Files @ r27636:dd08900a2d5c
Branch filter:

Location: cpp/openttd-patchpack/source/src/misc/dbg_helpers.cpp

Peter Nelson
Fix #11054: Prevent translation of currency codes.

Most languages stick with the 3-letter latin currency codes in the name
string, however some translations are... clever... and use the currency
symbol instead. Whilst this may look nice, it can cause issues with fonts
as some scripts have a specific limited set of fonts which do not include
these symbols.

Instead, hard code the currency code list and add it when drawing the
currency name.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file dbg_helpers.cpp Helpers for outputting debug information. */

#include "../stdafx.h"
#include "../rail_map.h"
#include "dbg_helpers.h"

#include <sstream>
#include <iomanip>

#include "../safeguards.h"

/** Trackdir & TrackdirBits short names. */
static const char * const trackdir_names[] = {
	"NE", "SE", "UE", "LE", "LS", "RS", "rne", "rse",
	"SW", "NW", "UW", "LW", "LN", "RN", "rsw", "rnw",
};

/** Return name of given Trackdir. */
std::string ValueStr(Trackdir td)
{
	return std::to_string(td) + " (" + ItemAtT(td, trackdir_names, "UNK", INVALID_TRACKDIR, "INV") + ")";
}

/** Return composed name of given TrackdirBits. */
std::string ValueStr(TrackdirBits td_bits)
{
	return std::to_string(td_bits) + " (" + ComposeNameT(td_bits, trackdir_names, "UNK", INVALID_TRACKDIR_BIT, "INV") + ")";
}


/** DiagDirection short names. */
static const char * const diagdir_names[] = {
	"NE", "SE", "SW", "NW",
};

/** Return name of given DiagDirection. */
std::string ValueStr(DiagDirection dd)
{
	return std::to_string(dd) + " (" + ItemAtT(dd, diagdir_names, "UNK", INVALID_DIAGDIR, "INV") + ")";
}


/** SignalType short names. */
static const char * const signal_type_names[] = {
	"NORMAL", "ENTRY", "EXIT", "COMBO", "PBS", "NOENTRY",
};

/** Return name of given SignalType. */
std::string ValueStr(SignalType t)
{
	return std::to_string(t) + " (" + ItemAtT(t, signal_type_names, "UNK") + ")";
}


/** Translate TileIndex into string. */
std::string TileStr(TileIndex tile)
{
	std::stringstream ss;
	ss << "0x" << std::setfill('0') << std::setw(4) << std::hex << tile; // 0x%04X
	ss << " (" << TileX(tile) << ", " << TileY(tile) << ")";
	return ss.str();
}

/**
 * Keep track of the last assigned type_id. Used for anti-recursion.
 *static*/ size_t& DumpTarget::LastTypeId()
{
	static size_t last_type_id = 0;
	return last_type_id;
}

/** Return structured name of the current class/structure. */
std::string DumpTarget::GetCurrentStructName()
{
	std::string out;
	if (!m_cur_struct.empty()) {
		/* we are inside some named struct, return its name */
		out = m_cur_struct.top();
	}
	return out;
}

/**
 * Find the given instance in our anti-recursion repository.
 * Return true and set name when object was found.
 */
bool DumpTarget::FindKnownName(size_t type_id, const void *ptr, std::string &name)
{
	KNOWN_NAMES::const_iterator it = m_known_names.find(KnownStructKey(type_id, ptr));
	if (it != m_known_names.end()) {
		/* we have found it */
		name = (*it).second;
		return true;
	}
	return false;
}

/** Write some leading spaces into the output. */
void DumpTarget::WriteIndent()
{
	int num_spaces = 2 * m_indent;
	if (num_spaces > 0) {
		m_out += std::string(num_spaces, ' ');
	}
}

/** Write 'name = value' with indent and new-line. */
void DumpTarget::WriteValue(const std::string &name, int value)
{
	WriteIndent();
	m_out += name + " = " + std::to_string(value) + "\n";
}

/** Write 'name = value' with indent and new-line. */
void DumpTarget::WriteValue(const std::string &name, const std::string &value_str)
{
	WriteIndent();
	m_out += name + " = " + value_str + "\n";
}

/** Write name & TileIndex to the output. */
void DumpTarget::WriteTile(const std::string &name, TileIndex tile)
{
	WriteIndent();
	m_out += name + " = " + TileStr(tile) + "\n";
}

/**
 * Open new structure (one level deeper than the current one) 'name = {\<LF\>'.
 */
void DumpTarget::BeginStruct(size_t type_id, const std::string &name, const void *ptr)
{
	/* make composite name */
	std::string cur_name = GetCurrentStructName();
	if (cur_name.size() > 0) {
		/* add name delimiter (we use structured names) */
		cur_name += ".";
	}
	cur_name += name;

	/* put the name onto stack (as current struct name) */
	m_cur_struct.push(cur_name);

	/* put it also to the map of known structures */
	m_known_names.insert(KNOWN_NAMES::value_type(KnownStructKey(type_id, ptr), cur_name));

	WriteIndent();
	m_out += name + " = {\n";
	m_indent++;
}

/**
 * Close structure '}\<LF\>'.
 */
void DumpTarget::EndStruct()
{
	m_indent--;
	WriteIndent();
	m_out += "}\n";

	/* remove current struct name from the stack */
	m_cur_struct.pop();
}