Files @ r25080:d4c9906d70aa
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Location: cpp/openttd-patchpack/source/src/widgets/tree_widget.h

Patric Stout
Feature: auto-detect map height limit based on generated map

This opens up the true power of the TGP terrain generator, as it
is no longer constrainted by an arbitrary low map height limit,
especially for extreme terrain types.

In other words: on a 1kx1k map with "Alpinist" terrain type, the
map is now really hilly with default settings.

People can still manually limit the map height if they so wish,
and after the terrain generation the limit is stored in the
savegame as if the user set it.

Cheats still allow you to change this value.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file tree_widget.h Types related to the tree widgets. */

#ifndef WIDGETS_TREE_WIDGET_H
#define WIDGETS_TREE_WIDGET_H

/** Widgets of the #BuildTreesWindow class. */
enum BuildTreesWidgets {
	WID_BT_TYPE_RANDOM,     ///< Button to build random type of tree.
	WID_BT_SE_PANE,         ///< Selection pane to show/hide scenario editor tools.
	WID_BT_MODE_NORMAL,     ///< Select normal/rectangle planting mode.
	WID_BT_MODE_FOREST_SM,  ///< Select small forest planting mode.
	WID_BT_MODE_FOREST_LG,  ///< Select large forest planting mode.
	WID_BT_MANY_RANDOM,     ///< Button to build many random trees.
	WID_BT_TYPE_BUTTON_FIRST, ///< First tree type selection button. (This must be last in the enum.)
};

#endif /* WIDGETS_TREE_WIDGET_H */