Files @ r25080:d4c9906d70aa
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Location: cpp/openttd-patchpack/source/src/tile_map.h

Patric Stout
Feature: auto-detect map height limit based on generated map

This opens up the true power of the TGP terrain generator, as it
is no longer constrainted by an arbitrary low map height limit,
especially for extreme terrain types.

In other words: on a 1kx1k map with "Alpinist" terrain type, the
map is now really hilly with default settings.

People can still manually limit the map height if they so wish,
and after the terrain generation the limit is stored in the
savegame as if the user set it.

Cheats still allow you to change this value.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file tile_map.h Map writing/reading functions for tiles. */

#ifndef TILE_MAP_H
#define TILE_MAP_H

#include "slope_type.h"
#include "map_func.h"
#include "core/bitmath_func.hpp"
#include "settings_type.h"

/**
 * Returns the height of a tile
 *
 * This function returns the height of the northern corner of a tile.
 * This is saved in the global map-array. It does not take affect by
 * any slope-data of the tile.
 *
 * @param tile The tile to get the height from
 * @return the height of the tile
 * @pre tile < MapSize()
 */
static inline uint TileHeight(TileIndex tile)
{
	assert(tile < MapSize());
	return _m[tile].height;
}

/**
 * Returns the height of a tile, also for tiles outside the map (virtual "black" tiles).
 *
 * @param x X coordinate of the tile, may be outside the map.
 * @param y Y coordinate of the tile, may be outside the map.
 * @return The height in the same unit as TileHeight.
 */
static inline uint TileHeightOutsideMap(int x, int y)
{
	return TileHeight(TileXY(Clamp(x, 0, MapMaxX()), Clamp(y, 0, MapMaxY())));
}

/**
 * Sets the height of a tile.
 *
 * This function sets the height of the northern corner of a tile.
 *
 * @param tile The tile to change the height
 * @param height The new height value of the tile
 * @pre tile < MapSize()
 * @pre height <= MAX_TILE_HEIGHT
 */
static inline void SetTileHeight(TileIndex tile, uint height)
{
	assert(tile < MapSize());
	assert(height <= MAX_TILE_HEIGHT);
	_m[tile].height = height;
}

/**
 * Returns the height of a tile in pixels.
 *
 * This function returns the height of the northern corner of a tile in pixels.
 *
 * @param tile The tile to get the height
 * @return The height of the tile in pixel
 */
static inline uint TilePixelHeight(TileIndex tile)
{
	return TileHeight(tile) * TILE_HEIGHT;
}

/**
 * Returns the height of a tile in pixels, also for tiles outside the map (virtual "black" tiles).
 *
 * @param x X coordinate of the tile, may be outside the map.
 * @param y Y coordinate of the tile, may be outside the map.
 * @return The height in pixels in the same unit as TilePixelHeight.
 */
static inline uint TilePixelHeightOutsideMap(int x, int y)
{
	return TileHeightOutsideMap(x, y) * TILE_HEIGHT;
}

/**
 * Get the tiletype of a given tile.
 *
 * @param tile The tile to get the TileType
 * @return The tiletype of the tile
 * @pre tile < MapSize()
 */
static inline TileType GetTileType(TileIndex tile)
{
	assert(tile < MapSize());
	return (TileType)GB(_m[tile].type, 4, 4);
}

/**
 * Check if a tile is within the map (not a border)
 *
 * @param tile The tile to check
 * @return Whether the tile is in the interior of the map
 * @pre tile < MapSize()
 */
static inline bool IsInnerTile(TileIndex tile)
{
	assert(tile < MapSize());

	uint x = TileX(tile);
	uint y = TileY(tile);

	return x < MapMaxX() && y < MapMaxY() && ((x > 0 && y > 0) || !_settings_game.construction.freeform_edges);
}

/**
 * Set the type of a tile
 *
 * This functions sets the type of a tile. If the type
 * MP_VOID is selected the tile must be at the south-west or
 * south-east edges of the map and vice versa.
 *
 * @param tile The tile to save the new type
 * @param type The type to save
 * @pre tile < MapSize()
 * @pre type MP_VOID <=> tile is on the south-east or south-west edge.
 */
static inline void SetTileType(TileIndex tile, TileType type)
{
	assert(tile < MapSize());
	/* VOID tiles (and no others) are exactly allowed at the lower left and right
	 * edges of the map. If _settings_game.construction.freeform_edges is true,
	 * the upper edges of the map are also VOID tiles. */
	assert(IsInnerTile(tile) == (type != MP_VOID));
	SB(_m[tile].type, 4, 4, type);
}

/**
 * Checks if a tile is a given tiletype.
 *
 * This function checks if a tile has the given tiletype.
 *
 * @param tile The tile to check
 * @param type The type to check against
 * @return true If the type matches against the type of the tile
 */
static inline bool IsTileType(TileIndex tile, TileType type)
{
	return GetTileType(tile) == type;
}

/**
 * Checks if a tile is valid
 *
 * @param tile The tile to check
 * @return True if the tile is on the map and not one of MP_VOID.
 */
static inline bool IsValidTile(TileIndex tile)
{
	return tile < MapSize() && !IsTileType(tile, MP_VOID);
}

/**
 * Returns the owner of a tile
 *
 * This function returns the owner of a tile. This cannot used
 * for tiles which type is one of MP_HOUSE, MP_VOID and MP_INDUSTRY
 * as no company owned any of these buildings.
 *
 * @param tile The tile to check
 * @return The owner of the tile
 * @pre IsValidTile(tile)
 * @pre The type of the tile must not be MP_HOUSE and MP_INDUSTRY
 */
static inline Owner GetTileOwner(TileIndex tile)
{
	assert(IsValidTile(tile));
	assert(!IsTileType(tile, MP_HOUSE));
	assert(!IsTileType(tile, MP_INDUSTRY));

	return (Owner)GB(_m[tile].m1, 0, 5);
}

/**
 * Sets the owner of a tile
 *
 * This function sets the owner status of a tile. Note that you cannot
 * set a owner for tiles of type MP_HOUSE, MP_VOID and MP_INDUSTRY.
 *
 * @param tile The tile to change the owner status.
 * @param owner The new owner.
 * @pre IsValidTile(tile)
 * @pre The type of the tile must not be MP_HOUSE and MP_INDUSTRY
 */
static inline void SetTileOwner(TileIndex tile, Owner owner)
{
	assert(IsValidTile(tile));
	assert(!IsTileType(tile, MP_HOUSE));
	assert(!IsTileType(tile, MP_INDUSTRY));

	SB(_m[tile].m1, 0, 5, owner);
}

/**
 * Checks if a tile belongs to the given owner
 *
 * @param tile The tile to check
 * @param owner The owner to check against
 * @return True if a tile belongs the the given owner
 */
static inline bool IsTileOwner(TileIndex tile, Owner owner)
{
	return GetTileOwner(tile) == owner;
}

/**
 * Set the tropic zone
 * @param tile the tile to set the zone of
 * @param type the new type
 * @pre tile < MapSize()
 */
static inline void SetTropicZone(TileIndex tile, TropicZone type)
{
	assert(tile < MapSize());
	assert(!IsTileType(tile, MP_VOID) || type == TROPICZONE_NORMAL);
	SB(_m[tile].type, 0, 2, type);
}

/**
 * Get the tropic zone
 * @param tile the tile to get the zone of
 * @pre tile < MapSize()
 * @return the zone type
 */
static inline TropicZone GetTropicZone(TileIndex tile)
{
	assert(tile < MapSize());
	return (TropicZone)GB(_m[tile].type, 0, 2);
}

/**
 * Get the current animation frame
 * @param t the tile
 * @pre IsTileType(t, MP_HOUSE) || IsTileType(t, MP_OBJECT) || IsTileType(t, MP_INDUSTRY) ||IsTileType(t, MP_STATION)
 * @return frame number
 */
static inline byte GetAnimationFrame(TileIndex t)
{
	assert(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_OBJECT) || IsTileType(t, MP_INDUSTRY) ||IsTileType(t, MP_STATION));
	return _me[t].m7;
}

/**
 * Set a new animation frame
 * @param t the tile
 * @param frame the new frame number
 * @pre IsTileType(t, MP_HOUSE) || IsTileType(t, MP_OBJECT) || IsTileType(t, MP_INDUSTRY) ||IsTileType(t, MP_STATION)
 */
static inline void SetAnimationFrame(TileIndex t, byte frame)
{
	assert(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_OBJECT) || IsTileType(t, MP_INDUSTRY) ||IsTileType(t, MP_STATION));
	_me[t].m7 = frame;
}

Slope GetTileSlope(TileIndex tile, int *h = nullptr);
int GetTileZ(TileIndex tile);
int GetTileMaxZ(TileIndex tile);

bool IsTileFlat(TileIndex tile, int *h = nullptr);

/**
 * Return the slope of a given tile
 * @param tile Tile to compute slope of
 * @param h    If not \c nullptr, pointer to storage of z height
 * @return Slope of the tile, except for the HALFTILE part
 */
static inline Slope GetTilePixelSlope(TileIndex tile, int *h)
{
	Slope s = GetTileSlope(tile, h);
	if (h != nullptr) *h *= TILE_HEIGHT;
	return s;
}

Slope GetTilePixelSlopeOutsideMap(int x, int y, int *h);

/**
 * Get bottom height of the tile
 * @param tile Tile to compute height of
 * @return Minimum height of the tile
 */
static inline int GetTilePixelZ(TileIndex tile)
{
	return GetTileZ(tile) * TILE_HEIGHT;
}

/**
 * Get top height of the tile
 * @param tile Tile to compute height of
 * @return Maximum height of the tile
 */
static inline int GetTileMaxPixelZ(TileIndex tile)
{
	return GetTileMaxZ(tile) * TILE_HEIGHT;
}

/**
 * Calculate a hash value from a tile position
 *
 * @param x The X coordinate
 * @param y The Y coordinate
 * @return The hash of the tile
 */
static inline uint TileHash(uint x, uint y)
{
	uint hash = x >> 4;
	hash ^= x >> 6;
	hash ^= y >> 4;
	hash -= y >> 6;
	return hash;
}

/**
 * Get the last two bits of the TileHash
 *  from a tile position.
 *
 * @see TileHash()
 * @param x The X coordinate
 * @param y The Y coordinate
 * @return The last two bits from hash of the tile
 */
static inline uint TileHash2Bit(uint x, uint y)
{
	return GB(TileHash(x, y), 0, 2);
}

#endif /* TILE_MAP_H */