Files
@ r28572:dd3e6f760743
Branch filter:
Location: cpp/openttd-patchpack/source/src/script/api/script_info_docs.hpp
r28572:dd3e6f760743
10.9 KiB
text/x-c++hdr
Update: nlohmann/json to 3.11.3
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_info_docs.hpp Description of the functions an Script can/must provide in ScriptInfo. */
/* This file exists purely for doxygen purposes. */
/**
* 'Abstract' class of the Scripts use to register themselves.
*
* @note This class is not part of the API. It is purely to document what
* Scripts must or can implemented to provide information to OpenTTD to
* base configuring/starting/loading the Script on.
*
* @note The required functions are also needed for Script Libraries, but in
* that case you extend ScriptLibrary. As such the information here can
* be used for libraries, but the information will not be shown in the
* GUI except for error/debug messages.
*
* @api ai game
*/
class ScriptInfo {
public:
/**
* Gets the author name to be shown in the 'Available Scripts' window.
*
* @return The author name of the Script.
* @note This function is required.
*/
string GetAuthor();
/**
* Gets the Scripts name. This is shown in the 'Available Scripts' window
* and at all other places where the Script is mentioned, like the debug
* window or OpenTTD's help message. The name is used to uniquely
* identify an Script within OpenTTD and this name is used in savegames
* and the configuration file.
*
* @return The name of the Script.
* @note This function is required.
* @note This name is not used as library name by ScriptController::Import,
* instead the name returned by #CreateInstance is used.
*/
string GetName();
/**
* Gets a 4 ASCII character short name of the Script to uniquely
* identify it from other Scripts. The short name is primarily
* used as unique identifier for the content system.
* The content system uses besides the short name also the
* MD5 checksum of all the source files to uniquely identify
* a specific version of the Script.
*
* The short name must consist of precisely four ASCII
* characters, or more precisely four non-zero bytes.
*
* @return The name of the Script.
* @note This function is required.
*/
string GetShortName();
/**
* Gets the description to be shown in the 'Available Scripts' window.
*
* @return The description for the Script.
* @note This function is required.
*/
string GetDescription();
/**
* Gets the version of the Script. This is a number to (in theory)
* uniquely identify the versions of an Script. Generally the
* 'instance' of an Script with the highest version is chosen to
* be loaded.
*
* When OpenTTD finds, during starting, a duplicate Script with the
* same version number one is randomly chosen. So it is
* important that this number is regularly updated/incremented.
*
* @return The version number of the Script.
* @note This function is required.
*/
int GetVersion();
/**
* Gets the lowest version of the Script that OpenTTD can still load
* the savegame of. In other words, from which version until this
* version can the Script load the savegames.
*
* If this function does not exist OpenTTD assumes it can only
* load savegames of this version. As such it will not upgrade
* to this version upon load.
*
* @return The lowest version number we load the savegame data.
* @note This function is optional.
*/
int MinVersionToLoad();
/**
* Gets the development/release date of the Script.
*
* The intention of this is to give the user an idea how old the
* Script is and whether there might be a newer version.
*
* @return The development/release date for the Script.
* @note This function is required.
*/
string GetDate();
/**
* Can this Script be used as random Script?
*
* The idea behind this function is to 'forbid' highly
* competitive or other special Scripts from running in games unless
* the user explicitly selects the Script to be loaded. This to
* try to prevent users from complaining that the Script is too
* aggressive or does not build profitable routes.
*
* If this function does not exist OpenTTD assumes the Script can
* be used as random Script. As such it will be randomly chosen.
*
* @return True if the Script can be used as random Script.
* @note This function is optional.
*
* @api -game
*/
bool UseAsRandomAI();
/**
* Can a non-developer select Script for a new game.
*
* The idea behind this function is to 'forbid' using your script with a new
* game if you for example specifically wrote it for a certain scenario.
*
* @return True if the Script can be selected from the GUI as non-developer.
* @note This function is optional. Default is false.
*
* @api -ai
*/
bool IsDeveloperOnly();
/**
* Gets the name of main class of the Script so OpenTTD knows
* what class to instantiate. For libraries, this name is also
* used when other scripts import it using ScriptController::Import.
*
* @return The class name of the Script.
* @note This function is required.
*/
string CreateInstance();
/**
* Gets the API version this Script is written for. If this function
* does not exist API compatibility with version 0.7 is assumed.
* If the function returns something OpenTTD does not understand,
* for example a newer version or a string that is not a version,
* the Script will not be loaded.
*
* Although in the future we might need to make a separate
* compatibility 'wrapper' for a specific version of OpenTTD, for
* example '0.7.1', we will use only the major and minor number
* and not the bugfix number as valid return for this function.
*
* Valid return values are:
* - "0.7" (for AI only)
* - "1.0" (for AI only)
* - "1.1" (for AI only)
* - "1.2" (for both AI and GS)
* - "1.3" (for both AI and GS)
*
* @return The version this Script is compatible with.
*/
string GetAPIVersion();
/**
* Gets the URL to be shown in the 'this Script has crashed' message
* and in the 'Available Scripts' window. If this function does not
* exist no URL will be shown.
*
* This function purely exists to redirect users of the Script to the
* right place on the internet to discuss the Script and report bugs
* of this Script.
*
* @return The URL to show.
* @note This function is optional.
*/
string GetURL();
/**
* Gets the settings that OpenTTD shows in the "Script Parameters" window
* so the user can customize the Script. This is a special function that
* doesn't need to return anything. Instead you can call AddSetting
* and AddLabels here.
*
* @note This function is optional.
*/
void GetSettings();
/** Miscellaneous flags for Script settings. */
enum ScriptConfigFlags {
CONFIG_NONE, ///< Normal setting.
CONFIG_RANDOM, ///< When randomizing the Script, pick any value between min_value and max_value (inclusive).
CONFIG_BOOLEAN, ///< This value is a boolean (either 0 (false) or 1 (true) ).
CONFIG_INGAME, ///< This setting can be changed while the Script is running.
CONFIG_DEVELOPER, ///< This setting will only be visible when the Script development tools are active.
};
/**
* Add a user configurable setting for this Script. You can call this
* as many times as you have settings.
* @param setting_description A table with all information about a
* single setting. The table should have the following name/value pairs:
* - name The name of the setting, this is used in openttd.cfg to
* store the current configuration of Scripts. Required.
* - description A single line describing the setting. Required.
* - min_value The minimum value of this setting. Required for integer
* settings and not allowed for boolean settings. The value will be
* clamped in the range [MIN(int32_t), MAX(int32_t)] (inclusive).
* - max_value The maximum value of this setting. Required for integer
* settings and not allowed for boolean settings. The value will be
* clamped in the range [MIN(int32_t), MAX(int32_t)] (inclusive).
* - easy_value The default value if the easy difficulty level
* is selected. Required. The value will be clamped in the range
* [MIN(int32_t), MAX(int32_t)] (inclusive).
* - medium_value The default value if the medium difficulty level
* is selected. Required. The value will be clamped in the range
* [MIN(int32_t), MAX(int32_t)] (inclusive).
* - hard_value The default value if the hard difficulty level
* is selected. Required. The value will be clamped in the range
* [MIN(int32_t), MAX(int32_t)] (inclusive).
* - custom_value The default value if the custom difficulty level
* is selected. Required. The value will be clamped in the range
* [MIN(int32_t), MAX(int32_t)] (inclusive).
* - random_deviation If this property has a nonzero value, then the
* actual value of the setting in game will be randomized in the range
* [user_configured_value - random_deviation, user_configured_value + random_deviation] (inclusive).
* random_deviation sign is ignored and the value is clamped in the range [0, MAX(int32_t)] (inclusive).
* Not allowed if the CONFIG_RANDOM flag is set, otherwise optional.
* - step_size The increase/decrease of the value every time the user
* clicks one of the up/down arrow buttons. Optional, default is 1.
* - flags Bitmask of some flags, see ScriptConfigFlags. Required.
*
* @note This is a function provided by OpenTTD, you don't have to
* include it in your Script but should just call it from GetSettings.
*/
void AddSetting(table setting_description);
/**
* Add labels for the values of a setting. Instead of a number the
* user will see the corresponding name.
* @param setting_name The name of the setting.
* @param value_names A table that maps values to names. The first
* character of every identifier is ignored, the second character
* could be '_' to indicate the value is negative, and the rest should
* be an integer of the value you define a name for. The value
* is a short description of that value.
* To define labels for a setting named "competition_level" you could
* for example call it like this:
* AddLabels("competition_level", {_0 = "no competition", _1 = "some competition",
* _2 = "a lot of competition"});
* Another example, for a setting with a negative value:
* AddLabels("amount", {__1 = "less than one", _0 = "none", _1 = "more than one"});
*
* @note This is a function provided by OpenTTD, you don't have to
* include it in your Script but should just call it from GetSettings.
*/
void AddLabels(const char *setting_name, table value_names);
};
|