Files @ r23482:de566f8c088d
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Location: cpp/openttd-patchpack/source/src/network/network_content.h

Patric Stout
Remove: DOS support

In 10 years there was no active development on DOS. Although it
turned out to still work, the FPS was very bad. There is little
interest in the current community to look into this.

Further more, we like to switch to c++11 functions for threads,
which are not implemented by DJGPP, the only current compiler
for DOS.

Additionally, DOS is the only platform which does not support
networking. It is the reason we have tons of #ifdefs to support
disabling networking.

By removing DOS support, we can both use c++11 functions for threads,
and remove all the code related to disabling network. Sadly, this
means we have to see DOS go.

Of course, if you feel up for the task, simply revert this commit,
and implement stub c++11 functions for threads and stub functions
for networking. We are more than happy to accept such Pull Request.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file network_content.h Part of the network protocol handling content distribution. */

#ifndef NETWORK_CONTENT_H
#define NETWORK_CONTENT_H

#include "core/tcp_content.h"
#include "core/tcp_http.h"

#if defined(ENABLE_NETWORK)

/** Vector with content info */
typedef SmallVector<ContentInfo *, 16> ContentVector;
/** Vector with constant content info */
typedef SmallVector<const ContentInfo *, 16> ConstContentVector;

/** Iterator for the content vector */
typedef ContentInfo **ContentIterator;
/** Iterator for the constant content vector */
typedef const ContentInfo * const * ConstContentIterator;

/** Callbacks for notifying others about incoming data */
struct ContentCallback {
	/**
	 * Callback for when the connection has finished
	 * @param success whether the connection was made or that we failed to make it
	 */
	virtual void OnConnect(bool success) {}

	/**
	 * Callback for when the connection got disconnected.
	 */
	virtual void OnDisconnect() {}

	/**
	 * We received a content info.
	 * @param ci the content info
	 */
	virtual void OnReceiveContentInfo(const ContentInfo *ci) {}

	/**
	 * We have progress in the download of a file
	 * @param ci the content info of the file
	 * @param bytes the number of bytes downloaded since the previous call
	 */
	virtual void OnDownloadProgress(const ContentInfo *ci, int bytes) {}

	/**
	 * We have finished downloading a file
	 * @param cid the ContentID of the downloaded file
	 */
	virtual void OnDownloadComplete(ContentID cid) {}

	/** Silentium */
	virtual ~ContentCallback() {}
};

/**
 * Socket handler for the content server connection
 */
class ClientNetworkContentSocketHandler : public NetworkContentSocketHandler, ContentCallback, HTTPCallback {
protected:
	typedef SmallVector<ContentID, 4> ContentIDList; ///< List of content IDs to (possibly) select.
	SmallVector<ContentCallback *, 2> callbacks; ///< Callbacks to notify "the world"
	ContentIDList requested;                     ///< ContentIDs we already requested (so we don't do it again)
	ContentVector infos;                         ///< All content info we received
	SmallVector<char, 1024> http_response;       ///< The HTTP response to the requests we've been doing
	int http_response_index;                     ///< Where we are, in the response, with handling it

	FILE *curFile;        ///< Currently downloaded file
	ContentInfo *curInfo; ///< Information about the currently downloaded file
	bool isConnecting;    ///< Whether we're connecting
	uint32 lastActivity;  ///< The last time there was network activity

	friend class NetworkContentConnecter;

	virtual bool Receive_SERVER_INFO(Packet *p);
	virtual bool Receive_SERVER_CONTENT(Packet *p);

	ContentInfo *GetContent(ContentID cid);
	void DownloadContentInfo(ContentID cid);

	void OnConnect(bool success);
	void OnDisconnect();
	void OnReceiveContentInfo(const ContentInfo *ci);
	void OnDownloadProgress(const ContentInfo *ci, int bytes);
	void OnDownloadComplete(ContentID cid);

	void OnFailure();
	void OnReceiveData(const char *data, size_t length);

	bool BeforeDownload();
	void AfterDownload();

	void DownloadSelectedContentHTTP(const ContentIDList &content);
	void DownloadSelectedContentFallback(const ContentIDList &content);
public:
	/** The idle timeout; when to close the connection because it's idle. */
	static const int IDLE_TIMEOUT = 60 * 1000;

	ClientNetworkContentSocketHandler();
	~ClientNetworkContentSocketHandler();

	void Connect();
	void SendReceive();
	void Close();

	void RequestContentList(ContentType type);
	void RequestContentList(uint count, const ContentID *content_ids);
	void RequestContentList(ContentVector *cv, bool send_md5sum = true);

	void DownloadSelectedContent(uint &files, uint &bytes, bool fallback = false);

	void Select(ContentID cid);
	void Unselect(ContentID cid);
	void SelectAll();
	void SelectUpgrade();
	void UnselectAll();
	void ToggleSelectedState(const ContentInfo *ci);

	void ReverseLookupDependency(ConstContentVector &parents, const ContentInfo *child) const;
	void ReverseLookupTreeDependency(ConstContentVector &tree, const ContentInfo *child) const;
	void CheckDependencyState(ContentInfo *ci);

	/** Get the number of content items we know locally. */
	uint Length() const { return this->infos.Length(); }
	/** Get the begin of the content inf iterator. */
	ConstContentIterator Begin() const { return this->infos.Begin(); }
	/** Get the nth position of the content inf iterator. */
	ConstContentIterator Get(uint32 index) const { return this->infos.Get(index); }
	/** Get the end of the content inf iterator. */
	ConstContentIterator End() const { return this->infos.End(); }

	void Clear();

	/** Add a callback to this class */
	void AddCallback(ContentCallback *cb) { this->callbacks.Include(cb); }
	/** Remove a callback */
	void RemoveCallback(ContentCallback *cb) { this->callbacks.Erase(this->callbacks.Find(cb)); }
};

extern ClientNetworkContentSocketHandler _network_content_client;

void ShowNetworkContentListWindow(ContentVector *cv = NULL, ContentType type1 = CONTENT_TYPE_END, ContentType type2 = CONTENT_TYPE_END);

void ShowMissingContentWindow(const struct GRFConfig *list);

#else
static inline void ShowNetworkContentListWindow() {}
#endif /* ENABLE_NETWORK */

#endif /* NETWORK_CONTENT_H */