Files @ r27636:dd08900a2d5c
Branch filter:

Location: cpp/openttd-patchpack/source/src/vehicle_gui.h

Peter Nelson
Fix #11054: Prevent translation of currency codes.

Most languages stick with the 3-letter latin currency codes in the name
string, however some translations are... clever... and use the currency
symbol instead. Whilst this may look nice, it can cause issues with fonts
as some scripts have a specific limited set of fonts which do not include
these symbols.

Instead, hard code the currency code list and add it when drawing the
currency name.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file vehicle_gui.h Functions related to the vehicle's GUIs. */

#ifndef VEHICLE_GUI_H
#define VEHICLE_GUI_H

#include "window_type.h"
#include "vehicle_type.h"
#include "vehicle_gui_base.h"
#include "vehiclelist.h"
#include "order_type.h"
#include "station_type.h"
#include "engine_type.h"
#include "company_type.h"

void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent, bool auto_refit = false);

/** The tabs in the train details window */
enum TrainDetailsWindowTabs {
	TDW_TAB_CARGO = 0, ///< Tab with cargo carried by the vehicles
	TDW_TAB_INFO,      ///< Tab with name and value of the vehicles
	TDW_TAB_CAPACITY,  ///< Tab with cargo capacity of the vehicles
	TDW_TAB_TOTALS,    ///< Tab with sum of total cargo transported
};

/** Special values for vehicle-related windows for the data parameter of #InvalidateWindowData. */
enum VehicleInvalidateWindowData {
	VIWD_REMOVE_ALL_ORDERS = -1, ///< Removed / replaced all orders (after deleting / sharing).
	VIWD_MODIFY_ORDERS     = -2, ///< Other order modifications.
	VIWD_CONSIST_CHANGED   = -3, ///< Vehicle composition was changed.
	VIWD_AUTOREPLACE       = -4, ///< Autoreplace replaced the vehicle.
};

/** Extra information about refitted cargo and capacity */
struct TestedEngineDetails {
	Money cost;           ///< Refit cost
	CargoID cargo;        ///< Cargo type
	uint capacity;        ///< Cargo capacity
	uint16 mail_capacity; ///< Mail capacity if available
	CargoArray all_capacities{}; ///< Capacities for all cargoes

	void FillDefaultCapacities(const Engine *e);
};

int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te);

void DrawTrainImage(const Train *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest = INVALID_VEHICLE);
void DrawRoadVehImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip = 0);
void DrawShipImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type);
void DrawAircraftImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type);

void ShowBuildVehicleWindow(TileIndex tile, VehicleType type);

uint ShowRefitOptionsList(int left, int right, int y, EngineID engine);
StringID GetCargoSubtypeText(const Vehicle *v);

void ShowVehicleListWindow(const Vehicle *v);
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type);
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, StationID station);
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, TileIndex depot_tile);

/**
 * Get the height of a single vehicle in the GUIs.
 * @param type the vehicle type to look at
 * @return the height
 */
static inline uint GetVehicleHeight(VehicleType type)
{
	return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24;
}

int GetSingleVehicleWidth(const Vehicle *v, EngineImageType image_type);
int GetVehicleWidth(const Vehicle *v, EngineImageType image_type);

/** Dimensions of a cell in the purchase/depot windows. */
struct VehicleCellSize {
	uint height;       ///< Vehicle cell height.
	uint extend_left;  ///< Extend of the cell to the left.
	uint extend_right; ///< Extend of the cell to the right.
};

VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_type);

/**
 * Get WindowClass for vehicle list of given vehicle type
 * @param vt vehicle type to check
 * @return corresponding window class
 * @note works only for company buildable vehicle types
 */
static inline WindowClass GetWindowClassForVehicleType(VehicleType vt)
{
	switch (vt) {
		default: NOT_REACHED();
		case VEH_TRAIN:    return WC_TRAINS_LIST;
		case VEH_ROAD:     return WC_ROADVEH_LIST;
		case VEH_SHIP:     return WC_SHIPS_LIST;
		case VEH_AIRCRAFT: return WC_AIRCRAFT_LIST;
	}
}

/* Unified window procedure */
void ShowVehicleViewWindow(const Vehicle *v);
bool VehicleClicked(const Vehicle *v);
bool VehicleClicked(VehicleList::const_iterator begin, VehicleList::const_iterator end);
bool VehicleClicked(const GUIVehicleGroup &vehgroup);
void StartStopVehicle(const Vehicle *v, bool texteffect);

Vehicle *CheckClickOnVehicle(const struct Viewport *vp, int x, int y);
void StopGlobalFollowVehicle(const Vehicle *v);

void DrawVehicleImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip);
void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type);

#endif /* VEHICLE_GUI_H */