Files
@ r28409:ddd9f9f09a4d
Branch filter:
Location: cpp/openttd-patchpack/source/src/clear_map.h
r28409:ddd9f9f09a4d
8.2 KiB
text/x-c
Codechange: Use CompanyMask to pass Companies to PopupMainCompanyToolbMenu().
It's like the type was designed for it.
It's like the type was designed for it.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file clear_map.h Map accessors for 'clear' tiles */
#ifndef CLEAR_MAP_H
#define CLEAR_MAP_H
#include "bridge_map.h"
#include "industry_type.h"
/**
* Ground types. Valid densities in comments after the enum.
*/
enum ClearGround {
CLEAR_GRASS = 0, ///< 0-3
CLEAR_ROUGH = 1, ///< 3
CLEAR_ROCKS = 2, ///< 3
CLEAR_FIELDS = 3, ///< 3
CLEAR_SNOW = 4, ///< 0-3
CLEAR_DESERT = 5, ///< 1,3
};
/**
* Test if a tile is covered with snow.
* @param t the tile to check
* @pre IsTileType(t, MP_CLEAR)
* @return whether the tile is covered with snow.
*/
static inline bool IsSnowTile(Tile t)
{
assert(IsTileType(t, MP_CLEAR));
return HasBit(t.m3(), 4);
}
/**
* Get the type of clear tile but never return CLEAR_SNOW.
* @param t the tile to get the clear ground type of
* @pre IsTileType(t, MP_CLEAR)
* @return the ground type
*/
static inline ClearGround GetRawClearGround(Tile t)
{
assert(IsTileType(t, MP_CLEAR));
return (ClearGround)GB(t.m5(), 2, 3);
}
/**
* Get the type of clear tile.
* @param t the tile to get the clear ground type of
* @pre IsTileType(t, MP_CLEAR)
* @return the ground type
*/
static inline ClearGround GetClearGround(Tile t)
{
if (IsSnowTile(t)) return CLEAR_SNOW;
return GetRawClearGround(t);
}
/**
* Set the type of clear tile.
* @param t the tile to set the clear ground type of
* @param ct the ground type
* @pre IsTileType(t, MP_CLEAR)
*/
static inline bool IsClearGround(Tile t, ClearGround ct)
{
return GetClearGround(t) == ct;
}
/**
* Get the density of a non-field clear tile.
* @param t the tile to get the density of
* @pre IsTileType(t, MP_CLEAR)
* @return the density
*/
static inline uint GetClearDensity(Tile t)
{
assert(IsTileType(t, MP_CLEAR));
return GB(t.m5(), 0, 2);
}
/**
* Increment the density of a non-field clear tile.
* @param t the tile to increment the density of
* @param d the amount to increment the density with
* @pre IsTileType(t, MP_CLEAR)
*/
static inline void AddClearDensity(Tile t, int d)
{
assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
t.m5() += d;
}
/**
* Set the density of a non-field clear tile.
* @param t the tile to set the density of
* @param d the new density
* @pre IsTileType(t, MP_CLEAR)
*/
static inline void SetClearDensity(Tile t, uint d)
{
assert(IsTileType(t, MP_CLEAR));
SB(t.m5(), 0, 2, d);
}
/**
* Get the counter used to advance to the next clear density/field type.
* @param t the tile to get the counter of
* @pre IsTileType(t, MP_CLEAR)
* @return the value of the counter
*/
static inline uint GetClearCounter(Tile t)
{
assert(IsTileType(t, MP_CLEAR));
return GB(t.m5(), 5, 3);
}
/**
* Increments the counter used to advance to the next clear density/field type.
* @param t the tile to increment the counter of
* @param c the amount to increment the counter with
* @pre IsTileType(t, MP_CLEAR)
*/
static inline void AddClearCounter(Tile t, int c)
{
assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
t.m5() += c << 5;
}
/**
* Sets the counter used to advance to the next clear density/field type.
* @param t the tile to set the counter of
* @param c the amount to set the counter to
* @pre IsTileType(t, MP_CLEAR)
*/
static inline void SetClearCounter(Tile t, uint c)
{
assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
SB(t.m5(), 5, 3, c);
}
/**
* Sets ground type and density in one go, also sets the counter to 0
* @param t the tile to set the ground type and density for
* @param type the new ground type of the tile
* @param density the density of the ground tile
* @pre IsTileType(t, MP_CLEAR)
*/
static inline void SetClearGroundDensity(Tile t, ClearGround type, uint density)
{
assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
t.m5() = 0 << 5 | type << 2 | density;
}
/**
* Get the field type (production stage) of the field
* @param t the field to get the type of
* @pre GetClearGround(t) == CLEAR_FIELDS
* @return the field type
*/
static inline uint GetFieldType(Tile t)
{
assert(GetClearGround(t) == CLEAR_FIELDS);
return GB(t.m3(), 0, 4);
}
/**
* Set the field type (production stage) of the field
* @param t the field to get the type of
* @param f the field type
* @pre GetClearGround(t) == CLEAR_FIELDS
*/
static inline void SetFieldType(Tile t, uint f)
{
assert(GetClearGround(t) == CLEAR_FIELDS); // XXX incomplete
SB(t.m3(), 0, 4, f);
}
/**
* Get the industry (farm) that made the field
* @param t the field to get creating industry of
* @pre GetClearGround(t) == CLEAR_FIELDS
* @return the industry that made the field
*/
static inline IndustryID GetIndustryIndexOfField(Tile t)
{
assert(GetClearGround(t) == CLEAR_FIELDS);
return(IndustryID) t.m2();
}
/**
* Set the industry (farm) that made the field
* @param t the field to get creating industry of
* @param i the industry that made the field
* @pre GetClearGround(t) == CLEAR_FIELDS
*/
static inline void SetIndustryIndexOfField(Tile t, IndustryID i)
{
assert(GetClearGround(t) == CLEAR_FIELDS);
t.m2() = i;
}
/**
* Is there a fence at the given border?
* @param t the tile to check for fences
* @param side the border to check
* @pre IsClearGround(t, CLEAR_FIELDS)
* @return 0 if there is no fence, otherwise the fence type
*/
static inline uint GetFence(Tile t, DiagDirection side)
{
assert(IsClearGround(t, CLEAR_FIELDS));
switch (side) {
default: NOT_REACHED();
case DIAGDIR_SE: return GB(t.m4(), 2, 3);
case DIAGDIR_SW: return GB(t.m4(), 5, 3);
case DIAGDIR_NE: return GB(t.m3(), 5, 3);
case DIAGDIR_NW: return GB(t.m6(), 2, 3);
}
}
/**
* Sets the type of fence (and whether there is one) for the given border.
* @param t the tile to check for fences
* @param side the border to check
* @param h 0 if there is no fence, otherwise the fence type
* @pre IsClearGround(t, CLEAR_FIELDS)
*/
static inline void SetFence(Tile t, DiagDirection side, uint h)
{
assert(IsClearGround(t, CLEAR_FIELDS));
switch (side) {
default: NOT_REACHED();
case DIAGDIR_SE: SB(t.m4(), 2, 3, h); break;
case DIAGDIR_SW: SB(t.m4(), 5, 3, h); break;
case DIAGDIR_NE: SB(t.m3(), 5, 3, h); break;
case DIAGDIR_NW: SB(t.m6(), 2, 3, h); break;
}
}
/**
* Make a clear tile.
* @param t the tile to make a clear tile
* @param g the type of ground
* @param density the density of the grass/snow/desert etc
*/
static inline void MakeClear(Tile t, ClearGround g, uint density)
{
SetTileType(t, MP_CLEAR);
t.m1() = 0;
SetTileOwner(t, OWNER_NONE);
t.m2() = 0;
t.m3() = 0;
t.m4() = 0 << 5 | 0 << 2;
SetClearGroundDensity(t, g, density); // Sets m5
t.m6() = 0;
t.m7() = 0;
t.m8() = 0;
}
/**
* Make a (farm) field tile.
* @param t the tile to make a farm field
* @param field_type the 'growth' level of the field
* @param industry the industry this tile belongs to
*/
static inline void MakeField(Tile t, uint field_type, IndustryID industry)
{
SetTileType(t, MP_CLEAR);
t.m1() = 0;
SetTileOwner(t, OWNER_NONE);
t.m2() = industry;
t.m3() = field_type;
t.m4() = 0 << 5 | 0 << 2;
SetClearGroundDensity(t, CLEAR_FIELDS, 3);
SB(t.m6(), 2, 4, 0);
t.m7() = 0;
t.m8() = 0;
}
/**
* Make a snow tile.
* @param t the tile to make snowy
* @param density The density of snowiness.
* @pre GetClearGround(t) != CLEAR_SNOW
*/
static inline void MakeSnow(Tile t, uint density = 0)
{
assert(GetClearGround(t) != CLEAR_SNOW);
SetBit(t.m3(), 4);
if (GetRawClearGround(t) == CLEAR_FIELDS) {
SetClearGroundDensity(t, CLEAR_GRASS, density);
} else {
SetClearDensity(t, density);
}
}
/**
* Clear the snow from a tile and return it to its previous type.
* @param t the tile to clear of snow
* @pre GetClearGround(t) == CLEAR_SNOW
*/
static inline void ClearSnow(Tile t)
{
assert(GetClearGround(t) == CLEAR_SNOW);
ClrBit(t.m3(), 4);
SetClearDensity(t, 3);
}
#endif /* CLEAR_MAP_H */
|