Files @ r25675:dd16e878a118
Branch filter:

Location: cpp/openttd-patchpack/source/src/saveload/company_sl.cpp

Patric Stout
Codechange: use SLE_STRUCT(LIST) for Town chunks
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file company_sl.cpp Code handling saving and loading of company data */

#include "../stdafx.h"
#include "../company_func.h"
#include "../company_manager_face.h"
#include "../fios.h"
#include "../tunnelbridge_map.h"
#include "../tunnelbridge.h"
#include "../station_base.h"
#include "../strings_func.h"

#include "saveload.h"

#include "table/strings.h"

#include "../safeguards.h"

/**
 * Converts an old company manager's face format to the new company manager's face format
 *
 * Meaning of the bits in the old face (some bits are used in several times):
 * - 4 and 5: chin
 * - 6 to 9: eyebrows
 * - 10 to 13: nose
 * - 13 to 15: lips (also moustache for males)
 * - 16 to 19: hair
 * - 20 to 22: eye colour
 * - 20 to 27: tie, ear rings etc.
 * - 28 to 30: glasses
 * - 19, 26 and 27: race (bit 27 set and bit 19 equal to bit 26 = black, otherwise white)
 * - 31: gender (0 = male, 1 = female)
 *
 * @param face the face in the old format
 * @return the face in the new format
 */
CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face)
{
	CompanyManagerFace cmf = 0;
	GenderEthnicity ge = GE_WM;

	if (HasBit(face, 31)) SetBit(ge, GENDER_FEMALE);
	if (HasBit(face, 27) && (HasBit(face, 26) == HasBit(face, 19))) SetBit(ge, ETHNICITY_BLACK);

	SetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN,    ge, ge);
	SetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge, GB(face, 28, 3) <= 1);
	SetCompanyManagerFaceBits(cmf, CMFV_EYE_COLOUR,  ge, HasBit(ge, ETHNICITY_BLACK) ? 0 : ClampU(GB(face, 20, 3), 5, 7) - 5);
	SetCompanyManagerFaceBits(cmf, CMFV_CHIN,        ge, ScaleCompanyManagerFaceValue(CMFV_CHIN,     ge, GB(face,  4, 2)));
	SetCompanyManagerFaceBits(cmf, CMFV_EYEBROWS,    ge, ScaleCompanyManagerFaceValue(CMFV_EYEBROWS, ge, GB(face,  6, 4)));
	SetCompanyManagerFaceBits(cmf, CMFV_HAIR,        ge, ScaleCompanyManagerFaceValue(CMFV_HAIR,     ge, GB(face, 16, 4)));
	SetCompanyManagerFaceBits(cmf, CMFV_JACKET,      ge, ScaleCompanyManagerFaceValue(CMFV_JACKET,   ge, GB(face, 20, 2)));
	SetCompanyManagerFaceBits(cmf, CMFV_COLLAR,      ge, ScaleCompanyManagerFaceValue(CMFV_COLLAR,   ge, GB(face, 22, 2)));
	SetCompanyManagerFaceBits(cmf, CMFV_GLASSES,     ge, GB(face, 28, 1));

	uint lips = GB(face, 10, 4);
	if (!HasBit(ge, GENDER_FEMALE) && lips < 4) {
		SetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge, true);
		SetCompanyManagerFaceBits(cmf, CMFV_MOUSTACHE,     ge, std::max(lips, 1U) - 1);
	} else {
		if (!HasBit(ge, GENDER_FEMALE)) {
			lips = lips * 15 / 16;
			lips -= 3;
			if (HasBit(ge, ETHNICITY_BLACK) && lips > 8) lips = 0;
		} else {
			lips = ScaleCompanyManagerFaceValue(CMFV_LIPS, ge, lips);
		}
		SetCompanyManagerFaceBits(cmf, CMFV_LIPS, ge, lips);

		uint nose = GB(face, 13, 3);
		if (ge == GE_WF) {
			nose = (nose * 3 >> 3) * 3 >> 2; // There is 'hole' in the nose sprites for females
		} else {
			nose = ScaleCompanyManagerFaceValue(CMFV_NOSE, ge, nose);
		}
		SetCompanyManagerFaceBits(cmf, CMFV_NOSE, ge, nose);
	}

	uint tie_earring = GB(face, 24, 4);
	if (!HasBit(ge, GENDER_FEMALE) || tie_earring < 3) { // Not all females have an earring
		if (HasBit(ge, GENDER_FEMALE)) SetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge, true);
		SetCompanyManagerFaceBits(cmf, CMFV_TIE_EARRING, ge, HasBit(ge, GENDER_FEMALE) ? tie_earring : ScaleCompanyManagerFaceValue(CMFV_TIE_EARRING, ge, tie_earring / 2));
	}

	return cmf;
}

/** Rebuilding of company statistics after loading a savegame. */
void AfterLoadCompanyStats()
{
	/* Reset infrastructure statistics to zero. */
	for (Company *c : Company::Iterate()) MemSetT(&c->infrastructure, 0);

	/* Collect airport count. */
	for (const Station *st : Station::Iterate()) {
		if ((st->facilities & FACIL_AIRPORT) && Company::IsValidID(st->owner)) {
			Company::Get(st->owner)->infrastructure.airport++;
		}
	}

	Company *c;
	for (TileIndex tile = 0; tile < MapSize(); tile++) {
		switch (GetTileType(tile)) {
			case MP_RAILWAY:
				c = Company::GetIfValid(GetTileOwner(tile));
				if (c != nullptr) {
					uint pieces = 1;
					if (IsPlainRail(tile)) {
						TrackBits bits = GetTrackBits(tile);
						pieces = CountBits(bits);
						if (TracksOverlap(bits)) pieces *= pieces;
					}
					c->infrastructure.rail[GetRailType(tile)] += pieces;

					if (HasSignals(tile)) c->infrastructure.signal += CountBits(GetPresentSignals(tile));
				}
				break;

			case MP_ROAD: {
				if (IsLevelCrossing(tile)) {
					c = Company::GetIfValid(GetTileOwner(tile));
					if (c != nullptr) c->infrastructure.rail[GetRailType(tile)] += LEVELCROSSING_TRACKBIT_FACTOR;
				}

				/* Iterate all present road types as each can have a different owner. */
				for (RoadTramType rtt : _roadtramtypes) {
					RoadType rt = GetRoadType(tile, rtt);
					if (rt == INVALID_ROADTYPE) continue;
					c = Company::GetIfValid(IsRoadDepot(tile) ? GetTileOwner(tile) : GetRoadOwner(tile, rtt));
					/* A level crossings and depots have two road bits. */
					if (c != nullptr) c->infrastructure.road[rt] += IsNormalRoad(tile) ? CountBits(GetRoadBits(tile, rtt)) : 2;
				}
				break;
			}

			case MP_STATION:
				c = Company::GetIfValid(GetTileOwner(tile));
				if (c != nullptr && GetStationType(tile) != STATION_AIRPORT && !IsBuoy(tile)) c->infrastructure.station++;

				switch (GetStationType(tile)) {
					case STATION_RAIL:
					case STATION_WAYPOINT:
						if (c != nullptr && !IsStationTileBlocked(tile)) c->infrastructure.rail[GetRailType(tile)]++;
						break;

					case STATION_BUS:
					case STATION_TRUCK: {
						/* Iterate all present road types as each can have a different owner. */
						for (RoadTramType rtt : _roadtramtypes) {
							RoadType rt = GetRoadType(tile, rtt);
							if (rt == INVALID_ROADTYPE) continue;
							c = Company::GetIfValid(GetRoadOwner(tile, rtt));
							if (c != nullptr) c->infrastructure.road[rt] += 2; // A road stop has two road bits.
						}
						break;
					}

					case STATION_DOCK:
					case STATION_BUOY:
						if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
							if (c != nullptr) c->infrastructure.water++;
						}
						break;

					default:
						break;
				}
				break;

			case MP_WATER:
				if (IsShipDepot(tile) || IsLock(tile)) {
					c = Company::GetIfValid(GetTileOwner(tile));
					if (c != nullptr) {
						if (IsShipDepot(tile)) c->infrastructure.water += LOCK_DEPOT_TILE_FACTOR;
						if (IsLock(tile) && GetLockPart(tile) == LOCK_PART_MIDDLE) {
							/* The middle tile specifies the owner of the lock. */
							c->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // the middle tile specifies the owner of the
							break; // do not count the middle tile as canal
						}
					}
				}
				FALLTHROUGH;

			case MP_OBJECT:
				if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
					c = Company::GetIfValid(GetTileOwner(tile));
					if (c != nullptr) c->infrastructure.water++;
				}
				break;

			case MP_TUNNELBRIDGE: {
				/* Only count the tunnel/bridge if we're on the northern end tile. */
				TileIndex other_end = GetOtherTunnelBridgeEnd(tile);
				if (tile < other_end) {
					/* Count each tunnel/bridge TUNNELBRIDGE_TRACKBIT_FACTOR times to simulate
					 * the higher structural maintenance needs, and don't forget the end tiles. */
					uint len = (GetTunnelBridgeLength(tile, other_end) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR;

					switch (GetTunnelBridgeTransportType(tile)) {
						case TRANSPORT_RAIL:
							c = Company::GetIfValid(GetTileOwner(tile));
							if (c != nullptr) c->infrastructure.rail[GetRailType(tile)] += len;
							break;

						case TRANSPORT_ROAD: {
							/* Iterate all present road types as each can have a different owner. */
							for (RoadTramType rtt : _roadtramtypes) {
								RoadType rt = GetRoadType(tile, rtt);
								if (rt == INVALID_ROADTYPE) continue;
								c = Company::GetIfValid(GetRoadOwner(tile, rtt));
								if (c != nullptr) c->infrastructure.road[rt] += len * 2; // A full diagonal road has two road bits.
							}
							break;
						}

						case TRANSPORT_WATER:
							c = Company::GetIfValid(GetTileOwner(tile));
							if (c != nullptr) c->infrastructure.water += len;
							break;

						default:
							break;
					}
				}
				break;
			}

			default:
				break;
		}
	}
}



/* Save/load of companies */
static const SaveLoad _company_desc[] = {
	    SLE_VAR(CompanyProperties, name_2,          SLE_UINT32),
	    SLE_VAR(CompanyProperties, name_1,          SLE_STRINGID),
	SLE_CONDSSTR(CompanyProperties, name,            SLE_STR | SLF_ALLOW_CONTROL, SLV_84, SL_MAX_VERSION),

	    SLE_VAR(CompanyProperties, president_name_1, SLE_STRINGID),
	    SLE_VAR(CompanyProperties, president_name_2, SLE_UINT32),
	SLE_CONDSSTR(CompanyProperties, president_name,  SLE_STR | SLF_ALLOW_CONTROL, SLV_84, SL_MAX_VERSION),

	    SLE_VAR(CompanyProperties, face,            SLE_UINT32),

	/* money was changed to a 64 bit field in savegame version 1. */
	SLE_CONDVAR(CompanyProperties, money,                 SLE_VAR_I64 | SLE_FILE_I32,  SL_MIN_VERSION, SLV_1),
	SLE_CONDVAR(CompanyProperties, money,                 SLE_INT64,                   SLV_1, SL_MAX_VERSION),

	SLE_CONDVAR(CompanyProperties, current_loan,          SLE_VAR_I64 | SLE_FILE_I32,  SL_MIN_VERSION, SLV_65),
	SLE_CONDVAR(CompanyProperties, current_loan,          SLE_INT64,                  SLV_65, SL_MAX_VERSION),

	    SLE_VAR(CompanyProperties, colour,                SLE_UINT8),
	    SLE_VAR(CompanyProperties, money_fraction,        SLE_UINT8),
	SLE_CONDNULL(1,  SL_MIN_VERSION,  SLV_58), ///< avail_railtypes
	    SLE_VAR(CompanyProperties, block_preview,         SLE_UINT8),

	SLE_CONDNULL(2,  SL_MIN_VERSION,  SLV_94), ///< cargo_types
	SLE_CONDNULL(4, SLV_94, SLV_170), ///< cargo_types
	SLE_CONDVAR(CompanyProperties, location_of_HQ,        SLE_FILE_U16 | SLE_VAR_U32,  SL_MIN_VERSION,  SLV_6),
	SLE_CONDVAR(CompanyProperties, location_of_HQ,        SLE_UINT32,                  SLV_6, SL_MAX_VERSION),
	SLE_CONDVAR(CompanyProperties, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32,  SL_MIN_VERSION,  SLV_6),
	SLE_CONDVAR(CompanyProperties, last_build_coordinate, SLE_UINT32,                  SLV_6, SL_MAX_VERSION),
	SLE_CONDVAR(CompanyProperties, inaugurated_year,      SLE_FILE_U8  | SLE_VAR_I32,  SL_MIN_VERSION, SLV_31),
	SLE_CONDVAR(CompanyProperties, inaugurated_year,      SLE_INT32,                  SLV_31, SL_MAX_VERSION),

	    SLE_ARR(CompanyProperties, share_owners,          SLE_UINT8, 4),

	    SLE_VAR(CompanyProperties, num_valid_stat_ent,    SLE_UINT8),

	    SLE_VAR(CompanyProperties, months_of_bankruptcy,  SLE_UINT8),
	SLE_CONDVAR(CompanyProperties, bankrupt_asked,        SLE_FILE_U8  | SLE_VAR_U16,  SL_MIN_VERSION, SLV_104),
	SLE_CONDVAR(CompanyProperties, bankrupt_asked,        SLE_UINT16,                SLV_104, SL_MAX_VERSION),
	    SLE_VAR(CompanyProperties, bankrupt_timeout,      SLE_INT16),
	SLE_CONDVAR(CompanyProperties, bankrupt_value,        SLE_VAR_I64 | SLE_FILE_I32,  SL_MIN_VERSION, SLV_65),
	SLE_CONDVAR(CompanyProperties, bankrupt_value,        SLE_INT64,                  SLV_65, SL_MAX_VERSION),

	/* yearly expenses was changed to 64-bit in savegame version 2. */
	SLE_CONDARR(CompanyProperties, yearly_expenses,       SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, SL_MIN_VERSION, SLV_2),
	SLE_CONDARR(CompanyProperties, yearly_expenses,       SLE_INT64, 3 * 13,                  SLV_2, SL_MAX_VERSION),

	SLE_CONDVAR(CompanyProperties, is_ai,                 SLE_BOOL,                    SLV_2, SL_MAX_VERSION),
	SLE_CONDNULL(1, SLV_107, SLV_112), ///< is_noai
	SLE_CONDNULL(1, SLV_4, SLV_100),

	SLE_CONDVAR(CompanyProperties, terraform_limit,       SLE_UINT32,                SLV_156, SL_MAX_VERSION),
	SLE_CONDVAR(CompanyProperties, clear_limit,           SLE_UINT32,                SLV_156, SL_MAX_VERSION),
	SLE_CONDVAR(CompanyProperties, tree_limit,            SLE_UINT32,                SLV_175, SL_MAX_VERSION),
};

static const SaveLoad _company_settings_desc[] = {
	/* Engine renewal settings */
	SLE_CONDNULL(512, SLV_16, SLV_19),
	SLE_CONDREF(Company, engine_renew_list,            REF_ENGINE_RENEWS,   SLV_19, SL_MAX_VERSION),
	SLE_CONDVAR(Company, settings.engine_renew,        SLE_BOOL,            SLV_16, SL_MAX_VERSION),
	SLE_CONDVAR(Company, settings.engine_renew_months, SLE_INT16,           SLV_16, SL_MAX_VERSION),
	SLE_CONDVAR(Company, settings.engine_renew_money,  SLE_UINT32,          SLV_16, SL_MAX_VERSION),
	SLE_CONDVAR(Company, settings.renew_keep_length,   SLE_BOOL,             SLV_2, SL_MAX_VERSION),

	/* Default vehicle settings */
	SLE_CONDVAR(Company, settings.vehicle.servint_ispercent,   SLE_BOOL,     SLV_120, SL_MAX_VERSION),
	SLE_CONDVAR(Company, settings.vehicle.servint_trains,    SLE_UINT16,     SLV_120, SL_MAX_VERSION),
	SLE_CONDVAR(Company, settings.vehicle.servint_roadveh,   SLE_UINT16,     SLV_120, SL_MAX_VERSION),
	SLE_CONDVAR(Company, settings.vehicle.servint_aircraft,  SLE_UINT16,     SLV_120, SL_MAX_VERSION),
	SLE_CONDVAR(Company, settings.vehicle.servint_ships,     SLE_UINT16,     SLV_120, SL_MAX_VERSION),

	SLE_CONDNULL(63, SLV_2, SLV_144), // old reserved space
};

static const SaveLoad _company_settings_skip_desc[] = {
	/* Engine renewal settings */
	SLE_CONDNULL(512, SLV_16, SLV_19),
	SLE_CONDNULL(2, SLV_19, SLV_69),                 // engine_renew_list
	SLE_CONDNULL(4, SLV_69, SL_MAX_VERSION),     // engine_renew_list
	SLE_CONDNULL(1, SLV_16, SL_MAX_VERSION),     // settings.engine_renew
	SLE_CONDNULL(2, SLV_16, SL_MAX_VERSION),     // settings.engine_renew_months
	SLE_CONDNULL(4, SLV_16, SL_MAX_VERSION),     // settings.engine_renew_money
	SLE_CONDNULL(1,  SLV_2, SL_MAX_VERSION),     // settings.renew_keep_length

	/* Default vehicle settings */
	SLE_CONDNULL(1, SLV_120, SL_MAX_VERSION),    // settings.vehicle.servint_ispercent
	SLE_CONDNULL(2, SLV_120, SL_MAX_VERSION),    // settings.vehicle.servint_trains
	SLE_CONDNULL(2, SLV_120, SL_MAX_VERSION),    // settings.vehicle.servint_roadveh
	SLE_CONDNULL(2, SLV_120, SL_MAX_VERSION),    // settings.vehicle.servint_aircraft
	SLE_CONDNULL(2, SLV_120, SL_MAX_VERSION),    // settings.vehicle.servint_ships

	SLE_CONDNULL(63, SLV_2, SLV_144), // old reserved space
};

static const SaveLoad _company_economy_desc[] = {
	/* these were changed to 64-bit in savegame format 2 */
	SLE_CONDVAR(CompanyEconomyEntry, income,              SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2),
	SLE_CONDVAR(CompanyEconomyEntry, income,              SLE_INT64,                  SLV_2, SL_MAX_VERSION),
	SLE_CONDVAR(CompanyEconomyEntry, expenses,            SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2),
	SLE_CONDVAR(CompanyEconomyEntry, expenses,            SLE_INT64,                  SLV_2, SL_MAX_VERSION),
	SLE_CONDVAR(CompanyEconomyEntry, company_value,       SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2),
	SLE_CONDVAR(CompanyEconomyEntry, company_value,       SLE_INT64,                  SLV_2, SL_MAX_VERSION),

	SLE_CONDVAR(CompanyEconomyEntry, delivered_cargo[NUM_CARGO - 1], SLE_INT32,       SL_MIN_VERSION, SLV_170),
	SLE_CONDARR(CompanyEconomyEntry, delivered_cargo,     SLE_UINT32, 32,           SLV_170, SLV_EXTEND_CARGOTYPES),
	SLE_CONDARR(CompanyEconomyEntry, delivered_cargo,     SLE_UINT32, NUM_CARGO,    SLV_EXTEND_CARGOTYPES, SL_MAX_VERSION),
	    SLE_VAR(CompanyEconomyEntry, performance_history, SLE_INT32),
};

/* We do need to read this single value, as the bigger it gets, the more data is stored */
struct CompanyOldAI {
	uint8 num_build_rec;
};

static const SaveLoad _company_ai_desc[] = {
	SLE_CONDNULL(2,  SL_MIN_VERSION, SLV_107),
	SLE_CONDNULL(2,  SL_MIN_VERSION, SLV_13),
	SLE_CONDNULL(4, SLV_13, SLV_107),
	SLE_CONDNULL(8,  SL_MIN_VERSION, SLV_107),
	 SLE_CONDVAR(CompanyOldAI, num_build_rec, SLE_UINT8, SL_MIN_VERSION, SLV_107),
	SLE_CONDNULL(3,  SL_MIN_VERSION, SLV_107),

	SLE_CONDNULL(2,  SL_MIN_VERSION,  SLV_6),
	SLE_CONDNULL(4,  SLV_6, SLV_107),
	SLE_CONDNULL(2,  SL_MIN_VERSION,  SLV_6),
	SLE_CONDNULL(4,  SLV_6, SLV_107),
	SLE_CONDNULL(2,  SL_MIN_VERSION, SLV_107),

	SLE_CONDNULL(2,  SL_MIN_VERSION,  SLV_6),
	SLE_CONDNULL(4,  SLV_6, SLV_107),
	SLE_CONDNULL(2,  SL_MIN_VERSION,  SLV_6),
	SLE_CONDNULL(4,  SLV_6, SLV_107),
	SLE_CONDNULL(2,  SL_MIN_VERSION, SLV_107),

	SLE_CONDNULL(2,  SL_MIN_VERSION, SLV_69),
	SLE_CONDNULL(4,  SLV_69, SLV_107),

	SLE_CONDNULL(18, SL_MIN_VERSION, SLV_107),
	SLE_CONDNULL(20, SL_MIN_VERSION, SLV_107),
	SLE_CONDNULL(32, SL_MIN_VERSION, SLV_107),

	SLE_CONDNULL(64, SLV_2, SLV_107),
};

static const SaveLoad _company_ai_build_rec_desc[] = {
	SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
	SLE_CONDNULL(4, SLV_6, SLV_107),
	SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
	SLE_CONDNULL(4, SLV_6, SLV_107),
	SLE_CONDNULL(8, SL_MIN_VERSION, SLV_107),
};

static const SaveLoad _company_livery_desc[] = {
	SLE_CONDVAR(Livery, in_use,  SLE_UINT8, SLV_34, SL_MAX_VERSION),
	SLE_CONDVAR(Livery, colour1, SLE_UINT8, SLV_34, SL_MAX_VERSION),
	SLE_CONDVAR(Livery, colour2, SLE_UINT8, SLV_34, SL_MAX_VERSION),
};

static void SaveLoad_PLYR_common(Company *c, CompanyProperties *cprops)
{
	int i;

	SlObject(cprops, _company_desc);
	if (c != nullptr) {
		SlObject(c, _company_settings_desc);
	} else {
		char nothing;
		SlObject(&nothing, _company_settings_skip_desc);
	}

	/* Keep backwards compatible for savegames, so load the old AI block */
	if (IsSavegameVersionBefore(SLV_107) && cprops->is_ai) {
		CompanyOldAI old_ai;
		char nothing;

		SlObject(&old_ai, _company_ai_desc);
		for (i = 0; i != old_ai.num_build_rec; i++) {
			SlObject(&nothing, _company_ai_build_rec_desc);
		}
	}

	/* Write economy */
	SlObject(&cprops->cur_economy, _company_economy_desc);

	/* Write old economy entries. */
	if (cprops->num_valid_stat_ent > lengthof(cprops->old_economy)) SlErrorCorrupt("Too many old economy entries");
	for (i = 0; i < cprops->num_valid_stat_ent; i++) {
		SlObject(&cprops->old_economy[i], _company_economy_desc);
	}

	/* Write each livery entry. */
	int num_liveries = IsSavegameVersionBefore(SLV_63) ? LS_END - 4 : (IsSavegameVersionBefore(SLV_85) ? LS_END - 2: LS_END);
	bool update_in_use = IsSavegameVersionBefore(SLV_GROUP_LIVERIES);
	if (c != nullptr) {
		for (i = 0; i < num_liveries; i++) {
			SlObject(&c->livery[i], _company_livery_desc);
			if (update_in_use && i != LS_DEFAULT) {
				if (c->livery[i].in_use == 0) {
					c->livery[i].colour1 = c->livery[LS_DEFAULT].colour1;
					c->livery[i].colour2 = c->livery[LS_DEFAULT].colour2;
				} else {
					c->livery[i].in_use = 3;
				}
			}
		}

		if (num_liveries < LS_END) {
			/* We want to insert some liveries somewhere in between. This means some have to be moved. */
			memmove(&c->livery[LS_FREIGHT_WAGON], &c->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(c->livery[0]));
			c->livery[LS_PASSENGER_WAGON_MONORAIL] = c->livery[LS_MONORAIL];
			c->livery[LS_PASSENGER_WAGON_MAGLEV]   = c->livery[LS_MAGLEV];
		}

		if (num_liveries == LS_END - 4) {
			/* Copy bus/truck liveries over to trams */
			c->livery[LS_PASSENGER_TRAM] = c->livery[LS_BUS];
			c->livery[LS_FREIGHT_TRAM]   = c->livery[LS_TRUCK];
		}
	} else {
		/* Skip liveries */
		Livery dummy_livery;
		for (i = 0; i < num_liveries; i++) {
			SlObject(&dummy_livery, _company_livery_desc);
		}
	}
}

static void SaveLoad_PLYR(Company *c)
{
	SaveLoad_PLYR_common(c, c);
}

static void Save_PLYR()
{
	for (Company *c : Company::Iterate()) {
		SlSetArrayIndex(c->index);
		SlAutolength((AutolengthProc*)SaveLoad_PLYR, c);
	}
}

static void Load_PLYR()
{
	int index;
	while ((index = SlIterateArray()) != -1) {
		Company *c = new (index) Company();
		SaveLoad_PLYR(c);
		_company_colours[index] = (Colours)c->colour;
	}
}

static void Check_PLYR()
{
	int index;
	while ((index = SlIterateArray()) != -1) {
		CompanyProperties *cprops = new CompanyProperties();
		SaveLoad_PLYR_common(nullptr, cprops);

		/* We do not load old custom names */
		if (IsSavegameVersionBefore(SLV_84)) {
			if (GetStringTab(cprops->name_1) == TEXT_TAB_OLD_CUSTOM) {
				cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
			}

			if (GetStringTab(cprops->president_name_1) == TEXT_TAB_OLD_CUSTOM) {
				cprops->president_name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
			}
		}

		if (cprops->name.empty() && !IsInsideMM(cprops->name_1, SPECSTR_COMPANY_NAME_START, SPECSTR_COMPANY_NAME_LAST + 1) &&
				cprops->name_1 != STR_GAME_SAVELOAD_NOT_AVAILABLE && cprops->name_1 != STR_SV_UNNAMED &&
				cprops->name_1 != SPECSTR_ANDCO_NAME && cprops->name_1 != SPECSTR_PRESIDENT_NAME &&
				cprops->name_1 != SPECSTR_SILLY_NAME) {
			cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
		}

		if (!_load_check_data.companies.Insert(index, cprops)) delete cprops;
	}
}

static void Ptrs_PLYR()
{
	for (Company *c : Company::Iterate()) {
		SlObject(c, _company_settings_desc);
	}
}


static const ChunkHandler company_chunk_handlers[] = {
	{ 'PLYR', Save_PLYR, Load_PLYR, Ptrs_PLYR, Check_PLYR, CH_ARRAY },
};

extern const ChunkHandlerTable _company_chunk_handlers(company_chunk_handlers);