags & DC_EXEC) {
		v->dest_tile = tfdd.tile;
		v->current_order.type = OT_GOTO_DEPOT;
		v->current_order.flags = OF_NON_STOP;
		if (!(p2 & DEPOT_SERVICE)) SETBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
		v->current_order.dest = GetDepotByTile(tfdd.tile)->index;
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
		/* If there is no depot in front, reverse automatically */
		if (tfdd.reverse)
			DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
	}

	return 0;
}


void OnTick_Train(void)
{
	_age_cargo_skip_counter = (_age_cargo_skip_counter == 0) ? 184 : (_age_cargo_skip_counter - 1);
}

static const int8 _vehicle_smoke_pos[8] = {
	1, 1, 1, 0, -1, -1, -1, 0
};

static void HandleLocomotiveSmokeCloud(const Vehicle* v)
{
	const Vehicle* u;
	bool sound = false;

	if (v->vehstatus & VS_TRAIN_SLOWING || v->load_unload_time_rem != 0 || v->cur_speed < 2)
		return;

	u = v;

	do {
		EngineID engtype = v->engine_type;
		int effect_offset = GB(v->u.rail.cached_vis_effect, 0, 4) - 8;
		byte effect_type = GB(v->u.rail.cached_vis_effect, 4, 2);
		bool disable_effect = HASBIT(v->u.rail.cached_vis_effect, 6);
		int x, y;

		// no smoke?
		if ((RailVehInfo(engtype)->flags & RVI_WAGON && effect_type == 0) ||
				disable_effect ||
				GetEngine(engtype)->railtype > RAILTYPE_ELECTRIC ||
				v->vehstatus & VS_HIDDEN) {
			continue;
		}

		// No smoke in depots or tunnels
		if (IsTileDepotType(v->tile, TRANSPORT_RAIL) || IsTunnelTile(v->tile)) continue;

		// No sparks for electric vehicles on nonelectrified tracks
		if (!HasPowerOnRail(v->u.rail.railtype, GetTileRailType(v->tile, GetVehicleTrackdir(v)))) continue;

		if (effect_type == 0) {
			// Use default effect type for engine class.
			effect_type = RailVehInfo(engtype)->engclass;
		} else {
			effect_type--;
		}

		x = _vehicle_smoke_pos[v->direction] * effect_offset;
		y = _vehicle_smoke_pos[(v->direction + 2) % 8] * effect_offset;

		if (HASBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION)) {
			x = -x;
			y = -y;
		}

		switch (effect_type) {
		case 0:
			// steam smoke.
			if (GB(v->tick_counter, 0, 4) == 0) {
				CreateEffectVehicleRel(v, x, y, 10, EV_STEAM_SMOKE);
				sound = true;
			}
			break;

		case 1:
			// diesel smoke
			if (u->cur_speed <= 40 && CHANCE16(15, 128)) {
				CreateEffectVehicleRel(v, 0, 0, 10, EV_DIESEL_SMOKE);
				sound = true;
			}
			break;

		case 2:
			// blue spark
			if (GB(v->tick_counter, 0, 2) == 0 && CHANCE16(1, 45)) {
				CreateEffectVehicleRel(v, 0, 0, 10, EV_ELECTRIC_SPARK);
				sound = true;
			}
			break;
		}
	} while ((v = v->next) != NULL);

	if (sound) PlayVehicleSound(u, VSE_TRAIN_EFFECT);
}

static void TrainPlayLeaveStationSound(const Vehicle* v)
{
	static const SoundFx sfx[] = {
		SND_04_TRAIN,
		SND_0A_TRAIN_HORN,
		SND_0A_TRAIN_HORN
	};

	EngineID engtype = v->engine_type;

	if (PlayVehicleSound(v, VSE_START)) return;

	switch (GetEngine(engtype)->railtype) {
		case RAILTYPE_RAIL:
		case RAILTYPE_ELECTRIC:
			SndPlayVehicleFx(sfx[RailVehInfo(engtype)->engclass], v);
			break;

		case RAILTYPE_MONO: SndPlayVehicleFx(SND_47_MAGLEV_2, v); break;
		case RAILTYPE_MAGLEV: SndPlayVehicleFx(SND_41_MAGLEV, v); break;
	}
}

static bool CheckTrainStayInDepot(Vehicle *v)
{
	Vehicle *u;

	// bail out if not all wagons are in the same depot or not in a depot at all
	for (u = v; u != NULL; u = u->next) {
		if (u->u.rail.track != 0x80 || u->tile != v->tile) return false;
	}

	// if the train got no power, then keep it in the depot
	if (v->u.rail.cached_power == 0) {
		v->vehstatus |= VS_STOPPED;
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
		return true;
	}

	if (v->u.rail.force_proceed == 0) {
		if (++v->load_unload_time_rem < 37) {
			InvalidateWindowClasses(WC_TRAINS_LIST);
			return true;
		}

		v->load_unload_time_rem = 0;

		if (UpdateSignalsOnSegment(v->tile, DirToDiagDir(v->direction))) {
			InvalidateWindowClasses(WC_TRAINS_LIST);
			return true;
		}
	}

	VehicleServiceInDepot(v);
	InvalidateWindowClasses(WC_TRAINS_LIST);
	TrainPlayLeaveStationSound(v);

	v->u.rail.track = 1;
	if (v->direction & 2) v->u.rail.track = 2;

	v->vehstatus &= ~VS_HIDDEN;
	v->cur_speed = 0;

	UpdateTrainDeltaXY(v, v->direction);
	v->cur_image = GetTrainImage(v, v->direction);
	VehiclePositionChanged(v);
	UpdateSignalsOnSegment(v->tile, DirToDiagDir(v->direction));
	UpdateTrainAcceleration(v);
	InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
	InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);

	return false;
}

/* Check for station tiles */
typedef struct TrainTrackFollowerData {
	TileIndex dest_coords;
	StationID station_index; // station index we're heading for
	uint best_bird_dist;
	uint best_track_dist;
	byte best_track;
} TrainTrackFollowerData;

static bool NtpCallbFindStation(TileIndex tile, TrainTrackFollowerData *ttfd, int track, uint length)
{
	// heading for nowhere?
	if (ttfd->dest_coords == 0) return false;

	// did we reach the final station?
	if ((ttfd->station_index == INVALID_STATION && tile == ttfd->dest_coords) || (
				IsTileType(tile, MP_STATION) &&
				IsRailwayStation(tile) &&
				GetStationIndex(tile) == ttfd->station_index
			)) {
		/* We do not check for dest_coords if we have a station_index,
		 * because in that case the dest_coords are just an
		 * approximation of where the station is */
		// found station
		ttfd->best_track = track;
		return true;
	} else {
		uint dist;

		// didn't find station, keep track of the best path so far.
		dist = DistanceManhattan(tile, ttfd->dest_coords);
		if (dist < ttfd->best_bird_dist) {
			ttfd->best_bird_dist = dist;
			ttfd->best_track = track;
		}
		return false;
	}
}

static void FillWithStationData(TrainTrackFollowerData* fd, const Vehicle* v)
{
	fd->dest_coords = v->dest_tile;
	if (v->current_order.type == OT_GOTO_STATION) {
		fd->station_index = v->current_order.dest;
	} else {
		fd->station_index = INVALID_STATION;
	}
}

static const byte _initial_tile_subcoord[6][4][3] = {
{{ 15, 8, 1 }, { 0, 0, 0 }, { 0, 8, 5 }, { 0,  0, 0 }},
{{  0, 0, 0 }, { 8, 0, 3 }, { 0, 0, 0 }, { 8, 15, 7 }},
{{  0, 0, 0 }, { 7, 0, 2 }, { 0, 7, 6 }, { 0,  0, 0 }},
{{ 15, 8, 2 }, { 0, 0, 0 }, { 0, 0, 0 }, { 8, 15, 6 }},
{{ 15, 7, 0 }, { 8, 0, 4 }, { 0, 0, 0 }, { 0,  0, 0 }},
{{  0, 0, 0 }, { 0, 0, 0 }, { 0, 8, 4 }, { 7, 15, 0 }},
};

static const uint32 _reachable_tracks[4] = {
	0x10091009,
	0x00160016,
	0x05200520,
	0x2A002A00,
};

static const byte _search_directions[6][4] = {
	{ 0, 9, 2, 9 }, // track 1
	{ 9, 1, 9, 3 }, // track 2
	{ 9, 0, 3, 9 }, // track upper
	{ 1, 9, 9, 2 }, // track lower
	{ 3, 2, 9, 9 }, // track left
	{ 9, 9, 1, 0 }, // track right
};

static const byte _pick_track_table[6] = {1, 3, 2, 2, 0, 0};

/* choose a track */
static byte ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirbits)
{
	TrainTrackFollowerData fd;
	uint best_track;
#ifdef PF_BENCHMARK
	TIC()
#endif

	assert((trackdirbits & ~0x3F) == 0);

	/* quick return in case only one possible track is available */
	if (KILL_FIRST_BIT(trackdirbits) == 0) return FIND_FIRST_BIT(trackdirbits);

	if (_patches.yapf.rail_use_yapf) {
		Trackdir trackdir = YapfChooseRailTrack(v, tile, enterdir, trackdirbits);
		if (trackdir != INVALID_TRACKDIR) {
			best_track = TrackdirToTrack(trackdir);
		} else {
			best_track = FIND_FIRST_BIT(TrackdirBitsToTrackBits(trackdirbits));
		}
	} else if (_patches.new_pathfinding_all) { /* Use a new pathfinding for everything */
		void* perf = NpfBeginInterval();
		int time = 0;

		NPFFindStationOrTileData fstd;
		NPFFoundTargetData ftd;
		Trackdir trackdir;

		NPFFillWithOrderData(&fstd, v);
		/* The enterdir for the new tile, is the exitdir for the old tile */
		trackdir = GetVehicleTrackdir(v);
		assert(trackdir != 0xff);

		ftd = NPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, &fstd, TRANSPORT_RAIL, v->owner, v->u.rail.compatible_railtypes);

		if (ftd.best_trackdir == 0xff) {
			/* We are already at our target. Just do something */
			//TODO: maybe display error?
			//TODO: go straight ahead if possible?
			best_track = FIND_FIRST_BIT(trackdirbits);
		} else {
			/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
			the direction we need to take to get there, if ftd.best_bird_dist is not 0,
			we did not find our target, but ftd.best_trackdir contains the direction leading
			to the tile closest to our target. */
			/* Discard enterdir information, making it a normal track */
			best_track = TrackdirToTrack(ftd.best_trackdir);
		}

		time = NpfEndInterval(perf);
		DEBUG(yapf, 4)("[YAPF][NPFT] %d us - %d rounds - %d open - %d closed -- ", time, 0, _aystar_stats_open_size, _aystar_stats_closed_size);
	} else {
		void* perf = NpfBeginInterval();
		int time = 0;

		FillWithStationData(&fd, v);

		/* New train pathfinding */
		fd.best_bird_dist = (uint)-1;
		fd.best_track_dist = (uint)-1;
		fd.best_track = 0xFF;

		NewTrainPathfind(tile - TileOffsByDiagDir(enterdir), v->dest_tile,
			v->u.rail.compatible_railtypes, enterdir, (NTPEnumProc*)NtpCallbFindStation, &fd);

		if (fd.best_track == 0xff) {
			// blaha
			best_track = FIND_FIRST_BIT(trackdirbits);
		} else {
			best_track = fd.best_track & 7;
		}

		time = NpfEndInterval(perf);
		DEBUG(yapf, 4)("[YAPF][NTPT] %d us - %d rounds - %d open - %d closed -- ", time, 0, 0, 0);
	}

#ifdef PF_BENCHMARK
	TOC("PF time = ", 1)
#endif

	return best_track;
}


static bool CheckReverseTrain(Vehicle *v)
{
	TrainTrackFollowerData fd;
	int i, r;
	int best_track;
	uint best_bird_dist  = 0;
	uint best_track_dist = 0;
	uint reverse, reverse_best;

	if (_opt.diff.line_reverse_mode != 0 ||
			v->u.rail.track & 0xC0 ||
			!(v->direction & 1))
		return false;

	FillWithStationData(&fd, v);

	best_track = -1;
	reverse_best = reverse = 0;

	assert(v->u.rail.track);

	i = _search_directions[FIND_FIRST_BIT(v->u.rail.track)][DirToDiagDir(v->direction)];

	if (_patches.yapf.rail_use_yapf) {
		reverse_best = YapfCheckReverseTrain(v);
	} else if (_patches.new_pathfinding_all) { /* Use a new pathfinding for everything */
		NPFFindStationOrTileData fstd;
		NPFFoundTargetData ftd;
		byte trackdir, trackdir_rev;
		Vehicle* last = GetLastVehicleInChain(v);

		NPFFillWithOrderData(&fstd, v);

		trackdir = GetVehicleTrackdir(v);
		trackdir_rev = ReverseTrackdir(GetVehicleTrackdir(last));
		assert(trackdir != 0xff);
		assert(trackdir_rev != 0xff);

		ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, last->tile, trackdir_rev, &fstd, TRANSPORT_RAIL, v->owner, v->u.rail.compatible_railtypes);
		if (ftd.best_bird_dist != 0) {
			/* We didn't find anything, just keep on going straight ahead */
			reverse_best = false;
		} else {
			if (NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE)) {
				reverse_best = true;
			} else {
				reverse_best = false;
			}
		}
	} else {
		for (;;) {
			fd.best_bird_dist = (uint)-1;
			fd.best_track_dist = (uint)-1;

			NewTrainPathfind(v->tile, v->dest_tile, v->u.rail.compatible_railtypes, reverse ^ i, (NTPEnumProc*)NtpCallbFindStation, &fd);

			if (best_track != -1) {
				if (best_bird_dist != 0) {
					if (fd.best_bird_dist != 0) {
						/* neither reached the destination, pick the one with the smallest bird dist */
						if (fd.best_bird_dist > best_bird_dist) goto bad;
						if (fd.best_bird_dist < best_bird_dist) goto good;
					} else {
						/* we found the destination for the first time */
						goto good;
					}
				} else {
					if (fd.best_bird_dist != 0) {
						/* didn't find destination, but we've found the destination previously */
						goto bad;
					} else {
						/* both old & new reached the destination, compare track length */
						if (fd.best_track_dist > best_track_dist) goto bad;
						if (fd.best_track_dist < best_track_dist) goto good;
					}
				}

				/* if we reach this position, there's two paths of equal value so far.
				 * pick one randomly. */
				r = GB(Random(), 0, 8);
				if (_pick_track_table[i] == (v->direction & 3)) r += 80;
				if (_pick_track_table[best_track] == (v->direction & 3)) r -= 80;
				if (r <= 127) goto bad;
			}
good:;
			best_track = i;
			best_bird_dist = fd.best_bird_dist;
			best_track_dist = fd.best_track_dist;
			reverse_best = reverse;
bad:;
			if (reverse != 0) break;
			reverse = 2;
		}
	}

	return reverse_best != 0;
}

static bool ProcessTrainOrder(Vehicle *v)
{
	const Order *order;
	bool at_waypoint = false;

	switch (v->current_order.type) {
		case OT_GOTO_DEPOT:
			if (!(v->current_order.flags & OF_PART_OF_ORDERS)) return false;
			if ((v->current_order.flags & OF_SERVICE_IF_NEEDED) &&
					!VehicleNeedsService(v)) {
				v->cur_order_index++;
			}
			break;

		case OT_LOADING:
		case OT_LEAVESTATION:
			return false;

		default: break;
	}

	// check if we've reached the waypoint?
	if (v->current_order.type == OT_GOTO_WAYPOINT && v->tile == v->dest_tile) {
		v->cur_order_index++;
		at_waypoint = true;
	}

	// check if we've reached a non-stop station while TTDPatch nonstop is enabled..
	if (_patches.new_nonstop &&
			v->current_order.flags & OF_NON_STOP &&
			IsTileType(v->tile, MP_STATION) &&
			v->current_order.dest == GetStationIndex(v->tile)) {
		v->cur_order_index++;
	}

	// Get the current order
	if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;

	order = GetVehicleOrder(v, v->cur_order_index);

	// If no order, do nothing.
	if (order == NULL) {
		v->current_order.type = OT_NOTHING;
		v->current_order.flags = 0;
		v->dest_tile = 0;
		return false;
	}

	// If it is unchanged, keep it.
	if (order->type  == v->current_order.type &&
			order->flags == v->current_order.flags &&
			order->dest  == v->current_order.dest)
		return false;

	// Otherwise set it, and determine the destination tile.
	v->current_order = *order;

	v->dest_tile = 0;

	InvalidateVehicleOrder(v);

	switch (order->type) {
		case OT_GOTO_STATION:
			if (order->dest == v->last_station_visited)
				v->last_station_visited = INVALID_STATION;
			v->dest_tile = GetStation(order->dest)->xy;
			break;

		case OT_GOTO_DEPOT:
			v->dest_tile = GetDepot(order->dest)->xy;
			break;

		case OT_GOTO_WAYPOINT:
			v->dest_tile = GetWaypoint(order->dest)->xy;
			break;

		default:
			return false;
	}

	return !at_waypoint && CheckReverseTrain(v);
}

static void MarkTrainDirty(Vehicle *v)
{
	do {
		v->cur_image = GetTrainImage(v, v->direction);
		MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
	} while ((v = v->next) != NULL);
}

static void HandleTrainLoading(Vehicle *v, bool mode)
{
	if (v->current_order.type == OT_NOTHING) return;

	if (v->current_order.type != OT_DUMMY) {
		if (v->current_order.type != OT_LOADING) return;
		if (mode) return;

		// don't mark the train as lost if we're loading on the final station.
		if (v->current_order.flags & OF_NON_STOP)
			v->u.rail.days_since_order_progr = 0;

		if (--v->load_unload_time_rem) return;

		if (v->current_order.flags & OF_FULL_LOAD && CanFillVehicle(v)) {
			v->u.rail.days_since_order_progr = 0; /* Prevent a train lost message for full loading trains */
			SET_EXPENSES_TYPE(EXPENSES_TRAIN_INC);
			if (LoadUnloadVehicle(v)) {
				InvalidateWindow(WC_TRAINS_LIST, v->owner);
				MarkTrainDirty(v);

				// need to update acceleration and cached values since the goods on the train changed.
				TrainCargoChanged(v);
				UpdateTrainAcceleration(v);
			}
			return;
		}

		TrainPlayLeaveStationSound(v);

		{
			Order b = v->current_order;
			v->current_order.type = OT_LEAVESTATION;
			v->current_order.flags = 0;

			// If this was not the final order, don't remove it from the list.
			if (!(b.flags & OF_NON_STOP)) return;
		}
	}

	v->u.rail.days_since_order_progr = 0;
	v->cur_order_index++;
	InvalidateVehicleOrder(v);
}

static int UpdateTrainSpeed(Vehicle *v)
{
	uint spd;
	uint accel;

	if (v->vehstatus & VS_STOPPED || HASBIT(v->u.rail.flags, VRF_REVERSING)) {
		if (_patches.realistic_acceleration) {
			accel = GetTrainAcceleration(v, AM_BRAKE) * 2;
		} else {
			accel = v->acceleration * -2;
		}
	} else {
		if (_patches.realistic_acceleration) {
			accel = GetTrainAcceleration(v, AM_ACCEL);
		} else {
			accel = v->acceleration;
		}
	}

	spd = v->subspeed + accel * 2;
	v->subspeed = (byte)spd;
	{
		int tempmax = v->max_speed;
		if (v->cur_speed > v->max_speed)
			tempmax = v->cur_speed - (v->cur_speed / 10) - 1;
		v->cur_speed = spd = clamp(v->cur_speed + ((int)spd >> 8), 0, tempmax);
	}

	if (!(v->direction & 1)) spd = spd * 3 >> 2;

	spd += v->progress;
	v->progress = (byte)spd;
	return (spd >> 8);
}

static void TrainEnterStation(Vehicle *v, StationID station)
{
	Station *st;
	uint32 flags;

	v->last_station_visited = station;

	/* check if a train ever visited this station before */
	st = GetStation(station);
	if (!(st->had_vehicle_of_type & HVOT_TRAIN)) {
		st->had_vehicle_of_type |= HVOT_TRAIN;
		SetDParam(0, st->index);
		flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
		AddNewsItem(
			STR_8801_CITIZENS_CELEBRATE_FIRST,
			flags,
			v->index,
			0
		);
	}

	// Did we reach the final destination?
	if (v->current_order.type == OT_GOTO_STATION &&
			v->current_order.dest == station) {
		// Yeah, keep the load/unload flags
		// Non Stop now means if the order should be increased.
		v->current_order.type = OT_LOADING;
		v->current_order.flags &= OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER;
		v->current_order.flags |= OF_NON_STOP;
	} else {
		// No, just do a simple load
		v->current_order.type = OT_LOADING;
		v->current_order.flags = 0;
	}
	v->current_order.dest = 0;

	SET_EXPENSES_TYPE(EXPENSES_TRAIN_INC);
	if (LoadUnloadVehicle(v) != 0) {
		InvalidateWindow(WC_TRAINS_LIST, v->owner);
		TrainCargoChanged(v);
		UpdateTrainAcceleration(v);
	}
	MarkTrainDirty(v);
	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}

static byte AfterSetTrainPos(Vehicle *v, bool new_tile)
{
	byte new_z, old_z;

	// need this hint so it returns the right z coordinate on bridges.
	_get_z_hint = v->z_pos;
	new_z = GetSlopeZ(v->x_pos, v->y_pos);
	_get_z_hint = 0;

	old_z = v->z_pos;
	v->z_pos = new_z;

	if (new_tile) {
		CLRBIT(v->u.rail.flags, VRF_GOINGUP);
		CLRBIT(v->u.rail.flags, VRF_GOINGDOWN);

		if (new_z != old_z) {
			TileIndex tile = TileVirtXY(v->x_pos, v->y_pos);

			// XXX workaround, whole UP/DOWN detection needs overhaul
			if (!IsTunnelTile(tile)) {
				SETBIT(v->u.rail.flags, (new_z > old_z) ? VRF_GOINGUP : VRF_GOINGDOWN);
			}
		}
	}

	VehiclePositionChanged(v);
	EndVehicleMove(v);
	return old_z;
}

static const Direction _new_vehicle_direction_table[11] = {
	DIR_N , DIR_NW, DIR_W , 0,
	DIR_NE, DIR_N , DIR_SW, 0,
	DIR_E , DIR_SE, DIR_S
};

static Direction GetNewVehicleDirectionByTile(TileIndex new_tile, TileIndex old_tile)
{
	uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
							TileX(new_tile) - TileX(old_tile) + 1;
	assert(offs < 11);
	return _new_vehicle_direction_table[offs];
}

static Direction GetNewVehicleDirection(const Vehicle *v, int x, int y)
{
	uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1);
	assert(offs < 11);
	return _new_vehicle_direction_table[offs];
}

static int GetDirectionToVehicle(const Vehicle *v, int x, int y)
{
	byte offs;

	x -= v->x_pos;
	if (x >= 0) {
		offs = (x > 2) ? 0 : 1;
	} else {
		offs = (x < -2) ? 2 : 1;
	}

	y -= v->y_pos;
	if (y >= 0) {
		offs += ((y > 2) ? 0 : 1) * 4;
	} else {
		offs += ((y < -2) ? 2 : 1) * 4;
	}

	assert(offs < 11);
	return _new_vehicle_direction_table[offs];
}

/* Check if the vehicle is compatible with the specified tile */
static bool CheckCompatibleRail(const Vehicle *v, TileIndex tile)
{
	switch (GetTileType(tile)) {
		case MP_RAILWAY:
		case MP_STATION:
			// normal tracks, jump to owner check
			break;

		case MP_TUNNELBRIDGE:
			if (IsBridge(tile) && IsBridgeMiddle(tile)) {
				// is train going over the bridge?
				if (v->z_pos > GetTileMaxZ(tile)) return true;
			}
			break;

		case MP_STREET:
			// tracks over roads, do owner check of tracks
			return
				IsTileOwner(tile, v->owner) && (
					!IsFrontEngine(v) ||
					IsCompatibleRail(v->u.rail.railtype, GetRailTypeCrossing(tile))
				);

		default:
			return true;
	}

	return
		IsTileOwner(tile, v->owner) && (
			!IsFrontEngine(v) ||
			HASBIT(v->u.rail.compatible_railtypes, GetRailType(tile))
		);
}

typedef struct {
	byte small_turn, large_turn;
	byte z_up; // fraction to remove when moving up
	byte z_down; // fraction to remove when moving down
} RailtypeSlowdownParams;

static const RailtypeSlowdownParams _railtype_slowdown[] = {
	// normal accel
	{256 / 4, 256 / 2, 256 / 4, 2}, // normal
	{256 / 4, 256 / 2, 256 / 4, 2}, // electrified
	{256 / 4, 256 / 2, 256 / 4, 2}, // monorail
	{0,       256 / 2, 256 / 4, 2}, // maglev
};

/* Modify the speed of the vehicle due to a turn */
static void AffectSpeedByDirChange(Vehicle* v, Direction new_dir)
{
	DirDiff diff;
	const RailtypeSlowdownParams *rsp;

	if (_patches.realistic_acceleration) return;

	diff = DirDifference(v->direction, new_dir);
	if (diff == DIRDIFF_SAME) return;

	rsp = &_railtype_slowdown[v->u.rail.railtype];
	v->cur_speed -= (diff == DIRDIFF_45RIGHT || diff == DIRDIFF_45LEFT ? rsp->small_turn : rsp->large_turn) * v->cur_speed >> 8;
}

/* Modify the speed of the vehicle due to a change in altitude */
static void AffectSpeedByZChange(Vehicle *v, byte old_z)
{
	const RailtypeSlowdownParams *rsp;
	if (old_z == v->z_pos || _patches.realistic_acceleration) return;

	rsp = &_railtype_slowdown[v->u.rail.railtype];

	if (old_z < v->z_pos) {
		v->cur_speed -= (v->cur_speed * rsp->z_up >> 8);
	} else {
		uint16 spd = v->cur_speed + rsp->z_down;
		if (spd <= v->max_speed) v->cur_speed = spd;
	}
}

static const DiagDirection _otherside_signal_directions[] = {
	DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, 0, 0,
	DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE
};

static void TrainMovedChangeSignals(TileIndex tile, DiagDirection dir)
{
	if (IsTileType(tile, MP_RAILWAY) &&
			GetRailTileType(tile) == RAIL_TILE_SIGNALS) {
		uint i = FindFirstBit2x64(GetTrackBits(tile) * 0x101 & _reachable_tracks[dir]);
		UpdateSignalsOnSegment(tile, _otherside_signal_directions[i]);
	}
}


typedef struct TrainCollideChecker {
	const Vehicle *v;
	const Vehicle *v_skip;
} TrainCollideChecker;

static void *FindTrainCollideEnum(Vehicle *v, void *data)
{
	const TrainCollideChecker* tcc = data;

	if (v != tcc->v &&
			v != tcc->v_skip &&
			v->type == VEH_Train &&
			v->u.rail.track != 0x80 &&
			myabs(v->z_pos - tcc->v->z_pos) <= 6 &&
			myabs(v->x_pos - tcc->v->x_pos) < 6 &&
			myabs(v->y_pos - tcc->v->y_pos) < 6) {
		return v;
	} else {
		return NULL;
	}
}

static void SetVehicleCrashed(Vehicle *v)
{
	Vehicle *u;

	if (v->u.rail.crash_anim_pos != 0) return;

	v->u.rail.crash_anim_pos++;

	u = v;
	BEGIN_ENUM_WAGONS(v)
		v->vehstatus |= VS_CRASHED;
	END_ENUM_WAGONS(v)

	InvalidateWindowWidget(WC_VEHICLE_VIEW, u->index, STATUS_BAR);
}

static uint CountPassengersInTrain(const Vehicle* v)
{
	uint num = 0;
	BEGIN_ENUM_WAGONS(v)
		if (v->cargo_type == CT_PASSENGERS) num += v->cargo_count;
	END_ENUM_WAGONS(v)
	return num;
}

/*
 * Checks whether the specified train has a collision with another vehicle. If
 * so, destroys this vehicle, and the other vehicle if its subtype has TS_Front.
 * Reports the incident in a flashy news item, modifies station ratings and
 * plays a sound.
 */
static void CheckTrainCollision(Vehicle *v)
{
	TrainCollideChecker tcc;
	Vehicle *coll;
	Vehicle *realcoll;
	uint num;

	/* can't collide in depot */
	if (v->u.rail.track == 0x80) return;

	assert(v->u.rail.track == 0x40 || TileVirtXY(v->x_pos, v->y_pos) == v->tile);

	tcc.v = v;
	tcc.v_skip = v->next;

	/* find colliding vehicle */
	realcoll = VehicleFromPos(TileVirtXY(v->x_pos, v->y_pos), &tcc, FindTrainCollideEnum);
	if (realcoll == NULL) return;

	coll = GetFirstVehicleInChain(realcoll);

	/* it can't collide with its own wagons */
	if (v == coll ||
			(v->u.rail.track & 0x40 && (v->direction & 2) != (realcoll->direction & 2)))
		return;

	//two drivers + passangers killed in train v
	num = 2 + CountPassengersInTrain(v);
	if (!(coll->vehstatus & VS_CRASHED))
		//two drivers + passangers killed in train coll (if it was not crashed already)
		num += 2 + CountPassengersInTrain(coll);

	SetVehicleCrashed(v);
	if (IsFrontEngine(coll)) SetVehicleCrashed(coll);

	SetDParam(0, num);
	AddNewsItem(STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL,
		NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_VEHICLE, NT_ACCIDENT, 0),
		v->index,
		0
	);

	ModifyStationRatingAround(v->tile, v->owner, -160, 30);
	SndPlayVehicleFx(SND_13_BIG_CRASH, v);
}

typedef struct VehicleAtSignalData {
	TileIndex tile;
	Direction direction;
} VehicleAtSignalData;

static void *CheckVehicleAtSignal(Vehicle *v, void *data)
{
	const VehicleAtSignalData* vasd = data;

	if (v->type == VEH_Train && IsFrontEngine(v) && v->tile == vasd->tile) {
		DirDiff diff = ChangeDirDiff(DirDifference(v->direction, vasd->direction), DIRDIFF_90RIGHT);

		if (diff == DIRDIFF_90RIGHT || (v->cur_speed <= 5 && diff <= DIRDIFF_REVERSE)) return v;
	}
	return NULL;
}

static void TrainController(Vehicle *v)
{
	Vehicle *prev;
	GetNewVehiclePosResult gp;
	uint32 r, tracks,ts;
	int i;
	DiagDirection enterdir;
	Direction dir;
	Direction newdir;
	Direction chosen_dir;
	byte chosen_track;
	byte old_z;

	/* For every vehicle after and including the given vehicle */
	for (prev = GetPrevVehicleInChain(v); v != NULL; prev = v, v = v->next) {
		BeginVehicleMove(v);

		if (v->u.rail.track != 0x40) {
			/* Not inside tunnel */
			if (GetNewVehiclePos(v, &gp)) {
				/* Staying in the old tile */
				if (v->u.rail.track == 0x80) {
					/* inside depot */
					gp.x = v->x_pos;
					gp.y = v->y_pos;
				} else {
					/* is not inside depot */

					if (!TrainCheckIfLineEnds(v)) return;

					r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
					if (r & 0x8) {
						//debug("%x & 0x8", r);
						goto invalid_rail;
					}
					if (r & 0x2) {
						TrainEnterStation(v, r >> 8);
						return;
					}

					if (v->current_order.type == OT_LEAVESTATION) {
						v->current_order.type = OT_NOTHING;
						v->current_order.flags = 0;
						InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
					}
				}
			} else {
				/* A new tile is about to be entered. */

				byte bits;
				/* Determine what direction we're entering the new tile from */
				dir = GetNewVehicleDirectionByTile(gp.new_tile, gp.old_tile);
				enterdir = DirToDiagDir(dir);
				assert(enterdir==0 || enterdir==1 || enterdir==2 || enterdir==3);

				/* Get the status of the tracks in the new tile and mask
				 * away the bits that aren't reachable. */
				ts = GetTileTrackStatus(gp.new_tile, TRANSPORT_RAIL) & _reachable_tracks[enterdir];

				/* Combine the from & to directions.
				 * Now, the lower byte contains the track status, and the byte at bit 16 contains
				 * the signal status. */
				tracks = ts | (ts >> 8);
				bits = tracks & 0xFF;
				if ((_patches.new_pathfinding_all || _patches.yapf.rail_use_yapf) && _patches.forbid_90_deg && prev == NULL) {
					/* We allow wagons to make 90 deg turns, because forbid_90_deg
					 * can be switched on halfway a turn */
					bits &= ~TrackCrossesTracks(FIND_FIRST_BIT(v->u.rail.track));
				}

				if (bits == 0) {
					//debug("%x == 0", bits);
					goto invalid_rail;
				}

				/* Check if the new tile contrains tracks that are compatible
				 * with the current train, if not, bail out. */
				if (!CheckCompatibleRail(v, gp.new_tile)) {
					//debug("!CheckCompatibleRail(%p, %x)", v, gp.new_tile);
					goto invalid_rail;
				}

				if (prev == NULL) {
					/* Currently the locomotive is active. Determine which one of the
					 * available tracks to choose */
					chosen_track = 1 << ChooseTrainTrack(v, gp.new_tile, enterdir, bits);
					assert(chosen_track & tracks);

					/* Check if it's a red signal and that force proceed is not clicked. */
					if ( (tracks>>16)&chosen_track && v->u.rail.force_proceed == 0) goto red_light;
				} else {
					static byte _matching_tracks[8] = {0x30, 1, 0xC, 2, 0x30, 1, 0xC, 2};

					/* The wagon is active, simply follow the prev vehicle. */
					chosen_track = (byte)(_matching_tracks[GetDirectionToVehicle(prev, gp.x, gp.y)] & bits);
				}

				/* make sure chosen track is a valid track */
				assert(chosen_track==1 || chosen_track==2 || chosen_track==4 || chosen_track==8 || chosen_track==16 || chosen_track==32);

				/* Update XY to reflect the entrance to the new tile, and select the direction to use */
				{
					const byte *b = _initial_tile_subcoord[FIND_FIRST_BIT(chosen_track)][enterdir];
					gp.x = (gp.x & ~0xF) | b[0];
					gp.y = (gp.y & ~0xF) | b[1];
					chosen_dir = b[2];
				}

				/* Call the landscape function and tell it that the vehicle entered the tile */
				r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
				if (r & 0x8) {
					//debug("%x & 0x8", r);
					goto invalid_rail;
				}

				if (IsLevelCrossingTile(v->tile) && v->next == NULL) {
					UnbarCrossing(v->tile);
					MarkTileDirtyByTile(v->tile);
				}

				if (IsFrontEngine(v)) v->load_unload_time_rem = 0;

				if (!(r&0x4)) {
					v->tile = gp.new_tile;

					if (GetTileRailType(gp.new_tile, chosen_track) != GetTileRailType(gp.old_tile, v->u.rail.track)) {
						TrainPowerChanged(GetFirstVehicleInChain(v));
					}

					v->u.rail.track = chosen_track;
					assert(v->u.rail.track);
				}

				if (IsFrontEngine(v)) TrainMovedChangeSignals(gp.new_tile, enterdir);

				/* Signals can only change when the first
				 * (above) or the last vehicle moves. */
				if (v->next == NULL)
					TrainMovedChangeSignals(gp.old_tile, ReverseDiagDir(enterdir));

				if (prev == NULL) AffectSpeedByDirChange(v, chosen_dir);

				v->direction = chosen_dir;
			}
		} else {
			/* in tunnel */
			GetNewVehiclePos(v, &gp);

			// Check if to exit the tunnel...
			if (!IsTunnelTile(gp.new_tile) ||
					!(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y)&0x4) ) {
				v->x_pos = gp.x;
				v->y_pos = gp.y;
				VehiclePositionChanged(v);
				continue;
			}
		}

		/* update image of train, as well as delta XY */
		newdir = GetNewVehicleDirection(v, gp.x, gp.y);
		UpdateTrainDeltaXY(v, newdir);
		v->cur_image = GetTrainImage(v, newdir);

		v->x_pos = gp.x;
		v->y_pos = gp.y;

		/* update the Z position of the vehicle */
		old_z = AfterSetTrainPos(v, (gp.new_tile != gp.old_tile));

		if (prev == NULL) {
			/* This is the first vehicle in the train */
			AffectSpeedByZChange(v, old_z);
		}
	}
	return;

invalid_rail:
	/* We've reached end of line?? */
	if (prev != NULL) error("!Disconnecting train");
	goto reverse_train_direction;

red_light: {
	/* We're in front of a red signal ?? */
		/* find the first set bit in ts. need to do it in 2 steps, since
		 * FIND_FIRST_BIT only handles 6 bits at a time. */
		i = FindFirstBit2x64(ts);

		if (!HasSignalOnTrackdir(gp.new_tile, ReverseTrackdir(i))) {
			v->cur_speed = 0;
			v->subspeed = 0;
			v->progress = 255 - 100;
			if (++v->load_unload_time_rem < _patches.wait_oneway_signal * 20) return;
		} else if (HasSignalOnTrackdir(gp.new_tile, i)){
			v->cur_speed = 0;
			v->subspeed = 0;
			v->progress = 255-10;
			if (++v->load_unload_time_rem < _patches.wait_twoway_signal * 73) {
				TileIndex o_tile = gp.new_tile + TileOffsByDiagDir(enterdir);
				VehicleAtSignalData vasd;
				vasd.tile = o_tile;
				vasd.direction = ReverseDir(dir);

				/* check if a train is waiting on the other side */
				if (VehicleFromPos(o_tile, &vasd, CheckVehicleAtSignal) == NULL) return;
			}
		}
	}

reverse_train_direction:
	v->load_unload_time_rem = 0;
	v->cur_speed = 0;
	v->subspeed = 0;
	ReverseTrainDirection(v);
}

extern TileIndex CheckTunnelBusy(TileIndex tile, uint *length);

/**
 * Deletes/Clears the last wagon of a crashed train. It takes the engine of the
 * train, then goes to the last wagon and deletes that. Each call to this function
 * will remove the last wagon of a crashed train. If this wagon was on a crossing,
 * or inside a tunnel, recalculate the signals as they might need updating
 * @param v the @Vehicle of which last wagon is to be removed
 */
static void DeleteLastWagon(Vehicle *v)
{
	Vehicle *u = v;

	/* Go to the last wagon and delete the link pointing there
	 * *u is then the one-before-last wagon, and *v the last
	 * one which will physicially be removed */
	for (; v->next != NULL; v = v->next) u = v;
	u->next = NULL;

	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
	DeleteWindowById(WC_VEHICLE_VIEW, v->index);
	RebuildVehicleLists();
	InvalidateWindow(WC_COMPANY, v->owner);

	BeginVehicleMove(v);
	EndVehicleMove(v);
	DeleteVehicle(v);

	if (!(v->u.rail.track & 0xC0))
		SetSignalsOnBothDir(v->tile, FIND_FIRST_BIT(v->u.rail.track));

	/* Check if the wagon was on a road/rail-crossing and disable it if no
	 * others are on it */
	DisableTrainCrossing(v->tile);

	if (v->u.rail.track == 0x40) { // inside a tunnel
		TileIndex endtile = CheckTunnelBusy(v->tile, NULL);

		if (endtile == INVALID_TILE) return; // tunnel is busy (error returned)

		switch (v->direction) {
			case 1:
			case 5:
				SetSignalsOnBothDir(v->tile, 0);
				SetSignalsOnBothDir(endtile, 0);
				break;

			case 3:
			case 7:
				SetSignalsOnBothDir(v->tile, 1);
				SetSignalsOnBothDir(endtile, 1);
				break;

			default:
				break;
		}
	}
}

static void ChangeTrainDirRandomly(Vehicle *v)
{
	static const DirDiff delta[] = {
		DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
	};

	do {
		//I need to buffer the train direction
		if (!(v->u.rail.track & 0x40)) {
			v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]);
		}
		if (!(v->vehstatus & VS_HIDDEN)) {
			BeginVehicleMove(v);
			UpdateTrainDeltaXY(v, v->direction);
			v->cur_image = GetTrainImage(v, v->direction);
			AfterSetTrainPos(v, false);
		}
	} while ((v = v->next) != NULL);
}

static void HandleCrashedTrain(Vehicle *v)
{
	int state = ++v->u.rail.crash_anim_pos;
	uint32 r;
	Vehicle *u;

	if (state == 4 && v->u.rail.track != 0x40) {
		CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
	}

	if (state <= 200 && CHANCE16R(1, 7, r)) {
		int index = (r * 10 >> 16);

		u = v;
		do {
			if (--index < 0) {
				r = Random();

				CreateEffectVehicleRel(u,
					GB(r,  8, 3) + 2,
					GB(r, 16, 3) + 2,
					GB(r,  0, 3) + 5,
					EV_EXPLOSION_SMALL);
				break;
			}
		} while ((u = u->next) != NULL);
	}

	if (state <= 240 && !(v->tick_counter & 3)) ChangeTrainDirRandomly(v);

	if (state >= 4440 && !(v->tick_counter&0x1F)) {
		DeleteLastWagon(v);
		InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train);
	}
}

static void HandleBrokenTrain(Vehicle *v)
{
	if (v->breakdown_ctr != 1) {
		v->breakdown_ctr = 1;
		v->cur_speed = 0;

		if (v->breakdowns_since_last_service != 255)
			v->breakdowns_since_last_service++;

		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);

		if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
			SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
				SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
		}

		if (!(v->vehstatus & VS_HIDDEN)) {
			Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
			if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2;
		}
	}

	if (!(v->tick_counter & 3)) {
		if (!--v->breakdown_delay) {
			v->breakdown_ctr = 0;
			InvalidateWindow(WC_VEHICLE_VIEW, v->index);
		}
	}
}

static const byte _breakdown_speeds[16] = {
	225, 210, 195, 180, 165, 150, 135, 120, 105, 90, 75, 60, 45, 30, 15, 15
};

static bool TrainCheckIfLineEnds(Vehicle *v)
{
	TileIndex tile;
	uint x,y;
	uint16 break_speed;
	DiagDirection dir;
	int t;
	uint32 ts;

	t = v->breakdown_ctr;
	if (t > 1) {
		v->vehstatus |= VS_TRAIN_SLOWING;

		break_speed = _breakdown_speeds[GB(~t, 4, 4)];
		if (break_speed < v->cur_speed) v->cur_speed = break_speed;
	} else {
		v->vehstatus &= ~VS_TRAIN_SLOWING;
	}

	if (v->u.rail.track & 0x40) return true; // exit if inside a tunnel
	if (v->u.rail.track & 0x80) return true; // exit if inside a depot

	tile = v->tile;

	// tunnel entrance?
	if (IsTunnelTile(tile) &&
			DiagDirToDir(GetTunnelDirection(tile)) == v->direction) {
		return true;
	}

	// depot?
	/* XXX -- When enabled, this makes it possible to crash trains of others
	     (by building a depot right against a station) */
/*	if (IsTileType(tile, MP_RAILWAY) && GetRailTileType(tile) == RAIL_TILE_DEPOT_WAYPOINT)
		return true;*/

	/* Determine the non-diagonal direction in which we will exit this tile */
	dir = DirToDiagDir(v->direction);
	if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[dir]) {
		dir = ChangeDiagDir(dir, DIAGDIRDIFF_90LEFT);
	}
	/* Calculate next tile */
	tile += TileOffsByDiagDir(dir);
	// determine the track status on the next tile.
	ts = GetTileTrackStatus(tile, TRANSPORT_RAIL) & _reachable_tracks[dir];

	/* Calc position within the current tile ?? */
	x = v->x_pos & 0xF;
	y = v->y_pos & 0xF;

	switch (v->direction) {
		case DIR_N : x = ~x + ~y + 24; break;
		case DIR_NW: x = y;            /* FALLTHROUGH */
		case DIR_NE: x = ~x + 16;      break;
		case DIR_E : x = ~x + y + 8;   break;
		case DIR_SE: x = y;            break;
		case DIR_S : x = x + y - 8;    break;
		case DIR_W : x = ~y + x + 8;   break;
	}

	if (GB(ts, 0, 16) != 0) {
		/* If we approach a rail-piece which we can't enter, or the back of a depot, don't enter it! */
		if (x + 4 >= TILE_SIZE &&
				(!CheckCompatibleRail(v, tile) ||
				(IsTileDepotType(tile, TRANSPORT_RAIL) &&
				GetRailDepotDirection(tile) == dir))) {
			v->cur_speed = 0;
			ReverseTrainDirection(v);
			return false;
		}
		if ((ts &= (ts >> 16)) == 0) {
			// make a rail/road crossing red
			if (IsLevelCrossingTile(tile)) {
				if (!IsCrossingBarred(tile)) {
					BarCrossing(tile);
					SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);
					MarkTileDirtyByTile(tile);
				}
			}
			return true;
		}
	} else if (x + 4 >= TILE_SIZE) {
		v->cur_speed = 0;
		ReverseTrainDirection(v);
		return false;
	}

	// slow down
	v->vehstatus |= VS_TRAIN_SLOWING;
	break_speed = _breakdown_speeds[x & 0xF];
	if (!(v->direction & 1)) break_speed >>= 1;
	if (break_speed < v->cur_speed) v->cur_speed = break_speed;

	return true;
}

static void TrainLocoHandler(Vehicle *v, bool mode)
{
	int j;

	/* train has crashed? */
	if (v->u.rail.crash_anim_pos != 0) {
		if (!mode) HandleCrashedTrain(v);
		return;
	}

	if (v->u.rail.force_proceed != 0) v->u.rail.force_proceed--;

	/* train is broken down? */
	if (v->breakdown_ctr != 0) {
		if (v->breakdown_ctr <= 2) {
			HandleBrokenTrain(v);
			return;
		}
		v->breakdown_ctr--;
	}

	if (HASBIT(v->u.rail.flags, VRF_REVERSING) && v->cur_speed == 0) {
		ReverseTrainDirection(v);
	}

	/* exit if train is stopped */
	if (v->vehstatus & VS_STOPPED && v->cur_speed == 0) return;

	if (ProcessTrainOrder(v)) {
		v->load_unload_time_rem = 0;
		v->cur_speed = 0;
		v->subspeed = 0;
		ReverseTrainDirection(v);
		return;
	}

	HandleTrainLoading(v, mode);

	if (v->current_order.type == OT_LOADING) return;

	if (CheckTrainStayInDepot(v)) return;

	if (!mode) HandleLocomotiveSmokeCloud(v);

	j = UpdateTrainSpeed(v);
	if (j == 0) {
		// if the vehicle has speed 0, update the last_speed field.
		if (v->cur_speed != 0) return;
	} else {
		TrainCheckIfLineEnds(v);

		do {
			TrainController(v);
			CheckTrainCollision(v);
			if (v->cur_speed <= 0x100)
				break;
		} while (--j != 0);
	}

	SetLastSpeed(v, v->cur_speed);
}


void Train_Tick(Vehicle *v)
{
	if (_age_cargo_skip_counter == 0 && v->cargo_days != 0xff)
		v->cargo_days++;

	v->tick_counter++;

	if (IsFrontEngine(v)) {
		TrainLocoHandler(v, false);

		// make sure vehicle wasn't deleted.
		if (v->type == VEH_Train && IsFrontEngine(v))
			TrainLocoHandler(v, true);
	} else if (IsFreeWagon(v) && HASBITS(v->vehstatus, VS_CRASHED)) {
		// Delete flooded standalone wagon
		if (++v->u.rail.crash_anim_pos >= 4400)
			DeleteVehicle(v);
	}
}

#define MAX_ACCEPTABLE_DEPOT_DIST 16

static void CheckIfTrainNeedsService(Vehicle *v)
{
	const Depot* depot;
	TrainFindDepotData tfdd;

	if (_patches.servint_trains == 0)                   return;
	if (!VehicleNeedsService(v))                        return;
	if (v->vehstatus & VS_STOPPED)                      return;
	if (_patches.gotodepot && VehicleHasDepotOrders(v)) return;

	// Don't interfere with a depot visit scheduled by the user, or a
	// depot visit by the order list.
	if (v->current_order.type == OT_GOTO_DEPOT &&
			(v->current_order.flags & (OF_HALT_IN_DEPOT | OF_PART_OF_ORDERS)) != 0)
		return;

	if (CheckTrainIsInsideDepot(v)) {
		VehicleServiceInDepot(v);
		return;
	}

	tfdd = FindClosestTrainDepot(v, MAX_ACCEPTABLE_DEPOT_DIST);
	/* Only go to the depot if it is not too far out of our way. */
	if (tfdd.best_length == (uint)-1 || tfdd.best_length > MAX_ACCEPTABLE_DEPOT_DIST) {
		if (v->current_order.type == OT_GOTO_DEPOT) {
			/* If we were already heading for a depot but it has
			 * suddenly moved farther away, we continue our normal
			 * schedule? */
			v->current_order.type = OT_DUMMY;
			v->current_order.flags = 0;
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
		}
		return;
	}

	depot = GetDepotByTile(tfdd.tile);

	if (v->current_order.type == OT_GOTO_DEPOT &&
			v->current_order.dest != depot->index &&
			!CHANCE16(3, 16)) {
		return;
	}

	v->current_order.type = OT_GOTO_DEPOT;
	v->current_order.flags = OF_NON_STOP;
	v->current_order.dest = depot->index;
	v->dest_tile = tfdd.tile;
	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}

int32 GetTrainRunningCost(const Vehicle *v)
{
	int32 cost = 0;

	do {
		const RailVehicleInfo *rvi = RailVehInfo(v->engine_type);
		if (rvi->running_cost_base > 0)
			cost += rvi->running_cost_base * _price.running_rail[rvi->running_cost_class];
	} while ((v = GetNextVehicle(v)) != NULL);

	return cost;
}

void OnNewDay_Train(Vehicle *v)
{
	TileIndex tile;

	if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v);

	if (IsFrontEngine(v)) {
		CheckVehicleBreakdown(v);
		AgeVehicle(v);

		CheckIfTrainNeedsService(v);

		// check if train hasn't advanced in its order list for a set number of days
		if (_patches.lost_train_days && v->num_orders && !(v->vehstatus & (VS_STOPPED | VS_CRASHED) ) && ++v->u.rail.days_since_order_progr >= _patches.lost_train_days && v->owner == _local_player) {
			v->u.rail.days_since_order_progr = 0;
			SetDParam(0, v->unitnumber);
			AddNewsItem(
				STR_TRAIN_IS_LOST,
				NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
				v->index,
				0);
		}

		CheckOrders(v);

		/* update destination */
		if (v->current_order.type == OT_GOTO_STATION &&
				(tile = GetStation(v->current_order.dest)->train_tile) != 0) {
			v->dest_tile = tile;
		}

		if ((v->vehstatus & VS_STOPPED) == 0) {
			/* running costs */
			int32 cost = GetTrainRunningCost(v) / 364;

			v->profit_this_year -= cost >> 8;

			SET_EXPENSES_TYPE(EXPENSES_TRAIN_RUN);
			SubtractMoneyFromPlayerFract(v->owner, cost);

			InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
			InvalidateWindowClasses(WC_TRAINS_LIST);
		}
	}
}

void TrainsYearlyLoop(void)
{
	Vehicle *v;

	FOR_ALL_VEHICLES(v) {
		if (v->type == VEH_Train && IsFrontEngine(v)) {

			// show warning if train is not generating enough income last 2 years (corresponds to a red icon in the vehicle list)
			if (_patches.train_income_warn && v->owner == _local_player && v->age >= 730 && v->profit_this_year < 0) {
				SetDParam(1, v->profit_this_year);
				SetDParam(0, v->unitnumber);
				AddNewsItem(
					STR_TRAIN_IS_UNPROFITABLE,
					NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
					v->index,
					0);
			}

			v->profit_last_year = v->profit_this_year;
			v->profit_this_year = 0;
			InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
		}
	}
}


void InitializeTrains(void)
{
	_age_cargo_skip_counter = 1;
}

/*
 * Link front and rear multiheaded engines to each other
 * This is done when loading a savegame
 */
void ConnectMultiheadedTrains(void)
{
	Vehicle *v;

	FOR_ALL_VEHICLES(v) {
		if (v->type == VEH_Train) {
			v->u.rail.other_multiheaded_part = NULL;
		}
	}

	FOR_ALL_VEHICLES(v) {
		if (v->type == VEH_Train && IsFrontEngine(v)) {
			Vehicle *u = v;

			BEGIN_ENUM_WAGONS(u) {
				if (u->u.rail.other_multiheaded_part != NULL) continue; // we already linked this one

				if (IsMultiheaded(u)) {
					if (!IsTrainEngine(u)) {
						/* we got a rear car without a front car. We will convert it to a front one */
						SetTrainEngine(u);
						u->spritenum--;
					}

					{
						Vehicle *w;

						for (w = u->next; w != NULL && (w->engine_type != u->engine_type || w->u.rail.other_multiheaded_part != NULL); w = GetNextVehicle(w));
						if (w != NULL) {
							/* we found a car to partner with this engine. Now we will make sure it face the right way */
							if (IsTrainEngine(w)) {
								ClearTrainEngine(w);
								w->spritenum++;
							}
						}

						if (w != NULL) {
							w->u.rail.other_multiheaded_part = u;
							u->u.rail.other_multiheaded_part = w;
						} else {
							/* we got a front car and no rear cars. We will fake this one for forget that it should have been multiheaded */
							ClearMultiheaded(u);
						}
					}
				}
			} END_ENUM_WAGONS(u)
		}
	}
}

/*
 *  Converts all trains to the new subtype format introduced in savegame 16.2
 *  It also links multiheaded engines or make them forget they are multiheaded if no suitable partner is found
 */
void ConvertOldMultiheadToNew(void)
{
	Vehicle *v;
	FOR_ALL_VEHICLES(v) {
		if (v->type == VEH_Train) {
			SETBIT(v->subtype, 7); // indicates that it's the old format and needs to be converted in the next loop
		}
	}

	FOR_ALL_VEHICLES(v) {
		if (v->type == VEH_Train) {
			if (HASBIT(v->subtype, 7) && ((v->subtype & ~0x80) == 0 || (v->subtype & ~0x80) == 4)) {
				Vehicle *u = v;

				BEGIN_ENUM_WAGONS(u) {
					const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);

					CLRBIT(u->subtype, 7);
					switch (u->subtype) {
						case 0: /* TS_Front_Engine */
							if (rvi->flags & RVI_MULTIHEAD) SetMultiheaded(u);
							SetFrontEngine(u);
							SetTrainEngine(u);
							break;

						case 1: /* TS_Artic_Part */
							u->subtype = 0;
							SetArticulatedPart(u);
							break;

						case 2: /* TS_Not_First */
							u->subtype = 0;
							if (rvi->flags & RVI_WAGON) {
								// normal wagon
								SetTrainWagon(u);
								break;
							}
							if (rvi->flags & RVI_MULTIHEAD && rvi->image_index == u->spritenum - 1) {
								// rear end of a multiheaded engine
								SetMultiheaded(u);
								break;
							}
							if (rvi->flags & RVI_MULTIHEAD) SetMultiheaded(u);
							SetTrainEngine(u);
							break;

						case 4: /* TS_Free_Car */
							u->subtype = 0;
							SetTrainWagon(u);
							SetFreeWagon(u);
							break;
						default: NOT_REACHED(); break;
					}
				} END_ENUM_WAGONS(u)
			}
		}
	}
}