Files @ r23482:de566f8c088d
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Location: cpp/openttd-patchpack/source/src/network/core/tcp_listen.h

Patric Stout
Remove: DOS support

In 10 years there was no active development on DOS. Although it
turned out to still work, the FPS was very bad. There is little
interest in the current community to look into this.

Further more, we like to switch to c++11 functions for threads,
which are not implemented by DJGPP, the only current compiler
for DOS.

Additionally, DOS is the only platform which does not support
networking. It is the reason we have tons of #ifdefs to support
disabling networking.

By removing DOS support, we can both use c++11 functions for threads,
and remove all the code related to disabling network. Sadly, this
means we have to see DOS go.

Of course, if you feel up for the task, simply revert this commit,
and implement stub c++11 functions for threads and stub functions
for networking. We are more than happy to accept such Pull Request.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * @file tcp_listen.h Basic functions to listen for TCP connections.
 */

#ifndef NETWORK_CORE_TCP_LISTEN_H
#define NETWORK_CORE_TCP_LISTEN_H

#include "tcp.h"
#include "../network.h"
#include "../../core/pool_type.hpp"
#include "../../debug.h"
#include "table/strings.h"

#ifdef ENABLE_NETWORK

/**
 * Template for TCP listeners.
 * @param Tsocket      The class we create sockets for.
 * @param Tfull_packet The packet type to return when we don't allow more sockets.
 * @param Tban_packet  The packet type to return when the client is banned.
 */
template <class Tsocket, PacketType Tfull_packet, PacketType Tban_packet>
class TCPListenHandler {
	/** List of sockets we listen on. */
	static SocketList sockets;

public:
	/**
	 * Accepts clients from the sockets.
	 * @param ls Socket to accept clients from.
	 */
	static void AcceptClient(SOCKET ls)
	{
		for (;;) {
			struct sockaddr_storage sin;
			memset(&sin, 0, sizeof(sin));
			socklen_t sin_len = sizeof(sin);
			SOCKET s = accept(ls, (struct sockaddr*)&sin, &sin_len);
			if (s == INVALID_SOCKET) return;

			SetNonBlocking(s); // XXX error handling?

			NetworkAddress address(sin, sin_len);
			DEBUG(net, 1, "[%s] Client connected from %s on frame %d", Tsocket::GetName(), address.GetHostname(), _frame_counter);

			SetNoDelay(s); // XXX error handling?

			/* Check if the client is banned */
			bool banned = false;
			for (char **iter = _network_ban_list.Begin(); iter != _network_ban_list.End(); iter++) {
				banned = address.IsInNetmask(*iter);
				if (banned) {
					Packet p(Tban_packet);
					p.PrepareToSend();

					DEBUG(net, 1, "[%s] Banned ip tried to join (%s), refused", Tsocket::GetName(), *iter);

					if (send(s, (const char*)p.buffer, p.size, 0) < 0) {
						DEBUG(net, 0, "send failed with error %d", GET_LAST_ERROR());
					}
					closesocket(s);
					break;
				}
			}
			/* If this client is banned, continue with next client */
			if (banned) continue;

			/* Can we handle a new client? */
			if (!Tsocket::AllowConnection()) {
				/* no more clients allowed?
				 * Send to the client that we are full! */
				Packet p(Tfull_packet);
				p.PrepareToSend();

				if (send(s, (const char*)p.buffer, p.size, 0) < 0) {
					DEBUG(net, 0, "send failed with error %d", GET_LAST_ERROR());
				}
				closesocket(s);

				continue;
			}

			Tsocket::AcceptConnection(s, address);
		}
	}

	/**
	 * Handle the receiving of packets.
	 * @return true if everything went okay.
	 */
	static bool Receive()
	{
		fd_set read_fd, write_fd;
		struct timeval tv;

		FD_ZERO(&read_fd);
		FD_ZERO(&write_fd);


		Tsocket *cs;
		FOR_ALL_ITEMS_FROM(Tsocket, idx, cs, 0) {
			FD_SET(cs->sock, &read_fd);
			FD_SET(cs->sock, &write_fd);
		}

		/* take care of listener port */
		for (SocketList::iterator s = sockets.Begin(); s != sockets.End(); s++) {
			FD_SET(s->second, &read_fd);
		}

		tv.tv_sec = tv.tv_usec = 0; // don't block at all.
		if (select(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv) < 0) return false;

		/* accept clients.. */
		for (SocketList::iterator s = sockets.Begin(); s != sockets.End(); s++) {
			if (FD_ISSET(s->second, &read_fd)) AcceptClient(s->second);
		}

		/* read stuff from clients */
		FOR_ALL_ITEMS_FROM(Tsocket, idx, cs, 0) {
			cs->writable = !!FD_ISSET(cs->sock, &write_fd);
			if (FD_ISSET(cs->sock, &read_fd)) {
				cs->ReceivePackets();
			}
		}
		return _networking;
	}

	/**
	 * Listen on a particular port.
	 * @param port The port to listen on.
	 * @return true if listening succeeded.
	 */
	static bool Listen(uint16 port)
	{
		assert(sockets.Length() == 0);

		NetworkAddressList addresses;
		GetBindAddresses(&addresses, port);

		for (NetworkAddress *address = addresses.Begin(); address != addresses.End(); address++) {
			address->Listen(SOCK_STREAM, &sockets);
		}

		if (sockets.Length() == 0) {
			DEBUG(net, 0, "[server] could not start network: could not create listening socket");
			NetworkError(STR_NETWORK_ERROR_SERVER_START);
			return false;
		}

		return true;
	}

	/** Close the sockets we're listening on. */
	static void CloseListeners()
	{
		for (SocketList::iterator s = sockets.Begin(); s != sockets.End(); s++) {
			closesocket(s->second);
		}
		sockets.Clear();
		DEBUG(net, 1, "[%s] closed listeners", Tsocket::GetName());
	}
};

template <class Tsocket, PacketType Tfull_packet, PacketType Tban_packet> SocketList TCPListenHandler<Tsocket, Tfull_packet, Tban_packet>::sockets;

#endif /* ENABLE_NETWORK */

#endif /* NETWORK_CORE_TCP_LISTEN_H */