Files @ r27636:dd08900a2d5c
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Location: cpp/openttd-patchpack/source/src/cheat.cpp

Peter Nelson
Fix #11054: Prevent translation of currency codes.

Most languages stick with the 3-letter latin currency codes in the name
string, however some translations are... clever... and use the currency
symbol instead. Whilst this may look nice, it can cause issues with fonts
as some scripts have a specific limited set of fonts which do not include
these symbols.

Instead, hard code the currency code list and add it when drawing the
currency name.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file cheat.cpp Handling (loading/saving/initializing) of cheats. */

#include "stdafx.h"
#include "cheat_type.h"

#include "safeguards.h"

/** All the cheats. */
Cheats _cheats;

/** Reinitialise all the cheats. */
void InitializeCheats()
{
	memset(&_cheats, 0, sizeof(Cheats));
}

/**
 * Return true if any cheat has been used, false otherwise
 * @return has a cheat been used?
 */
bool CheatHasBeenUsed()
{
	/* Cannot use lengthof because _cheats is of type Cheats, not Cheat */
	const Cheat *cht = (Cheat*)&_cheats;
	const Cheat *cht_last = &cht[sizeof(_cheats) / sizeof(Cheat)];

	for (; cht != cht_last; cht++) {
		if (cht->been_used) return true;
	}

	return false;
}