Files @ r27636:dd08900a2d5c
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Location: cpp/openttd-patchpack/source/src/game/game_scanner.hpp

Peter Nelson
Fix #11054: Prevent translation of currency codes.

Most languages stick with the 3-letter latin currency codes in the name
string, however some translations are... clever... and use the currency
symbol instead. Whilst this may look nice, it can cause issues with fonts
as some scripts have a specific limited set of fonts which do not include
these symbols.

Instead, hard code the currency code list and add it when drawing the
currency name.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file game_scanner.hpp declarations of the class for Game scanner */

#ifndef GAME_SCANNER_HPP
#define GAME_SCANNER_HPP

#include "../script/script_scanner.hpp"

class GameScannerInfo : public ScriptScanner {
public:
	void Initialize() override;

	/**
	 * Check if we have a game by name and version available in our list.
	 * @param name The name of the game script.
	 * @param version The version of the game script, or -1 if you want the latest.
	 * @param force_exact_match Only match name+version, never latest.
	 * @return nullptr if no match found, otherwise the game script that matched.
	 */
	class GameInfo *FindInfo(const std::string &name, int version, bool force_exact_match);

protected:
	std::string GetScriptName(ScriptInfo *info) override;
	const char *GetFileName() const override { return PATHSEP "info.nut"; }
	Subdirectory GetDirectory() const override { return GAME_DIR; }
	const char *GetScannerName() const override { return "Game Scripts"; }
	void RegisterAPI(class Squirrel *engine) override;
};


class GameScannerLibrary : public ScriptScanner {
public:
	void Initialize() override;

	/**
	 * Find a library in the pool.
	 * @param library The library name to find.
	 * @param version The version the library should have.
	 * @return The library if found, nullptr otherwise.
	 */
	class GameLibrary *FindLibrary(const std::string &library, int version);

protected:
	std::string GetScriptName(ScriptInfo *info) override;
	const char *GetFileName() const override { return PATHSEP "library.nut"; }
	Subdirectory GetDirectory() const override { return GAME_LIBRARY_DIR; }
	const char *GetScannerName() const override { return "GS Libraries"; }
	void RegisterAPI(class Squirrel *engine) override;
};

#endif /* GAME_SCANNER_HPP */