Files @ r1:d67833cf1719
Branch filter:

Location: cpp/openttd-patchpack/source/vehicle.h

darkvater
(svn r2) -Fix [993829] UDP Fixes (lucaspiller)
-Fix change 255/0xFF to OWNER_SPECTATOR for
spectator stuff (TrueLight)
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
#ifndef VEHICLE_H
#define VEHICLE_H

typedef struct VehicleRail {
	uint16 last_speed;		// NOSAVE: only used in UI
	uint16 crash_anim_pos;
	uint16 days_since_order_progr; 
	
	uint16 cached_weight; // cached power and weight for the vehicle.
	uint32 cached_power;  // no need to save those, they are recomputed on load.

	// NOSAVE: for wagon override - id of the first engine in train
	// 0xffff == not in train
	uint16 first_engine;

	byte track;
	byte force_proceed;
	byte railtype;

	byte flags;
} VehicleRail;

enum {
	VRF_REVERSING = 1,

	// used to calculate if train is going up or down
	VRF_GOINGUP = 2,
	VRF_GOINGDOWN = 4,
};

typedef struct VehicleAir {
	uint16 crashed_counter;
	byte pos;
  byte previous_pos;
	byte targetairport;
	byte state;
} VehicleAir;

typedef struct VehicleRoad {
	byte state;
	byte frame;
	uint16 unk2;
	byte overtaking;
	byte overtaking_ctr;
	uint16 crashed_ctr;
	byte reverse_ctr;
} VehicleRoad;

typedef struct VehicleSpecial {
	uint16 unk0;
	byte unk2;
} VehicleSpecial;

typedef struct VehicleDisaster {
	uint16 image_override;
	uint16 unk2;
} VehicleDisaster;

typedef struct VehicleShip {
	byte state;
} VehicleShip;

// not used ATM
struct WorldSprite {
	struct WorldSprite *next;			// next sprite in hash chain
	uint16 image;			// sprite number for this vehicle

	// screen coordinates
	int16 left, top, right, bottom;
	
	// world coordinates
	int16 x;
	int16 y;
	byte z;

	int8 x_offs;			// x offset for vehicle sprite
	int8 y_offs;			// y offset for vehicle sprite

	byte width;				// width of vehicle sprite
	byte height;			// height of vehicle sprite
	byte depth;				// depth of vehicle sprite

	byte flags;				// draw flags
};

struct Vehicle {
	byte type;				// type, ie roadven,train,ship,aircraft,special
	byte subtype;			// subtype

	uint16 index;			// NOSAVE: Index in vehicle array
	uint16 next_in_chain_old; // Next vehicle index for chained vehicles

	Vehicle *next;		// next

	StringID string_id; // Displayed string

	byte unitnumber;	// unit number, for display purposes only
	byte owner;				// which player owns the vehicle?

	TileIndex tile;		// Current tile index
	TileIndex dest_tile; // Heading for this tile

	int16 x_pos;			// coordinates
	int16 y_pos;
	byte z_pos;
	byte direction;		// facing

	uint16 cur_image; // sprite number for this vehicle
	byte spritenum; // currently displayed sprite index
	                // 0xfd == custom sprite, 0xfe == custom second head sprite
	                // 0xff == reserved for another custom sprite
	byte sprite_width;// width of vehicle sprite
	byte sprite_height;// height of vehicle sprite
	byte z_height;		// z-height of vehicle sprite
	int8 x_offs;			// x offset for vehicle sprite
	int8 y_offs;			// y offset for vehicle sprite
	uint16 engine_type;

	uint16 max_speed;	// maximum speed
	uint16 cur_speed;	// current speed
	byte subspeed;		// fractional speed
	byte acceleration; // used by train & aircraft
	byte progress;

	byte vehstatus;		// Status
	byte last_station_visited;
	
	byte cargo_type;	// type of cargo this vehicle is carrying
	byte cargo_days; // how many days have the pieces been in transit
	byte cargo_source;// source of cargo
	uint16 cargo_cap;	// total capacity
	uint16 cargo_count;// how many pieces are used

	byte day_counter; // increased by one for each day
	byte tick_counter;// increased by one for each tick

	// related to the current order
	byte cur_order_index;
	byte num_orders;
	byte next_order;
	byte next_order_param;
	uint16 *schedule_ptr;

	// Boundaries for the current position in the world and a next hash link.
	// NOSAVE: All of those can be updated with VehiclePositionChanged()
	int16 left_coord, top_coord, right_coord, bottom_coord;
	uint16 next_hash;

	// Related to age and service time
	uint16 age;				// Age in days
	uint16 max_age;		// Maximum age
	uint16 date_of_last_service;
	uint16 service_interval;
	uint16 reliability;
	uint16 reliability_spd_dec;
	byte breakdown_ctr;
	byte breakdown_delay;
	byte breakdowns_since_last_service;
	byte breakdown_chance;
	byte build_year;

	uint16 load_unload_time_rem;
	
	int32 profit_this_year;
	int32 profit_last_year;
	uint32 value;

	union {
		VehicleRail rail;
		VehicleAir air;
		VehicleRoad road;
		VehicleSpecial special;
		VehicleDisaster disaster;
		VehicleShip ship;
	} u;
};

#define is_custom_sprite(x) (x >= 0xfd)
#define is_custom_firsthead_sprite(x) (x == 0xfd)
#define is_custom_secondhead_sprite(x) (x == 0xfe)

struct Depot {
	TileIndex xy;
	uint16 town_index;
};

// train checkpoint
struct Checkpoint {
	TileIndex xy;
	uint16 town_or_string; // if this is 0xC000, it's a string id, otherwise a town.
	ViewportSign sign;
	uint16 build_date;
	byte stat_id;
	byte deleted;					 // this is a delete counter. when it reaches 0, the checkpoint struct is deleted.
};

enum {
	VEH_Train = 0x10,
	VEH_Road = 0x11,
	VEH_Ship = 0x12,
	VEH_Aircraft = 0x13,
	VEH_Special = 0x14,
	VEH_Disaster = 0x15,
};

/* Order types */
enum {
	OT_NOTHING = 0,
	OT_GOTO_STATION = 1,
	OT_GOTO_DEPOT = 2,
	OT_LOADING = 3,
	OT_LEAVESTATION = 4,
	OT_DUMMY = 5,
	OT_GOTO_CHECKPOINT = 6,

	OT_MASK = 0x1F,
};

/* Order flags */
enum {
	OF_UNLOAD = 0x20,
	OF_FULL_LOAD = 0x40, // Also used when to force an aircraft into a depot.
	OF_NON_STOP = 0x80,
	OF_MASK = 0xE0,
};


enum VehStatus {
	VS_HIDDEN = 1,
	VS_STOPPED = 2,
	VS_UNCLICKABLE = 4,
	VS_DEFPAL = 0x8,
	VS_TRAIN_SLOWING = 0x10,
	VS_DISASTER = 0x20,
	VS_AIRCRAFT_BROKEN = 0x40,
	VS_CRASHED = 0x80,
};



/* Effect vehicle types */
enum {
	EV_INDUSTRYSMOKE = 0,
	EV_STEAM_SMOKE = 1,

	EV_SMOKE_1 = 2,
	EV_SMOKE_2 = 3,
	EV_SMOKE_3 = 4,

	EV_CRASHED_SMOKE = 5,
	EV_BREAKDOWN_SMOKE = 6,

	EV_DEMOLISH = 7,
	EV_ROADWORK = 8,

	EV_INDUSTRY_SMOKE = 9,

};

typedef void VehicleTickProc(Vehicle *v);
typedef void *VehicleFromPosProc(Vehicle *v, void *data);

typedef struct {
	byte orderindex;
	uint16 order[41];
	uint16 service_interval;
	char name[32];
} BackuppedOrders;

void BackupVehicleOrders(Vehicle *v, BackuppedOrders *order);
void RestoreVehicleOrders(Vehicle *v, BackuppedOrders *order);
Vehicle *AllocateVehicle();
Vehicle *ForceAllocateVehicle();
Vehicle *ForceAllocateSpecialVehicle();
void UpdateVehiclePosHash(Vehicle *v, int x, int y);
void InitializeVehicles();
void VehiclePositionChanged(Vehicle *v);
void AfterLoadVehicles();
Vehicle *GetLastVehicleInChain(Vehicle *v);
Vehicle *GetPrevVehicleInChain(Vehicle *v);
Vehicle *GetFirstVehicleInChain(Vehicle *v);
int CountVehiclesInChain(Vehicle *v);
void DeleteVehicle(Vehicle *v);
void DeleteVehicleChain(Vehicle *v);
void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
void CallVehicleTicks();
void DeleteVehicleSchedule(Vehicle *v);
Vehicle *IsScheduleShared(Vehicle *v);

Depot *AllocateDepot();
Checkpoint *AllocateCheckpoint();
void UpdateCheckpointSign(Checkpoint *cp);
void RedrawCheckpointSign(Checkpoint *cp);

void InitializeTrains();
bool IsTrainDepotTile(TileIndex tile);
bool IsRoadDepotTile(TileIndex tile);

bool CanFillVehicle(Vehicle *v);

void ViewportAddVehicles(DrawPixelInfo *dpi);

void TrainEnterDepot(Vehicle *v, uint tile);

/* train_cmd.h */
int GetTrainImage(Vehicle *v, byte direction);
int GetAircraftImage(Vehicle *v, byte direction);
int GetRoadVehImage(Vehicle *v, byte direction);
int GetShipImage(Vehicle *v, byte direction);

Vehicle *CreateEffectVehicle(int x, int y, int z, int type);
Vehicle *CreateEffectVehicleAbove(int x, int y, int z, int type);
Vehicle *CreateEffectVehicleRel(Vehicle *v, int x, int y, int z, int type);

uint32 VehicleEnterTile(Vehicle *v, uint tile, int x, int y);

void VehicleInTheWayErrMsg(Vehicle *v);
Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z);
uint GetVehicleOutOfTunnelTile(Vehicle *v);

bool UpdateSignalsOnSegment(uint tile, byte direction);
void SetSignalsOnBothDir(uint tile, byte track);

Vehicle *CheckClickOnVehicle(ViewPort *vp, int x, int y);
//uint GetVehicleWeight(Vehicle *v);

void DecreaseVehicleValue(Vehicle *v);
void CheckVehicleBreakdown(Vehicle *v);
void AgeVehicle(Vehicle *v);
void MaybeRenewVehicle(Vehicle *v, int32 build_cost);

void DeleteCommandFromVehicleSchedule(uint cmd);

void BeginVehicleMove(Vehicle *v);
void EndVehicleMove(Vehicle *v);

bool IsAircraftHangarTile(TileIndex tile);
void ShowAircraftViewWindow(Vehicle *v);

void InvalidateVehicleOrderWidget(Vehicle *v);

bool IsShipDepotTile(TileIndex tile);
uint GetFreeUnitNumber(byte type);

int LoadUnloadVehicle(Vehicle *v);
int GetDepotByTile(uint tile);
uint GetCheckpointByTile(uint tile);

void DoDeleteDepot(uint tile);

void UpdateTrainAcceleration(Vehicle *v);
int32 GetTrainRunningCost(Vehicle *v);

int CheckStoppedInDepot(Vehicle *v);

int ScheduleHasDepotOrders(uint16 *schedule);

typedef struct GetNewVehiclePosResult {
	int x,y;
	uint old_tile;
	uint new_tile;
} GetNewVehiclePosResult;

/* returns true if staying in the same tile */
bool GetNewVehiclePos(Vehicle *v, GetNewVehiclePosResult *gp);
byte GetDirectionTowards(Vehicle *v, int x, int y);

#define BEGIN_ENUM_WAGONS(v) do {
#define END_ENUM_WAGONS(v) } while ( (v=v->next) != NULL);

#define FOR_ALL_VEHICLES(v) for(v=_vehicles; v != endof(_vehicles); v++)

/* vehicle.c */
enum {
	NUM_NORMAL_VEHICLES = 2048,
	NUM_SPECIAL_VEHICLES = 512,
	NUM_VEHICLES = NUM_NORMAL_VEHICLES + NUM_SPECIAL_VEHICLES
};	

VARDEF Vehicle _vehicles[NUM_VEHICLES];

VARDEF uint16 _order_array[5000];
VARDEF uint16 *_ptr_to_next_order;

VARDEF Depot _depots[255];

// 128 checkpoints
VARDEF Checkpoint _checkpoints[128];

// NOSAVE: Can be regenerated by inspecting the vehicles.
VARDEF VehicleID _vehicle_position_hash[0x1000];

// NOSAVE: Return values from various commands.
VARDEF VehicleID _new_train_id;
VARDEF VehicleID _new_wagon_id;
VARDEF VehicleID _new_aircraft_id;
VARDEF VehicleID _new_ship_id;
VARDEF VehicleID _new_roadveh_id;
VARDEF uint16 _aircraft_refit_capacity;
VARDEF byte _cmd_build_rail_veh_score;
VARDEF byte _cmd_build_rail_veh_var1;

// NOSAVE: Player specific info
VARDEF TileIndex _last_built_train_depot_tile;
VARDEF TileIndex _last_built_road_depot_tile;
VARDEF TileIndex _last_built_aircraft_depot_tile;
VARDEF TileIndex _last_built_ship_depot_tile;
VARDEF TileIndex _backup_orders_tile;
VARDEF BackuppedOrders _backup_orders_data[1];

// for each player, for each vehicle type, keep a list of the vehicles.
//VARDEF Vehicle *_vehicle_arr[8][4];

#define INVALID_VEHICLE 0xffff

#endif /* VEHICLE_H */