Files
@ r662:d42c2c6d320b
Branch filter:
Location: cpp/openttd-patchpack/source/order_cmd.c
r662:d42c2c6d320b
10.8 KiB
text/x-c
(svn r1096) -Fix: [Network] PlayAs is now registered correctly
-Codewise: [Network] Cleaned some code, removed some comment, changed
some wrong comment
-Codewise: [Network] Cleaned some code, removed some comment, changed
some wrong comment
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 | #include "stdafx.h"
#include "ttd.h"
#include "table/strings.h"
#include "vehicle.h"
#include "command.h"
#include "station.h"
#include "player.h"
#include "news.h"
/* p1 & 0xFFFF = vehicle
* p1 >> 16 = index in order list
* p2 = order command to insert
*/
int32 CmdInsertOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v = &_vehicles[p1 & 0xFFFF];
int sel = p1 >> 16;
Order new_order = UnpackOrder(p2);
if (sel > v->num_orders) return_cmd_error(STR_EMPTY);
if (_ptr_to_next_order == endof(_order_array)) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
if (v->num_orders >= 40) return_cmd_error(STR_8832_TOO_MANY_ORDERS);
// for ships, make sure that the station is not too far away from the previous destination.
if (v->type == VEH_Ship && IS_HUMAN_PLAYER(v->owner) &&
sel != 0 && v->schedule_ptr[sel - 1].type == OT_GOTO_STATION) {
int dist = GetTileDist(
DEREF_STATION(v->schedule_ptr[sel - 1].station)->xy,
DEREF_STATION(new_order.station)->xy
);
if (dist >= 130)
return_cmd_error(STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO);
}
if (flags & DC_EXEC) {
Order *s1;
Order *s2;
Vehicle *u;
s1 = &v->schedule_ptr[sel];
s2 = _ptr_to_next_order++;
do s2[1] = s2[0]; while (--s2 >= s1);
*s1 = new_order;
s1 = v->schedule_ptr;
FOR_ALL_VEHICLES(u) {
if (u->type != 0 && u->schedule_ptr != NULL) {
if (s1 < u->schedule_ptr) {
u->schedule_ptr++;
} else if (s1 == u->schedule_ptr) { // handle shared orders
u->num_orders++;
if ((byte)sel <= u->cur_order_index) {
sel++;
if ((byte)sel < u->num_orders)
u->cur_order_index = sel;
}
InvalidateWindow(WC_VEHICLE_VIEW, u->index);
InvalidateWindow(WC_VEHICLE_ORDERS, u->index);
}
}
}
RebuildVehicleLists();
}
return 0;
}
static int32 DecloneOrder(Vehicle *dst, uint32 flags)
{
if (_ptr_to_next_order == endof(_order_array))
return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
if (flags & DC_EXEC) {
DeleteVehicleSchedule(dst);
dst->num_orders = 0;
_ptr_to_next_order->type = OT_NOTHING;
_ptr_to_next_order->flags = 0;
dst->schedule_ptr = _ptr_to_next_order++;
InvalidateWindow(WC_VEHICLE_ORDERS, dst->index);
RebuildVehicleLists();
}
return 0;
}
/* p1 = vehicle
* p2 = sel
*/
int32 CmdDeleteOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v = &_vehicles[p1], *u;
uint sel = (uint)p2;
_error_message = STR_EMPTY;
if (sel >= v->num_orders)
return DecloneOrder(v, flags);
if (flags & DC_EXEC) {
Order *s1 = &v->schedule_ptr[sel];
// copy all orders to get rid of the hole
do s1[0] = s1[1]; while (++s1 != _ptr_to_next_order);
_ptr_to_next_order--;
s1 = v->schedule_ptr;
FOR_ALL_VEHICLES(u) {
if (u->type != 0 && u->schedule_ptr != NULL) {
if (s1 < u->schedule_ptr) {
u->schedule_ptr--;
} else if (s1 == u->schedule_ptr) {// handle shared orders
u->num_orders--;
if ((byte)sel < u->cur_order_index)
u->cur_order_index--;
if ((byte)sel == u->cur_order_index &&
u->current_order.type == OT_LOADING &&
u->current_order.flags & OF_NON_STOP) {
u->current_order.flags = 0;
}
InvalidateWindow(WC_VEHICLE_VIEW, u->index);
InvalidateWindow(WC_VEHICLE_ORDERS, u->index);
}
}
}
RebuildVehicleLists();
}
return 0;
}
/* p1 = vehicle */
int32 CmdSkipOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
if (flags & DC_EXEC) {
Vehicle *v = &_vehicles[p1];
{
byte b = v->cur_order_index + 1;
if (b >= v->num_orders) b = 0;
v->cur_order_index = b;
if (v->type == VEH_Train)
v->u.rail.days_since_order_progr = 0;
}
if (v->current_order.type == OT_LOADING &&
v->current_order.flags & OF_NON_STOP) {
v->current_order.flags = 0;
}
InvalidateWindow(WC_VEHICLE_ORDERS, v->index);
}
return 0;
}
/* p1 = vehicle
* p2&0xFF = sel
* p2>>8 = mode
*/
int32 CmdModifyOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v = &_vehicles[p1];
byte sel = (byte)p2;
Order *sched;
if (sel >= v->num_orders)
return CMD_ERROR;
sched = &v->schedule_ptr[sel];
if (sched->type != OT_GOTO_STATION &&
(sched->type != OT_GOTO_DEPOT || (p2 >> 8) == 1))
return CMD_ERROR;
if (flags & DC_EXEC) {
switch (p2 >> 8) {
case 0: // full load
sched->flags ^= OF_FULL_LOAD;
if (sched->type != OT_GOTO_DEPOT) sched->flags &= ~OF_UNLOAD;
break;
case 1: // unload
sched->flags ^= OF_UNLOAD;
sched->flags &= ~OF_FULL_LOAD;
break;
case 2: // non stop
sched->flags ^= OF_NON_STOP;
break;
}
sched = v->schedule_ptr;
FOR_ALL_VEHICLES(v) {
if (v->schedule_ptr == sched)
InvalidateWindow(WC_VEHICLE_ORDERS, v->index);
}
}
return 0;
}
// Clone an order
// p1 & 0xFFFF is destination vehicle
// p1 >> 16 is source vehicle
// p2 is
// 0 - clone
// 1 - copy
// 2 - unclone
int32 CmdCloneOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *dst = &_vehicles[p1 & 0xFFFF];
if (!(dst->type && dst->owner == _current_player))
return CMD_ERROR;
switch(p2) {
// share vehicle orders?
case 0: {
Vehicle *src = &_vehicles[p1 >> 16];
// sanity checks
if (!(src->owner == _current_player && dst->type == src->type && dst != src))
return CMD_ERROR;
// let's see what happens with road vehicles
if (src->type == VEH_Road) {
if (src->cargo_type != dst->cargo_type && (src->cargo_type == CT_PASSENGERS || dst->cargo_type == CT_PASSENGERS))
return CMD_ERROR;
}
if (flags & DC_EXEC) {
DeleteVehicleSchedule(dst);
dst->schedule_ptr = src->schedule_ptr;
dst->num_orders = src->num_orders;
InvalidateWindow(WC_VEHICLE_ORDERS, src->index);
InvalidateWindow(WC_VEHICLE_ORDERS, dst->index);
RebuildVehicleLists();
}
break;
}
// copy vehicle orders?
case 1: {
Vehicle *src = &_vehicles[p1 >> 16];
int delta;
// sanity checks
if (!(src->owner == _current_player && dst->type == src->type && dst != src))
return CMD_ERROR;
// let's see what happens with road vehicles
if (src->type == VEH_Road) {
const Order *i;
TileIndex required_dst;
for (i = src->schedule_ptr; i->type != OT_NOTHING; ++i) {
if (i->type == OT_GOTO_STATION) {
const Station *st = DEREF_STATION(i->station);
required_dst = (dst->cargo_type == CT_PASSENGERS) ? st->bus_tile : st->lorry_tile;
if ( !required_dst )
return CMD_ERROR;
}
}
}
// make sure there's orders available
delta = IsScheduleShared(dst) ? src->num_orders + 1 : src->num_orders - dst->num_orders;
if (delta > endof(_order_array) - _ptr_to_next_order)
return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
if (flags & DC_EXEC) {
DeleteVehicleSchedule(dst);
dst->schedule_ptr = _ptr_to_next_order;
dst->num_orders = src->num_orders;
_ptr_to_next_order += src->num_orders + 1;
memcpy(dst->schedule_ptr, src->schedule_ptr, (src->num_orders + 1) * sizeof(uint16));
InvalidateWindow(WC_VEHICLE_ORDERS, dst->index);
RebuildVehicleLists();
}
break;
}
// declone vehicle orders?
case 2: return DecloneOrder(dst, flags);
}
return 0;
}
void BackupVehicleOrders(Vehicle *v, BackuppedOrders *bak)
{
Vehicle *u = IsScheduleShared(v);
bak->orderindex = v->cur_order_index;
bak->service_interval = v->service_interval;
if ((v->string_id & 0xF800) != 0x7800) {
bak->name[0] = 0;
} else {
GetName(v->string_id & 0x7FF, bak->name);
}
// stored shared orders in this special way?
if (u != NULL) {
bak->clone = u->index;
} else {
Order *sched = v->schedule_ptr;
Order *os = bak->order;
bak->clone = INVALID_VEHICLE;
do {
*os++ = *sched++;
} while (sched->type != OT_NOTHING);
}
}
void RestoreVehicleOrders(Vehicle *v, BackuppedOrders *bak)
{
int i;
if (bak->name[0]) {
strcpy((char*)_decode_parameters, bak->name);
DoCommandP(0, v->index, 0, NULL, CMD_NAME_VEHICLE);
}
DoCommandP(0, v->index, bak->orderindex|(bak->service_interval<<16) , NULL, CMD_RESTORE_ORDER_INDEX);
if (bak->clone != INVALID_VEHICLE) {
DoCommandP(0, v->index | bak->clone << 16, 0, NULL, CMD_CLONE_ORDER);
return;
}
// CMD_NO_TEST_IF_IN_NETWORK is used here, because CMD_INSERT_ORDER checks if the
// order number is one more then the current amount of orders, and because
// in network the commands are queued before send, the second insert always
// fails in test mode. By bypassing the test-mode, that no longer is a problem.
for (i = 0; bak->order[i].type != OT_NOTHING; ++i)
if (!DoCommandP(0, v->index + (i << 16), PackOrder(&bak->order[i]), NULL, CMD_INSERT_ORDER | CMD_NO_TEST_IF_IN_NETWORK))
break;
}
/* p1 = vehicle
* upper 16 bits p2 = service_interval
* lower 16 bits p2 = cur_order_index
*/
int32 CmdRestoreOrderIndex(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
// nonsense to update the windows, since, train rebought will have its window deleted
if (flags & DC_EXEC) {
Vehicle *v = &_vehicles[p1];
v->service_interval = (uint16)(p2>>16);
v->cur_order_index = (byte)(p2&0xFFFF);
}
return 0;
}
int CheckOrders(Vehicle *v)
{
if (!_patches.order_review_system) //User doesn't want things to be checked
return 0;
if ( (_patches.order_review_system == 1) && (v->vehstatus & VS_STOPPED) )
return 0;
/* only check every 20 days, so that we don't flood the message log */
if ( ( ( v->day_counter % 20) == 0 ) && (v->owner == _local_player) ) {
Order order;
Order old_order;
int i, n_st, problem_type = -1;
Station *st;
int message=0;
TileIndex required_tile=-1;
/* check the order list */
order = v->schedule_ptr[0];
n_st = 0;
old_order.type = OT_NOTHING;
old_order.flags = 0;
for (i = 0; order.type != OT_NOTHING; i++) {
order = v->schedule_ptr[i];
if (order.type == old_order.type &&
order.flags == old_order.flags &&
order.station == old_order.station) {
problem_type = 2;
break;
}
if (order.type == OT_DUMMY) {
problem_type = 1;
break;
}
if (order.type == OT_GOTO_STATION /*&& (order != old_order) */) {
//I uncommented this in order not to get two error messages
//when two identical entries are in the list
n_st++;
st = DEREF_STATION(order.station);
required_tile = GetStationTileForVehicle(v,st);
if (!required_tile) problem_type = 3;
}
old_order = order; //store the old order
}
//Now, check the last and the first order
//as the last order is the end of order marker, jump back 2
if (i > 2 &&
v->schedule_ptr[0].type == v->schedule_ptr[i - 2].type &&
v->schedule_ptr[0].flags == v->schedule_ptr[i - 2].flags &&
v->schedule_ptr[0].station == v->schedule_ptr[i - 2].station)
problem_type = 2;
if ( (n_st < 2) && (problem_type == -1) ) problem_type = 0;
SetDParam(0, v->unitnumber);
message = (STR_TRAIN_HAS_TOO_FEW_ORDERS) + (((v->type) - VEH_Train) << 2) + problem_type;
if (problem_type < 0) return 0;
AddNewsItem(
message,
NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
v->index,
0);
}
// End of order check
return 1;
}
|