Files @ r23482:de566f8c088d
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Location: cpp/openttd-patchpack/source/src/script/api/script_basestation.hpp

Patric Stout
Remove: DOS support

In 10 years there was no active development on DOS. Although it
turned out to still work, the FPS was very bad. There is little
interest in the current community to look into this.

Further more, we like to switch to c++11 functions for threads,
which are not implemented by DJGPP, the only current compiler
for DOS.

Additionally, DOS is the only platform which does not support
networking. It is the reason we have tons of #ifdefs to support
disabling networking.

By removing DOS support, we can both use c++11 functions for threads,
and remove all the code related to disabling network. Sadly, this
means we have to see DOS go.

Of course, if you feel up for the task, simply revert this commit,
and implement stub c++11 functions for threads and stub functions
for networking. We are more than happy to accept such Pull Request.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file script_basestation.hpp Base for stations/waypoint handling. */

#ifndef SCRIPT_BASESTATION_HPP
#define SCRIPT_BASESTATION_HPP

#include "script_text.hpp"
#include "script_date.hpp"

/**
 * Base class for stations and waypoints.
 * @api ai game
 */
class ScriptBaseStation : public ScriptObject {
public:
	/**
	 * Special station IDs for building adjacent/new stations when
	 * the adjacent/distant join features are enabled.
	 */
	enum SpecialStationIDs {
		STATION_NEW = 0xFFFD,           ///< Build a new station
		STATION_JOIN_ADJACENT = 0xFFFE, ///< Join an neighbouring station if one exists
		STATION_INVALID = 0xFFFF,       ///< Invalid station id.
	};

	/**
	 * Checks whether the given basestation is valid and owned by you.
	 * @param station_id The station to check.
	 * @return True if and only if the basestation is valid.
	 * @note IsValidBaseStation == (IsValidStation || IsValidWaypoint).
	 */
	static bool IsValidBaseStation(StationID station_id);

	/**
	 * Get the name of a basestation.
	 * @param station_id The basestation to get the name of.
	 * @pre IsValidBaseStation(station_id).
	 * @return The name of the station.
	 */
	static char *GetName(StationID station_id);

	/**
	 * Set the name this basestation.
	 * @param station_id The basestation to set the name of.
	 * @param name The new name of the station (can be either a raw string, or a ScriptText object).
	 * @pre IsValidBaseStation(station_id).
	 * @pre name != NULL && len(name) != 0.
	 * @game @pre Valid ScriptCompanyMode active in scope.
	 * @exception ScriptError::ERR_NAME_IS_NOT_UNIQUE
	 * @return True if the name was changed.
	 */
	static bool SetName(StationID station_id, Text *name);

	/**
	 * Get the current location of a basestation.
	 * @param station_id The basestation to get the location of.
	 * @pre IsValidBaseStation(station_id).
	 * @return The tile the basestation sign above it.
	 * @note The tile is not necessarily a station tile (and if it is, it could also belong to another station).
	 * @see ScriptTileList_StationType.
	 */
	static TileIndex GetLocation(StationID station_id);

	/**
	 * Get the last date a station part was added to this station.
	 * @param station_id The station to look at.
	 * @return The last date some part of this station was build.
	 */
	static ScriptDate::Date GetConstructionDate(StationID station_id);
};

#endif /* SCRIPT_BASESTATION_HPP */