Files
@ r24392:d459b3dc30e5
Branch filter:
Location: cpp/openttd-patchpack/source/src/console_gui.cpp
r24392:d459b3dc30e5
15.0 KiB
text/x-c
Update: Translations from eints
danish: 1 change by achton
danish: 1 change by achton
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file console_gui.cpp Handling the GUI of the in-game console. */
#include "stdafx.h"
#include "textbuf_type.h"
#include "window_gui.h"
#include "console_gui.h"
#include "console_internal.h"
#include "window_func.h"
#include "string_func.h"
#include "strings_func.h"
#include "gfx_func.h"
#include "settings_type.h"
#include "console_func.h"
#include "rev.h"
#include "video/video_driver.hpp"
#include "widgets/console_widget.h"
#include "table/strings.h"
#include "safeguards.h"
static const uint ICON_HISTORY_SIZE = 20;
static const uint ICON_LINE_SPACING = 2;
static const uint ICON_RIGHT_BORDERWIDTH = 10;
static const uint ICON_BOTTOM_BORDERWIDTH = 12;
/**
* Container for a single line of console output
*/
struct IConsoleLine {
static IConsoleLine *front; ///< The front of the console backlog buffer
static int size; ///< The amount of items in the backlog
IConsoleLine *previous; ///< The previous console message.
char *buffer; ///< The data to store.
TextColour colour; ///< The colour of the line.
uint16 time; ///< The amount of time the line is in the backlog.
/**
* Initialize the console line.
* @param buffer the data to print.
* @param colour the colour of the line.
*/
IConsoleLine(char *buffer, TextColour colour) :
previous(IConsoleLine::front),
buffer(buffer),
colour(colour),
time(0)
{
IConsoleLine::front = this;
IConsoleLine::size++;
}
/**
* Clear this console line and any further ones.
*/
~IConsoleLine()
{
IConsoleLine::size--;
free(buffer);
delete previous;
}
/**
* Get the index-ed item in the list.
*/
static const IConsoleLine *Get(uint index)
{
const IConsoleLine *item = IConsoleLine::front;
while (index != 0 && item != nullptr) {
index--;
item = item->previous;
}
return item;
}
/**
* Truncate the list removing everything older than/more than the amount
* as specified in the config file.
* As a side effect also increase the time the other lines have been in
* the list.
* @return true if and only if items got removed.
*/
static bool Truncate()
{
IConsoleLine *cur = IConsoleLine::front;
if (cur == nullptr) return false;
int count = 1;
for (IConsoleLine *item = cur->previous; item != nullptr; count++, cur = item, item = item->previous) {
if (item->time > _settings_client.gui.console_backlog_timeout &&
count > _settings_client.gui.console_backlog_length) {
delete item;
cur->previous = nullptr;
return true;
}
if (item->time != MAX_UVALUE(uint16)) item->time++;
}
return false;
}
/**
* Reset the complete console line backlog.
*/
static void Reset()
{
delete IConsoleLine::front;
IConsoleLine::front = nullptr;
IConsoleLine::size = 0;
}
};
/* static */ IConsoleLine *IConsoleLine::front = nullptr;
/* static */ int IConsoleLine::size = 0;
/* ** main console cmd buffer ** */
static Textbuf _iconsole_cmdline(ICON_CMDLN_SIZE);
static char *_iconsole_history[ICON_HISTORY_SIZE];
static int _iconsole_historypos;
IConsoleModes _iconsole_mode;
/* *************** *
* end of header *
* *************** */
static void IConsoleClearCommand()
{
memset(_iconsole_cmdline.buf, 0, ICON_CMDLN_SIZE);
_iconsole_cmdline.chars = _iconsole_cmdline.bytes = 1; // only terminating zero
_iconsole_cmdline.pixels = 0;
_iconsole_cmdline.caretpos = 0;
_iconsole_cmdline.caretxoffs = 0;
SetWindowDirty(WC_CONSOLE, 0);
}
static inline void IConsoleResetHistoryPos()
{
_iconsole_historypos = -1;
}
static const char *IConsoleHistoryAdd(const char *cmd);
static void IConsoleHistoryNavigate(int direction);
static const struct NWidgetPart _nested_console_window_widgets[] = {
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_C_BACKGROUND), SetResize(1, 1),
};
static WindowDesc _console_window_desc(
WDP_MANUAL, nullptr, 0, 0,
WC_CONSOLE, WC_NONE,
0,
_nested_console_window_widgets, lengthof(_nested_console_window_widgets)
);
struct IConsoleWindow : Window
{
static int scroll;
int line_height; ///< Height of one line of text in the console.
int line_offset;
IConsoleWindow() : Window(&_console_window_desc)
{
_iconsole_mode = ICONSOLE_OPENED;
this->line_height = FONT_HEIGHT_NORMAL + ICON_LINE_SPACING;
this->line_offset = GetStringBoundingBox("] ").width + 5;
this->InitNested(0);
ResizeWindow(this, _screen.width, _screen.height / 3);
}
~IConsoleWindow()
{
_iconsole_mode = ICONSOLE_CLOSED;
VideoDriver::GetInstance()->EditBoxLostFocus();
}
/**
* Scroll the content of the console.
* @param amount Number of lines to scroll back.
*/
void Scroll(int amount)
{
int max_scroll = max<int>(0, IConsoleLine::size + 1 - this->height / this->line_height);
IConsoleWindow::scroll = Clamp<int>(IConsoleWindow::scroll + amount, 0, max_scroll);
this->SetDirty();
}
void OnPaint() override
{
const int right = this->width - 5;
GfxFillRect(0, 0, this->width - 1, this->height - 1, PC_BLACK);
int ypos = this->height - this->line_height;
for (const IConsoleLine *print = IConsoleLine::Get(IConsoleWindow::scroll); print != nullptr; print = print->previous) {
SetDParamStr(0, print->buffer);
ypos = DrawStringMultiLine(5, right, -this->line_height, ypos, STR_JUST_RAW_STRING, print->colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - ICON_LINE_SPACING;
if (ypos < 0) break;
}
/* If the text is longer than the window, don't show the starting ']' */
int delta = this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH;
if (delta > 0) {
DrawString(5, right, this->height - this->line_height, "]", (TextColour)CC_COMMAND, SA_LEFT | SA_FORCE);
delta = 0;
}
/* If we have a marked area, draw a background highlight. */
if (_iconsole_cmdline.marklength != 0) GfxFillRect(this->line_offset + delta + _iconsole_cmdline.markxoffs, this->height - this->line_height, this->line_offset + delta + _iconsole_cmdline.markxoffs + _iconsole_cmdline.marklength, this->height - 1, PC_DARK_RED);
DrawString(this->line_offset + delta, right, this->height - this->line_height, _iconsole_cmdline.buf, (TextColour)CC_COMMAND, SA_LEFT | SA_FORCE);
if (_focused_window == this && _iconsole_cmdline.caret) {
DrawString(this->line_offset + delta + _iconsole_cmdline.caretxoffs, right, this->height - this->line_height, "_", TC_WHITE, SA_LEFT | SA_FORCE);
}
}
void OnHundredthTick() override
{
if (IConsoleLine::Truncate() &&
(IConsoleWindow::scroll > IConsoleLine::size)) {
IConsoleWindow::scroll = max(0, IConsoleLine::size - (this->height / this->line_height) + 1);
this->SetDirty();
}
}
void OnMouseLoop() override
{
if (_iconsole_cmdline.HandleCaret()) this->SetDirty();
}
EventState OnKeyPress(WChar key, uint16 keycode) override
{
if (_focused_window != this) return ES_NOT_HANDLED;
const int scroll_height = (this->height / this->line_height) - 1;
switch (keycode) {
case WKC_UP:
IConsoleHistoryNavigate(1);
this->SetDirty();
break;
case WKC_DOWN:
IConsoleHistoryNavigate(-1);
this->SetDirty();
break;
case WKC_SHIFT | WKC_PAGEDOWN:
this->Scroll(-scroll_height);
break;
case WKC_SHIFT | WKC_PAGEUP:
this->Scroll(scroll_height);
break;
case WKC_SHIFT | WKC_DOWN:
this->Scroll(-1);
break;
case WKC_SHIFT | WKC_UP:
this->Scroll(1);
break;
case WKC_BACKQUOTE:
IConsoleSwitch();
break;
case WKC_RETURN: case WKC_NUM_ENTER: {
/* We always want the ] at the left side; we always force these strings to be left
* aligned anyway. So enforce this in all cases by adding a left-to-right marker,
* otherwise it will be drawn at the wrong side with right-to-left texts. */
IConsolePrintF(CC_COMMAND, LRM "] %s", _iconsole_cmdline.buf);
const char *cmd = IConsoleHistoryAdd(_iconsole_cmdline.buf);
IConsoleClearCommand();
if (cmd != nullptr) IConsoleCmdExec(cmd);
break;
}
case WKC_CTRL | WKC_RETURN:
_iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL;
IConsoleResize(this);
MarkWholeScreenDirty();
break;
case (WKC_CTRL | 'L'):
IConsoleCmdExec("clear");
break;
default:
if (_iconsole_cmdline.HandleKeyPress(key, keycode) != HKPR_NOT_HANDLED) {
IConsoleWindow::scroll = 0;
IConsoleResetHistoryPos();
this->SetDirty();
} else {
return ES_NOT_HANDLED;
}
break;
}
return ES_HANDLED;
}
void InsertTextString(int wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end) override
{
if (_iconsole_cmdline.InsertString(str, marked, caret, insert_location, replacement_end)) {
IConsoleWindow::scroll = 0;
IConsoleResetHistoryPos();
this->SetDirty();
}
}
const char *GetFocusedText() const override
{
return _iconsole_cmdline.buf;
}
const char *GetCaret() const override
{
return _iconsole_cmdline.buf + _iconsole_cmdline.caretpos;
}
const char *GetMarkedText(size_t *length) const override
{
if (_iconsole_cmdline.markend == 0) return nullptr;
*length = _iconsole_cmdline.markend - _iconsole_cmdline.markpos;
return _iconsole_cmdline.buf + _iconsole_cmdline.markpos;
}
Point GetCaretPosition() const override
{
int delta = min(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0);
Point pt = {this->line_offset + delta + _iconsole_cmdline.caretxoffs, this->height - this->line_height};
return pt;
}
Rect GetTextBoundingRect(const char *from, const char *to) const override
{
int delta = min(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0);
Point p1 = GetCharPosInString(_iconsole_cmdline.buf, from, FS_NORMAL);
Point p2 = from != to ? GetCharPosInString(_iconsole_cmdline.buf, from) : p1;
Rect r = {this->line_offset + delta + p1.x, this->height - this->line_height, this->line_offset + delta + p2.x, this->height};
return r;
}
const char *GetTextCharacterAtPosition(const Point &pt) const override
{
int delta = min(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0);
if (!IsInsideMM(pt.y, this->height - this->line_height, this->height)) return nullptr;
return GetCharAtPosition(_iconsole_cmdline.buf, pt.x - delta);
}
void OnMouseWheel(int wheel) override
{
this->Scroll(-wheel);
}
void OnFocus() override
{
VideoDriver::GetInstance()->EditBoxGainedFocus();
}
void OnFocusLost() override
{
VideoDriver::GetInstance()->EditBoxLostFocus();
}
};
int IConsoleWindow::scroll = 0;
void IConsoleGUIInit()
{
IConsoleResetHistoryPos();
_iconsole_mode = ICONSOLE_CLOSED;
IConsoleLine::Reset();
memset(_iconsole_history, 0, sizeof(_iconsole_history));
IConsolePrintF(CC_WARNING, "OpenTTD Game Console Revision 7 - %s", _openttd_revision);
IConsolePrint(CC_WHITE, "------------------------------------");
IConsolePrint(CC_WHITE, "use \"help\" for more information");
IConsolePrint(CC_WHITE, "");
IConsoleClearCommand();
}
void IConsoleClearBuffer()
{
IConsoleLine::Reset();
}
void IConsoleGUIFree()
{
IConsoleClearBuffer();
}
/** Change the size of the in-game console window after the screen size changed, or the window state changed. */
void IConsoleResize(Window *w)
{
switch (_iconsole_mode) {
case ICONSOLE_OPENED:
w->height = _screen.height / 3;
w->width = _screen.width;
break;
case ICONSOLE_FULL:
w->height = _screen.height - ICON_BOTTOM_BORDERWIDTH;
w->width = _screen.width;
break;
default: return;
}
MarkWholeScreenDirty();
}
/** Toggle in-game console between opened and closed. */
void IConsoleSwitch()
{
switch (_iconsole_mode) {
case ICONSOLE_CLOSED:
new IConsoleWindow();
break;
case ICONSOLE_OPENED: case ICONSOLE_FULL:
DeleteWindowById(WC_CONSOLE, 0);
break;
}
MarkWholeScreenDirty();
}
/** Close the in-game console. */
void IConsoleClose()
{
if (_iconsole_mode == ICONSOLE_OPENED) IConsoleSwitch();
}
/**
* Add the entered line into the history so you can look it back
* scroll, etc. Put it to the beginning as it is the latest text
* @param cmd Text to be entered into the 'history'
* @return the command to execute
*/
static const char *IConsoleHistoryAdd(const char *cmd)
{
/* Strip all spaces at the begin */
while (IsWhitespace(*cmd)) cmd++;
/* Do not put empty command in history */
if (StrEmpty(cmd)) return nullptr;
/* Do not put in history if command is same as previous */
if (_iconsole_history[0] == nullptr || strcmp(_iconsole_history[0], cmd) != 0) {
free(_iconsole_history[ICON_HISTORY_SIZE - 1]);
memmove(&_iconsole_history[1], &_iconsole_history[0], sizeof(_iconsole_history[0]) * (ICON_HISTORY_SIZE - 1));
_iconsole_history[0] = stredup(cmd);
}
/* Reset the history position */
IConsoleResetHistoryPos();
return _iconsole_history[0];
}
/**
* Navigate Up/Down in the history of typed commands
* @param direction Go further back in history (+1), go to recently typed commands (-1)
*/
static void IConsoleHistoryNavigate(int direction)
{
if (_iconsole_history[0] == nullptr) return; // Empty history
_iconsole_historypos = Clamp(_iconsole_historypos + direction, -1, ICON_HISTORY_SIZE - 1);
if (direction > 0 && _iconsole_history[_iconsole_historypos] == nullptr) _iconsole_historypos--;
if (_iconsole_historypos == -1) {
_iconsole_cmdline.DeleteAll();
} else {
_iconsole_cmdline.Assign(_iconsole_history[_iconsole_historypos]);
}
}
/**
* Handle the printing of text entered into the console or redirected there
* by any other means. Text can be redirected to other clients in a network game
* as well as to a logfile. If the network server is a dedicated server, all activities
* are also logged. All lines to print are added to a temporary buffer which can be
* used as a history to print them onscreen
* @param colour_code the colour of the command. Red in case of errors, etc.
* @param str the message entered or output on the console (notice, error, etc.)
*/
void IConsoleGUIPrint(TextColour colour_code, char *str)
{
new IConsoleLine(str, colour_code);
SetWindowDirty(WC_CONSOLE, 0);
}
/**
* Check whether the given TextColour is valid for console usage.
* @param c The text colour to compare to.
* @return true iff the TextColour is valid for console usage.
*/
bool IsValidConsoleColour(TextColour c)
{
/* A normal text colour is used. */
if (!(c & TC_IS_PALETTE_COLOUR)) return TC_BEGIN <= c && c < TC_END;
/* A text colour from the palette is used; must be the company
* colour gradient, so it must be one of those. */
c &= ~TC_IS_PALETTE_COLOUR;
for (uint i = COLOUR_BEGIN; i < COLOUR_END; i++) {
if (_colour_gradient[i][4] == c) return true;
}
return false;
}
|