Files @ r2147:d338acdbdc70
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Location: cpp/openttd-patchpack/source/table/tunnel_land.h

celestar
(svn r2657) -Codechange: The available railtypes per player are now a bitmask, so
that railtypes do not be in ascending order of appearance. Allows easier
implementation or more railtypes
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static const SpriteID _draw_tunnel_table_1[] = {
	0x93D, 0x955,
};