Files @ r10066:d73a08a8dd72
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Location: cpp/openttd-patchpack/source/projects/version_vs90.vcproj

rubidium
(svn r14233) -Feature/Fix [FS#2172]: save the palette of the loaded NewGRFs in the savegame, so joining with a server using Windows palette will make a client with the DOS palette do palette conversion and (thus) not cause a desync due to the different palettes disabling different NewGRFs.
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="9.00"
	Name="version"
	ProjectGUID="{1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}"
	RootNamespace="version"
	TargetFrameworkVersion="131072"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="10"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
				Description="Determining version number"
				CommandLine="&quot;$(InputDir)/determineversion.vbs&quot;"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<File
			RelativePath="..\src\rev.cpp.in"
			>
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>