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Location: cpp/openttd-patchpack/source/src/waypoint_type.h

peter1138
(svn r15271) -Codechange: Use offsets for drawing elrail wires & pylons instead of absolute sprite IDs.
/* $Id$ */

/** @file waypoint_type.h Types related to waypoints. */

#ifndef WAYPOINT_TYPE_H
#define WAYPOINT_TYPE_H

typedef uint16 WaypointID;
struct Waypoint;

enum {
	MAX_LENGTH_WAYPOINT_NAME_BYTES  =  31, ///< The maximum length of a waypoint name in bytes including '\0'
	MAX_LENGTH_WAYPOINT_NAME_PIXELS = 180, ///< The maximum length of a waypoint name in pixels
};

#endif /* WAYPOINT_TYPE_H */