Files @ r27636:dd08900a2d5c
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Location: cpp/openttd-patchpack/source/src/game/game_info.cpp

Peter Nelson
Fix #11054: Prevent translation of currency codes.

Most languages stick with the 3-letter latin currency codes in the name
string, however some translations are... clever... and use the currency
symbol instead. Whilst this may look nice, it can cause issues with fonts
as some scripts have a specific limited set of fonts which do not include
these symbols.

Instead, hard code the currency code list and add it when drawing the
currency name.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file game_info.cpp Implementation of GameInfo */

#include "../stdafx.h"

#include "../script/squirrel_class.hpp"
#include "game_info.hpp"
#include "game_scanner.hpp"
#include "../debug.h"

#include "../safeguards.h"

/**
 * Check if the API version provided by the Game is supported.
 * @param api_version The API version as provided by the Game.
 */
static bool CheckAPIVersion(const std::string &api_version)
{
	static const std::set<std::string> versions = { "1.2", "1.3", "1.4", "1.5", "1.6", "1.7", "1.8", "1.9", "1.10", "1.11", "12", "13", "14" };
	return versions.find(api_version) != versions.end();
}

#if defined(_WIN32)
#undef GetClassName
#endif /* _WIN32 */
template <> const char *GetClassName<GameInfo, ScriptType::GS>() { return "GSInfo"; }

/* static */ void GameInfo::RegisterAPI(Squirrel *engine)
{
	/* Create the GSInfo class, and add the RegisterGS function */
	DefSQClass<GameInfo, ScriptType::GS> SQGSInfo("GSInfo");
	SQGSInfo.PreRegister(engine);
	SQGSInfo.AddConstructor<void (GameInfo::*)(), 1>(engine, "x");
	SQGSInfo.DefSQAdvancedMethod(engine, &GameInfo::AddSetting, "AddSetting");
	SQGSInfo.DefSQAdvancedMethod(engine, &GameInfo::AddLabels, "AddLabels");
	SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_NONE, "CONFIG_NONE");
	SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_RANDOM, "CONFIG_RANDOM");
	SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_BOOLEAN, "CONFIG_BOOLEAN");
	SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_INGAME, "CONFIG_INGAME");
	SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_DEVELOPER, "CONFIG_DEVELOPER");

	SQGSInfo.PostRegister(engine);
	engine->AddMethod("RegisterGS", &GameInfo::Constructor, 2, "tx");
}

/* static */ SQInteger GameInfo::Constructor(HSQUIRRELVM vm)
{
	/* Get the GameInfo */
	SQUserPointer instance = nullptr;
	if (SQ_FAILED(sq_getinstanceup(vm, 2, &instance, nullptr)) || instance == nullptr) return sq_throwerror(vm, "Pass an instance of a child class of GameInfo to RegisterGame");
	GameInfo *info = (GameInfo *)instance;

	SQInteger res = ScriptInfo::Constructor(vm, info);
	if (res != 0) return res;

	if (info->engine->MethodExists(info->SQ_instance, "MinVersionToLoad")) {
		if (!info->engine->CallIntegerMethod(info->SQ_instance, "MinVersionToLoad", &info->min_loadable_version, MAX_GET_OPS)) return SQ_ERROR;
	} else {
		info->min_loadable_version = info->GetVersion();
	}
	/* When there is an IsSelectable function, call it. */
	if (info->engine->MethodExists(info->SQ_instance, "IsDeveloperOnly")) {
		if (!info->engine->CallBoolMethod(info->SQ_instance, "IsDeveloperOnly", &info->is_developer_only, MAX_GET_OPS)) return SQ_ERROR;
	} else {
		info->is_developer_only = false;
	}
	/* Try to get the API version the AI is written for. */
	if (!info->CheckMethod("GetAPIVersion")) return SQ_ERROR;
	if (!info->engine->CallStringMethod(info->SQ_instance, "GetAPIVersion", &info->api_version, MAX_GET_OPS)) return SQ_ERROR;
	if (!CheckAPIVersion(info->api_version)) {
		Debug(script, 1, "Loading info.nut from ({}.{}): GetAPIVersion returned invalid version", info->GetName(), info->GetVersion());
		return SQ_ERROR;
	}

	/* Remove the link to the real instance, else it might get deleted by RegisterGame() */
	sq_setinstanceup(vm, 2, nullptr);
	/* Register the Game to the base system */
	info->GetScanner()->RegisterScript(info);
	return 0;
}

GameInfo::GameInfo() :
	min_loadable_version(0),
	is_developer_only(false)
{
}

bool GameInfo::CanLoadFromVersion(int version) const
{
	if (version == -1) return true;
	return version >= this->min_loadable_version && version <= this->GetVersion();
}


/* static */ void GameLibrary::RegisterAPI(Squirrel *engine)
{
	/* Create the GameLibrary class, and add the RegisterLibrary function */
	engine->AddClassBegin("GSLibrary");
	engine->AddClassEnd();
	engine->AddMethod("RegisterLibrary", &GameLibrary::Constructor, 2, "tx");
}

/* static */ SQInteger GameLibrary::Constructor(HSQUIRRELVM vm)
{
	/* Create a new library */
	GameLibrary *library = new GameLibrary();

	SQInteger res = ScriptInfo::Constructor(vm, library);
	if (res != 0) {
		delete library;
		return res;
	}

	/* Cache the category */
	if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethod(library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
		delete library;
		return SQ_ERROR;
	}

	/* Register the Library to the base system */
	library->GetScanner()->RegisterScript(library);

	return 0;
}