Files @ r23482:de566f8c088d
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Location: cpp/openttd-patchpack/source/src/cargo_type.h

Patric Stout
Remove: DOS support

In 10 years there was no active development on DOS. Although it
turned out to still work, the FPS was very bad. There is little
interest in the current community to look into this.

Further more, we like to switch to c++11 functions for threads,
which are not implemented by DJGPP, the only current compiler
for DOS.

Additionally, DOS is the only platform which does not support
networking. It is the reason we have tons of #ifdefs to support
disabling networking.

By removing DOS support, we can both use c++11 functions for threads,
and remove all the code related to disabling network. Sadly, this
means we have to see DOS go.

Of course, if you feel up for the task, simply revert this commit,
and implement stub c++11 functions for threads and stub functions
for networking. We are more than happy to accept such Pull Request.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file cargo_type.h Types related to cargoes... */

#ifndef CARGO_TYPE_H
#define CARGO_TYPE_H

#include "core/enum_type.hpp"

/**
 * Cargo slots to indicate a cargo type within a game.
 * Numbers are re-used between different climates.
 * @see CargoTypes
 */
typedef byte CargoID;

/** Available types of cargo */
enum CargoType {
	/* Temperate */
	CT_PASSENGERS   =  0,
	CT_COAL         =  1,
	CT_MAIL         =  2,
	CT_OIL          =  3,
	CT_LIVESTOCK    =  4,
	CT_GOODS        =  5,
	CT_GRAIN        =  6,
	CT_WOOD         =  7,
	CT_IRON_ORE     =  8,
	CT_STEEL        =  9,
	CT_VALUABLES    = 10,

	/* Arctic */
	CT_WHEAT        =  6,
	CT_HILLY_UNUSED =  8,
	CT_PAPER        =  9,
	CT_GOLD         = 10,
	CT_FOOD         = 11,

	/* Tropic */
	CT_RUBBER       =  1,
	CT_FRUIT        =  4,
	CT_MAIZE        =  6,
	CT_COPPER_ORE   =  8,
	CT_WATER        =  9,
	CT_DIAMONDS     = 10,

	/* Toyland */
	CT_SUGAR        =  1,
	CT_TOYS         =  3,
	CT_BATTERIES    =  4,
	CT_CANDY        =  5,
	CT_TOFFEE       =  6,
	CT_COLA         =  7,
	CT_COTTON_CANDY =  8,
	CT_BUBBLES      =  9,
	CT_PLASTIC      = 10,
	CT_FIZZY_DRINKS = 11,

	NUM_CARGO       = 64,   ///< Maximal number of cargo types in a game.

	CT_AUTO_REFIT   = 0xFD, ///< Automatically choose cargo type when doing auto refitting.
	CT_NO_REFIT     = 0xFE, ///< Do not refit cargo of a vehicle (used in vehicle orders and auto-replace/auto-new).
	CT_INVALID      = 0xFF, ///< Invalid cargo type.
};

/** Test whether cargo type is not CT_INVALID */
inline bool IsCargoTypeValid(CargoType t) { return t != CT_INVALID; }
/** Test whether cargo type is not CT_INVALID */
inline bool IsCargoIDValid(CargoID t) { return t != CT_INVALID; }

typedef uint64 CargoTypes;

static const CargoTypes ALL_CARGOTYPES = (CargoTypes)UINT64_MAX;

/** Class for storing amounts of cargo */
struct CargoArray {
private:
	uint amount[NUM_CARGO]; ///< Amount of each type of cargo.

public:
	/** Default constructor. */
	inline CargoArray()
	{
		this->Clear();
	}

	/** Reset all entries. */
	inline void Clear()
	{
		memset(this->amount, 0, sizeof(this->amount));
	}

	/**
	 * Read/write access to an amount of a specific cargo type.
	 * @param cargo Cargo type to access.
	 */
	inline uint &operator[](CargoID cargo)
	{
		return this->amount[cargo];
	}

	/**
	 * Read-only access to an amount of a specific cargo type.
	 * @param cargo Cargo type to access.
	 */
	inline const uint &operator[](CargoID cargo) const
	{
		return this->amount[cargo];
	}

	/**
	 * Get the sum of all cargo amounts.
	 * @return The sum.
	 */
	template <typename T>
	inline const T GetSum() const
	{
		T ret = 0;
		for (size_t i = 0; i < lengthof(this->amount); i++) {
			ret += this->amount[i];
		}
		return ret;
	}

	/**
	 * Get the amount of cargos that have an amount.
	 * @return The amount.
	 */
	inline byte GetCount() const
	{
		byte count = 0;
		for (size_t i = 0; i < lengthof(this->amount); i++) {
			if (this->amount[i] != 0) count++;
		}
		return count;
	}
};


/** Types of cargo source and destination */
enum SourceType {
	ST_INDUSTRY,     ///< Source/destination is an industry
	ST_TOWN,         ///< Source/destination is a town
	ST_HEADQUARTERS, ///< Source/destination are company headquarters
};
typedef SimpleTinyEnumT<SourceType, byte> SourceTypeByte; ///< The SourceType packed into a byte for savegame purposes.

typedef uint16 SourceID; ///< Contains either industry ID, town ID or company ID (or INVALID_SOURCE)
static const SourceID INVALID_SOURCE = 0xFFFF; ///< Invalid/unknown index of source

#endif /* CARGO_TYPE_H */