Files @ r27636:dd08900a2d5c
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Location: cpp/openttd-patchpack/source/src/os/windows/font_win32.h

Peter Nelson
Fix #11054: Prevent translation of currency codes.

Most languages stick with the 3-letter latin currency codes in the name
string, however some translations are... clever... and use the currency
symbol instead. Whilst this may look nice, it can cause issues with fonts
as some scripts have a specific limited set of fonts which do not include
these symbols.

Instead, hard code the currency code list and add it when drawing the
currency name.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file font_win32.h Functions related to font handling on Win32. */

#ifndef FONT_WIN32_H
#define FONT_WIN32_H

#include "../../fontcache/truetypefontcache.h"
#include "win32.h"

/** Font cache for fonts that are based on a Win32 font. */
class Win32FontCache : public TrueTypeFontCache {
private:
	LOGFONT logfont;      ///< Logical font information for selecting the font face.
	HFONT font = nullptr; ///< The font face associated with this font.
	HDC dc = nullptr;     ///< Cached GDI device context.
	HGDIOBJ old_font;     ///< Old font selected into the GDI context.
	SIZE glyph_size;      ///< Maximum size of regular glyphs.
	std::string fontname; ///< Cached copy of loaded font facename

	void SetFontSize(FontSize fs, int pixels);

protected:
	const void *InternalGetFontTable(uint32 tag, size_t &length) override;
	const Sprite *InternalGetGlyph(GlyphID key, bool aa) override;

public:
	Win32FontCache(FontSize fs, const LOGFONT &logfont, int pixels);
	~Win32FontCache();
	void ClearFontCache() override;
	GlyphID MapCharToGlyph(WChar key) override;
	std::string GetFontName() override { return this->fontname; }
	const void *GetOSHandle() override { return &this->logfont; }
};

void LoadWin32Font(FontSize fs);

#endif /* FONT_WIN32_H */