Files
@ r4827:de08cc8ce3b4
Branch filter:
Location: cpp/openttd-patchpack/source/genworld_gui.c
r4827:de08cc8ce3b4
35.7 KiB
text/x-c
(svn r6751) -Fix: Add option to enable/disable network support. Default is on
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 | /* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "heightmap.h"
#include "functions.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "window.h"
#include "gui.h"
#include "gfx.h"
#include "strings.h"
#include "gfxinit.h"
#include "player.h"
#include "command.h"
#include "sound.h"
#include "variables.h"
#include "string.h"
#include "settings.h"
#include "debug.h"
#include "genworld.h"
#include "network.h"
#include "thread.h"
#include "date.h"
enum {
START_DATE_QUERY,
SNOW_LINE_QUERY,
FLAT_WORLD_HEIGHT_QUERY,
LEN_RND_SEED = 11,
SEED_EDIT = 15,
};
/**
* In what 'mode' the GenerateLandscapeWindowProc is.
*/
typedef enum glwp_modes {
GLWP_GENERATE,
GLWP_HEIGHTMAP,
GLWP_SCENARIO,
GLWP_END
} glwp_modes;
static char _edit_str_buf[LEN_RND_SEED];
static uint _heightmap_x = 0;
static uint _heightmap_y = 0;
static StringID _heightmap_str = STR_NULL;
static bool _goto_editor = false;
extern void SwitchMode(int new_mode);
static inline void SetNewLandscapeType(byte landscape)
{
_opt_newgame.landscape = landscape;
InvalidateWindowClasses(WC_SELECT_GAME);
InvalidateWindowClasses(WC_GENERATE_LANDSCAPE);
}
// no longer static to allow calling from outside module
const Widget _generate_landscape_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 337, 14, 267, STR_NULL, STR_NULL},
{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 86, 24, 78, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 166, 24, 78, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{ WWT_PANEL_2, RESIZE_NONE, 12, 170, 246, 24, 78, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{ WWT_PANEL_2, RESIZE_NONE, 12, 250, 326, 24, 78, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE},
{ WWT_PANEL, RESIZE_NONE, 12, 114, 149, 90, 101, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 150, 161, 90, 101, STR_0225, STR_NULL}, // Mapsize X
{ WWT_PANEL, RESIZE_NONE, 12, 180, 215, 90, 101, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 216, 227, 90, 101, STR_0225, STR_NULL}, // Mapsize Y
{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 112, 123, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 112, 123, STR_0225, STR_NULL}, // Number of towns
{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 130, 141, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 130, 141, STR_0225, STR_NULL}, // Number of industries
{ WWT_IMGBTN, RESIZE_NONE, 15, 114, 207, 152, 163, STR_NULL, STR_RANDOM_SEED_HELP}, // Edit box for seed
{ WWT_TEXTBTN, RESIZE_NONE, 12, 216, 326, 152, 163, STR_RANDOM, STR_RANDOM_HELP},
{ WWT_TEXTBTN, RESIZE_NONE, 6, 243, 326, 228, 257, STR_GENERATE, STR_NULL}, // Generate button
{ WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 112, 123, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
{ WWT_PANEL, RESIZE_NONE, 12, 228, 314, 112, 123, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 112, 123, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
{ WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 130, 141, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN},
{ WWT_PANEL, RESIZE_NONE, 12, 294, 314, 130, 141, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 130, 141, SPR_ARROW_UP, STR_SNOW_LINE_UP},
{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 192, 203, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 192, 203, STR_0225, STR_NULL}, // Tree placer
{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 174, 185, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 174, 185, STR_0225, STR_NULL}, // Landscape generator
{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 210, 221, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 210, 221, STR_0225, STR_NULL}, // Terrain type
{ WWT_PANEL, RESIZE_NONE, 12, 113, 219, 228, 239, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 228, 239, STR_0225, STR_NULL}, // Water quantity
{ WWT_PANEL, RESIZE_NONE, 12, 113, 219, 246, 257, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 246, 257, STR_0225, STR_NULL}, // Map smoothness
{ WIDGETS_END},
};
const Widget _heightmap_load_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 337, 14, 235, STR_NULL, STR_NULL},
{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 86, 24, 78, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 166, 24, 78, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{ WWT_PANEL_2, RESIZE_NONE, 12, 170, 246, 24, 78, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{ WWT_PANEL_2, RESIZE_NONE, 12, 250, 326, 24, 78, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE},
{ WWT_PANEL, RESIZE_NONE, 12, 114, 149, 112, 123, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 150, 161, 112, 123, STR_0225, STR_NULL}, // Mapsize X
{ WWT_PANEL, RESIZE_NONE, 12, 180, 215, 112, 123, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 216, 227, 112, 123, STR_0225, STR_NULL}, // Mapsize Y
{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 134, 145, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 134, 145, STR_0225, STR_NULL}, // Number of towns
{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 152, 163, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 152, 163, STR_0225, STR_NULL}, // Number of industries
{ WWT_IMGBTN, RESIZE_NONE, 15, 114, 194, 174, 185, STR_NULL, STR_RANDOM_SEED_HELP}, // Edit box for seed
{ WWT_TEXTBTN, RESIZE_NONE, 12, 203, 285, 174, 185, STR_RANDOM, STR_RANDOM_HELP},
{ WWT_TEXTBTN, RESIZE_NONE, 6, 243, 326, 196, 225, STR_GENERATE, STR_NULL}, // Generate button
{ WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 134, 145, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
{ WWT_PANEL, RESIZE_NONE, 12, 228, 314, 134, 145, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 134, 145, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
{ WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 152, 163, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN},
{ WWT_PANEL, RESIZE_NONE, 12, 294, 314, 152, 163, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 152, 163, SPR_ARROW_UP, STR_SNOW_LINE_UP},
{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 196, 207, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 196, 207, STR_0225, STR_NULL}, // Tree placer
{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 214, 225, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 214, 225, STR_0225, STR_NULL}, // Heightmap rotation
{ WIDGETS_END},
};
static void StartGeneratingLandscape(glwp_modes mode)
{
/* If we want to go to the editor, and aren't yet, we need to delay
* it as long as possible, else it gives nasty side-effects (aborting
* results in ending up in the SE, which you don't want. Therefor we
* use this switch to do it at the very end.
*/
if (_goto_editor) _game_mode = GM_EDITOR;
DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
DeleteWindowByClass(WC_INDUSTRY_VIEW);
DeleteWindowByClass(WC_TOWN_VIEW);
DeleteWindowByClass(WC_LAND_INFO);
/* Copy all XXX_newgame to XXX */
UpdatePatches();
_opt_ptr = &_opt;
memcpy(_opt_ptr, &_opt_newgame, sizeof(GameOptions));
/* Load the right landscape stuff */
GfxLoadSprites();
SndPlayFx(SND_15_BEEP);
switch (mode) {
case GLWP_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break;
case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
case GLWP_SCENARIO: _switch_mode = SM_EDITOR; break;
default: NOT_REACHED(); return;
}
}
static void HeightmapScaledTooMuchCallback(bool ok_clicked)
{
if (ok_clicked) {
Window *w;
glwp_modes mode = 0;
for (mode = 0; mode < GLWP_END; mode++) {
w = FindWindowById(WC_GENERATE_LANDSCAPE, mode);
if (w != NULL) StartGeneratingLandscape(mode);
}
}
}
void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
{
static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};
static const StringID elevations[] = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID};
static const StringID sea_lakes[] = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID};
static const StringID smoothness[] = {STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
static const StringID tree_placer[] = {STR_CONFIG_PATCHES_TREE_PLACER_NONE, STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL, STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
static const StringID rotation[] = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
static const StringID landscape[] = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
static const StringID num_towns[] = {STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
static const StringID num_inds[] = {STR_26816_NONE, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
uint mode = w->window_number;
uint y;
switch (e->event) {
case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 3); break;
case WE_PAINT:
/* You can't select smoothness if not terragenesis */
SetWindowWidgetDisabledState(w, 32, _patches_newgame.land_generator == 0);
SetWindowWidgetDisabledState(w, 33, _patches_newgame.land_generator == 0);
/* Disable snowline if not hilly */
SetWindowWidgetDisabledState(w, 22, _opt_newgame.landscape != LT_HILLY);
/* Disable town and industry in SE */
SetWindowWidgetDisabledState(w, 11, _game_mode == GM_EDITOR);
SetWindowWidgetDisabledState(w, 12, _game_mode == GM_EDITOR);
SetWindowWidgetDisabledState(w, 13, _game_mode == GM_EDITOR);
SetWindowWidgetDisabledState(w, 14, _game_mode == GM_EDITOR);
SetWindowWidgetDisabledState(w, 24, _game_mode == GM_EDITOR);
SetWindowWidgetDisabledState(w, 25, _game_mode == GM_EDITOR);
SetWindowWidgetDisabledState(w, 18, _patches_newgame.starting_year <= MIN_YEAR);
SetWindowWidgetDisabledState(w, 20, _patches_newgame.starting_year >= MAX_YEAR);
SetWindowWidgetDisabledState(w, 21, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_HILLY);
SetWindowWidgetDisabledState(w, 23, _patches_newgame.snow_line_height >= 13 || _opt_newgame.landscape != LT_HILLY);
SetWindowWidgetLoweredState(w, 3, _opt_newgame.landscape == LT_NORMAL);
SetWindowWidgetLoweredState(w, 4, _opt_newgame.landscape == LT_HILLY);
SetWindowWidgetLoweredState(w, 5, _opt_newgame.landscape == LT_DESERT);
SetWindowWidgetLoweredState(w, 6, _opt_newgame.landscape == LT_CANDY);
DrawWindowWidgets(w);
y = (mode == GLWP_HEIGHTMAP) ? 22 : 0;
DrawString( 12, 91 + y, STR_MAPSIZE, 0);
DrawString(119, 91 + y, mapsizes[_patches_newgame.map_x - 6], 0x10);
DrawString(168, 91 + y, STR_BY, 0);
DrawString(182, 91 + y, mapsizes[_patches_newgame.map_y - 6], 0x10);
DrawString( 12, 113 + y, STR_NUMBER_OF_TOWNS, 0);
DrawString( 12, 131 + y, STR_NUMBER_OF_INDUSTRIES, 0);
if (_game_mode == GM_EDITOR) {
DrawString(118, 113 + y, STR_6836_OFF, 0x10);
DrawString(118, 131 + y, STR_6836_OFF, 0x10);
} else {
DrawString(118, 113 + y, num_towns[_opt_newgame.diff.number_towns], 0x10);
DrawString(118, 131 + y, num_inds[_opt_newgame.diff.number_industries], 0x10);
}
DrawString( 12, 153 + y, STR_RANDOM_SEED, 0);
DrawEditBox(w, &WP(w, querystr_d), SEED_EDIT);
DrawString(182, 113 + y, STR_DATE, 0);
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
DrawStringCentered(271, 113 + y, STR_GENERATE_DATE, 0);
DrawString(182, 131 + y, STR_SNOW_LINE_HEIGHT, 0);
SetDParam(0, _patches_newgame.snow_line_height);
DrawStringCentered(303, 131 + y, STR_SNOW_LINE_HEIGHT_NUM, 0x10);
if (mode == GLWP_GENERATE) {
DrawString( 12, 175, STR_LAND_GENERATOR, 0);
DrawString(118, 175, landscape[_patches_newgame.land_generator], 0x10);
DrawString( 12, 193, STR_TREE_PLACER, 0);
DrawString(118, 193, tree_placer[_patches_newgame.tree_placer], 0x10);
DrawString( 12, 211, STR_TERRAIN_TYPE, 0);
DrawString(118, 211, elevations[_opt_newgame.diff.terrain_type], 0x10);
DrawString( 12, 229, STR_QUANTITY_OF_SEA_LAKES, 0);
DrawString(118, 229, sea_lakes[_opt_newgame.diff.quantity_sea_lakes], 0x10);
DrawString( 12, 247, STR_SMOOTHNESS, 0);
DrawString(118, 247, smoothness[_patches_newgame.tgen_smoothness], 0x10);
} else {
char buffer[512];
if (_patches_newgame.heightmap_rotation == HM_CLOCKWISE) {
SetDParam(0, _heightmap_y);
SetDParam(1, _heightmap_x);
} else {
SetDParam(0, _heightmap_x);
SetDParam(1, _heightmap_y);
}
GetString(buffer, STR_HEIGHTMAP_SIZE);
DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, 0x10);
DrawString( 12, 91, STR_HEIGHTMAP_NAME, 0x10);
SetDParam(0, _heightmap_str);
DrawStringTruncated(114, 91, STR_ORANGE, 0x10, 326 - 114 - GetStringBoundingBox(buffer).width - 5);
DrawString( 12, 197, STR_TREE_PLACER, 0);
DrawString(118, 197, tree_placer[_patches_newgame.tree_placer], 0x10);
DrawString( 12, 215, STR_HEIGHTMAP_ROTATION, 0);
DrawString(118, 215, rotation[_patches_newgame.heightmap_rotation], 0x10);
}
break;
case WE_CLICK:
switch (e->we.click.widget) {
case 0: DeleteWindow(w); break;
case 3: case 4: case 5: case 6:
RaiseWindowWidget(w, _opt_newgame.landscape + 3);
SetNewLandscapeType(e->we.click.widget - 3);
break;
case 7: case 8: // Mapsize X
ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 8, 0, 0);
break;
case 9: case 10: // Mapsize Y
ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, 10, 0, 0);
break;
case 11: case 12: // Number of towns
ShowDropDownMenu(w, num_towns, _opt_newgame.diff.number_towns, 12, 0, 0);
break;
case 13: case 14: // Number of industries
ShowDropDownMenu(w, num_inds, _opt_newgame.diff.number_industries, 14, 0, 0);
break;
case 16: // Random seed
_patches_newgame.generation_seed = InteractiveRandom();
ttd_strlcpy(_edit_str_buf, str_fmt("%u", _patches_newgame.generation_seed), lengthof(_edit_str_buf));
UpdateTextBufferSize(&((querystr_d *)&WP(w, querystr_d))->text);
SetWindowDirty(w);
break;
case 17: // Generate
if (mode == GLWP_HEIGHTMAP && (
_heightmap_x * 2 < (1U << _patches_newgame.map_x) || _heightmap_x / 2 > (1U << _patches_newgame.map_x) ||
_heightmap_y * 2 < (1U << _patches_newgame.map_y) || _heightmap_y / 2 > (1U << _patches_newgame.map_y))) {
ShowQuery(STR_HEIGHTMAP_SCALE_WARNING_CAPTION, STR_HEIGHTMAP_SCALE_WARNING_MESSAGE, HeightmapScaledTooMuchCallback, WC_GENERATE_LANDSCAPE, mode);
} else {
StartGeneratingLandscape(mode);
}
break;
case 18: case 20: // Year buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
HandleButtonClick(w, e->we.click.widget);
SetWindowDirty(w);
_patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->we.click.widget - 19, MIN_YEAR, MAX_YEAR);
}
_left_button_clicked = false;
break;
case 19: // Year text
WP(w, def_d).data_3 = START_DATE_QUERY;
SetDParam(0, _patches_newgame.starting_year);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, WC_GENERATE_LANDSCAPE, mode, CS_NUMERAL);
break;
case 21: case 23: // Snow line buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
HandleButtonClick(w, e->we.click.widget);
SetWindowDirty(w);
_patches_newgame.snow_line_height = clamp(_patches_newgame.snow_line_height + e->we.click.widget - 22, 2, 13);
}
_left_button_clicked = false;
break;
case 22: // Snow line text
WP(w, def_d).data_3 = SNOW_LINE_QUERY;
SetDParam(0, _patches_newgame.snow_line_height);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, WC_GENERATE_LANDSCAPE, mode, CS_NUMERAL);
break;
case 24: case 25: // Tree placer
ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, 25, 0, 0);
break;
case 26: case 27: // Landscape generator OR Heightmap rotation
if (mode == GLWP_HEIGHTMAP) {
ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, 27, 0, 0);
} else {
ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, 27, 0, 0);
}
break;
case 28: case 29: // Terrain type
ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, 29, 0, 0);
break;
case 30: case 31: // Water quantity
ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, 31, 0, 0);
break;
case 32: case 33: // Map smoothness
ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, 33, 0, 0);
break;
}
break;
case WE_MESSAGE:
ttd_strlcpy(_edit_str_buf, str_fmt("%u", _patches_newgame.generation_seed), lengthof(_edit_str_buf));
DrawEditBox(w, &WP(w, querystr_d), SEED_EDIT);
break;
case WE_MOUSELOOP:
HandleEditBox(w, &WP(w, querystr_d), SEED_EDIT);
break;
case WE_KEYPRESS:
HandleEditBoxKey(w, &WP(w, querystr_d), SEED_EDIT, e, CS_NUMERAL);
/* the seed is unsigned, therefore atoi cannot be used.
* As 2^32 - 1 (MAX_UVALUE(uint32)) is a 'magic' value
* (use random seed) it should not be possible to be
* entered into the input field; the generate seed
* button can be used instead. */
_patches_newgame.generation_seed = minu(strtoul(_edit_str_buf, NULL, 10), MAX_UVALUE(uint32) - 1);
break;
case WE_DROPDOWN_SELECT:
switch (e->we.dropdown.button) {
case 8: _patches_newgame.map_x = e->we.dropdown.index + 6; break;
case 10: _patches_newgame.map_y = e->we.dropdown.index + 6; break;
case 12:
_opt_newgame.diff.number_towns = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 2, _opt_newgame.diff.number_towns, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case 14:
_opt_newgame.diff.number_industries = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 3, _opt_newgame.diff.number_industries, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case 25:
_patches_newgame.tree_placer = e->we.dropdown.index;
break;
case 27:
if (mode == GLWP_HEIGHTMAP) {
_patches_newgame.heightmap_rotation = e->we.dropdown.index;
} else {
_patches_newgame.land_generator = e->we.dropdown.index;
}
break;
case 29:
_opt_newgame.diff.terrain_type = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 12, _opt_newgame.diff.terrain_type, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case 31:
_opt_newgame.diff.quantity_sea_lakes = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 13, _opt_newgame.diff.quantity_sea_lakes, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case 33:
_patches_newgame.tgen_smoothness = e->we.dropdown.index;
break;
}
SetWindowDirty(w);
break;
case WE_ON_EDIT_TEXT: {
if (e->we.edittext.str != NULL) {
int32 value = atoi(e->we.edittext.str);
switch (WP(w, def_d).data_3) {
case START_DATE_QUERY:
InvalidateWidget(w, 19);
_patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR);
break;
case SNOW_LINE_QUERY:
InvalidateWidget(w, 22);
_patches_newgame.snow_line_height = clamp(value, 2, 13);
break;
}
SetWindowDirty(w);
}
break;
}
}
}
const WindowDesc _generate_landscape_desc = {
WDP_CENTER, WDP_CENTER, 338, 268,
WC_GENERATE_LANDSCAPE, 0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_generate_landscape_widgets,
GenerateLandscapeWndProc,
};
const WindowDesc _heightmap_load_desc = {
WDP_CENTER, WDP_CENTER, 338, 236,
WC_GENERATE_LANDSCAPE, 0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_heightmap_load_widgets,
GenerateLandscapeWndProc,
};
static void _ShowGenerateLandscape(glwp_modes mode)
{
Window *w;
/* Don't kill WC_GENERATE_LANDSCAPE:GLWP_SCENARIO, because it resets
* _goto_editor, which we maybe need later on. */
DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_GENERATE);
DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_HEIGHTMAP);
/* Always give a new seed if not editor */
if (_game_mode != GM_EDITOR) _patches_newgame.generation_seed = InteractiveRandom();
if (mode == GLWP_HEIGHTMAP) {
if (_heightmap_str != STR_NULL) DeleteName(_heightmap_str);
_heightmap_x = 0;
_heightmap_y = 0;
_heightmap_str = AllocateName(_file_to_saveload.title, 0);
/* If the function returns negative, it means there was a problem loading the heightmap */
if (!GetHeightmapDimensions(_file_to_saveload.name, &_heightmap_x, &_heightmap_y))
return;
}
w = AllocateWindowDescFront((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
if (w != NULL) {
querystr_d *querystr = &WP(w, querystr_d);
ttd_strlcpy(_edit_str_buf, str_fmt("%u", _patches_newgame.generation_seed), lengthof(_edit_str_buf));
querystr->text.caret = true;
querystr->text.maxlength = lengthof(_edit_str_buf);
querystr->text.maxwidth = 120;
querystr->text.buf = _edit_str_buf;
querystr->caption = STR_NULL;
UpdateTextBufferSize(&querystr->text);
InvalidateWindow(WC_GENERATE_LANDSCAPE, mode);
}
}
void ShowGenerateLandscape(void)
{
_ShowGenerateLandscape(GLWP_GENERATE);
}
void ShowHeightmapLoad(void)
{
_ShowGenerateLandscape(GLWP_HEIGHTMAP);
}
void StartNewGameWithoutGUI(uint seed)
{
/* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
_patches_newgame.generation_seed = seed;
StartGeneratingLandscape(GLWP_GENERATE);
}
void CreateScenarioWndProc(Window *w, WindowEvent *e)
{
static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};
switch (e->event) {
case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 3); break;
case WE_PAINT:
SetWindowWidgetDisabledState(w, 14, _patches_newgame.starting_year <= MIN_YEAR);
SetWindowWidgetDisabledState(w, 16, _patches_newgame.starting_year >= MAX_YEAR);
SetWindowWidgetDisabledState(w, 17, _patches_newgame.se_flat_world_height <= 0);
SetWindowWidgetDisabledState(w, 19, _patches_newgame.se_flat_world_height >= 15);
SetWindowWidgetLoweredState(w, 3, _opt_newgame.landscape == LT_NORMAL);
SetWindowWidgetLoweredState(w, 4, _opt_newgame.landscape == LT_HILLY);
SetWindowWidgetLoweredState(w, 5, _opt_newgame.landscape == LT_DESERT);
SetWindowWidgetLoweredState(w, 6, _opt_newgame.landscape == LT_CANDY);
DrawWindowWidgets(w);
DrawString( 12, 96, STR_MAPSIZE, 0);
DrawString(167, 96, mapsizes[_patches_newgame.map_x - 6], 0x10);
DrawString(216, 96, STR_BY, 0);
DrawString(230, 96, mapsizes[_patches_newgame.map_y - 6], 0x10);
DrawString(162, 118, STR_DATE, 0);
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
DrawStringCentered(271, 118, STR_GENERATE_DATE, 0);
DrawString(162, 136, STR_FLAT_WORLD_HEIGHT, 0);
SetDParam(0, _patches_newgame.se_flat_world_height);
DrawStringCentered(303, 136, STR_FLAT_WORLD_HEIGHT_NUM, 0x10);
break;
case WE_CLICK:
switch (e->we.click.widget) {
case 0: DeleteWindow(w); break;
case 3: case 4: case 5: case 6:
RaiseWindowWidget(w, _opt_newgame.landscape + 3);
SetNewLandscapeType(e->we.click.widget - 3);
break;
case 7: case 8: // Mapsize X
ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 8, 0, 0);
break;
case 9: case 10: // Mapsize Y
ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, 10, 0, 0);
break;
case 11: // Empty world / flat world
StartGeneratingLandscape(GLWP_SCENARIO);
break;
case 12: // Generate
_goto_editor = true;
ShowGenerateLandscape();
break;
case 13: // Heightmap
_goto_editor = true;
ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP);
break;
case 14: case 16: // Year buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
HandleButtonClick(w, e->we.click.widget);
SetWindowDirty(w);
_patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->we.click.widget - 15, MIN_YEAR, MAX_YEAR);
}
_left_button_clicked = false;
break;
case 15: // Year text
WP(w, def_d).data_3 = START_DATE_QUERY;
SetDParam(0, _patches_newgame.starting_year);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, WC_GENERATE_LANDSCAPE, GLWP_SCENARIO, CS_NUMERAL);
break;
case 17: case 19: // Height level buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
HandleButtonClick(w, e->we.click.widget);
SetWindowDirty(w);
_patches_newgame.se_flat_world_height = clamp(_patches_newgame.se_flat_world_height + e->we.click.widget - 18, 0, 15);
}
_left_button_clicked = false;
break;
case 18: // Height level text
WP(w, def_d).data_3 = FLAT_WORLD_HEIGHT_QUERY;
SetDParam(0, _patches_newgame.se_flat_world_height);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, WC_GENERATE_LANDSCAPE, GLWP_SCENARIO, CS_NUMERAL);
break;
}
break;
case WE_DROPDOWN_SELECT:
switch (e->we.dropdown.button) {
case 8: _patches_newgame.map_x = e->we.dropdown.index + 6; break;
case 10: _patches_newgame.map_y = e->we.dropdown.index + 6; break;
}
SetWindowDirty(w);
break;
case WE_DESTROY:
_goto_editor = false;
break;
case WE_ON_EDIT_TEXT: {
if (e->we.edittext.str != NULL) {
int32 value = atoi(e->we.edittext.str);
switch (WP(w, def_d).data_3) {
case START_DATE_QUERY:
InvalidateWidget(w, 15);
_patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR);
break;
case FLAT_WORLD_HEIGHT_QUERY:
InvalidateWidget(w, 18);
_patches_newgame.se_flat_world_height = clamp(value, 0, 15);
break;
}
SetWindowDirty(w);
}
break;
}
}
}
const Widget _create_scenario_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_SE_CAPTION, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 337, 14, 179, STR_NULL, STR_NULL},
{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 86, 24, 78, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 166, 24, 78, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{ WWT_PANEL_2, RESIZE_NONE, 12, 170, 246, 24, 78, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{ WWT_PANEL_2, RESIZE_NONE, 12, 250, 326, 24, 78, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE},
{ WWT_PANEL, RESIZE_NONE, 12, 162, 197, 95, 106, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 198, 209, 95, 106, STR_0225, STR_NULL}, // Mapsize X
{ WWT_PANEL, RESIZE_NONE, 12, 228, 263, 95, 106, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 264, 275, 95, 106, STR_0225, STR_NULL}, // Mapsize Y
{ WWT_TEXTBTN, RESIZE_NONE, 6, 12, 145, 117, 128, STR_SE_FLAT_WORLD, STR_SE_FLAT_WORLD_TIP}, // Empty (sea-level) map
{ WWT_TEXTBTN, RESIZE_NONE, 6, 12, 145, 135, 146, STR_SE_RANDOM_LAND, STR_022A_GENERATE_RANDOM_LAND}, // Generate
{ WWT_TEXTBTN, RESIZE_NONE, 6, 12, 145, 153, 164, STR_LOAD_GAME_HEIGHTMAP, STR_LOAD_SCEN_HEIGHTMAP}, // Heightmap
{ WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 117, 128, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
{ WWT_PANEL, RESIZE_NONE, 12, 228, 314, 117, 128, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 117, 128, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
{ WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 135, 146, SPR_ARROW_DOWN, STR_FLAT_WORLD_HEIGHT_DOWN},
{ WWT_PANEL, RESIZE_NONE, 12, 294, 314, 135, 146, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 135, 146, SPR_ARROW_UP, STR_FLAT_WORLD_HEIGHT_UP},
{ WIDGETS_END},
};
const WindowDesc _create_scenario_desc = {
WDP_CENTER, WDP_CENTER, 338, 180,
WC_GENERATE_LANDSCAPE, 0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_create_scenario_widgets,
CreateScenarioWndProc,
};
void ShowCreateScenario(void)
{
DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
AllocateWindowDescFront(&_create_scenario_desc, GLWP_SCENARIO);
}
static const Widget _show_terrain_progress_widgets[] = {
{ WWT_CAPTION, RESIZE_NONE, 14, 0, 180, 0, 13, STR_GENERATION_WORLD, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 180, 14, 96, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 15, 20, 161, 74, 85, STR_GENERATION_ABORT, STR_NULL}, // Abort button
{ WIDGETS_END},
};
typedef struct tp_info {
uint percent;
StringID class;
uint current;
uint total;
int timer;
} tp_info;
static tp_info _tp;
static void AbortGeneratingWorldCallback(bool ok_clicked)
{
if (ok_clicked) AbortGeneratingWorld();
else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) SetMouseCursor(SPR_CURSOR_ZZZ);
}
static void ShowTerrainProgressProc(Window* w, WindowEvent* e)
{
switch (e->event) {
case WE_CLICK:
switch (e->we.click.widget) {
case 2:
if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE);
ShowQuery(STR_GENERATION_ABORT_CAPTION, STR_GENERATION_ABORT_MESSAGE, AbortGeneratingWorldCallback, WC_GENERATE_PROGRESS_WINDOW, 0);
break;
}
break;
case WE_PAINT:
DrawWindowWidgets(w);
/* Draw the % complete with a bar and a text */
DrawFrameRect(19, 20, (w->width - 18), 37, 14, FR_BORDERONLY);
DrawFrameRect(20, 21, (int)((w->width - 40) * _tp.percent / 100) + 20, 36, 10, 0);
SetDParam(0, _tp.percent);
DrawStringCentered(90, 25, STR_PROGRESS, 0);
/* Tell which class we are generating */
DrawStringCentered(90, 46, _tp.class, 0);
/* And say where we are in that class */
SetDParam(0, _tp.current);
SetDParam(1, _tp.total);
DrawStringCentered(90, 58, STR_GENERATION_PROGRESS, 0);
SetWindowDirty(w);
break;
}
}
static const WindowDesc _show_terrain_progress_desc = {
WDP_CENTER, WDP_CENTER, 181, 97,
WC_GENERATE_PROGRESS_WINDOW, 0,
WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_show_terrain_progress_widgets,
ShowTerrainProgressProc
};
/**
* Initializes the progress counters to the starting point.
*/
void PrepareGenerateWorldProgress(void)
{
_tp.class = STR_WORLD_GENERATION;
_tp.current = 0;
_tp.total = 0;
_tp.percent = 0;
_tp.timer = 0; // Forces to paint the progress window immediatelly
}
/**
* Show the window where a user can follow the process of the map generation.
*/
void ShowGenerateWorldProgress(void)
{
AllocateWindowDescFront(&_show_terrain_progress_desc, 0);
}
static void _SetGeneratingWorldProgress(gwp_class class, uint progress, uint total)
{
static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
static const StringID class_table[GWP_CLASS_COUNT] = {
STR_WORLD_GENERATION,
STR_022E_LANDSCAPE_GENERATION,
STR_CLEARING_TILES,
STR_022F_TOWN_GENERATION,
STR_0230_INDUSTRY_GENERATION,
STR_UNMOVABLE_GENERATION,
STR_TREE_GENERATION,
STR_SETTINGUP_GAME,
STR_PREPARING_TILELOOP,
STR_PREPARING_GAME
};
assert(class < GWP_CLASS_COUNT);
/* Do not run this function if we aren't in a thread */
if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
if (total == 0) {
assert(_tp.class == class_table[class]);
_tp.current += progress;
} else {
_tp.class = class_table[class];
_tp.current = progress;
_tp.total = total;
_tp.percent = percent_table[class];
}
/* Don't update the screen too often. So update it once in the
* _patches.progress_update_interval. However, the _tick_counter
* increases with 8 every 30ms, so compensate for that. */
if (!_network_dedicated && _tp.timer != 0 && _timer_counter - _tp.timer < (_patches.progress_update_interval * 8 / 30)) return;
/* Percentage is about the number of completed tasks, so 'current - 1' */
_tp.percent = percent_table[class] + (percent_table[class + 1] - percent_table[class]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total;
_tp.timer = _timer_counter;
if (_network_dedicated) {
static uint last_percent = 0;
/* Never display 0% */
if (_tp.percent == 0) return;
/* Reset if percent is lower then the last recorded */
if (_tp.percent < last_percent) last_percent = 0;
/* Display every 5%, but 6% is also very valid.. just not smaller steps then 5% */
if (_tp.percent % 5 != 0 && _tp.percent <= last_percent + 5) return;
/* Never show steps smaller then 2%, even if it is a mod 5% */
if (_tp.percent <= last_percent + 2) return;
DEBUG(net, 1)("Percent complete: %d", _tp.percent);
last_percent = _tp.percent;
/* Don't continue as dedicated never has a thread running */
return;
}
InvalidateWindow(WC_GENERATE_PROGRESS_WINDOW, 0);
MarkWholeScreenDirty();
SetGeneratingWorldPaintStatus(true);
/* We wait here till the paint is done, so we don't read and write
* on the same tile at the same moment. Nasty hack, but that happens
* if you implement threading afterwards */
while (IsGeneratingWorldReadyForPaint()) { CSleep(10); }
}
/**
* Set the total of a stage of the world generation.
* @param class the current class we are in.
* @param total Set the total expected items for this class.
*
* Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
* Also, progress works if total is zero, total works if progress is zero.
*/
void SetGeneratingWorldProgress(gwp_class class, uint total)
{
if (total == 0) return;
_SetGeneratingWorldProgress(class, 0, total);
}
/**
* Increases the current stage of the world generation with one.
* @param class the current class we are in.
*
* Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
* Also, progress works if total is zero, total works if progress is zero.
*/
void IncreaseGeneratingWorldProgress(gwp_class class)
{
/* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
_SetGeneratingWorldProgress(class, 1, 0);
}
|