Files @ r25080:d4c9906d70aa
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Location: cpp/openttd-patchpack/source/src/widgets/ai_widget.h

Patric Stout
Feature: auto-detect map height limit based on generated map

This opens up the true power of the TGP terrain generator, as it
is no longer constrainted by an arbitrary low map height limit,
especially for extreme terrain types.

In other words: on a 1kx1k map with "Alpinist" terrain type, the
map is now really hilly with default settings.

People can still manually limit the map height if they so wish,
and after the terrain generation the limit is stored in the
savegame as if the user set it.

Cheats still allow you to change this value.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file ai_widget.h Types related to the ai widgets. */

#ifndef WIDGETS_AI_WIDGET_H
#define WIDGETS_AI_WIDGET_H

#include "../company_type.h"
#include "../textfile_type.h"

/** Widgets of the #AIListWindow class. */
enum AIListWidgets {
	WID_AIL_CAPTION,   ///< Caption of the window.
	WID_AIL_LIST,      ///< The matrix with all available AIs.
	WID_AIL_SCROLLBAR, ///< Scrollbar next to the AI list.
	WID_AIL_INFO_BG,   ///< Panel to draw some AI information on.
	WID_AIL_ACCEPT,    ///< Accept button.
	WID_AIL_CANCEL,    ///< Cancel button.
};

/** Widgets of the #AISettingsWindow class. */
enum AISettingsWidgets {
	WID_AIS_CAPTION,    ///< Caption of the window.
	WID_AIS_BACKGROUND, ///< Panel to draw the settings on.
	WID_AIS_SCROLLBAR,  ///< Scrollbar to scroll through all settings.
	WID_AIS_ACCEPT,     ///< Accept button.
	WID_AIS_RESET,      ///< Reset button.
};

/** Widgets of the #AIConfigWindow class. */
enum AIConfigWidgets {
	WID_AIC_BACKGROUND,       ///< Window background.
	WID_AIC_DECREASE,         ///< Decrease the number of AIs.
	WID_AIC_INCREASE,         ///< Increase the number of AIs.
	WID_AIC_NUMBER,           ///< Number of AIs.
	WID_AIC_GAMELIST,         ///< List with current selected GameScript.
	WID_AIC_LIST,             ///< List with currently selected AIs.
	WID_AIC_SCROLLBAR,        ///< Scrollbar to scroll through the selected AIs.
	WID_AIC_MOVE_UP,          ///< Move up button.
	WID_AIC_MOVE_DOWN,        ///< Move down button.
	WID_AIC_CHANGE,           ///< Select another AI button.
	WID_AIC_CONFIGURE,        ///< Change AI settings button.
	WID_AIC_CLOSE,            ///< Close window button.
	WID_AIC_TEXTFILE,         ///< Open AI readme, changelog (+1) or license (+2).
	WID_AIC_CONTENT_DOWNLOAD = WID_AIC_TEXTFILE + TFT_END, ///< Download content button.
};

/** Widgets of the #AIDebugWindow class. */
enum AIDebugWidgets {
	WID_AID_VIEW,                 ///< The row of company buttons.
	WID_AID_NAME_TEXT,            ///< Name of the current selected.
	WID_AID_SETTINGS,             ///< Settings button.
	WID_AID_SCRIPT_GAME,          ///< Game Script button.
	WID_AID_RELOAD_TOGGLE,        ///< Reload button.
	WID_AID_LOG_PANEL,            ///< Panel where the log is in.
	WID_AID_SCROLLBAR,            ///< Scrollbar of the log panel.
	WID_AID_COMPANY_BUTTON_START, ///< Buttons in the VIEW.
	WID_AID_COMPANY_BUTTON_END = WID_AID_COMPANY_BUTTON_START + MAX_COMPANIES - 1, ///< Last possible button in the VIEW.
	WID_AID_BREAK_STRING_WIDGETS, ///< The panel to handle the breaking on string.
	WID_AID_BREAK_STR_ON_OFF_BTN, ///< Enable breaking on string.
	WID_AID_BREAK_STR_EDIT_BOX,   ///< Edit box for the string to break on.
	WID_AID_MATCH_CASE_BTN,       ///< Checkbox to use match caching or not.
	WID_AID_CONTINUE_BTN,         ///< Continue button.
};

#endif /* WIDGETS_AI_WIDGET_H */