Files @ r27636:dd08900a2d5c
Branch filter:

Location: cpp/openttd-patchpack/source/src/road_cmd.h

Peter Nelson
Fix #11054: Prevent translation of currency codes.

Most languages stick with the 3-letter latin currency codes in the name
string, however some translations are... clever... and use the currency
symbol instead. Whilst this may look nice, it can cause issues with fonts
as some scripts have a specific limited set of fonts which do not include
these symbols.

Instead, hard code the currency code list and add it when drawing the
currency name.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file road_cmd.h Road related functions. */

#ifndef ROAD_CMD_H
#define ROAD_CMD_H

#include "direction_type.h"
#include "road_type.h"
#include "command_type.h"

enum RoadStopClassID : byte;

void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt);
void UpdateNearestTownForRoadTiles(bool invalidate);

CommandCost CmdBuildLongRoad(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, DisallowedRoadDirections drd, bool start_half, bool end_half, bool is_ai);
std::tuple<CommandCost, Money> CmdRemoveLongRoad(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, bool start_half, bool end_half);
CommandCost CmdBuildRoad(DoCommandFlag flags, TileIndex tile, RoadBits pieces, RoadType rt, DisallowedRoadDirections toggle_drd, TownID town_id);
CommandCost CmdBuildRoadDepot(DoCommandFlag flags, TileIndex tile, RoadType rt, DiagDirection dir);
CommandCost CmdConvertRoad(DoCommandFlag flags, TileIndex tile, TileIndex area_start, RoadType to_type);

DEF_CMD_TRAIT(CMD_BUILD_LONG_ROAD,  CmdBuildLongRoad,  CMD_AUTO | CMD_NO_WATER | CMD_DEITY, CMDT_LANDSCAPE_CONSTRUCTION)
DEF_CMD_TRAIT(CMD_REMOVE_LONG_ROAD, CmdRemoveLongRoad, CMD_AUTO | CMD_NO_TEST,              CMDT_LANDSCAPE_CONSTRUCTION) // towns may disallow removing road bits (as they are connected) in test, but in exec they're removed and thus removing is allowed.
DEF_CMD_TRAIT(CMD_BUILD_ROAD,       CmdBuildRoad,      CMD_AUTO | CMD_NO_WATER | CMD_DEITY, CMDT_LANDSCAPE_CONSTRUCTION)
DEF_CMD_TRAIT(CMD_BUILD_ROAD_DEPOT, CmdBuildRoadDepot, CMD_AUTO | CMD_NO_WATER,             CMDT_LANDSCAPE_CONSTRUCTION)
DEF_CMD_TRAIT(CMD_CONVERT_ROAD,     CmdConvertRoad,    0,                                   CMDT_LANDSCAPE_CONSTRUCTION)

CommandCallback CcPlaySound_CONSTRUCTION_OTHER;
CommandCallback CcBuildRoadTunnel;
void CcRoadDepot(Commands cmd, const CommandCost &result, TileIndex tile, RoadType rt, DiagDirection dir);
void CcRoadStop(Commands cmd, const CommandCost &result, TileIndex tile, uint8 width, uint8 length, RoadStopType, bool is_drive_through, DiagDirection dir, RoadType, RoadStopClassID spec_class, uint16_t spec_index, StationID, bool);

#endif /* ROAD_CMD_H */