Files @ r27636:dd08900a2d5c
Branch filter:

Location: cpp/openttd-patchpack/source/src/highscore.cpp

Peter Nelson
Fix #11054: Prevent translation of currency codes.

Most languages stick with the 3-letter latin currency codes in the name
string, however some translations are... clever... and use the currency
symbol instead. Whilst this may look nice, it can cause issues with fonts
as some scripts have a specific limited set of fonts which do not include
these symbols.

Instead, hard code the currency code list and add it when drawing the
currency name.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file highscore.cpp Definition of functions used for highscore handling */

#include "stdafx.h"
#include "highscore.h"
#include "company_base.h"
#include "company_func.h"
#include "cheat_func.h"
#include "fileio_func.h"
#include "string_func.h"
#include "strings_func.h"
#include "table/strings.h"
#include "debug.h"

#include "safeguards.h"

HighScoresTable _highscore_table; ///< Table with all the high scores.
std::string _highscore_file; ///< The file to store the highscore data in.

static const StringID _endgame_perf_titles[] = {
	STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
	STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
	STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
	STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
	STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
	STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR,
	STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR,
	STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST,
	STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST,
	STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST,
	STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST,
	STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE,
	STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE,
	STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL,
	STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL,
	STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY
};

StringID EndGameGetPerformanceTitleFromValue(uint value)
{
	value = std::min<uint>(value / 64, lengthof(_endgame_perf_titles) - 1);

	return _endgame_perf_titles[value];
}

/**
 * Save the highscore for the company
 * @param c The company to insert.
 * @return The index the company got in the high score table, or -1 when it did not end up in the table.
 */
int8_t SaveHighScoreValue(const Company *c)
{
	/* Exclude cheaters from the honour of being in the highscore table */
	if (CheatHasBeenUsed()) return -1;

	auto &highscores = _highscore_table[SP_CUSTOM];
	uint16 score = c->old_economy[0].performance_history;

	auto it = std::find_if(highscores.begin(), highscores.end(), [&score](auto &highscore) { return highscore.score <= score; });

	/* If we cannot find it, our score is not high enough. */
	if (it == highscores.end()) return -1;

	/* Move all elements one down starting from the replaced one */
	std::move_backward(it, highscores.end() - 1, highscores.end());

	/* Fill the elements. */
	SetDParam(0, c->index);
	SetDParam(1, c->index);
	it->name = GetString(STR_HIGHSCORE_NAME); // get manager/company name string
	it->score = score;
	it->title = EndGameGetPerformanceTitleFromValue(score);
	return std::distance(highscores.begin(), it);
}

/** Sort all companies given their performance */
static bool HighScoreSorter(const Company * const &a, const Company * const &b)
{
	return b->old_economy[0].performance_history < a->old_economy[0].performance_history;
}

/**
 * Save the highscores in a network game when it has ended
 * @return Position of the local company in the highscore list.
 */
int8_t SaveHighScoreValueNetwork()
{
	const Company *cl[MAX_COMPANIES];
	size_t count = 0;
	int8_t local_company_place = -1;

	/* Sort all active companies with the highest score first */
	for (const Company *c : Company::Iterate()) cl[count++] = c;

	std::sort(std::begin(cl), std::begin(cl) + count, HighScoreSorter);

	/* Clear the high scores from the previous network game. */
	auto &highscores = _highscore_table[SP_MULTIPLAYER];
	std::fill(highscores.begin(), highscores.end(), HighScore{});

	for (size_t i = 0; i < count && i < highscores.size(); i++) {
		const Company *c = cl[i];
		auto &highscore = highscores[i];
		SetDParam(0, c->index);
		SetDParam(1, c->index);
		highscore.name = GetString(STR_HIGHSCORE_NAME); // get manager/company name string
		highscore.score = c->old_economy[0].performance_history;
		highscore.title = EndGameGetPerformanceTitleFromValue(highscore.score);

		if (c->index == _local_company) local_company_place = static_cast<int8_t>(i);
	}

	return local_company_place;
}

/** Save HighScore table to file */
void SaveToHighScore()
{
	std::unique_ptr<FILE, FileDeleter> fp(fopen(_highscore_file.c_str(), "wb"));
	if (fp == nullptr) return;

	/* Does not iterate through the complete array!. */
	for (int i = 0; i < SP_SAVED_HIGHSCORE_END; i++) {
		for (HighScore &hs : _highscore_table[i]) {
			/* This code is weird and old fashioned to keep compatibility with the old high score files. */
			byte name_length = ClampTo<byte>(hs.name.size());
			if (fwrite(&name_length, sizeof(name_length), 1, fp.get()) != 1 || // Write the string length of the name
					fwrite(hs.name.data(), name_length, 1, fp.get()) > 1 || // Yes... could be 0 bytes too
					fwrite(&hs.score, sizeof(hs.score), 1, fp.get()) != 1 ||
					fwrite("  ", 2, 1, fp.get()) != 1) { // Used to be hs.title, not saved anymore; compatibility
				Debug(misc, 1, "Could not save highscore.");
				return;
			}
		}
	}
}

/** Initialize the highscore table to 0 and if any file exists, load in values */
void LoadFromHighScore()
{
	std::fill(_highscore_table.begin(), _highscore_table.end(), HighScores{});

	std::unique_ptr<FILE, FileDeleter> fp(fopen(_highscore_file.c_str(), "rb"));
	if (fp == nullptr) return;

	/* Does not iterate through the complete array!. */
	for (int i = 0; i < SP_SAVED_HIGHSCORE_END; i++) {
		for (HighScore &hs : _highscore_table[i]) {
			/* This code is weird and old fashioned to keep compatibility with the old high score files. */
			byte name_length;
			char buffer[std::numeric_limits<decltype(name_length)>::max() + 1];

			if (fread(&name_length, sizeof(name_length), 1, fp.get()) !=  1 ||
					fread(buffer, name_length, 1, fp.get()) > 1 || // Yes... could be 0 bytes too
					fread(&hs.score, sizeof(hs.score), 1, fp.get()) !=  1 ||
					fseek(fp.get(), 2, SEEK_CUR) == -1) { // Used to be hs.title, not saved anymore; compatibility
				Debug(misc, 1, "Highscore corrupted");
				return;
			}
			hs.name = StrMakeValid(std::string_view(buffer, name_length));
			hs.title = EndGameGetPerformanceTitleFromValue(hs.score);
		}
	}
}