Files @ r23482:de566f8c088d
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Location: cpp/openttd-patchpack/source/src/date.cpp

Patric Stout
Remove: DOS support

In 10 years there was no active development on DOS. Although it
turned out to still work, the FPS was very bad. There is little
interest in the current community to look into this.

Further more, we like to switch to c++11 functions for threads,
which are not implemented by DJGPP, the only current compiler
for DOS.

Additionally, DOS is the only platform which does not support
networking. It is the reason we have tons of #ifdefs to support
disabling networking.

By removing DOS support, we can both use c++11 functions for threads,
and remove all the code related to disabling network. Sadly, this
means we have to see DOS go.

Of course, if you feel up for the task, simply revert this commit,
and implement stub c++11 functions for threads and stub functions
for networking. We are more than happy to accept such Pull Request.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file date.cpp Handling of dates in our native format and transforming them to something human readable. */

#include "stdafx.h"
#include "network/network.h"
#include "network/network_func.h"
#include "currency.h"
#include "window_func.h"
#include "settings_type.h"
#include "date_func.h"
#include "vehicle_base.h"
#include "rail_gui.h"
#include "linkgraph/linkgraph.h"
#include "saveload/saveload.h"

#include "safeguards.h"

Year      _cur_year;   ///< Current year, starting at 0
Month     _cur_month;  ///< Current month (0..11)
Date      _date;       ///< Current date in days (day counter)
DateFract _date_fract; ///< Fractional part of the day.
uint16 _tick_counter;  ///< Ever incrementing (and sometimes wrapping) tick counter for setting off various events

/**
 * Set the date.
 * @param date  New date
 * @param fract The number of ticks that have passed on this date.
 */
void SetDate(Date date, DateFract fract)
{
	assert(fract < DAY_TICKS);

	YearMonthDay ymd;

	_date = date;
	_date_fract = fract;
	ConvertDateToYMD(date, &ymd);
	_cur_year = ymd.year;
	_cur_month = ymd.month;
}

#define M(a, b) ((a << 5) | b)
static const uint16 _month_date_from_year_day[] = {
	M( 0, 1), M( 0, 2), M( 0, 3), M( 0, 4), M( 0, 5), M( 0, 6), M( 0, 7), M( 0, 8), M( 0, 9), M( 0, 10), M( 0, 11), M( 0, 12), M( 0, 13), M( 0, 14), M( 0, 15), M( 0, 16), M( 0, 17), M( 0, 18), M( 0, 19), M( 0, 20), M( 0, 21), M( 0, 22), M( 0, 23), M( 0, 24), M( 0, 25), M( 0, 26), M( 0, 27), M( 0, 28), M( 0, 29), M( 0, 30), M( 0, 31),
	M( 1, 1), M( 1, 2), M( 1, 3), M( 1, 4), M( 1, 5), M( 1, 6), M( 1, 7), M( 1, 8), M( 1, 9), M( 1, 10), M( 1, 11), M( 1, 12), M( 1, 13), M( 1, 14), M( 1, 15), M( 1, 16), M( 1, 17), M( 1, 18), M( 1, 19), M( 1, 20), M( 1, 21), M( 1, 22), M( 1, 23), M( 1, 24), M( 1, 25), M( 1, 26), M( 1, 27), M( 1, 28), M( 1, 29),
	M( 2, 1), M( 2, 2), M( 2, 3), M( 2, 4), M( 2, 5), M( 2, 6), M( 2, 7), M( 2, 8), M( 2, 9), M( 2, 10), M( 2, 11), M( 2, 12), M( 2, 13), M( 2, 14), M( 2, 15), M( 2, 16), M( 2, 17), M( 2, 18), M( 2, 19), M( 2, 20), M( 2, 21), M( 2, 22), M( 2, 23), M( 2, 24), M( 2, 25), M( 2, 26), M( 2, 27), M( 2, 28), M( 2, 29), M( 2, 30), M( 2, 31),
	M( 3, 1), M( 3, 2), M( 3, 3), M( 3, 4), M( 3, 5), M( 3, 6), M( 3, 7), M( 3, 8), M( 3, 9), M( 3, 10), M( 3, 11), M( 3, 12), M( 3, 13), M( 3, 14), M( 3, 15), M( 3, 16), M( 3, 17), M( 3, 18), M( 3, 19), M( 3, 20), M( 3, 21), M( 3, 22), M( 3, 23), M( 3, 24), M( 3, 25), M( 3, 26), M( 3, 27), M( 3, 28), M( 3, 29), M( 3, 30),
	M( 4, 1), M( 4, 2), M( 4, 3), M( 4, 4), M( 4, 5), M( 4, 6), M( 4, 7), M( 4, 8), M( 4, 9), M( 4, 10), M( 4, 11), M( 4, 12), M( 4, 13), M( 4, 14), M( 4, 15), M( 4, 16), M( 4, 17), M( 4, 18), M( 4, 19), M( 4, 20), M( 4, 21), M( 4, 22), M( 4, 23), M( 4, 24), M( 4, 25), M( 4, 26), M( 4, 27), M( 4, 28), M( 4, 29), M( 4, 30), M( 4, 31),
	M( 5, 1), M( 5, 2), M( 5, 3), M( 5, 4), M( 5, 5), M( 5, 6), M( 5, 7), M( 5, 8), M( 5, 9), M( 5, 10), M( 5, 11), M( 5, 12), M( 5, 13), M( 5, 14), M( 5, 15), M( 5, 16), M( 5, 17), M( 5, 18), M( 5, 19), M( 5, 20), M( 5, 21), M( 5, 22), M( 5, 23), M( 5, 24), M( 5, 25), M( 5, 26), M( 5, 27), M( 5, 28), M( 5, 29), M( 5, 30),
	M( 6, 1), M( 6, 2), M( 6, 3), M( 6, 4), M( 6, 5), M( 6, 6), M( 6, 7), M( 6, 8), M( 6, 9), M( 6, 10), M( 6, 11), M( 6, 12), M( 6, 13), M( 6, 14), M( 6, 15), M( 6, 16), M( 6, 17), M( 6, 18), M( 6, 19), M( 6, 20), M( 6, 21), M( 6, 22), M( 6, 23), M( 6, 24), M( 6, 25), M( 6, 26), M( 6, 27), M( 6, 28), M( 6, 29), M( 6, 30), M( 6, 31),
	M( 7, 1), M( 7, 2), M( 7, 3), M( 7, 4), M( 7, 5), M( 7, 6), M( 7, 7), M( 7, 8), M( 7, 9), M( 7, 10), M( 7, 11), M( 7, 12), M( 7, 13), M( 7, 14), M( 7, 15), M( 7, 16), M( 7, 17), M( 7, 18), M( 7, 19), M( 7, 20), M( 7, 21), M( 7, 22), M( 7, 23), M( 7, 24), M( 7, 25), M( 7, 26), M( 7, 27), M( 7, 28), M( 7, 29), M( 7, 30), M( 7, 31),
	M( 8, 1), M( 8, 2), M( 8, 3), M( 8, 4), M( 8, 5), M( 8, 6), M( 8, 7), M( 8, 8), M( 8, 9), M( 8, 10), M( 8, 11), M( 8, 12), M( 8, 13), M( 8, 14), M( 8, 15), M( 8, 16), M( 8, 17), M( 8, 18), M( 8, 19), M( 8, 20), M( 8, 21), M( 8, 22), M( 8, 23), M( 8, 24), M( 8, 25), M( 8, 26), M( 8, 27), M( 8, 28), M( 8, 29), M( 8, 30),
	M( 9, 1), M( 9, 2), M( 9, 3), M( 9, 4), M( 9, 5), M( 9, 6), M( 9, 7), M( 9, 8), M( 9, 9), M( 9, 10), M( 9, 11), M( 9, 12), M( 9, 13), M( 9, 14), M( 9, 15), M( 9, 16), M( 9, 17), M( 9, 18), M( 9, 19), M( 9, 20), M( 9, 21), M( 9, 22), M( 9, 23), M( 9, 24), M( 9, 25), M( 9, 26), M( 9, 27), M( 9, 28), M( 9, 29), M( 9, 30), M( 9, 31),
	M(10, 1), M(10, 2), M(10, 3), M(10, 4), M(10, 5), M(10, 6), M(10, 7), M(10, 8), M(10, 9), M(10, 10), M(10, 11), M(10, 12), M(10, 13), M(10, 14), M(10, 15), M(10, 16), M(10, 17), M(10, 18), M(10, 19), M(10, 20), M(10, 21), M(10, 22), M(10, 23), M(10, 24), M(10, 25), M(10, 26), M(10, 27), M(10, 28), M(10, 29), M(10, 30),
	M(11, 1), M(11, 2), M(11, 3), M(11, 4), M(11, 5), M(11, 6), M(11, 7), M(11, 8), M(11, 9), M(11, 10), M(11, 11), M(11, 12), M(11, 13), M(11, 14), M(11, 15), M(11, 16), M(11, 17), M(11, 18), M(11, 19), M(11, 20), M(11, 21), M(11, 22), M(11, 23), M(11, 24), M(11, 25), M(11, 26), M(11, 27), M(11, 28), M(11, 29), M(11, 30), M(11, 31),
};
#undef M

enum DaysTillMonth {
	ACCUM_JAN = 0,
	ACCUM_FEB = ACCUM_JAN + 31,
	ACCUM_MAR = ACCUM_FEB + 29,
	ACCUM_APR = ACCUM_MAR + 31,
	ACCUM_MAY = ACCUM_APR + 30,
	ACCUM_JUN = ACCUM_MAY + 31,
	ACCUM_JUL = ACCUM_JUN + 30,
	ACCUM_AUG = ACCUM_JUL + 31,
	ACCUM_SEP = ACCUM_AUG + 31,
	ACCUM_OCT = ACCUM_SEP + 30,
	ACCUM_NOV = ACCUM_OCT + 31,
	ACCUM_DEC = ACCUM_NOV + 30,
};

/** Number of days to pass from the first day in the year before reaching the first of a month. */
static const uint16 _accum_days_for_month[] = {
	ACCUM_JAN, ACCUM_FEB, ACCUM_MAR, ACCUM_APR,
	ACCUM_MAY, ACCUM_JUN, ACCUM_JUL, ACCUM_AUG,
	ACCUM_SEP, ACCUM_OCT, ACCUM_NOV, ACCUM_DEC,
};

/**
 * Converts a Date to a Year, Month & Day.
 * @param date the date to convert from
 * @param ymd  the year, month and day to write to
 */
void ConvertDateToYMD(Date date, YearMonthDay *ymd)
{
	/* Year determination in multiple steps to account for leap
	 * years. First do the large steps, then the smaller ones.
	 */

	/* There are 97 leap years in 400 years */
	Year yr = 400 * (date / (DAYS_IN_YEAR * 400 + 97));
	int rem = date % (DAYS_IN_YEAR * 400 + 97);
	uint16 x;

	if (rem >= DAYS_IN_YEAR * 100 + 25) {
		/* There are 25 leap years in the first 100 years after
		 * every 400th year, as every 400th year is a leap year */
		yr  += 100;
		rem -= DAYS_IN_YEAR * 100 + 25;

		/* There are 24 leap years in the next couple of 100 years */
		yr += 100 * (rem / (DAYS_IN_YEAR * 100 + 24));
		rem = (rem % (DAYS_IN_YEAR * 100 + 24));
	}

	if (!IsLeapYear(yr) && rem >= DAYS_IN_YEAR * 4) {
		/* The first 4 year of the century are not always a leap year */
		yr  += 4;
		rem -= DAYS_IN_YEAR * 4;
	}

	/* There is 1 leap year every 4 years */
	yr += 4 * (rem / (DAYS_IN_YEAR * 4 + 1));
	rem = rem % (DAYS_IN_YEAR * 4 + 1);

	/* The last (max 3) years to account for; the first one
	 * can be, but is not necessarily a leap year */
	while (rem >= (IsLeapYear(yr) ? DAYS_IN_LEAP_YEAR : DAYS_IN_YEAR)) {
		rem -= IsLeapYear(yr) ? DAYS_IN_LEAP_YEAR : DAYS_IN_YEAR;
		yr++;
	}

	/* Skip the 29th of February in non-leap years */
	if (!IsLeapYear(yr) && rem >= ACCUM_MAR - 1) rem++;

	ymd->year = yr;

	x = _month_date_from_year_day[rem];
	ymd->month = x >> 5;
	ymd->day = x & 0x1F;
}

/**
 * Converts a tuple of Year, Month and Day to a Date.
 * @param year  is a number between 0..MAX_YEAR
 * @param month is a number between 0..11
 * @param day   is a number between 1..31
 */
Date ConvertYMDToDate(Year year, Month month, Day day)
{
	/* Day-offset in a leap year */
	int days = _accum_days_for_month[month] + day - 1;

	/* Account for the missing of the 29th of February in non-leap years */
	if (!IsLeapYear(year) && days >= ACCUM_MAR) days--;

	return DAYS_TILL(year) + days;
}

/** Functions used by the IncreaseDate function */

extern void EnginesDailyLoop();
extern void DisasterDailyLoop();
extern void IndustryDailyLoop();

extern void CompaniesMonthlyLoop();
extern void EnginesMonthlyLoop();
extern void TownsMonthlyLoop();
extern void IndustryMonthlyLoop();
extern void StationMonthlyLoop();
extern void SubsidyMonthlyLoop();

extern void CompaniesYearlyLoop();
extern void VehiclesYearlyLoop();
extern void TownsYearlyLoop();

extern void ShowEndGameChart();


/** Available settings for autosave intervals. */
static const Month _autosave_months[] = {
	 0, ///< never
	 1, ///< every month
	 3, ///< every 3 months
	 6, ///< every 6 months
	12, ///< every 12 months
};

/**
 * Runs various procedures that have to be done yearly
 */
static void OnNewYear()
{
	CompaniesYearlyLoop();
	VehiclesYearlyLoop();
	TownsYearlyLoop();
	InvalidateWindowClassesData(WC_BUILD_STATION);
#ifdef ENABLE_NETWORK
	if (_network_server) NetworkServerYearlyLoop();
#endif /* ENABLE_NETWORK */

	if (_cur_year == _settings_client.gui.semaphore_build_before) ResetSignalVariant();

	/* check if we reached end of the game */
	if (_cur_year == ORIGINAL_END_YEAR) {
		ShowEndGameChart();
	/* check if we reached the maximum year, decrement dates by a year */
	} else if (_cur_year == MAX_YEAR + 1) {
		Vehicle *v;
		int days_this_year;

		_cur_year--;
		days_this_year = IsLeapYear(_cur_year) ? DAYS_IN_LEAP_YEAR : DAYS_IN_YEAR;
		_date -= days_this_year;
		FOR_ALL_VEHICLES(v) v->date_of_last_service -= days_this_year;

		LinkGraph *lg;
		FOR_ALL_LINK_GRAPHS(lg) lg->ShiftDates(-days_this_year);

#ifdef ENABLE_NETWORK
		/* Because the _date wraps here, and text-messages expire by game-days, we have to clean out
		 *  all of them if the date is set back, else those messages will hang for ever */
		NetworkInitChatMessage();
#endif /* ENABLE_NETWORK */
	}

	if (_settings_client.gui.auto_euro) CheckSwitchToEuro();
}

/**
 * Runs various procedures that have to be done monthly
 */
static void OnNewMonth()
{
	if (_settings_client.gui.autosave != 0 && (_cur_month % _autosave_months[_settings_client.gui.autosave]) == 0) {
		_do_autosave = true;
		SetWindowDirty(WC_STATUS_BAR, 0);
	}

	SetWindowClassesDirty(WC_CHEATS);
	CompaniesMonthlyLoop();
	EnginesMonthlyLoop();
	TownsMonthlyLoop();
	IndustryMonthlyLoop();
	SubsidyMonthlyLoop();
	StationMonthlyLoop();
#ifdef ENABLE_NETWORK
	if (_network_server) NetworkServerMonthlyLoop();
#endif /* ENABLE_NETWORK */
}

/**
 * Runs various procedures that have to be done daily
 */
static void OnNewDay()
{
#ifdef ENABLE_NETWORK
	if (_network_server) NetworkServerDailyLoop();
#endif /* ENABLE_NETWORK */

	DisasterDailyLoop();
	IndustryDailyLoop();

	SetWindowWidgetDirty(WC_STATUS_BAR, 0, 0);
	EnginesDailyLoop();

	/* Refresh after possible snowline change */
	SetWindowClassesDirty(WC_TOWN_VIEW);
}

/**
 * Increases the tick counter, increases date  and possibly calls
 * procedures that have to be called daily, monthly or yearly.
 */
void IncreaseDate()
{
	/* increase day, and check if a new day is there? */
	_tick_counter++;

	if (_game_mode == GM_MENU) return;

	_date_fract++;
	if (_date_fract < DAY_TICKS) return;
	_date_fract = 0;

	/* increase day counter */
	_date++;

	YearMonthDay ymd;
	ConvertDateToYMD(_date, &ymd);

	/* check if we entered a new month? */
	bool new_month = ymd.month != _cur_month;

	/* check if we entered a new year? */
	bool new_year = ymd.year != _cur_year;

	/* update internal variables before calling the daily/monthly/yearly loops */
	_cur_month = ymd.month;
	_cur_year  = ymd.year;

	/* yes, call various daily loops */
	OnNewDay();

	/* yes, call various monthly loops */
	if (new_month) OnNewMonth();

	/* yes, call various yearly loops */
	if (new_year) OnNewYear();
}