Files
@ r14818:d652bc9ae7bc
Branch filter:
Location: cpp/openttd-patchpack/source/src/unmovable_map.h
r14818:d652bc9ae7bc
7.2 KiB
text/x-c
(svn r19419) -Codechange: Use failed CommandCost object to retrieve message instead of _error_message.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file unmovable_map.h Map accessors for unmovable tiles. */
#ifndef UNMOVABLE_MAP_H
#define UNMOVABLE_MAP_H
#include "tile_map.h"
/** Types of unmovable structure */
enum UnmovableType {
UNMOVABLE_TRANSMITTER = 0, ///< The large antenna
UNMOVABLE_LIGHTHOUSE = 1, ///< The nice lighthouse
UNMOVABLE_STATUE = 2, ///< Statue in towns
UNMOVABLE_OWNED_LAND = 3, ///< Owned land 'flag'
UNMOVABLE_HQ = 4, ///< HeadQuarter of a player
UNMOVABLE_MAX,
};
/**
* Gets the UnmovableType of the given unmovable tile
* @param t the tile to get the type from.
* @pre IsTileType(t, MP_UNMOVABLE)
* @return the type.
*/
static inline UnmovableType GetUnmovableType(TileIndex t)
{
assert(IsTileType(t, MP_UNMOVABLE));
return (UnmovableType)_m[t].m5;
}
/**
* Does the given tile have a transmitter?
* @param t the tile to inspect.
* @return true if and only if the tile has a transmitter.
*/
static inline bool IsTransmitterTile(TileIndex t)
{
return IsTileType(t, MP_UNMOVABLE) && GetUnmovableType(t) == UNMOVABLE_TRANSMITTER;
}
/**
* Is this unmovable tile an 'owned land' tile?
* @param t the tile to inspect.
* @pre IsTileType(t, MP_UNMOVABLE)
* @return true if and only if the tile is an 'owned land' tile.
*/
static inline bool IsOwnedLand(TileIndex t)
{
assert(IsTileType(t, MP_UNMOVABLE));
return GetUnmovableType(t) == UNMOVABLE_OWNED_LAND;
}
/**
* Is the given tile (pre-)owned by someone (the little flags)?
* @param t the tile to inspect.
* @return true if and only if the tile is an 'owned land' tile.
*/
static inline bool IsOwnedLandTile(TileIndex t)
{
return IsTileType(t, MP_UNMOVABLE) && IsOwnedLand(t);
}
/**
* Is this unmovable tile a HQ tile?
* @param t the tile to inspect.
* @pre IsTileType(t, MP_UNMOVABLE)
* @return true if and only if the tile is a HQ tile.
*/
static inline bool IsCompanyHQ(TileIndex t)
{
assert(IsTileType(t, MP_UNMOVABLE));
return _m[t].m5 == UNMOVABLE_HQ;
}
/**
* Is this unmovable tile a statue?
* @param t the tile to inspect.
* @pre IsTileType(t, MP_UNMOVABLE)
* @return true if and only if the tile is a statue.
*/
static inline bool IsStatue(TileIndex t)
{
assert(IsTileType(t, MP_UNMOVABLE));
return GetUnmovableType(t) == UNMOVABLE_STATUE;
}
/**
* Is the given tile a statue?
* @param t the tile to inspect.
* @return true if and only if the tile is a statue.
*/
static inline bool IsStatueTile(TileIndex t)
{
return IsTileType(t, MP_UNMOVABLE) && IsStatue(t);
}
/**
* Get the town of the given statue tile.
* @param t the tile of the statue.
* @pre IsStatueTile(t)
* @return the town the given statue is in.
*/
static inline TownID GetStatueTownID(TileIndex t)
{
assert(IsStatueTile(t));
return _m[t].m2;
}
/**
* Get the 'stage' of the HQ.
* @param t a tile of the HQ.
* @pre IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t)
* @return the 'stage' of the HQ.
*/
static inline byte GetCompanyHQSize(TileIndex t)
{
assert(IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t));
return GB(_m[t].m3, 2, 3);
}
/**
* Set the 'stage' of the HQ.
* @param t a tile of the HQ.
* @param size the actual stage of the HQ
* @pre IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t)
*/
static inline void SetCompanyHQSize(TileIndex t, uint8 size)
{
assert(IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t));
SB(_m[t].m3, 2, 3, size);
}
/**
* Get the 'section' of the HQ.
* The scetion is in fact which side of teh HQ the tile represent
* @param t a tile of the HQ.
* @pre IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t)
* @return the 'section' of the HQ.
*/
static inline byte GetCompanyHQSection(TileIndex t)
{
assert(IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t));
return GB(_m[t].m3, 0, 2);
}
/**
* Set the 'section' of the HQ.
* @param t a tile of the HQ.
* @param section to be set.
* @pre IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t)
*/
static inline void SetCompanyHQSection(TileIndex t, uint8 section)
{
assert(IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t));
SB(_m[t].m3, 0, 2, section);
}
/**
* Enlarge the given HQ to the given size. If the new size
* is larger than the current size, nothing happens.
* @param t the tile of the HQ.
* @param size the new size of the HQ.
* @pre t is the northern tile of the HQ
*/
static inline void EnlargeCompanyHQ(TileIndex t, byte size)
{
assert(GetCompanyHQSection(t) == 0);
assert(size <= 4);
if (size <= GetCompanyHQSize(t)) return;
SetCompanyHQSize(t, size);
SetCompanyHQSize(t + TileDiffXY(0, 1), size);
SetCompanyHQSize(t + TileDiffXY(1, 0), size);
SetCompanyHQSize(t + TileDiffXY(1, 1), size);
}
/**
* Make an Unmovable tile.
* @note do not use this function directly. Use one of the other Make* functions.
* @param t the tile to make unmovable.
* @param u the unmovable type of the tile.
* @param o the new owner of the tile.
*/
static inline void MakeUnmovable(TileIndex t, UnmovableType u, Owner o)
{
SetTileType(t, MP_UNMOVABLE);
SetTileOwner(t, o);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = u;
SB(_m[t].m6, 2, 4, 0);
_me[t].m7 = 0;
}
/**
* Make a transmitter tile.
* @param t the tile to make a transmitter.
*/
static inline void MakeTransmitter(TileIndex t)
{
MakeUnmovable(t, UNMOVABLE_TRANSMITTER, OWNER_NONE);
}
/**
* Make a lighthouse tile.
* @param t the tile to make a transmitter.
*/
static inline void MakeLighthouse(TileIndex t)
{
MakeUnmovable(t, UNMOVABLE_LIGHTHOUSE, OWNER_NONE);
}
/**
* Make a statue tile.
* @param t the tile to make a statue.
* @param o the owner of the statue.
* @param town_id the town the statue was built in.
*/
static inline void MakeStatue(TileIndex t, Owner o, TownID town_id)
{
MakeUnmovable(t, UNMOVABLE_STATUE, o);
_m[t].m2 = town_id;
}
/**
* Make an 'owned land' tile.
* @param t the tile to make an 'owned land' tile.
* @param o the owner of the land.
*/
static inline void MakeOwnedLand(TileIndex t, Owner o)
{
MakeUnmovable(t, UNMOVABLE_OWNED_LAND, o);
}
/**
* Make a HeadQuarter tile after making it an Unmovable
* @param t the tile to make an HQ.
* @param section the part of the HQ this one will be.
* @param o the new owner of the tile.
*/
static inline void MakeUnmovableHQHelper(TileIndex t, uint8 section, Owner o)
{
MakeUnmovable(t, UNMOVABLE_HQ, o);
SetCompanyHQSection(t, section);
}
/**
* Make an HQ with the give tile as it's northern tile.
* @param t the tile to make the northern tile of a HQ.
* @param o the owner of the HQ.
*/
static inline void MakeCompanyHQ(TileIndex t, Owner o)
{
MakeUnmovableHQHelper(t, 0, o);
MakeUnmovableHQHelper(t + TileDiffXY(0, 1), 1, o);
MakeUnmovableHQHelper(t + TileDiffXY(1, 0), 2, o);
MakeUnmovableHQHelper(t + TileDiffXY(1, 1), 3, o);
}
#endif /* UNMOVABLE_MAP_H */
|