Files @ r10066:d73a08a8dd72
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Location: cpp/openttd-patchpack/source/src/signal_type.h

rubidium
(svn r14233) -Feature/Fix [FS#2172]: save the palette of the loaded NewGRFs in the savegame, so joining with a server using Windows palette will make a client with the DOS palette do palette conversion and (thus) not cause a desync due to the different palettes disabling different NewGRFs.
/* $Id$ */

/** @file signal_type.h Types and classes related to signals. */

#ifndef SIGNAL_TYPE_H
#define SIGNAL_TYPE_H

/** Variant of the signal, i.e. how does the signal look? */
enum SignalVariant {
	SIG_ELECTRIC  = 0, ///< Light signal
	SIG_SEMAPHORE = 1  ///< Old-fashioned semaphore signal
};


/** Type of signal, i.e. how does the signal behave? */
enum SignalType {
	SIGTYPE_NORMAL     = 0, ///< normal signal
	SIGTYPE_ENTRY      = 1, ///< presignal block entry
	SIGTYPE_EXIT       = 2, ///< presignal block exit
	SIGTYPE_COMBO      = 3, ///< presignal inter-block
	SIGTYPE_PBS        = 4, ///< normal pbs signal
	SIGTYPE_PBS_ONEWAY = 5, ///< no-entry signal
	SIGTYPE_LAST       = SIGTYPE_PBS_ONEWAY,
	SIGTYPE_LAST_NOPBS = SIGTYPE_COMBO
};


#endif /* SIGNAL_TYPE_H */