Files @ r27636:dd08900a2d5c
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Location: cpp/openttd-patchpack/source/src/cargo_type.h

Peter Nelson
Fix #11054: Prevent translation of currency codes.

Most languages stick with the 3-letter latin currency codes in the name
string, however some translations are... clever... and use the currency
symbol instead. Whilst this may look nice, it can cause issues with fonts
as some scripts have a specific limited set of fonts which do not include
these symbols.

Instead, hard code the currency code list and add it when drawing the
currency name.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file cargo_type.h Types related to cargoes... */

#ifndef CARGO_TYPE_H
#define CARGO_TYPE_H

#include "core/enum_type.hpp"

/**
 * Cargo slots to indicate a cargo type within a game.
 * Numbers are re-used between different climates.
 * @see CargoTypes
 */
typedef byte CargoID;

/** Available types of cargo */
enum CargoType {
	/* Temperate */
	CT_PASSENGERS   =  0,
	CT_COAL         =  1,
	CT_MAIL         =  2,
	CT_OIL          =  3,
	CT_LIVESTOCK    =  4,
	CT_GOODS        =  5,
	CT_GRAIN        =  6,
	CT_WOOD         =  7,
	CT_IRON_ORE     =  8,
	CT_STEEL        =  9,
	CT_VALUABLES    = 10,

	/* Arctic */
	CT_WHEAT        =  6,
	CT_HILLY_UNUSED =  8,
	CT_PAPER        =  9,
	CT_GOLD         = 10,
	CT_FOOD         = 11,

	/* Tropic */
	CT_RUBBER       =  1,
	CT_FRUIT        =  4,
	CT_MAIZE        =  6,
	CT_COPPER_ORE   =  8,
	CT_WATER        =  9,
	CT_DIAMONDS     = 10,

	/* Toyland */
	CT_SUGAR        =  1,
	CT_TOYS         =  3,
	CT_BATTERIES    =  4,
	CT_CANDY        =  5,
	CT_TOFFEE       =  6,
	CT_COLA         =  7,
	CT_COTTON_CANDY =  8,
	CT_BUBBLES      =  9,
	CT_PLASTIC      = 10,
	CT_FIZZY_DRINKS = 11,

	NUM_ORIGINAL_CARGO = 12,
	NUM_CARGO       = 64,   ///< Maximal number of cargo types in a game.

	CT_AUTO_REFIT   = 0xFD, ///< Automatically choose cargo type when doing auto refitting.
	CT_NO_REFIT     = 0xFE, ///< Do not refit cargo of a vehicle (used in vehicle orders and auto-replace/auto-new).
	CT_INVALID      = 0xFF, ///< Invalid cargo type.
};

/** Test whether cargo type is not CT_INVALID */
inline bool IsValidCargoType(CargoType t) { return t != CT_INVALID; }
/** Test whether cargo type is not CT_INVALID */
inline bool IsValidCargoID(CargoID t) { return t != CT_INVALID; }

typedef uint64 CargoTypes;

static const CargoTypes ALL_CARGOTYPES = (CargoTypes)UINT64_MAX;

/** Class for storing amounts of cargo */
struct CargoArray : std::array<uint, NUM_CARGO> {
	/**
	 * Get the sum of all cargo amounts.
	 * @return The sum.
	 */
	template <typename T>
	inline const T GetSum() const
	{
		return std::reduce(this->begin(), this->end(), T{});
	}

	/**
	 * Get the amount of cargos that have an amount.
	 * @return The amount.
	 */
	inline uint GetCount() const
	{
		return std::count_if(this->begin(), this->end(), [](uint amount) { return amount != 0; });
	}
};


/** Types of cargo source and destination */
enum class SourceType : byte {
	Industry,     ///< Source/destination is an industry
	Town,         ///< Source/destination is a town
	Headquarters, ///< Source/destination are company headquarters
};

typedef uint16 SourceID; ///< Contains either industry ID, town ID or company ID (or INVALID_SOURCE)
static const SourceID INVALID_SOURCE = 0xFFFF; ///< Invalid/unknown index of source

#endif /* CARGO_TYPE_H */