Files
@ r662:d42c2c6d320b
Branch filter:
Location: cpp/openttd-patchpack/source/sdl.c
r662:d42c2c6d320b
15.6 KiB
text/x-c
(svn r1096) -Fix: [Network] PlayAs is now registered correctly
-Codewise: [Network] Cleaned some code, removed some comment, changed
some wrong comment
-Codewise: [Network] Cleaned some code, removed some comment, changed
some wrong comment
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 | #include "stdafx.h"
#if defined(WITH_SDL)
#include "ttd.h"
#include "gfx.h"
#include "sound.h"
#include "window.h"
#include <SDL.h>
#include "player.h"
#include "hal.h"
#include "network.h"
#ifdef UNIX
#include <signal.h>
#ifdef __MORPHOS__
// The system supplied definition of SIG_DFL is wrong on MorphOS
#undef SIG_DFL
#define SIG_DFL (void (*)(int))0
#endif
#endif
#define DYNAMICALLY_LOADED_SDL
static SDL_Surface *_sdl_screen;
static int _sdl_usage;
static bool _all_modes;
#define MAX_DIRTY_RECTS 100
static SDL_Rect _dirty_rects[MAX_DIRTY_RECTS];
static int _num_dirty_rects;
#define SDL_CALL
#if defined(DYNAMICALLY_LOADED_SDL) && defined(WIN32)
bool LoadLibraryList(void **proc, const char *dll);
typedef struct {
int (SDLCALL *SDL_Init)(Uint32);
int (SDLCALL *SDL_InitSubSystem)(Uint32);
char *(SDLCALL *SDL_GetError)();
void (SDLCALL *SDL_QuitSubSystem)(Uint32);
void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32);
void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *);
int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int);
void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *);
int (SDLCALL *SDL_ShowCursor)(int);
void (SDLCALL *SDL_FreeSurface)(SDL_Surface *);
int (SDLCALL *SDL_PollEvent)(SDL_Event *);
void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16);
uint32 (SDLCALL *SDL_GetTicks)();
int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*);
void (SDLCALL *SDL_PauseAudio)(int);
void (SDLCALL *SDL_CloseAudio)();
int (SDLCALL *SDL_LockSurface)(SDL_Surface*);
void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*);
SDLMod (SDLCALL *SDL_GetModState)();
void (SDLCALL *SDL_Delay)(Uint32);
void (SDLCALL *SDL_Quit)();
SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32);
int (SDLCALL *SDL_EnableKeyRepeat)(int, int);
void (SDLCALL *SDL_EnableUNICODE)(int);
void (SDLCALL *SDL_VideoDriverName)(char *, int);
SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int);
Uint8 *(SDLCALL *SDL_GetKeyState)(int *);
} SDLProcs;
#define M(x) x "\0"
static const char sdl_files[] =
M("sdl.dll")
M("SDL_Init")
M("SDL_InitSubSystem")
M("SDL_GetError")
M("SDL_QuitSubSystem")
M("SDL_UpdateRect")
M("SDL_UpdateRects")
M("SDL_SetColors")
M("SDL_WM_SetCaption")
M("SDL_ShowCursor")
M("SDL_FreeSurface")
M("SDL_PollEvent")
M("SDL_WarpMouse")
M("SDL_GetTicks")
M("SDL_OpenAudio")
M("SDL_PauseAudio")
M("SDL_CloseAudio")
M("SDL_LockSurface")
M("SDL_UnlockSurface")
M("SDL_GetModState")
M("SDL_Delay")
M("SDL_Quit")
M("SDL_SetVideoMode")
M("SDL_EnableKeyRepeat")
M("SDL_EnableUNICODE")
M("SDL_VideoDriverName")
M("SDL_ListModes")
M("SDL_GetKeyState")
M("")
;
#undef M
static SDLProcs _proc;
static char *LoadSdlDLL(void)
{
if (_proc.SDL_Init != NULL)
return NULL;
if (!LoadLibraryList((void**)&_proc, sdl_files))
return "Unable to load sdl.dll";
return NULL;
}
#undef SDL_CALL
#define SDL_CALL _proc.
#endif
#ifdef UNIX
static void SdlAbort(int sig)
{
/* Own hand-made parachute for the cases of failed assertions. */
SDL_CALL SDL_Quit();
switch (sig) {
case SIGSEGV:
case SIGFPE:
signal(sig, SIG_DFL);
raise(sig);
break;
default:
break;
}
}
#endif
static char *SdlOpen(uint32 x)
{
#if defined(DYNAMICALLY_LOADED_SDL) && defined(WIN32)
{
char *s = LoadSdlDLL();
if (s != NULL) return s;
}
#endif
if (_sdl_usage++ == 0) {
if (SDL_CALL SDL_Init(x) == -1)
return SDL_CALL SDL_GetError();
} else if (x != 0) {
if (SDL_CALL SDL_InitSubSystem(x) == -1)
return SDL_CALL SDL_GetError();
}
#ifdef UNIX
signal(SIGABRT, SdlAbort);
signal(SIGSEGV, SdlAbort);
signal(SIGFPE, SdlAbort);
#endif
return NULL;
}
static void SdlClose(uint32 x)
{
if (x != 0)
SDL_CALL SDL_QuitSubSystem(x);
if (--_sdl_usage == 0) {
SDL_CALL SDL_Quit();
#ifdef UNIX
signal(SIGABRT, SIG_DFL);
signal(SIGSEGV, SIG_DFL);
signal(SIGFPE, SIG_DFL);
#endif
}
}
static void SdlVideoMakeDirty(int left, int top, int width, int height)
{
// printf("(%d,%d)-(%d,%d)\n", left, top, width, height);
// _pixels_redrawn += width*height;
if (_num_dirty_rects < MAX_DIRTY_RECTS) {
_dirty_rects[_num_dirty_rects].x = left;
_dirty_rects[_num_dirty_rects].y = top;
_dirty_rects[_num_dirty_rects].w = width;
_dirty_rects[_num_dirty_rects].h = height;
}
_num_dirty_rects++;
}
static SDL_Color pal[256];
static void UpdatePalette(uint start, uint end)
{
uint i;
byte *b;
for (i = start, b = _cur_palette + start * 3; i != end; i++, b += 3) {
pal[i].r = b[0];
pal[i].g = b[1];
pal[i].b = b[2];
pal[i].unused = b[3];
}
SDL_CALL SDL_SetColors(_sdl_screen, pal, start, end);
}
static void InitPalette(void)
{
UpdatePalette(0, 256);
}
static void CheckPaletteAnim(void)
{
if(_pal_last_dirty != -1) {
UpdatePalette(_pal_first_dirty, _pal_last_dirty + 1);
_pal_last_dirty = -1;
}
}
static void DrawSurfaceToScreen(void)
{
int n = _num_dirty_rects;
if (n != 0) {
_num_dirty_rects = 0;
if (n > MAX_DIRTY_RECTS)
SDL_CALL SDL_UpdateRect(_sdl_screen, 0, 0, 0, 0);
else
SDL_CALL SDL_UpdateRects(_sdl_screen, n, _dirty_rects);
}
}
static int CDECL compare_res(const void *pa, const void *pb)
{
int x = ((const uint16*)pa)[0] - ((const uint16*)pb)[0];
if (x != 0) return x;
return ((const uint16*)pa)[1] - ((const uint16*)pb)[1];
}
static const uint16 default_resolutions[][2] = {
{ 640, 480},
{ 800, 600},
{1024, 768},
{1152, 864},
{1280, 960},
{1280, 1024},
{1400, 1050},
{1600, 1200}
};
static void GetVideoModes(void)
{
int i;
SDL_Rect **modes;
modes = SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE + (_fullscreen ? SDL_FULLSCREEN : 0));
if (modes == NULL)
error("sdl: no modes available");
_all_modes = (modes == (void*)-1);
if (_all_modes) {
// all modes available, put some default ones here
memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
_num_resolutions = lengthof(default_resolutions);
} else {
int n = 0;
for (i = 0; modes[i]; i++) {
int w = modes[i]->w;
int h = modes[i]->h;
if (IS_INT_INSIDE(w, 640, MAX_SCREEN_WIDTH + 1) &&
IS_INT_INSIDE(h, 480, MAX_SCREEN_HEIGHT + 1)) {
int j;
for (j = 0; j < n; ++j)
if (_resolutions[j][0] == w && _resolutions[j][1] == h)
break;
if (j == n) {
_resolutions[n][0] = w;
_resolutions[n][1] = h;
if (++n == lengthof(_resolutions)) break;
}
}
}
_num_resolutions = n;
qsort(_resolutions, n, sizeof(_resolutions[0]), compare_res);
}
}
static int GetAvailableVideoMode(int *w, int *h)
{
int i;
int best;
uint delta;
// all modes available?
if (_all_modes)
return 1;
// is the wanted mode among the available modes?
for (i = 0; i != _num_resolutions; i++) {
if(*w == _resolutions[i][0] && *h == _resolutions[i][1])
return 1;
}
// use the closest possible resolution
best = 0;
delta = abs((_resolutions[0][0] - *w) * (_resolutions[0][1] - *h));
for (i = 1; i != _num_resolutions; ++i) {
uint newdelta = abs((_resolutions[i][0] - *w) * (_resolutions[i][1] - *h));
if (newdelta < delta) {
best = i;
delta = newdelta;
}
}
*w = _resolutions[best][0];
*h = _resolutions[best][1];
return 2;
}
static bool CreateMainSurface(int w, int h)
{
SDL_Surface *newscreen;
GetAvailableVideoMode(&w, &h);
DEBUG(misc, 0) ("sdl: using mode %dx%d", w, h);
// DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK
newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
if (newscreen == NULL)
return false;
_screen.width = newscreen->w;
_screen.height = newscreen->h;
_screen.pitch = newscreen->pitch;
_sdl_screen = newscreen;
InitPalette();
SDL_CALL SDL_WM_SetCaption("OpenTTD", "OpenTTD");
SDL_CALL SDL_ShowCursor(0);
GameSizeChanged();
return true;
}
typedef struct VkMapping {
uint16 vk_from;
byte vk_count;
byte map_to;
} VkMapping;
#define AS(x, z) {x, 0, z}
#define AM(x, y, z, w) {x, y - x, z}
static const VkMapping _vk_mapping[] = {
// Pageup stuff + up/down
AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),
AS(SDLK_UP, WKC_UP),
AS(SDLK_DOWN, WKC_DOWN),
AS(SDLK_LEFT, WKC_LEFT),
AS(SDLK_RIGHT, WKC_RIGHT),
AS(SDLK_HOME, WKC_HOME),
AS(SDLK_END, WKC_END),
AS(SDLK_INSERT, WKC_INSERT),
AS(SDLK_DELETE, WKC_DELETE),
// Map letters & digits
AM(SDLK_a, SDLK_z, 'A', 'Z'),
AM(SDLK_0, SDLK_9, '0', '9'),
AS(SDLK_ESCAPE, WKC_ESC),
AS(SDLK_PAUSE, WKC_PAUSE),
AS(SDLK_BACKSPACE, WKC_BACKSPACE),
AS(SDLK_SPACE, WKC_SPACE),
AS(SDLK_RETURN, WKC_RETURN),
AS(SDLK_TAB, WKC_TAB),
// Function keys
AM(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),
// Numeric part.
// What is the virtual keycode for numeric enter??
AM(SDLK_KP0, SDLK_KP9, WKC_NUM_0, WKC_NUM_9),
AS(SDLK_KP_DIVIDE, WKC_NUM_DIV),
AS(SDLK_KP_MULTIPLY, WKC_NUM_MUL),
AS(SDLK_KP_MINUS, WKC_NUM_MINUS),
AS(SDLK_KP_PLUS, WKC_NUM_PLUS),
AS(SDLK_KP_ENTER, WKC_NUM_ENTER),
AS(SDLK_KP_PERIOD, WKC_NUM_DECIMAL)
};
static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
{
const VkMapping *map;
uint key = 0;
for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
if ((uint)(sym->sym - map->vk_from) <= map->vk_count) {
key = sym->sym - map->vk_from + map->map_to;
break;
}
}
// check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards)
#if defined(WIN32)
if (sym->scancode == 41) key |= WKC_BACKQUOTE;
#elif defined(__APPLE__)
if (sym->scancode == 10) key |= WKC_BACKQUOTE;
#elif defined(__MORPHOS__)
if (sym->scancode == 0) key |= WKC_BACKQUOTE; // yes, that key is code '0' under MorphOS :)
#elif defined(__BEOS__)
if (sym->scancode == 17) key |= WKC_BACKQUOTE;
#elif defined(__SVR4) && defined(__sun)
if (sym->scancode == 60) key |= WKC_BACKQUOTE;
if (sym->scancode == 49) key |= WKC_BACKSPACE;
#else
if (sym->scancode == 49) key |= WKC_BACKQUOTE;
#endif
// META are the command keys on mac
if (sym->mod & KMOD_META) key |= WKC_META;
if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
if (sym->mod & KMOD_ALT) key |= WKC_ALT;
// these two lines really help porting hotkey combos. Uncomment to use -- Bjarni
//printf("scancode character pressed %d\n", sym->scancode);
//printf("unicode character pressed %d\n", sym->unicode);
return (key << 16) + sym->unicode;
}
void DoExitSave();
static int PollEvent(void)
{
SDL_Event ev;
if (!SDL_CALL SDL_PollEvent(&ev))
return -2;
switch (ev.type) {
case SDL_MOUSEMOTION:
if (_cursor.fix_at) {
int dx = ev.motion.x - _cursor.pos.x;
int dy = ev.motion.y - _cursor.pos.y;
if (dx != 0 || dy != 0) {
_cursor.delta.x += dx;
_cursor.delta.y += dy;
SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
}
} else {
_cursor.delta.x = ev.motion.x - _cursor.pos.x;
_cursor.delta.y = ev.motion.y - _cursor.pos.y;
_cursor.pos.x = ev.motion.x;
_cursor.pos.y = ev.motion.y;
_cursor.dirty = true;
}
break;
case SDL_MOUSEBUTTONDOWN:
if (_rightclick_emulate && (SDL_CALL SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL)))
ev.button.button = SDL_BUTTON_RIGHT;
switch (ev.button.button) {
case SDL_BUTTON_LEFT:
_left_button_down = true;
break;
case SDL_BUTTON_RIGHT:
_right_button_down = true;
_right_button_clicked = true;
break;
#if !defined(WIN32)
case SDL_BUTTON_WHEELUP:
_cursor.wheel--;
break;
case SDL_BUTTON_WHEELDOWN:
_cursor.wheel++;
break;
#endif
default:
break;
}
break;
case SDL_MOUSEBUTTONUP:
if (_rightclick_emulate) {
_right_button_down = false;
_left_button_down = false;
_left_button_clicked = false;
} else if (ev.button.button == SDL_BUTTON_LEFT) {
_left_button_down = false;
_left_button_clicked = false;
} else if (ev.button.button == SDL_BUTTON_RIGHT) {
_right_button_down = false;
}
break;
case SDL_QUIT:
// do not ask to quit on the main screen
if (_game_mode != GM_MENU) {
if(_patches.autosave_on_exit) {
DoExitSave();
return ML_QUIT;
} else
AskExitGame();
} else
return ML_QUIT;
break;
case SDL_KEYDOWN:
if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
_fullscreen ^= true;
GetVideoModes();
CreateMainSurface(_screen.width, _screen.height);
MarkWholeScreenDirty();
} else {
_pressed_key = ConvertSdlKeyIntoMy(&ev.key.keysym);
}
break;
case SDL_VIDEORESIZE: {
int w = clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH);
int h = clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT);
ChangeResInGame(w, h);
break;
}
}
return -1;
}
static const char *SdlVideoStart(char **parm)
{
char buf[30];
const char *s = SdlOpen(SDL_INIT_VIDEO);
if (s != NULL) return s;
SDL_CALL SDL_VideoDriverName(buf, 30);
DEBUG(misc, 0) ("sdl: using driver '%s'", buf);
GetVideoModes();
CreateMainSurface(_cur_resolution[0], _cur_resolution[1]);
MarkWholeScreenDirty();
SDL_CALL SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
SDL_CALL SDL_EnableUNICODE(1);
return NULL;
}
static void SdlVideoStop(void)
{
SdlClose(SDL_INIT_VIDEO);
}
static int SdlVideoMainLoop(void)
{
uint32 next_tick = SDL_CALL SDL_GetTicks() + 30;
uint32 cur_ticks;
uint32 pal_tick = 0;
int i;
uint32 mod;
int numkeys;
Uint8 *keys;
for (;;) {
InteractiveRandom(); // randomness
while ((i = PollEvent()) == -1) {}
if (i >= 0) return i;
if (_exit_game) return ML_QUIT;
mod = SDL_CALL SDL_GetModState();
keys = SDL_CALL SDL_GetKeyState(&numkeys);
#if defined(_DEBUG)
if (_shift_pressed)
#else
if (keys[SDLK_TAB])
#endif
{
if (!_networking) _fast_forward |= 2;
} else if (_fast_forward & 2) {
_fast_forward = 0;
}
cur_ticks = SDL_CALL SDL_GetTicks();
if ((_fast_forward && !_pause) || cur_ticks > next_tick)
next_tick = cur_ticks;
if (cur_ticks == next_tick) {
next_tick += 30;
_ctrl_pressed = !!(mod & (KMOD_LCTRL | KMOD_RCTRL));
_shift_pressed = !!(mod & (KMOD_LSHIFT | KMOD_RSHIFT));
_dbg_screen_rect = !!(mod & KMOD_CAPS);
// determine which directional keys are down
_dirkeys =
(keys[SDLK_LEFT] ? 1 : 0) |
(keys[SDLK_UP] ? 2 : 0) |
(keys[SDLK_RIGHT] ? 4 : 0) |
(keys[SDLK_DOWN] ? 8 : 0);
GameLoop();
_screen.dst_ptr = _sdl_screen->pixels;
UpdateWindows();
if (++pal_tick > 4) {
CheckPaletteAnim();
pal_tick = 1;
}
DrawSurfaceToScreen();
} else {
SDL_CALL SDL_Delay(1);
_screen.dst_ptr = _sdl_screen->pixels;
DrawTextMessage();
DrawMouseCursor();
DrawSurfaceToScreen();
}
}
}
static bool SdlVideoChangeRes(int w, int h)
{
// see if the mode is available
if (GetAvailableVideoMode(&w, &h) != 1)
return false;
CreateMainSurface(w, h);
return true;
}
const HalVideoDriver _sdl_video_driver = {
SdlVideoStart,
SdlVideoStop,
SdlVideoMakeDirty,
SdlVideoMainLoop,
SdlVideoChangeRes,
};
static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len)
{
MxMixSamples(_mixer, stream, len / 4);
}
static char *SdlSoundStart(char **parm)
{
SDL_AudioSpec spec;
char *s = SdlOpen(SDL_INIT_AUDIO);
if (s != NULL) return s;
spec.freq = GetDriverParamInt(parm, "hz", 11025);
spec.format = AUDIO_S16SYS;
spec.channels = 2;
spec.samples = 512;
spec.callback = fill_sound_buffer;
SDL_CALL SDL_OpenAudio(&spec, &spec);
SDL_CALL SDL_PauseAudio(0);
return NULL;
}
static void SdlSoundStop(void)
{
SDL_CALL SDL_CloseAudio();
SdlClose(SDL_INIT_AUDIO);
}
const HalSoundDriver _sdl_sound_driver = {
SdlSoundStart,
SdlSoundStop,
};
#if 0 /* XXX what the heck is that? */
#include "viewport.h"
void redsq_debug(int tile)
{
_thd.redsq = tile;
MarkWholeScreenDirty();
_screen.dst_ptr = _sdl_screen->pixels;
UpdateWindows();
SdlVideoMakeDirty(0,0,_screen.width,_screen.height);
DrawSurfaceToScreen();
}
static void DbgRedraw()
{
SdlVideoMakeDirty(0,0,_screen.width,_screen.height);
DrawSurfaceToScreen();
}
#endif
#endif // WITH_SDL
|