Files @ r28403:d4cdcb69255f
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Location: cpp/openttd-patchpack/source/src/network/network_turn.h

Patric Stout
Fix: race-condition when quitting the game with libcurl (#11688)

There could be a callback in _new_http_callbacks that is not
processed yet. All callbacks in _http_callbacks were cancelled,
but not the ones in _new_http_callbacks
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file network_turn.h Part of the network protocol handling TURN requests. */

#ifndef NETWORK_TURN_H
#define NETWORK_TURN_H

#include "core/tcp_turn.h"

/** Class for handling the client side of the TURN connection. */
class ClientNetworkTurnSocketHandler : public NetworkTurnSocketHandler {
private:
	std::string token;             ///< Token of this connection.
	uint8_t tracking_number;         ///< Tracking number of this connection.
	std::string connection_string; ///< The connection string of the TURN server we are connecting to.

protected:
	bool Receive_TURN_ERROR(Packet *p) override;
	bool Receive_TURN_CONNECTED(Packet *p) override;

public:
	TCPConnecter *connecter = nullptr; ///< Connecter instance.
	bool connect_started = false;      ///< Whether we started the connection.

	ClientNetworkTurnSocketHandler(const std::string &token, uint8_t tracking_number, const std::string &connection_string) : token(token), tracking_number(tracking_number), connection_string(connection_string) {}

	NetworkRecvStatus CloseConnection(bool error = true) override;
	~ClientNetworkTurnSocketHandler() override;
	void SendReceive();

	void Connect();
	void ConnectFailure();

	static std::unique_ptr<ClientNetworkTurnSocketHandler> Turn(const std::string &token, uint8_t tracking_number, const std::string &ticket, const std::string &connection_string);
};

#endif /* NETWORK_TURN_H */