Files @ r23882:d683a0787bc9
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Location: cpp/openttd-patchpack/source/src/table/gameopt_settings.ini

Nikolas Nyby
Codechange: Don't use SDL_CreateRGBSurfaceWithFormat()

This function requires libSDL 2.0.5 or higher. It looks like we don't
need to use it, and can just use the original SDL_CreateRGBSurface(),
with the masks set to 0, to trigger the default 8-bit format, which is
SDL_PIXELFORMAT_INDEX8.

Closes #7785

Note: this code path is activated by using an 8-bit blitter, like:

./bin/openttd -b 8bpp-simple
; $Id$
;
; This file is part of OpenTTD.
; OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
; OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
; See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
;

[pre-amble]
static const uint GAME_DIFFICULTY_NUM = 18;
static uint16 _old_diff_custom[GAME_DIFFICULTY_NUM];
uint8 _old_diff_level;                                 ///< Old difficulty level from old savegames
uint8 _old_units;                                      ///< Old units from old savegames

/* Most of these strings are used both for gameopt-backward compatibility
 * and the settings tables. The rest is here for consistency. */
static const char *_locale_currencies = "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|RON|RUR|SIT|SEK|YTL|SKK|BRL|EEK|custom";
static const char *_locale_units = "imperial|metric|si";
static const char *_town_names = "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovak|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan";
static const char *_climates = "temperate|arctic|tropic|toyland";
static const char *_autosave_interval = "off|monthly|quarterly|half year|yearly";
static const char *_roadsides = "left|right";
static const char *_savegame_date = "long|short|iso";
static const char *_server_langs = "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN";
static const char *_osk_activation = "disabled|double|single|immediately";
static const char *_settings_profiles = "easy|medium|hard";
static const char *_news_display = "off|summarized|full";

static const SettingDesc _gameopt_settings[] = {
/* In version 4 a new difficulty setting has been added to the difficulty settings,
 * town attitude towards demolishing. Needs special handling because some dimwit thought
 * it funny to have the GameDifficulty struct be an array while it is a struct of
 * same-sized members
 * XXX - To save file-space and since values are never bigger than about 10? only
 * save the first 16 bits in the savegame. Question is why the values are still int32
 * and why not byte for example?
 * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack
 * for savegames version 0 - though it is an array, it has to go through the byteswap process */
[post-amble]
};
[templates]
SDTG_GENERAL = SDTG_GENERAL($name, $sdt_cmd, $sle_cmd, $type, $flags, $guiflags, $var, $length, $def, $min, $max, $interval, $full, $str, $strhelp, $strval, $proc, $from, $to, $cat),
SDTG_VAR     =     SDTG_VAR($name,                     $type, $flags, $guiflags, $var,          $def, $min, $max, $interval,        $str, $strhelp, $strval, $proc, $from, $to, $cat),
SDT_NULL     =   SDT_NULL($length, $from, $to),
SDTC_OMANY   = SDTC_OMANY(       $var, $type, $flags, $guiflags, $def,       $max, $full,            $str, $strhelp, $strval, $proc, $from, $to,        $cat),
SDTG_OMANY   = SDTG_OMANY($name,       $type, $flags, $guiflags, $var, $def, $max, $full,            $str, $strhelp, $strval, $proc, $from, $to,        $cat),
SDT_OMANY    =  SDT_OMANY($base, $var, $type, $flags, $guiflags, $def,       $max, $full,            $str, $strhelp, $strval, $proc, $from, $to, $load, $cat),
SDT_VAR      =    SDT_VAR($base, $var, $type, $flags, $guiflags, $def, $min, $max,        $interval, $str, $strhelp, $strval, $proc, $from, $to,        $cat),
SDT_END      = SDT_END()

[defaults]
flags    = 0
guiflags = SGF_NONE
interval = 0
str      = STR_NULL
strhelp  = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT
strval   = STR_NULL
proc     = nullptr
load     = nullptr
from     = SL_MIN_VERSION
to       = SL_MAX_VERSION
cat      = SC_ADVANCED



[SDTG_GENERAL]
name     = ""diff_custom""
sdt_cmd  = SDT_INTLIST
sle_cmd  = SL_ARR
type     = SLE_FILE_I16 | SLE_VAR_U16
flags    = SLF_NOT_IN_CONFIG
var      = _old_diff_custom
length   = 17
def      = 0
min      = 0
max      = 0
full     = nullptr
to       = SLV_4

[SDTG_GENERAL]
name     = ""diff_custom""
sdt_cmd  = SDT_INTLIST
sle_cmd  = SL_ARR
type     = SLE_UINT16
flags    = SLF_NOT_IN_CONFIG
var      = _old_diff_custom
length   = 18
def      = 0
min      = 0
max      = 0
full     = nullptr
from     = SLV_4

##
[SDTG_VAR]
name     = ""diff_level""
var      = _old_diff_level
type     = SLE_UINT8
flags    = SLF_NOT_IN_CONFIG
def      = SP_CUSTOM
min      = SP_EASY
max      = SP_CUSTOM
cat      = SC_BASIC

[SDT_OMANY]
base     = GameSettings
var      = locale.currency
type     = SLE_UINT8
flags    = SLF_NO_NETWORK_SYNC
def      = 0
max      = CURRENCY_END - 1
full     = _locale_currencies
cat      = SC_BASIC

[SDTG_OMANY]
name     = ""units""
var      = _old_units
type     = SLE_UINT8
flags    = SLF_NOT_IN_CONFIG
def      = 1
max      = 2
full     = _locale_units
cat      = SC_BASIC

# There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow
# these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI.
[SDT_OMANY]
base     = GameSettings
var      = game_creation.town_name
type     = SLE_UINT8
def      = 0
max      = 255
full     = _town_names
cat      = SC_BASIC

[SDT_OMANY]
base     = GameSettings
var      = game_creation.landscape
type     = SLE_UINT8
def      = 0
max      = 3
full     = _climates
load     = ConvertLandscape
cat      = SC_BASIC

[SDT_VAR]
base     = GameSettings
var      = game_creation.snow_line_height
type     = SLE_UINT8
def      = DEF_SNOWLINE_HEIGHT * TILE_HEIGHT
min      = MIN_SNOWLINE_HEIGHT * TILE_HEIGHT
max      = MAX_SNOWLINE_HEIGHT * TILE_HEIGHT
to       = SLV_22

[SDT_NULL]
length   = 1
from     = SLV_22
to       = SLV_165

[SDT_NULL]
length   = 1
to       = SLV_23

[SDTC_OMANY]
var      = gui.autosave
type     = SLE_UINT8
from     = SLV_23
flags    = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
def      = 1
max      = 4
full     = _autosave_interval
cat      = SC_BASIC

[SDT_OMANY]
base     = GameSettings
var      = vehicle.road_side
type     = SLE_UINT8
def      = 1
max      = 1
full     = _roadsides
cat      = SC_BASIC

[SDT_END]