Files @ r27636:dd08900a2d5c
Branch filter:

Location: cpp/openttd-patchpack/source/src/engine_gui.h

Peter Nelson
Fix #11054: Prevent translation of currency codes.

Most languages stick with the 3-letter latin currency codes in the name
string, however some translations are... clever... and use the currency
symbol instead. Whilst this may look nice, it can cause issues with fonts
as some scripts have a specific limited set of fonts which do not include
these symbols.

Instead, hard code the currency code list and add it when drawing the
currency name.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file engine_gui.h %Engine GUI functions, used by build_vehicle_gui and autoreplace_gui */

#ifndef ENGINE_GUI_H
#define ENGINE_GUI_H

#include "engine_type.h"
#include "sortlist_type.h"
#include "gfx_type.h"
#include "vehicle_type.h"
#include "engine_base.h"

struct GUIEngineListItem {
	EngineID engine_id;       ///< Engine to display in build purchase list
	EngineID variant_id;      ///< Variant group of the engine.
	EngineDisplayFlags flags; ///< Flags for toggling/drawing (un)folded status and controlling indentation.
	int8 indent;              ///< Display indentation level.

	GUIEngineListItem(EngineID engine_id, EngineID variant_id, EngineDisplayFlags flags, int indent) : engine_id(engine_id), variant_id(variant_id), flags(flags), indent(indent) {}

	/* Used when searching list only by engine_id. */
	bool operator == (const EngineID &other) const { return this->engine_id == other; }
};

typedef GUIList<GUIEngineListItem, CargoID> GUIEngineList;

typedef bool EngList_SortTypeFunction(const GUIEngineListItem&, const GUIEngineListItem&); ///< argument type for #EngList_Sort.
void EngList_Sort(GUIEngineList &el, EngList_SortTypeFunction compare);
void EngList_SortPartial(GUIEngineList &el, EngList_SortTypeFunction compare, size_t begin, size_t num_items);

StringID GetEngineCategoryName(EngineID engine);
StringID GetEngineInfoString(EngineID engine);

void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);
void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);
void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);
void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);
void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);

extern bool _engine_sort_direction;
extern byte _engine_sort_last_criteria[];
extern bool _engine_sort_last_order[];
extern bool _engine_sort_show_hidden_engines[];
extern const StringID _engine_sort_listing[][12];
extern EngList_SortTypeFunction * const _engine_sort_functions[][11];

uint GetEngineListHeight(VehicleType type);
void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, int button);

#endif /* ENGINE_GUI_H */