Files @ r23482:de566f8c088d
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Location: cpp/openttd-patchpack/source/src/clear_map.h

Patric Stout
Remove: DOS support

In 10 years there was no active development on DOS. Although it
turned out to still work, the FPS was very bad. There is little
interest in the current community to look into this.

Further more, we like to switch to c++11 functions for threads,
which are not implemented by DJGPP, the only current compiler
for DOS.

Additionally, DOS is the only platform which does not support
networking. It is the reason we have tons of #ifdefs to support
disabling networking.

By removing DOS support, we can both use c++11 functions for threads,
and remove all the code related to disabling network. Sadly, this
means we have to see DOS go.

Of course, if you feel up for the task, simply revert this commit,
and implement stub c++11 functions for threads and stub functions
for networking. We are more than happy to accept such Pull Request.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file clear_map.h Map accessors for 'clear' tiles */

#ifndef CLEAR_MAP_H
#define CLEAR_MAP_H

#include "bridge_map.h"
#include "industry_type.h"

/**
 * Ground types. Valid densities in comments after the enum.
 */
enum ClearGround {
	CLEAR_GRASS  = 0, ///< 0-3
	CLEAR_ROUGH  = 1, ///< 3
	CLEAR_ROCKS  = 2, ///< 3
	CLEAR_FIELDS = 3, ///< 3
	CLEAR_SNOW   = 4, ///< 0-3
	CLEAR_DESERT = 5, ///< 1,3
};


/**
 * Test if a tile is covered with snow.
 * @param t the tile to check
 * @pre IsTileType(t, MP_CLEAR)
 * @return whether the tile is covered with snow.
 */
static inline bool IsSnowTile(TileIndex t)
{
	assert(IsTileType(t, MP_CLEAR));
	return HasBit(_m[t].m3, 4);
}

/**
 * Get the type of clear tile but never return CLEAR_SNOW.
 * @param t the tile to get the clear ground type of
 * @pre IsTileType(t, MP_CLEAR)
 * @return the ground type
 */
static inline ClearGround GetRawClearGround(TileIndex t)
{
	assert(IsTileType(t, MP_CLEAR));
	return (ClearGround)GB(_m[t].m5, 2, 3);
}

/**
 * Get the type of clear tile.
 * @param t the tile to get the clear ground type of
 * @pre IsTileType(t, MP_CLEAR)
 * @return the ground type
 */
static inline ClearGround GetClearGround(TileIndex t)
{
	if (IsSnowTile(t)) return CLEAR_SNOW;
	return GetRawClearGround(t);
}

/**
 * Set the type of clear tile.
 * @param t  the tile to set the clear ground type of
 * @param ct the ground type
 * @pre IsTileType(t, MP_CLEAR)
 */
static inline bool IsClearGround(TileIndex t, ClearGround ct)
{
	return GetClearGround(t) == ct;
}


/**
 * Get the density of a non-field clear tile.
 * @param t the tile to get the density of
 * @pre IsTileType(t, MP_CLEAR)
 * @return the density
 */
static inline uint GetClearDensity(TileIndex t)
{
	assert(IsTileType(t, MP_CLEAR));
	return GB(_m[t].m5, 0, 2);
}

/**
 * Increment the density of a non-field clear tile.
 * @param t the tile to increment the density of
 * @param d the amount to increment the density with
 * @pre IsTileType(t, MP_CLEAR)
 */
static inline void AddClearDensity(TileIndex t, int d)
{
	assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
	_m[t].m5 += d;
}

/**
 * Set the density of a non-field clear tile.
 * @param t the tile to set the density of
 * @param d the new density
 * @pre IsTileType(t, MP_CLEAR)
 */
static inline void SetClearDensity(TileIndex t, uint d)
{
	assert(IsTileType(t, MP_CLEAR));
	SB(_m[t].m5, 0, 2, d);
}


/**
 * Get the counter used to advance to the next clear density/field type.
 * @param t the tile to get the counter of
 * @pre IsTileType(t, MP_CLEAR)
 * @return the value of the counter
 */
static inline uint GetClearCounter(TileIndex t)
{
	assert(IsTileType(t, MP_CLEAR));
	return GB(_m[t].m5, 5, 3);
}

/**
 * Increments the counter used to advance to the next clear density/field type.
 * @param t the tile to increment the counter of
 * @param c the amount to increment the counter with
 * @pre IsTileType(t, MP_CLEAR)
 */
static inline void AddClearCounter(TileIndex t, int c)
{
	assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
	_m[t].m5 += c << 5;
}

/**
 * Sets the counter used to advance to the next clear density/field type.
 * @param t the tile to set the counter of
 * @param c the amount to set the counter to
 * @pre IsTileType(t, MP_CLEAR)
 */
static inline void SetClearCounter(TileIndex t, uint c)
{
	assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
	SB(_m[t].m5, 5, 3, c);
}


/**
 * Sets ground type and density in one go, also sets the counter to 0
 * @param t       the tile to set the ground type and density for
 * @param type    the new ground type of the tile
 * @param density the density of the ground tile
 * @pre IsTileType(t, MP_CLEAR)
 */
static inline void SetClearGroundDensity(TileIndex t, ClearGround type, uint density)
{
	assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
	_m[t].m5 = 0 << 5 | type << 2 | density;
}


/**
 * Get the field type (production stage) of the field
 * @param t the field to get the type of
 * @pre GetClearGround(t) == CLEAR_FIELDS
 * @return the field type
 */
static inline uint GetFieldType(TileIndex t)
{
	assert(GetClearGround(t) == CLEAR_FIELDS);
	return GB(_m[t].m3, 0, 4);
}

/**
 * Set the field type (production stage) of the field
 * @param t the field to get the type of
 * @param f the field type
 * @pre GetClearGround(t) == CLEAR_FIELDS
 */
static inline void SetFieldType(TileIndex t, uint f)
{
	assert(GetClearGround(t) == CLEAR_FIELDS); // XXX incomplete
	SB(_m[t].m3, 0, 4, f);
}

/**
 * Get the industry (farm) that made the field
 * @param t the field to get creating industry of
 * @pre GetClearGround(t) == CLEAR_FIELDS
 * @return the industry that made the field
 */
static inline IndustryID GetIndustryIndexOfField(TileIndex t)
{
	assert(GetClearGround(t) == CLEAR_FIELDS);
	return(IndustryID) _m[t].m2;
}

/**
 * Set the industry (farm) that made the field
 * @param t the field to get creating industry of
 * @param i the industry that made the field
 * @pre GetClearGround(t) == CLEAR_FIELDS
 */
static inline void SetIndustryIndexOfField(TileIndex t, IndustryID i)
{
	assert(GetClearGround(t) == CLEAR_FIELDS);
	_m[t].m2 = i;
}


/**
 * Is there a fence at the given border?
 * @param t the tile to check for fences
 * @param side the border to check
 * @pre IsClearGround(t, CLEAR_FIELDS)
 * @return 0 if there is no fence, otherwise the fence type
 */
static inline uint GetFence(TileIndex t, DiagDirection side)
{
	assert(IsClearGround(t, CLEAR_FIELDS));
	switch (side) {
		default: NOT_REACHED();
		case DIAGDIR_SE: return GB(_m[t].m4, 2, 3);
		case DIAGDIR_SW: return GB(_m[t].m4, 5, 3);
		case DIAGDIR_NE: return GB(_m[t].m3, 5, 3);
		case DIAGDIR_NW: return GB(_me[t].m6, 2, 3);
	}
}

/**
 * Sets the type of fence (and whether there is one) for the given border.
 * @param t the tile to check for fences
 * @param side the border to check
 * @param h 0 if there is no fence, otherwise the fence type
 * @pre IsClearGround(t, CLEAR_FIELDS)
 */
static inline void SetFence(TileIndex t, DiagDirection side, uint h)
{
	assert(IsClearGround(t, CLEAR_FIELDS));
	switch (side) {
		default: NOT_REACHED();
		case DIAGDIR_SE: SB(_m[t].m4, 2, 3, h); break;
		case DIAGDIR_SW: SB(_m[t].m4, 5, 3, h); break;
		case DIAGDIR_NE: SB(_m[t].m3, 5, 3, h); break;
		case DIAGDIR_NW: SB(_me[t].m6, 2, 3, h); break;
	}
}


/**
 * Make a clear tile.
 * @param t       the tile to make a clear tile
 * @param g       the type of ground
 * @param density the density of the grass/snow/desert etc
 */
static inline void MakeClear(TileIndex t, ClearGround g, uint density)
{
	SetTileType(t, MP_CLEAR);
	_m[t].m1 = 0;
	SetTileOwner(t, OWNER_NONE);
	_m[t].m2 = 0;
	_m[t].m3 = 0;
	_m[t].m4 = 0 << 5 | 0 << 2;
	SetClearGroundDensity(t, g, density); // Sets m5
	_me[t].m6 = 0;
	_me[t].m7 = 0;
	_me[t].m8 = 0;
}


/**
 * Make a (farm) field tile.
 * @param t          the tile to make a farm field
 * @param field_type the 'growth' level of the field
 * @param industry   the industry this tile belongs to
 */
static inline void MakeField(TileIndex t, uint field_type, IndustryID industry)
{
	SetTileType(t, MP_CLEAR);
	_m[t].m1 = 0;
	SetTileOwner(t, OWNER_NONE);
	_m[t].m2 = industry;
	_m[t].m3 = field_type;
	_m[t].m4 = 0 << 5 | 0 << 2;
	SetClearGroundDensity(t, CLEAR_FIELDS, 3);
	SB(_me[t].m6, 2, 4, 0);
	_me[t].m7 = 0;
	_me[t].m8 = 0;
}

/**
 * Make a snow tile.
 * @param t the tile to make snowy
 * @param density The density of snowiness.
 * @pre GetClearGround(t) != CLEAR_SNOW
 */
static inline void MakeSnow(TileIndex t, uint density = 0)
{
	assert(GetClearGround(t) != CLEAR_SNOW);
	SetBit(_m[t].m3, 4);
	if (GetRawClearGround(t) == CLEAR_FIELDS) {
		SetClearGroundDensity(t, CLEAR_GRASS, density);
	} else {
		SetClearDensity(t, density);
	}
}

/**
 * Clear the snow from a tile and return it to its previous type.
 * @param t the tile to clear of snow
 * @pre GetClearGround(t) == CLEAR_SNOW
 */
static inline void ClearSnow(TileIndex t)
{
	assert(GetClearGround(t) == CLEAR_SNOW);
	ClrBit(_m[t].m3, 4);
	SetClearDensity(t, 3);
}

#endif /* CLEAR_MAP_H */