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Location: cpp/openttd-patchpack/source/src/linkgraph/linkgraphjob.h
r23882:d683a0787bc9
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Codechange: Don't use SDL_CreateRGBSurfaceWithFormat()
This function requires libSDL 2.0.5 or higher. It looks like we don't
need to use it, and can just use the original SDL_CreateRGBSurface(),
with the masks set to 0, to trigger the default 8-bit format, which is
SDL_PIXELFORMAT_INDEX8.
Closes #7785
Note: this code path is activated by using an 8-bit blitter, like:
./bin/openttd -b 8bpp-simple
This function requires libSDL 2.0.5 or higher. It looks like we don't
need to use it, and can just use the original SDL_CreateRGBSurface(),
with the masks set to 0, to trigger the default 8-bit format, which is
SDL_PIXELFORMAT_INDEX8.
Closes #7785
Note: this code path is activated by using an 8-bit blitter, like:
./bin/openttd -b 8bpp-simple
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file linkgraphjob.h Declaration of link graph job classes used for cargo distribution. */
#ifndef LINKGRAPHJOB_H
#define LINKGRAPHJOB_H
#include "../thread.h"
#include "linkgraph.h"
#include <list>
class LinkGraphJob;
class Path;
typedef std::list<Path *> PathList;
/** Type of the pool for link graph jobs. */
typedef Pool<LinkGraphJob, LinkGraphJobID, 32, 0xFFFF> LinkGraphJobPool;
/** The actual pool with link graph jobs. */
extern LinkGraphJobPool _link_graph_job_pool;
/**
* Class for calculation jobs to be run on link graphs.
*/
class LinkGraphJob : public LinkGraphJobPool::PoolItem<&_link_graph_job_pool>{
private:
/**
* Annotation for a link graph edge.
*/
struct EdgeAnnotation {
uint demand; ///< Transport demand between the nodes.
uint unsatisfied_demand; ///< Demand over this edge that hasn't been satisfied yet.
uint flow; ///< Planned flow over this edge.
void Init();
};
/**
* Annotation for a link graph node.
*/
struct NodeAnnotation {
uint undelivered_supply; ///< Amount of supply that hasn't been distributed yet.
PathList paths; ///< Paths through this node, sorted so that those with flow == 0 are in the back.
FlowStatMap flows; ///< Planned flows to other nodes.
void Init(uint supply);
};
typedef std::vector<NodeAnnotation> NodeAnnotationVector;
typedef SmallMatrix<EdgeAnnotation> EdgeAnnotationMatrix;
friend const SaveLoad *GetLinkGraphJobDesc();
friend class LinkGraphSchedule;
protected:
const LinkGraph link_graph; ///< Link graph to by analyzed. Is copied when job is started and mustn't be modified later.
const LinkGraphSettings settings; ///< Copy of _settings_game.linkgraph at spawn time.
std::thread thread; ///< Thread the job is running in or a default-constructed thread if it's running in the main thread.
Date join_date; ///< Date when the job is to be joined.
NodeAnnotationVector nodes; ///< Extra node data necessary for link graph calculation.
EdgeAnnotationMatrix edges; ///< Extra edge data necessary for link graph calculation.
void EraseFlows(NodeID from);
void JoinThread();
void SpawnThread();
public:
/**
* A job edge. Wraps a link graph edge and an edge annotation. The
* annotation can be modified, the edge is constant.
*/
class Edge : public LinkGraph::ConstEdge {
private:
EdgeAnnotation &anno; ///< Annotation being wrapped.
public:
/**
* Constructor.
* @param edge Link graph edge to be wrapped.
* @param anno Annotation to be wrapped.
*/
Edge(const LinkGraph::BaseEdge &edge, EdgeAnnotation &anno) :
LinkGraph::ConstEdge(edge), anno(anno) {}
/**
* Get the transport demand between end the points of the edge.
* @return Demand.
*/
uint Demand() const { return this->anno.demand; }
/**
* Get the transport demand that hasn't been satisfied by flows, yet.
* @return Unsatisfied demand.
*/
uint UnsatisfiedDemand() const { return this->anno.unsatisfied_demand; }
/**
* Get the total flow on the edge.
* @return Flow.
*/
uint Flow() const { return this->anno.flow; }
/**
* Add some flow.
* @param flow Flow to be added.
*/
void AddFlow(uint flow) { this->anno.flow += flow; }
/**
* Remove some flow.
* @param flow Flow to be removed.
*/
void RemoveFlow(uint flow)
{
assert(flow <= this->anno.flow);
this->anno.flow -= flow;
}
/**
* Add some (not yet satisfied) demand.
* @param demand Demand to be added.
*/
void AddDemand(uint demand)
{
this->anno.demand += demand;
this->anno.unsatisfied_demand += demand;
}
/**
* Satisfy some demand.
* @param demand Demand to be satisfied.
*/
void SatisfyDemand(uint demand)
{
assert(demand <= this->anno.unsatisfied_demand);
this->anno.unsatisfied_demand -= demand;
}
};
/**
* Iterator for job edges.
*/
class EdgeIterator : public LinkGraph::BaseEdgeIterator<const LinkGraph::BaseEdge, Edge, EdgeIterator> {
EdgeAnnotation *base_anno; ///< Array of annotations to be (indirectly) iterated.
public:
/**
* Constructor.
* @param base Array of edges to be iterated.
* @param base_anno Array of annotations to be iterated.
* @param current Start offset of iteration.
*/
EdgeIterator(const LinkGraph::BaseEdge *base, EdgeAnnotation *base_anno, NodeID current) :
LinkGraph::BaseEdgeIterator<const LinkGraph::BaseEdge, Edge, EdgeIterator>(base, current),
base_anno(base_anno) {}
/**
* Dereference.
* @return Pair of the edge currently pointed to and the ID of its
* other end.
*/
SmallPair<NodeID, Edge> operator*() const
{
return SmallPair<NodeID, Edge>(this->current, Edge(this->base[this->current], this->base_anno[this->current]));
}
/**
* Dereference. Has to be repeated here as operator* is different than
* in LinkGraph::EdgeWrapper.
* @return Fake pointer to pair of NodeID/Edge.
*/
FakePointer operator->() const {
return FakePointer(this->operator*());
}
};
/**
* Link graph job node. Wraps a constant link graph node and a modifiable
* node annotation.
*/
class Node : public LinkGraph::ConstNode {
private:
NodeAnnotation &node_anno; ///< Annotation being wrapped.
EdgeAnnotation *edge_annos; ///< Edge annotations belonging to this node.
public:
/**
* Constructor.
* @param lgj Job to take the node from.
* @param node ID of the node.
*/
Node (LinkGraphJob *lgj, NodeID node) :
LinkGraph::ConstNode(&lgj->link_graph, node),
node_anno(lgj->nodes[node]), edge_annos(lgj->edges[node])
{}
/**
* Retrieve an edge starting at this node. Mind that this returns an
* object, not a reference.
* @param to Remote end of the edge.
* @return Edge between this node and "to".
*/
Edge operator[](NodeID to) const { return Edge(this->edges[to], this->edge_annos[to]); }
/**
* Iterator for the "begin" of the edge array. Only edges with capacity
* are iterated. The others are skipped.
* @return Iterator pointing to the first edge.
*/
EdgeIterator Begin() const { return EdgeIterator(this->edges, this->edge_annos, index); }
/**
* Iterator for the "end" of the edge array. Only edges with capacity
* are iterated. The others are skipped.
* @return Iterator pointing beyond the last edge.
*/
EdgeIterator End() const { return EdgeIterator(this->edges, this->edge_annos, INVALID_NODE); }
/**
* Get amount of supply that hasn't been delivered, yet.
* @return Undelivered supply.
*/
uint UndeliveredSupply() const { return this->node_anno.undelivered_supply; }
/**
* Get the flows running through this node.
* @return Flows.
*/
FlowStatMap &Flows() { return this->node_anno.flows; }
/**
* Get a constant version of the flows running through this node.
* @return Flows.
*/
const FlowStatMap &Flows() const { return this->node_anno.flows; }
/**
* Get the paths this node is part of. Paths are always expected to be
* sorted so that those with flow == 0 are in the back of the list.
* @return Paths.
*/
PathList &Paths() { return this->node_anno.paths; }
/**
* Get a constant version of the paths this node is part of.
* @return Paths.
*/
const PathList &Paths() const { return this->node_anno.paths; }
/**
* Deliver some supply, adding demand to the respective edge.
* @param to Destination for supply.
* @param amount Amount of supply to be delivered.
*/
void DeliverSupply(NodeID to, uint amount)
{
this->node_anno.undelivered_supply -= amount;
(*this)[to].AddDemand(amount);
}
};
/**
* Bare constructor, only for save/load. link_graph, join_date and actually
* settings have to be brutally const-casted in order to populate them.
*/
LinkGraphJob() : settings(_settings_game.linkgraph),
join_date(INVALID_DATE) {}
LinkGraphJob(const LinkGraph &orig);
~LinkGraphJob();
void Init();
/**
* Check if job is supposed to be finished.
* @return True if job should be finished by now, false if not.
*/
inline bool IsFinished() const { return this->join_date <= _date; }
/**
* Get the date when the job should be finished.
* @return Join date.
*/
inline Date JoinDate() const { return join_date; }
/**
* Change the join date on date cheating.
* @param interval Number of days to add.
*/
inline void ShiftJoinDate(int interval) { this->join_date += interval; }
/**
* Get the link graph settings for this component.
* @return Settings.
*/
inline const LinkGraphSettings &Settings() const { return this->settings; }
/**
* Get a node abstraction with the specified id.
* @param num ID of the node.
* @return the Requested node.
*/
inline Node operator[](NodeID num) { return Node(this, num); }
/**
* Get the size of the underlying link graph.
* @return Size.
*/
inline uint Size() const { return this->link_graph.Size(); }
/**
* Get the cargo of the underlying link graph.
* @return Cargo.
*/
inline CargoID Cargo() const { return this->link_graph.Cargo(); }
/**
* Get the date when the underlying link graph was last compressed.
* @return Compression date.
*/
inline Date LastCompression() const { return this->link_graph.LastCompression(); }
/**
* Get the ID of the underlying link graph.
* @return Link graph ID.
*/
inline LinkGraphID LinkGraphIndex() const { return this->link_graph.index; }
/**
* Get a reference to the underlying link graph. Only use this for save/load.
* @return Link graph.
*/
inline const LinkGraph &Graph() const { return this->link_graph; }
};
#define FOR_ALL_LINK_GRAPH_JOBS(var) FOR_ALL_ITEMS_FROM(LinkGraphJob, link_graph_job_index, var, 0)
/**
* A leg of a path in the link graph. Paths can form trees by being "forked".
*/
class Path {
public:
static Path *invalid_path;
Path(NodeID n, bool source = false);
/** Get the node this leg passes. */
inline NodeID GetNode() const { return this->node; }
/** Get the overall origin of the path. */
inline NodeID GetOrigin() const { return this->origin; }
/** Get the parent leg of this one. */
inline Path *GetParent() { return this->parent; }
/** Get the overall capacity of the path. */
inline uint GetCapacity() const { return this->capacity; }
/** Get the free capacity of the path. */
inline int GetFreeCapacity() const { return this->free_capacity; }
/**
* Get ratio of free * 16 (so that we get fewer 0) /
* max(total capacity, 1) (so that we don't divide by 0).
* @param free Free capacity.
* @param total Total capacity.
* @return free * 16 / max(total, 1).
*/
inline static int GetCapacityRatio(int free, uint total)
{
return Clamp(free, PATH_CAP_MIN_FREE, PATH_CAP_MAX_FREE) * PATH_CAP_MULTIPLIER / max(total, 1U);
}
/**
* Get capacity ratio of this path.
* @return free capacity * 16 / (total capacity + 1).
*/
inline int GetCapacityRatio() const
{
return Path::GetCapacityRatio(this->free_capacity, this->capacity);
}
/** Get the overall distance of the path. */
inline uint GetDistance() const { return this->distance; }
/** Reduce the flow on this leg only by the specified amount. */
inline void ReduceFlow(uint f) { this->flow -= f; }
/** Increase the flow on this leg only by the specified amount. */
inline void AddFlow(uint f) { this->flow += f; }
/** Get the flow on this leg. */
inline uint GetFlow() const { return this->flow; }
/** Get the number of "forked off" child legs of this one. */
inline uint GetNumChildren() const { return this->num_children; }
/**
* Detach this path from its parent.
*/
inline void Detach()
{
if (this->parent != nullptr) {
this->parent->num_children--;
this->parent = nullptr;
}
}
uint AddFlow(uint f, LinkGraphJob &job, uint max_saturation);
void Fork(Path *base, uint cap, int free_cap, uint dist);
protected:
/**
* Some boundaries to clamp against in order to avoid integer overflows.
*/
enum PathCapacityBoundaries {
PATH_CAP_MULTIPLIER = 16,
PATH_CAP_MIN_FREE = (INT_MIN + 1) / PATH_CAP_MULTIPLIER,
PATH_CAP_MAX_FREE = (INT_MAX - 1) / PATH_CAP_MULTIPLIER
};
uint distance; ///< Sum(distance of all legs up to this one).
uint capacity; ///< This capacity is min(capacity) fom all edges.
int free_capacity; ///< This capacity is min(edge.capacity - edge.flow) for the current run of Dijkstra.
uint flow; ///< Flow the current run of the mcf solver assigns.
NodeID node; ///< Link graph node this leg passes.
NodeID origin; ///< Link graph node this path originates from.
uint num_children; ///< Number of child legs that have been forked from this path.
Path *parent; ///< Parent leg of this one.
};
#endif /* LINKGRAPHJOB_H */
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