Files @ r23482:de566f8c088d
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Location: cpp/openttd-patchpack/source/src/crashlog.h

Patric Stout
Remove: DOS support

In 10 years there was no active development on DOS. Although it
turned out to still work, the FPS was very bad. There is little
interest in the current community to look into this.

Further more, we like to switch to c++11 functions for threads,
which are not implemented by DJGPP, the only current compiler
for DOS.

Additionally, DOS is the only platform which does not support
networking. It is the reason we have tons of #ifdefs to support
disabling networking.

By removing DOS support, we can both use c++11 functions for threads,
and remove all the code related to disabling network. Sadly, this
means we have to see DOS go.

Of course, if you feel up for the task, simply revert this commit,
and implement stub c++11 functions for threads and stub functions
for networking. We are more than happy to accept such Pull Request.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file crashlog.h Functions to be called to log a crash */

#ifndef CRASHLOG_H
#define CRASHLOG_H

/**
 * Helper class for creating crash logs.
 */
class CrashLog {
private:
	/** Pointer to the error message. */
	static const char *message;

	/** Temporary 'local' location of the buffer. */
	static char *gamelog_buffer;

	/** Temporary 'local' location of the end of the buffer. */
	static const char *gamelog_last;

	static void GamelogFillCrashLog(const char *s);
protected:
	/**
	 * Writes OS' version to the buffer.
	 * @param buffer The begin where to write at.
	 * @param last   The last position in the buffer to write to.
	 * @return the position of the \c '\0' character after the buffer.
	 */
	virtual char *LogOSVersion(char *buffer, const char *last) const = 0;

	/**
	 * Writes compiler (and its version, if available) to the buffer.
	 * @param buffer The begin where to write at.
	 * @param last   The last position in the buffer to write to.
	 * @return the position of the \c '\0' character after the buffer.
	 */
	virtual char *LogCompiler(char *buffer, const char *last) const;

	/**
	 * Writes actually encountered error to the buffer.
	 * @param buffer  The begin where to write at.
	 * @param last    The last position in the buffer to write to.
	 * @param message Message passed to use for possible errors. Can be NULL.
	 * @return the position of the \c '\0' character after the buffer.
	 */
	virtual char *LogError(char *buffer, const char *last, const char *message) const = 0;

	/**
	 * Writes the stack trace to the buffer, if there is information about it
	 * available.
	 * @param buffer The begin where to write at.
	 * @param last   The last position in the buffer to write to.
	 * @return the position of the \c '\0' character after the buffer.
	 */
	virtual char *LogStacktrace(char *buffer, const char *last) const = 0;

	/**
	 * Writes information about the data in the registers, if there is
	 * information about it available.
	 * @param buffer The begin where to write at.
	 * @param last   The last position in the buffer to write to.
	 * @return the position of the \c '\0' character after the buffer.
	 */
	virtual char *LogRegisters(char *buffer, const char *last) const;

	/**
	 * Writes the dynamically linked libraries/modules to the buffer, if there
	 * is information about it available.
	 * @param buffer The begin where to write at.
	 * @param last   The last position in the buffer to write to.
	 * @return the position of the \c '\0' character after the buffer.
	 */
	virtual char *LogModules(char *buffer, const char *last) const;


	char *LogOpenTTDVersion(char *buffer, const char *last) const;
	char *LogConfiguration(char *buffer, const char *last) const;
	char *LogLibraries(char *buffer, const char *last) const;
	char *LogGamelog(char *buffer, const char *last) const;
	char *LogRecentNews(char *buffer, const char *list) const;

public:
	/** Stub destructor to silence some compilers. */
	virtual ~CrashLog() {}

	char *FillCrashLog(char *buffer, const char *last) const;
	bool WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const;

	/**
	 * Write the (crash) dump to a file.
	 * @note On success the filename will be filled with the full path of the
	 *       crash dump file. Make sure filename is at least \c MAX_PATH big.
	 * @param filename      Output for the filename of the written file.
	 * @param filename_last The last position in the filename buffer.
	 * @return if less than 0, error. If 0 no dump is made, otherwise the dump
	 *         was successful (not all OSes support dumping files).
	 */
	virtual int WriteCrashDump(char *filename, const char *filename_last) const;
	bool WriteSavegame(char *filename, const char *filename_last) const;
	bool WriteScreenshot(char *filename, const char *filename_last) const;

	bool MakeCrashLog() const;

	/**
	 * Initialiser for crash logs; do the appropriate things so crashes are
	 * handled by our crash handler instead of returning straight to the OS.
	 * @note must be implemented by all implementers of CrashLog.
	 */
	static void InitialiseCrashLog();

	static void SetErrorMessage(const char *message);
	static void AfterCrashLogCleanup();
};

#endif /* CRASHLOG_H */