Files @ r2719:d2987c332ad1
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Location: cpp/openttd-patchpack/source/spritecache.h

bjarni
(svn r3264) -Codechange: [OSX] OSX targets will now always use the preprocessor to determine endianess
this means that ENDIAN_FORCE is obsolite since it's always overwritten with PREPROCESSOR
Since the preprocessor should never be able to pick wrong, it's easier this way
specially when compiling universal binaries as they got both endianess
/* $Id$ */

#ifndef SPRITECACHE_H
#define SPRITECACHE_H

typedef struct Sprite {
	byte info;
	byte height;
	uint16 width;
	int16 x_offs;
	int16 y_offs;
	byte data[VARARRAY_SIZE];
} Sprite;

const void *GetRawSprite(SpriteID sprite);

static inline const Sprite *GetSprite(SpriteID sprite)
{
	return GetRawSprite(sprite);
}

static inline const byte *GetNonSprite(SpriteID sprite)
{
	return GetRawSprite(sprite);
}

void GfxInitSpriteMem(void);
void IncreaseSpriteLRU(void);

bool LoadNextSprite(int load_index, byte file_index);
void DupSprite(SpriteID old, SpriteID new);
void SkipSprites(uint count);

#endif /* SPRITECACHE_H */