Files @ r27636:dd08900a2d5c
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Location: cpp/openttd-patchpack/source/src/widgets/terraform_widget.h

Peter Nelson
Fix #11054: Prevent translation of currency codes.

Most languages stick with the 3-letter latin currency codes in the name
string, however some translations are... clever... and use the currency
symbol instead. Whilst this may look nice, it can cause issues with fonts
as some scripts have a specific limited set of fonts which do not include
these symbols.

Instead, hard code the currency code list and add it when drawing the
currency name.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file terraform_widget.h Types related to the terraform widgets. */

#ifndef WIDGETS_TERRAFORM_WIDGET_H
#define WIDGETS_TERRAFORM_WIDGET_H

/** Widgets of the #TerraformToolbarWindow class. */
enum TerraformToolbarWidgets {
	WID_TT_SHOW_PLACE_OBJECT,                 ///< Should the place object button be shown?
	WID_TT_BUTTONS_START,                     ///< Start of pushable buttons.
	WID_TT_LOWER_LAND = WID_TT_BUTTONS_START, ///< Lower land button.
	WID_TT_RAISE_LAND,                        ///< Raise land button.
	WID_TT_LEVEL_LAND,                        ///< Level land button.
	WID_TT_DEMOLISH,                          ///< Demolish aka dynamite button.
	WID_TT_BUY_LAND,                          ///< Buy land button.
	WID_TT_PLANT_TREES,                       ///< Plant trees button (note: opens separate window, no place-push-button).
	WID_TT_PLACE_SIGN,                        ///< Place sign button.
	WID_TT_PLACE_OBJECT,                      ///< Place object button.
};

/** Widgets of the #ScenarioEditorLandscapeGenerationWindow class. */
enum EditorTerraformToolbarWidgets {
	WID_ETT_SHOW_PLACE_DESERT,                   ///< Should the place desert button be shown?
	WID_ETT_START,                               ///< Used for iterations.
	WID_ETT_DOTS = WID_ETT_START,                ///< Invisible widget for rendering the terraform size on.
	WID_ETT_BUTTONS_START,                       ///< Start of pushable buttons.
	WID_ETT_DEMOLISH = WID_ETT_BUTTONS_START,    ///< Demolish aka dynamite button.
	WID_ETT_LOWER_LAND,                          ///< Lower land button.
	WID_ETT_RAISE_LAND,                          ///< Raise land button.
	WID_ETT_LEVEL_LAND,                          ///< Level land button.
	WID_ETT_PLACE_ROCKS,                         ///< Place rocks button.
	WID_ETT_PLACE_DESERT,                        ///< Place desert button (in tropical climate).
	WID_ETT_PLACE_OBJECT,                        ///< Place transmitter button.
	WID_ETT_BUTTONS_END,                         ///< End of pushable buttons.
	WID_ETT_INCREASE_SIZE = WID_ETT_BUTTONS_END, ///< Upwards arrow button to increase terraforming size.
	WID_ETT_DECREASE_SIZE,                       ///< Downwards arrow button to decrease terraforming size.
	WID_ETT_NEW_SCENARIO,                        ///< Button for generating a new scenario.
	WID_ETT_RESET_LANDSCAPE,                     ///< Button for removing all company-owned property.
};

#endif /* WIDGETS_TERRAFORM_WIDGET_H */