Files @ r17615:dde95738dc51
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Location: cpp/openttd-patchpack/source/src/ai/api/ai_event.cpp

yexo
(svn r22389) -Fix [FS#4600]: try to make sure there is an early house available in the current climate for every townzone, not just a single available house for all climates/townzones
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file ai_event.cpp Implementation of AIEvent. */

#include "../../stdafx.h"
#include "ai_event_types.hpp"

#include <queue>

struct AIEventData {
	std::queue<AIEvent *> stack;
};

/* static */ void AIEventController::CreateEventPointer()
{
	assert(AIObject::GetEventPointer() == NULL);

	AIObject::GetEventPointer() = new AIEventData();
}

/* static */ void AIEventController::FreeEventPointer()
{
	AIEventData *data = (AIEventData *)AIObject::GetEventPointer();

	/* Free all waiting events (if any) */
	while (!data->stack.empty()) {
		AIEvent *e = data->stack.front();
		data->stack.pop();
		e->Release();
	}

	/* Now kill our data pointer */
	delete data;
}

/* static */ bool AIEventController::IsEventWaiting()
{
	if (AIObject::GetEventPointer() == NULL) AIEventController::CreateEventPointer();
	AIEventData *data = (AIEventData *)AIObject::GetEventPointer();

	return !data->stack.empty();
}

/* static */ AIEvent *AIEventController::GetNextEvent()
{
	if (AIObject::GetEventPointer() == NULL) AIEventController::CreateEventPointer();
	AIEventData *data = (AIEventData *)AIObject::GetEventPointer();

	if (data->stack.empty()) return NULL;

	AIEvent *e = data->stack.front();
	data->stack.pop();
	return e;
}

/* static */ void AIEventController::InsertEvent(AIEvent *event)
{
	if (AIObject::GetEventPointer() == NULL) AIEventController::CreateEventPointer();
	AIEventData *data = (AIEventData *)AIObject::GetEventPointer();

	event->AddRef();
	data->stack.push(event);
}