Files @ r27636:dd08900a2d5c
Branch filter:

Location: cpp/openttd-patchpack/source/src/depot_base.h

Peter Nelson
Fix #11054: Prevent translation of currency codes.

Most languages stick with the 3-letter latin currency codes in the name
string, however some translations are... clever... and use the currency
symbol instead. Whilst this may look nice, it can cause issues with fonts
as some scripts have a specific limited set of fonts which do not include
these symbols.

Instead, hard code the currency code list and add it when drawing the
currency name.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file depot_base.h Base for all depots (except hangars) */

#ifndef DEPOT_BASE_H
#define DEPOT_BASE_H

#include "depot_map.h"
#include "core/pool_type.hpp"
#include "timer/timer_game_calendar.h"

typedef Pool<Depot, DepotID, 64, 64000> DepotPool;
extern DepotPool _depot_pool;

struct Depot : DepotPool::PoolItem<&_depot_pool> {
	Town *town;
	std::string name;

	TileIndex xy;
	uint16 town_cn; ///< The N-1th depot for this town (consecutive number)
	TimerGameCalendar::Date build_date; ///< Date of construction

	Depot(TileIndex xy = INVALID_TILE) : xy(xy) {}
	~Depot();

	static inline Depot *GetByTile(TileIndex tile)
	{
		return Depot::Get(GetDepotIndex(tile));
	}

	/**
	 * Is the "type" of depot the same as the given depot,
	 * i.e. are both a rail, road or ship depots?
	 * @param d The depot to compare to.
	 * @return true iff their types are equal.
	 */
	inline bool IsOfType(const Depot *d) const
	{
		return GetTileType(d->xy) == GetTileType(this->xy);
	}
};

#endif /* DEPOT_BASE_H */