Files @ r26399:db15b808f86d
Branch filter:

Location: cpp/openttd-patchpack/source/src/fontcache.cpp

Peter Nelson
Change: Rename some freetype things to fontcache.

The font cache supports more than just FreeType as a font provider, but still used freetype in some naming.

This now uses more suitable terms.
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file fontcache.cpp Cache for characters from fonts. */

#include "stdafx.h"
#include "fontcache.h"
#include "fontcache_internal.h"
#include "fontdetection.h"
#include "blitter/factory.hpp"
#include "core/math_func.hpp"
#include "core/smallmap_type.hpp"
#include "strings_func.h"
#include "zoom_type.h"
#include "gfx_layout.h"
#include "zoom_func.h"
#include "fileio_func.h"

#include "table/sprites.h"
#include "table/control_codes.h"
#include "table/unicode.h"

#include "safeguards.h"

static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter.

/** Default heights for the different sizes of fonts. */
static const int _default_font_height[FS_END]   = {10, 6, 18, 10};
static const int _default_font_ascender[FS_END] = { 8, 5, 15,  8};

FontCacheSettings _fcsettings;

/**
 * Create a new font cache.
 * @param fs The size of the font.
 */
FontCache::FontCache(FontSize fs) : parent(FontCache::Get(fs)), fs(fs), height(_default_font_height[fs]),
		ascender(_default_font_ascender[fs]), descender(_default_font_ascender[fs] - _default_font_height[fs]),
		units_per_em(1)
{
	assert(this->parent == nullptr || this->fs == this->parent->fs);
	FontCache::caches[this->fs] = this;
	Layouter::ResetFontCache(this->fs);
}

/** Clean everything up. */
FontCache::~FontCache()
{
	assert(this->fs == this->parent->fs);
	FontCache::caches[this->fs] = this->parent;
	Layouter::ResetFontCache(this->fs);
}

int FontCache::GetDefaultFontHeight(FontSize fs)
{
	return _default_font_height[fs];
}


/**
 * Get height of a character for a given font size.
 * @param size Font size to get height of
 * @return     Height of characters in the given font (pixels)
 */
int GetCharacterHeight(FontSize size)
{
	return FontCache::Get(size)->GetHeight();
}


/** Font cache for fonts that are based on a sprite font. */
class SpriteFontCache : public FontCache {
private:
	SpriteID **glyph_to_spriteid_map; ///< Mapping of glyphs to sprite IDs.

	void ClearGlyphToSpriteMap();
public:
	SpriteFontCache(FontSize fs);
	~SpriteFontCache();
	virtual SpriteID GetUnicodeGlyph(WChar key);
	virtual void SetUnicodeGlyph(WChar key, SpriteID sprite);
	virtual void InitializeUnicodeGlyphMap();
	virtual void ClearFontCache();
	virtual const Sprite *GetGlyph(GlyphID key);
	virtual uint GetGlyphWidth(GlyphID key);
	virtual bool GetDrawGlyphShadow();
	virtual GlyphID MapCharToGlyph(WChar key) { assert(IsPrintable(key)); return SPRITE_GLYPH | key; }
	virtual const void *GetFontTable(uint32 tag, size_t &length) { length = 0; return nullptr; }
	virtual const char *GetFontName() { return "sprite"; }
	virtual bool IsBuiltInFont() { return true; }
};

/**
 * Create a new sprite font cache.
 * @param fs The font size to create the cache for.
 */
SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs), glyph_to_spriteid_map(nullptr)
{
	this->InitializeUnicodeGlyphMap();
	this->height = ScaleFontTrad(this->GetDefaultFontHeight(this->fs));
}

/**
 * Free everything we allocated.
 */
SpriteFontCache::~SpriteFontCache()
{
	this->ClearGlyphToSpriteMap();
}

SpriteID SpriteFontCache::GetUnicodeGlyph(WChar key)
{
	if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == nullptr) return 0;
	return this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)];
}

void SpriteFontCache::SetUnicodeGlyph(WChar key, SpriteID sprite)
{
	if (this->glyph_to_spriteid_map == nullptr) this->glyph_to_spriteid_map = CallocT<SpriteID*>(256);
	if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == nullptr) this->glyph_to_spriteid_map[GB(key, 8, 8)] = CallocT<SpriteID>(256);
	this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
}

void SpriteFontCache::InitializeUnicodeGlyphMap()
{
	/* Clear out existing glyph map if it exists */
	this->ClearGlyphToSpriteMap();

	SpriteID base;
	switch (this->fs) {
		default: NOT_REACHED();
		case FS_MONO:   // Use normal as default for mono spaced font
		case FS_NORMAL: base = SPR_ASCII_SPACE;       break;
		case FS_SMALL:  base = SPR_ASCII_SPACE_SMALL; break;
		case FS_LARGE:  base = SPR_ASCII_SPACE_BIG;   break;
	}

	for (uint i = ASCII_LETTERSTART; i < 256; i++) {
		SpriteID sprite = base + i - ASCII_LETTERSTART;
		if (!SpriteExists(sprite)) continue;
		this->SetUnicodeGlyph(i, sprite);
		this->SetUnicodeGlyph(i + SCC_SPRITE_START, sprite);
	}

	for (uint i = 0; i < lengthof(_default_unicode_map); i++) {
		byte key = _default_unicode_map[i].key;
		if (key == CLRA) {
			/* Clear the glyph. This happens if the glyph at this code point
			 * is non-standard and should be accessed by an SCC_xxx enum
			 * entry only. */
			this->SetUnicodeGlyph(_default_unicode_map[i].code, 0);
		} else {
			SpriteID sprite = base + key - ASCII_LETTERSTART;
			this->SetUnicodeGlyph(_default_unicode_map[i].code, sprite);
		}
	}
}

/**
 * Clear the glyph to sprite mapping.
 */
void SpriteFontCache::ClearGlyphToSpriteMap()
{
	if (this->glyph_to_spriteid_map == nullptr) return;

	for (uint i = 0; i < 256; i++) {
		free(this->glyph_to_spriteid_map[i]);
	}
	free(this->glyph_to_spriteid_map);
	this->glyph_to_spriteid_map = nullptr;
}

void SpriteFontCache::ClearFontCache()
{
	Layouter::ResetFontCache(this->fs);
	this->height = ScaleFontTrad(this->GetDefaultFontHeight(this->fs));
}

const Sprite *SpriteFontCache::GetGlyph(GlyphID key)
{
	SpriteID sprite = this->GetUnicodeGlyph(key);
	if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
	return GetSprite(sprite, ST_FONT);
}

uint SpriteFontCache::GetGlyphWidth(GlyphID key)
{
	SpriteID sprite = this->GetUnicodeGlyph(key);
	if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
	return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + ScaleFontTrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
}

bool SpriteFontCache::GetDrawGlyphShadow()
{
	return false;
}

/* static */ FontCache *FontCache::caches[FS_END] = { new SpriteFontCache(FS_NORMAL), new SpriteFontCache(FS_SMALL), new SpriteFontCache(FS_LARGE), new SpriteFontCache(FS_MONO) };


/**
 * Create a new TrueTypeFontCache.
 * @param fs     The font size that is going to be cached.
 * @param pixels The number of pixels this font should be high.
 */
TrueTypeFontCache::TrueTypeFontCache(FontSize fs, int pixels) : FontCache(fs), req_size(pixels), glyph_to_sprite(nullptr)
{
}

/**
 * Free everything that was allocated for this font cache.
 */
TrueTypeFontCache::~TrueTypeFontCache()
{
	/* Virtual functions get called statically in destructors, so make it explicit to remove any confusion. */
	this->TrueTypeFontCache::ClearFontCache();

	for (auto &iter : this->font_tables) {
		free(iter.second.second);
	}
}

/**
 * Reset cached glyphs.
 */
void TrueTypeFontCache::ClearFontCache()
{
	if (this->glyph_to_sprite == nullptr) return;

	for (int i = 0; i < 256; i++) {
		if (this->glyph_to_sprite[i] == nullptr) continue;

		for (int j = 0; j < 256; j++) {
			if (this->glyph_to_sprite[i][j].duplicate) continue;
			free(this->glyph_to_sprite[i][j].sprite);
		}

		free(this->glyph_to_sprite[i]);
	}

	free(this->glyph_to_sprite);
	this->glyph_to_sprite = nullptr;

	Layouter::ResetFontCache(this->fs);
}


TrueTypeFontCache::GlyphEntry *TrueTypeFontCache::GetGlyphPtr(GlyphID key)
{
	if (this->glyph_to_sprite == nullptr) return nullptr;
	if (this->glyph_to_sprite[GB(key, 8, 8)] == nullptr) return nullptr;
	return &this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)];
}

void TrueTypeFontCache::SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool duplicate)
{
	if (this->glyph_to_sprite == nullptr) {
		Debug(fontcache, 3, "Allocating root glyph cache for size {}", this->fs);
		this->glyph_to_sprite = CallocT<GlyphEntry*>(256);
	}

	if (this->glyph_to_sprite[GB(key, 8, 8)] == nullptr) {
		Debug(fontcache, 3, "Allocating glyph cache for range 0x{:02X}00, size {}", GB(key, 8, 8), this->fs);
		this->glyph_to_sprite[GB(key, 8, 8)] = CallocT<GlyphEntry>(256);
	}

	Debug(fontcache, 4, "Set glyph for unicode character 0x{:04X}, size {}", key, this->fs);
	this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite;
	this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width;
	this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].duplicate = duplicate;
}


/* Check if a glyph should be rendered with anti-aliasing. */
static bool GetFontAAState(FontSize size, bool check_blitter = true)
{
	/* AA is only supported for 32 bpp */
	if (check_blitter && BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 32) return false;

	switch (size) {
		default: NOT_REACHED();
		case FS_NORMAL: return _fcsettings.medium.aa;
		case FS_SMALL:  return _fcsettings.small.aa;
		case FS_LARGE:  return _fcsettings.large.aa;
		case FS_MONO:   return _fcsettings.mono.aa;
	}
}

bool TrueTypeFontCache::GetDrawGlyphShadow()
{
	return this->fs == FS_NORMAL && GetFontAAState(FS_NORMAL);
}

uint TrueTypeFontCache::GetGlyphWidth(GlyphID key)
{
	if ((key & SPRITE_GLYPH) != 0) return this->parent->GetGlyphWidth(key);

	GlyphEntry *glyph = this->GetGlyphPtr(key);
	if (glyph == nullptr || glyph->sprite == nullptr) {
		this->GetGlyph(key);
		glyph = this->GetGlyphPtr(key);
	}

	return glyph->width;
}

const Sprite *TrueTypeFontCache::GetGlyph(GlyphID key)
{
	if ((key & SPRITE_GLYPH) != 0) return this->parent->GetGlyph(key);

	/* Check for the glyph in our cache */
	GlyphEntry *glyph = this->GetGlyphPtr(key);
	if (glyph != nullptr && glyph->sprite != nullptr) return glyph->sprite;

	if (key == 0) {
		GlyphID question_glyph = this->MapCharToGlyph('?');
		if (question_glyph == 0) {
			/* The font misses the '?' character. Use built-in sprite.
			 * Note: We cannot use the baseset as this also has to work in the bootstrap GUI. */
#define CPSET { 0, 0, 0, 0, 1 }
#define CP___ { 0, 0, 0, 0, 0 }
			static SpriteLoader::CommonPixel builtin_questionmark_data[10 * 8] = {
				CP___, CP___, CPSET, CPSET, CPSET, CPSET, CP___, CP___,
				CP___, CPSET, CPSET, CP___, CP___, CPSET, CPSET, CP___,
				CP___, CP___, CP___, CP___, CP___, CPSET, CPSET, CP___,
				CP___, CP___, CP___, CP___, CPSET, CPSET, CP___, CP___,
				CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
				CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
				CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
				CP___, CP___, CP___, CP___, CP___, CP___, CP___, CP___,
				CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
				CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
			};
#undef CPSET
#undef CP___
			static const SpriteLoader::Sprite builtin_questionmark = {
				10, // height
				8,  // width
				0,  // x_offs
				0,  // y_offs
				ST_FONT,
				SCC_PAL,
				builtin_questionmark_data
			};

			Sprite *spr = BlitterFactory::GetCurrentBlitter()->Encode(&builtin_questionmark, SimpleSpriteAlloc);
			assert(spr != nullptr);
			GlyphEntry new_glyph;
			new_glyph.sprite = spr;
			new_glyph.width  = spr->width + (this->fs != FS_NORMAL);
			this->SetGlyphPtr(key, &new_glyph, false);
			return new_glyph.sprite;
		} else {
			/* Use '?' for missing characters. */
			this->GetGlyph(question_glyph);
			glyph = this->GetGlyphPtr(question_glyph);
			this->SetGlyphPtr(key, glyph, true);
			return glyph->sprite;
		}
	}

	return this->InternalGetGlyph(key, GetFontAAState(this->fs));
}

const void *TrueTypeFontCache::GetFontTable(uint32 tag, size_t &length)
{
	const FontTable::iterator iter = this->font_tables.Find(tag);
	if (iter != this->font_tables.data() + this->font_tables.size()) {
		length = iter->second.first;
		return iter->second.second;
	}

	const void *result = this->InternalGetFontTable(tag, length);

	this->font_tables.Insert(tag, std::pair<size_t, const void *>(length, result));
	return result;
}


#ifdef WITH_FREETYPE
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include FT_TRUETYPE_TABLES_H

/** Font cache for fonts that are based on a freetype font. */
class FreeTypeFontCache : public TrueTypeFontCache {
private:
	FT_Face face;  ///< The font face associated with this font.

	void SetFontSize(FontSize fs, FT_Face face, int pixels);
	virtual const void *InternalGetFontTable(uint32 tag, size_t &length);
	virtual const Sprite *InternalGetGlyph(GlyphID key, bool aa);

public:
	FreeTypeFontCache(FontSize fs, FT_Face face, int pixels);
	~FreeTypeFontCache();
	virtual void ClearFontCache();
	virtual GlyphID MapCharToGlyph(WChar key);
	virtual const char *GetFontName() { return face->family_name; }
	virtual bool IsBuiltInFont() { return false; }
};

FT_Library _library = nullptr;


/**
 * Create a new FreeTypeFontCache.
 * @param fs     The font size that is going to be cached.
 * @param face   The font that has to be loaded.
 * @param pixels The number of pixels this font should be high.
 */
FreeTypeFontCache::FreeTypeFontCache(FontSize fs, FT_Face face, int pixels) : TrueTypeFontCache(fs, pixels), face(face)
{
	assert(face != nullptr);

	this->SetFontSize(fs, face, pixels);
}

void FreeTypeFontCache::SetFontSize(FontSize fs, FT_Face face, int pixels)
{
	if (pixels == 0) {
		/* Try to determine a good height based on the minimal height recommended by the font. */
		int scaled_height = ScaleFontTrad(this->GetDefaultFontHeight(this->fs));
		pixels = scaled_height;

		TT_Header *head = (TT_Header *)FT_Get_Sfnt_Table(this->face, ft_sfnt_head);
		if (head != nullptr) {
			/* Font height is minimum height plus the difference between the default
			 * height for this font size and the small size. */
			int diff = scaled_height - ScaleFontTrad(this->GetDefaultFontHeight(FS_SMALL));
			pixels = Clamp(std::min<uint>(head->Lowest_Rec_PPEM, MAX_FONT_MIN_REC_SIZE) + diff, scaled_height, MAX_FONT_SIZE);
		}
	} else {
		pixels = ScaleFontTrad(pixels);
	}
	this->used_size = pixels;

	FT_Error err = FT_Set_Pixel_Sizes(this->face, 0, pixels);
	if (err != FT_Err_Ok) {

		/* Find nearest size to that requested */
		FT_Bitmap_Size *bs = this->face->available_sizes;
		int i = this->face->num_fixed_sizes;
		if (i > 0) { // In pathetic cases one might get no fixed sizes at all.
			int n = bs->height;
			FT_Int chosen = 0;
			for (; --i; bs++) {
				if (abs(pixels - bs->height) >= abs(pixels - n)) continue;
				n = bs->height;
				chosen = this->face->num_fixed_sizes - i;
			}

			/* Don't use FT_Set_Pixel_Sizes here - it might give us another
			 * error, even though the size is available (FS#5885). */
			err = FT_Select_Size(this->face, chosen);
		}
	}

	if (err == FT_Err_Ok) {
		this->units_per_em = this->face->units_per_EM;
		this->ascender     = this->face->size->metrics.ascender >> 6;
		this->descender    = this->face->size->metrics.descender >> 6;
		this->height       = this->ascender - this->descender;
	} else {
		/* Both FT_Set_Pixel_Sizes and FT_Select_Size failed. */
		Debug(fontcache, 0, "Font size selection failed. Using FontCache defaults.");
	}
}

/**
 * Loads the freetype font.
 * First type to load the fontname as if it were a path. If that fails,
 * try to resolve the filename of the font using fontconfig, where the
 * format is 'font family name' or 'font family name, font style'.
 * @param fs The font size to load.
 */
static void LoadFreeTypeFont(FontSize fs)
{
	FreeTypeSubSetting *settings = nullptr;
	switch (fs) {
		default: NOT_REACHED();
		case FS_SMALL:  settings = &_fcsettings.small;  break;
		case FS_NORMAL: settings = &_fcsettings.medium; break;
		case FS_LARGE:  settings = &_fcsettings.large;  break;
		case FS_MONO:   settings = &_fcsettings.mono;   break;
	}

	if (settings->font.empty()) return;

	if (_library == nullptr) {
		if (FT_Init_FreeType(&_library) != FT_Err_Ok) {
			ShowInfoF("Unable to initialize FreeType, using sprite fonts instead");
			return;
		}

		Debug(fontcache, 2, "Initialized");
	}

	const char *font_name = settings->font.c_str();
	FT_Face face = nullptr;

	/* If font is an absolute path to a ttf, try loading that first. */
	FT_Error error = FT_New_Face(_library, font_name, 0, &face);

#if defined(WITH_COCOA)
	extern void MacOSRegisterExternalFont(const char *file_path);
	if (error == FT_Err_Ok) MacOSRegisterExternalFont(font_name);
#endif

	if (error != FT_Err_Ok) {
		/* Check if font is a relative filename in one of our search-paths. */
		std::string full_font = FioFindFullPath(BASE_DIR, font_name);
		if (!full_font.empty()) {
			error = FT_New_Face(_library, full_font.c_str(), 0, &face);
#if defined(WITH_COCOA)
			if (error == FT_Err_Ok) MacOSRegisterExternalFont(full_font.c_str());
#endif
		}
	}

	/* Try loading based on font face name (OS-wide fonts). */
	if (error != FT_Err_Ok) error = GetFontByFaceName(font_name, &face);

	if (error == FT_Err_Ok) {
		Debug(fontcache, 2, "Requested '{}', using '{} {}'", font_name, face->family_name, face->style_name);

		/* Attempt to select the unicode character map */
		error = FT_Select_Charmap(face, ft_encoding_unicode);
		if (error == FT_Err_Ok) goto found_face; // Success

		if (error == FT_Err_Invalid_CharMap_Handle) {
			/* Try to pick a different character map instead. We default to
			 * the first map, but platform_id 0 encoding_id 0 should also
			 * be unicode (strange system...) */
			FT_CharMap found = face->charmaps[0];
			int i;

			for (i = 0; i < face->num_charmaps; i++) {
				FT_CharMap charmap = face->charmaps[i];
				if (charmap->platform_id == 0 && charmap->encoding_id == 0) {
					found = charmap;
				}
			}

			if (found != nullptr) {
				error = FT_Set_Charmap(face, found);
				if (error == FT_Err_Ok) goto found_face;
			}
		}
	}

	FT_Done_Face(face);

	static const char *SIZE_TO_NAME[] = { "medium", "small", "large", "mono" };
	ShowInfoF("Unable to use '%s' for %s font, FreeType reported error 0x%X, using sprite font instead", font_name, SIZE_TO_NAME[fs], error);
	return;

found_face:
	new FreeTypeFontCache(fs, face, settings->size);
}


/**
 * Free everything that was allocated for this font cache.
 */
FreeTypeFontCache::~FreeTypeFontCache()
{
	FT_Done_Face(this->face);
	this->face = nullptr;
	this->ClearFontCache();
}

/**
 * Reset cached glyphs.
 */
void FreeTypeFontCache::ClearFontCache()
{
	/* Font scaling might have changed, determine font size anew if it was automatically selected. */
	if (this->face != nullptr) this->SetFontSize(this->fs, this->face, this->req_size);

	this->TrueTypeFontCache::ClearFontCache();
}


const Sprite *FreeTypeFontCache::InternalGetGlyph(GlyphID key, bool aa)
{
	FT_GlyphSlot slot = this->face->glyph;

	FT_Load_Glyph(this->face, key, aa ? FT_LOAD_TARGET_NORMAL : FT_LOAD_TARGET_MONO);
	FT_Render_Glyph(this->face->glyph, aa ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO);

	/* Despite requesting a normal glyph, FreeType may have returned a bitmap */
	aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);

	/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
	uint width  = std::max(1U, (uint)slot->bitmap.width + (this->fs == FS_NORMAL));
	uint height = std::max(1U, (uint)slot->bitmap.rows  + (this->fs == FS_NORMAL));

	/* Limit glyph size to prevent overflows later on. */
	if (width > MAX_GLYPH_DIM || height > MAX_GLYPH_DIM) usererror("Font glyph is too large");

	/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
	SpriteLoader::Sprite sprite;
	sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
	sprite.type = ST_FONT;
	sprite.colours = (aa ? SCC_PAL | SCC_ALPHA : SCC_PAL);
	sprite.width = width;
	sprite.height = height;
	sprite.x_offs = slot->bitmap_left;
	sprite.y_offs = this->ascender - slot->bitmap_top;

	/* Draw shadow for medium size */
	if (this->fs == FS_NORMAL && !aa) {
		for (uint y = 0; y < (uint)slot->bitmap.rows; y++) {
			for (uint x = 0; x < (uint)slot->bitmap.width; x++) {
				if (HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
					sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
					sprite.data[1 + x + (1 + y) * sprite.width].a = 0xFF;
				}
			}
		}
	}

	for (uint y = 0; y < (uint)slot->bitmap.rows; y++) {
		for (uint x = 0; x < (uint)slot->bitmap.width; x++) {
			if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
				sprite.data[x + y * sprite.width].m = FACE_COLOUR;
				sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
			}
		}
	}

	GlyphEntry new_glyph;
	new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, SimpleSpriteAlloc);
	new_glyph.width  = slot->advance.x >> 6;

	this->SetGlyphPtr(key, &new_glyph);

	return new_glyph.sprite;
}


GlyphID FreeTypeFontCache::MapCharToGlyph(WChar key)
{
	assert(IsPrintable(key));

	if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) {
		return this->parent->MapCharToGlyph(key);
	}

	return FT_Get_Char_Index(this->face, key);
}

const void *FreeTypeFontCache::InternalGetFontTable(uint32 tag, size_t &length)
{
	FT_ULong len = 0;
	FT_Byte *result = nullptr;

	FT_Load_Sfnt_Table(this->face, tag, 0, nullptr, &len);

	if (len > 0) {
		result = MallocT<FT_Byte>(len);
		FT_Load_Sfnt_Table(this->face, tag, 0, result, &len);
	}

	length = len;
	return result;
}
#endif /* WITH_FREETYPE */


/**
 * (Re)initialize the font cache related things, i.e. load the non-sprite fonts.
 * @param monospace Whether to initialise the monospace or regular fonts.
 */
void InitFontCache(bool monospace)
{
	for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
		if (monospace != (fs == FS_MONO)) continue;

		FontCache *fc = FontCache::Get(fs);
		if (fc->HasParent()) delete fc;

#ifdef WITH_FREETYPE
		LoadFreeTypeFont(fs);
#elif defined(_WIN32)
		extern void LoadWin32Font(FontSize fs);
		LoadWin32Font(fs);
#elif defined(WITH_COCOA)
		extern void LoadCoreTextFont(FontSize fs);
		LoadCoreTextFont(fs);
#endif
	}
}

/**
 * Free everything allocated w.r.t. fonts.
 */
void UninitFontCache()
{
	for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
		FontCache *fc = FontCache::Get(fs);
		if (fc->HasParent()) delete fc;
	}

#ifdef WITH_FREETYPE
	FT_Done_FreeType(_library);
	_library = nullptr;
#endif /* WITH_FREETYPE */
}

/**
 * Should any of the active fonts be anti-aliased?
 * @return True if any of the loaded fonts want anti-aliased drawing.
 */
bool HasAntialiasedFonts()
{
	for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
		if (!FontCache::Get(fs)->IsBuiltInFont() && GetFontAAState(fs, false)) return true;
	}

	return false;
}

#if !defined(_WIN32) && !defined(__APPLE__) && !defined(WITH_FONTCONFIG) && !defined(WITH_COCOA)

#ifdef WITH_FREETYPE
FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) { return FT_Err_Cannot_Open_Resource; }
#endif /* WITH_FREETYPE */

bool SetFallbackFont(FontCacheSettings *settings, const char *language_isocode, int winlangid, MissingGlyphSearcher *callback) { return false; }
#endif /* !defined(_WIN32) && !defined(__APPLE__) && !defined(WITH_FONTCONFIG) && !defined(WITH_COCOA) */