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Location: cpp/openttd-patchpack/source/src/ai/api/ai_vehiclelist.hpp

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(svn r23056) -Change: use the currency -> euro conversion rate for currencies that have been replaced with the euro, so when the switch happens the conversion rate at that point is roughly that of the real world conversion rate
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file ai_vehiclelist.hpp List all the vehicles (you own). */

#ifndef AI_VEHICLELIST_HPP
#define AI_VEHICLELIST_HPP

#include "ai_list.hpp"
#include "ai_vehicle.hpp"

/**
 * Creates a list of vehicles of which you are the owner.
 * @ingroup AIList
 */
class AIVehicleList : public AIList {
public:
	/** Get the name of this class to identify it towards squirrel. */
	static const char *GetClassName() { return "AIVehicleList"; }
	AIVehicleList();
};

/**
 * Creates a list of vehicles that have orders to a given station.
 * @ingroup AIList
 */
class AIVehicleList_Station : public AIList {
public:
	/** Get the name of this class to identify it towards squirrel. */
	static const char *GetClassName() { return "AIVehicleList_Station"; }

	/**
	 * @param station_id The station to get the list of vehicles from, which have orders to it.
	 * @pre AIBaseStation::IsValidBaseStation(station_id)
	 */
	AIVehicleList_Station(StationID station_id);
};

/**
 * Creates a list of vehicles that have orders to a given depot.
 * The list is created with a tile. If the tile is part of an airport all
 * aircraft having a depot order on a hangar of that airport will be
 * returned. For all other vehicle types the tile has to be a depot or
 * an empty list will be returned.
 * @ingroup AIList
 */
class AIVehicleList_Depot : public AIList {
public:
	/** Get the name of this class to identify it towards squirrel. */
	static const char *GetClassName() { return "AIVehicleList_Depot"; }

	/**
	 * @param tile The tile of the depot to get the list of vehicles from, which have orders to it.
	 */
	AIVehicleList_Depot(TileIndex tile);
};

/**
 * Creates a list of vehicles that share orders.
 * @ingroup AIList
 */
class AIVehicleList_SharedOrders : public AIList {
public:
	/** Get the name of this class to identify it towards squirrel. */
	static const char *GetClassName() { return "AIVehicleList_SharedOrders"; }

	/**
	 * @param vehicle_id The vehicle that the rest shared orders with.
	 */
	AIVehicleList_SharedOrders(VehicleID vehicle_id);
};

/**
 * Creates a list of vehicles that are in a group.
 * @ingroup AIList
 */
class AIVehicleList_Group : public AIList {
public:
	/** Get the name of this class to identify it towards squirrel. */
	static const char *GetClassName() { return "AIVehicleList_Group"; }

	/**
	 * @param group_id The ID of the group the vehicles are in.
	 */
	AIVehicleList_Group(GroupID group_id);
};

/**
 * Creates a list of vehicles that are in the default group.
 * @ingroup AIList
 */
class AIVehicleList_DefaultGroup : public AIList {
public:
	/** Get the name of this class to identify it towards squirrel. */
	static const char *GetClassName() { return "AIVehicleList_DefaultGroup"; }

	/**
	 * @param vehicle_type The VehicleType to get the list of vehicles for.
	 */
	AIVehicleList_DefaultGroup(AIVehicle::VehicleType vehicle_type);
};

#endif /* AI_VEHICLELIST_HPP */