Files @ r23482:de566f8c088d
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Location: cpp/openttd-patchpack/source/src/network/core/tcp_http.h

Patric Stout
Remove: DOS support

In 10 years there was no active development on DOS. Although it
turned out to still work, the FPS was very bad. There is little
interest in the current community to look into this.

Further more, we like to switch to c++11 functions for threads,
which are not implemented by DJGPP, the only current compiler
for DOS.

Additionally, DOS is the only platform which does not support
networking. It is the reason we have tons of #ifdefs to support
disabling networking.

By removing DOS support, we can both use c++11 functions for threads,
and remove all the code related to disabling network. Sadly, this
means we have to see DOS go.

Of course, if you feel up for the task, simply revert this commit,
and implement stub c++11 functions for threads and stub functions
for networking. We are more than happy to accept such Pull Request.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * @file tcp_http.h Basic functions to receive and send HTTP TCP packets.
 */

#ifndef NETWORK_CORE_TCP_HTTP_H
#define NETWORK_CORE_TCP_HTTP_H

#include "tcp.h"

#ifdef ENABLE_NETWORK

/** Callback for when the HTTP handler has something to tell us. */
struct HTTPCallback {
	/**
	 * An error has occurred and the connection has been closed.
	 * @note HTTP socket handler is closed/freed.
	 */
	virtual void OnFailure() = 0;

	/**
	 * We're receiving data.
	 * @param data   the received data, NULL when all data has been received.
	 * @param length the amount of received data, 0 when all data has been received.
	 * @note When NULL is sent the HTTP socket handler is closed/freed.
	 */
	virtual void OnReceiveData(const char *data, size_t length) = 0;

	/** Silentium */
	virtual ~HTTPCallback() {}
};

/** Base socket handler for HTTP traffic. */
class NetworkHTTPSocketHandler : public NetworkSocketHandler {
private:
	char recv_buffer[4096];   ///< Partially received message.
	int recv_pos;             ///< Current position in buffer.
	int recv_length;          ///< Length of the data still retrieving.
	HTTPCallback *callback;   ///< The callback to call for the incoming data.
	const char *data;         ///< The (POST) data we might want to forward (to a redirect).
	int redirect_depth;       ///< The depth of the redirection.

	int HandleHeader();
	int Receive();
public:
	SOCKET sock;              ///< The socket currently connected to

	/**
	 * Whether this socket is currently bound to a socket.
	 * @return true when the socket is bound, false otherwise
	 */
	bool IsConnected() const
	{
		return this->sock != INVALID_SOCKET;
	}

	virtual NetworkRecvStatus CloseConnection(bool error = true);

	NetworkHTTPSocketHandler(SOCKET sock, HTTPCallback *callback,
			const char *host, const char *url, const char *data, int depth);

	~NetworkHTTPSocketHandler();

	static int Connect(char *uri, HTTPCallback *callback,
			const char *data = NULL, int depth = 0);

	static void HTTPReceive();
};

/** Connect with a HTTP server and do ONE query. */
class NetworkHTTPContentConnecter : TCPConnecter {
	HTTPCallback *callback; ///< Callback to tell that we received some data (or won't).
	const char *url;        ///< The URL we want to get at the server.
	const char *data;       ///< The data to send
	int depth;              ///< How far we have recursed

public:
	/**
	 * Start the connecting.
	 * @param address  the address to connect to
	 * @param callback the callback for HTTP retrieval
	 * @param url      the url at the server
	 * @param data     the data to send
	 * @param depth    the depth (redirect recursion) of the queries
	 */
	NetworkHTTPContentConnecter(const NetworkAddress &address,
			HTTPCallback *callback, const char *url,
			const char *data = NULL, int depth = 0) :
		TCPConnecter(address),
		callback(callback),
		url(stredup(url)),
		data(data),
		depth(depth)
	{
	}

	/** Free all our allocated data. */
	~NetworkHTTPContentConnecter()
	{
		free(this->url);
	}

	virtual void OnFailure()
	{
		this->callback->OnFailure();
		free(this->data);
	}

	virtual void OnConnect(SOCKET s)
	{
		new NetworkHTTPSocketHandler(s, this->callback, this->address.GetHostname(), this->url, this->data, this->depth);
		/* We've relinquished control of data now. */
		this->data = NULL;
	}
};

#endif /* ENABLE_NETWORK */

#endif /* NETWORK_CORE_TCP_HTTP_H */