Files @ r10066:d73a08a8dd72
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Location: cpp/openttd-patchpack/source/src/player_gui.h

rubidium
(svn r14233) -Feature/Fix [FS#2172]: save the palette of the loaded NewGRFs in the savegame, so joining with a server using Windows palette will make a client with the DOS palette do palette conversion and (thus) not cause a desync due to the different palettes disabling different NewGRFs.
/* $Id$ */

/** @file player_gui.h GUI Functions related to players. */

#ifndef PLAYER_GUI_H
#define PLAYER_GUI_H

#include "player_type.h"

uint16 GetDrawStringPlayerColor(PlayerID player);
void DrawPlayerIcon(PlayerID p, int x, int y);

void ShowPlayerStations(PlayerID player);
void ShowPlayerFinances(PlayerID player);
void ShowPlayerCompany(PlayerID player);

void InvalidatePlayerWindows(const Player *p);
void DeletePlayerWindows(PlayerID pi);

#endif /* PLAYER_GUI_H */