Files @ r27636:dd08900a2d5c
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Location: cpp/openttd-patchpack/source/src/misc/hashtable.hpp

Peter Nelson
Fix #11054: Prevent translation of currency codes.

Most languages stick with the 3-letter latin currency codes in the name
string, however some translations are... clever... and use the currency
symbol instead. Whilst this may look nice, it can cause issues with fonts
as some scripts have a specific limited set of fonts which do not include
these symbols.

Instead, hard code the currency code list and add it when drawing the
currency name.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file hashtable.hpp Hash table support. */

#ifndef HASHTABLE_HPP
#define HASHTABLE_HPP

#include "../core/math_func.hpp"

template <class Titem_>
struct CHashTableSlotT
{
	typedef typename Titem_::Key Key;          // make Titem_::Key a property of HashTable

	Titem_ *m_pFirst;

	inline CHashTableSlotT() : m_pFirst(nullptr) {}

	/** hash table slot helper - clears the slot by simple forgetting its items */
	inline void Clear()
	{
		m_pFirst = nullptr;
	}

	/** hash table slot helper - linear search for item with given key through the given blob - const version */
	inline const Titem_ *Find(const Key &key) const
	{
		for (const Titem_ *pItem = m_pFirst; pItem != nullptr; pItem = pItem->GetHashNext()) {
			if (pItem->GetKey() == key) {
				/* we have found the item, return it */
				return pItem;
			}
		}
		return nullptr;
	}

	/** hash table slot helper - linear search for item with given key through the given blob - non-const version */
	inline Titem_ *Find(const Key &key)
	{
		for (Titem_ *pItem = m_pFirst; pItem != nullptr; pItem = pItem->GetHashNext()) {
			if (pItem->GetKey() == key) {
				/* we have found the item, return it */
				return pItem;
			}
		}
		return nullptr;
	}

	/** hash table slot helper - add new item to the slot */
	inline void Attach(Titem_ &new_item)
	{
		assert(new_item.GetHashNext() == nullptr);
		new_item.SetHashNext(m_pFirst);
		m_pFirst = &new_item;
	}

	/** hash table slot helper - remove item from a slot */
	inline bool Detach(Titem_ &item_to_remove)
	{
		if (m_pFirst == &item_to_remove) {
			m_pFirst = item_to_remove.GetHashNext();
			item_to_remove.SetHashNext(nullptr);
			return true;
		}
		Titem_ *pItem = m_pFirst;
		for (;;) {
			if (pItem == nullptr) {
				return false;
			}
			Titem_ *pNextItem = pItem->GetHashNext();
			if (pNextItem == &item_to_remove) break;
			pItem = pNextItem;
		}
		pItem->SetHashNext(item_to_remove.GetHashNext());
		item_to_remove.SetHashNext(nullptr);
		return true;
	}

	/** hash table slot helper - remove and return item from a slot */
	inline Titem_ *Detach(const Key &key)
	{
		/* do we have any items? */
		if (m_pFirst == nullptr) {
			return nullptr;
		}
		/* is it our first item? */
		if (m_pFirst->GetKey() == key) {
			Titem_ &ret_item = *m_pFirst;
			m_pFirst = m_pFirst->GetHashNext();
			ret_item.SetHashNext(nullptr);
			return &ret_item;
		}
		/* find it in the following items */
		Titem_ *pPrev = m_pFirst;
		for (Titem_ *pItem = m_pFirst->GetHashNext(); pItem != nullptr; pPrev = pItem, pItem = pItem->GetHashNext()) {
			if (pItem->GetKey() == key) {
				/* we have found the item, unlink and return it */
				pPrev->SetHashNext(pItem->GetHashNext());
				pItem->SetHashNext(nullptr);
				return pItem;
			}
		}
		return nullptr;
	}
};

/**
 * class CHashTableT<Titem, Thash_bits> - simple hash table
 *  of pointers allocated elsewhere.
 *
 *  Supports: Add/Find/Remove of Titems.
 *
 *  Your Titem must meet some extra requirements to be CHashTableT
 *  compliant:
 *    - its constructor/destructor (if any) must be public
 *    - if the copying of item requires an extra resource management,
 *        you must define also copy constructor
 *    - must support nested type (struct, class or typedef) Titem::Key
 *        that defines the type of key class for that item
 *    - must support public method:
 *        const Key& GetKey() const; // return the item's key object
 *
 *  In addition, the Titem::Key class must support:
 *    - public method that calculates key's hash:
 *        int CalcHash() const;
 *    - public 'equality' operator to compare the key with another one
 *        bool operator==(const Key &other) const;
 */
template <class Titem_, int Thash_bits_>
class CHashTableT {
public:
	typedef Titem_ Titem;                         // make Titem_ visible from outside of class
	typedef typename Titem_::Key Tkey;            // make Titem_::Key a property of HashTable
	static const int Thash_bits = Thash_bits_;    // publish num of hash bits
	static const int Tcapacity = 1 << Thash_bits; // and num of slots 2^bits

protected:
	/**
	 * each slot contains pointer to the first item in the list,
	 *  Titem contains pointer to the next item - GetHashNext(), SetHashNext()
	 */
	typedef CHashTableSlotT<Titem_> Slot;

	Slot  m_slots[Tcapacity]; // here we store our data (array of blobs)
	int   m_num_items;        // item counter

public:
	/* default constructor */
	inline CHashTableT() : m_num_items(0)
	{
	}

protected:
	/** static helper - return hash for the given key modulo number of slots */
	inline static int CalcHash(const Tkey &key)
	{
		uint32 hash = key.CalcHash();
		hash -= (hash >> 17);          // hash * 131071 / 131072
		hash -= (hash >> 5);           //   * 31 / 32
		hash &= (1 << Thash_bits) - 1; //   modulo slots
		return hash;
	}

	/** static helper - return hash for the given item modulo number of slots */
	inline static int CalcHash(const Titem_ &item)
	{
		return CalcHash(item.GetKey());
	}

public:
	/** item count */
	inline int Count() const
	{
		return m_num_items;
	}

	/** simple clear - forget all items - used by CSegmentCostCacheT.Flush() */
	inline void Clear()
	{
		for (int i = 0; i < Tcapacity; i++) m_slots[i].Clear();
	}

	/** const item search */
	const Titem_ *Find(const Tkey &key) const
	{
		int hash = CalcHash(key);
		const Slot &slot = m_slots[hash];
		const Titem_ *item = slot.Find(key);
		return item;
	}

	/** non-const item search */
	Titem_ *Find(const Tkey &key)
	{
		int hash = CalcHash(key);
		Slot &slot = m_slots[hash];
		Titem_ *item = slot.Find(key);
		return item;
	}

	/** non-const item search & optional removal (if found) */
	Titem_ *TryPop(const Tkey &key)
	{
		int hash = CalcHash(key);
		Slot &slot = m_slots[hash];
		Titem_ *item = slot.Detach(key);
		if (item != nullptr) {
			m_num_items--;
		}
		return item;
	}

	/** non-const item search & removal */
	Titem_& Pop(const Tkey &key)
	{
		Titem_ *item = TryPop(key);
		assert(item != nullptr);
		return *item;
	}

	/** non-const item search & optional removal (if found) */
	bool TryPop(Titem_ &item)
	{
		const Tkey &key = item.GetKey();
		int hash = CalcHash(key);
		Slot &slot = m_slots[hash];
		bool ret = slot.Detach(item);
		if (ret) {
			m_num_items--;
		}
		return ret;
	}

	/** non-const item search & removal */
	void Pop(Titem_ &item)
	{
		[[maybe_unused]] bool ret = TryPop(item);
		assert(ret);
	}

	/** add one item - copy it from the given item */
	void Push(Titem_ &new_item)
	{
		int hash = CalcHash(new_item);
		Slot &slot = m_slots[hash];
		assert(slot.Find(new_item.GetKey()) == nullptr);
		slot.Attach(new_item);
		m_num_items++;
	}
};

#endif /* HASHTABLE_HPP */