Files @ r7232:d1887dca9a19
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Location: cpp/openttd-patchpack/source/src/articulated_vehicles.h

peter1138
(svn r10513) -Fix [FS#1022]: use vehicle subtile position to update cache, not tile, so that collision detection works on bridges and tunnels.
/* $Id$ */

/** @file articulated_vehicles.h */

#ifndef ARTICULATED_VEHICLES_H
#define ARTICULATED_VEHICLES_H

uint CountArticulatedParts(EngineID engine_type);
void AddArticulatedParts(Vehicle **vl, VehicleType type);

#endif /* ARTICULATED_VEHICLES_H */