Files @ r23482:de566f8c088d
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Location: cpp/openttd-patchpack/source/src/script/api/script_companymode.hpp

Patric Stout
Remove: DOS support

In 10 years there was no active development on DOS. Although it
turned out to still work, the FPS was very bad. There is little
interest in the current community to look into this.

Further more, we like to switch to c++11 functions for threads,
which are not implemented by DJGPP, the only current compiler
for DOS.

Additionally, DOS is the only platform which does not support
networking. It is the reason we have tons of #ifdefs to support
disabling networking.

By removing DOS support, we can both use c++11 functions for threads,
and remove all the code related to disabling network. Sadly, this
means we have to see DOS go.

Of course, if you feel up for the task, simply revert this commit,
and implement stub c++11 functions for threads and stub functions
for networking. We are more than happy to accept such Pull Request.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file script_companymode.hpp Switch the company. */

#ifndef SCRIPT_COMPANYMODE_HPP
#define SCRIPT_COMPANYMODE_HPP

#include "script_object.hpp"

/**
 * Class to switch the current company.
 * If you create an instance of this class, the company will be switched.
 *  The original company is stored and recovered from when ever the
 *  instance is destroyed.
 * All actions performed within the scope of this mode, will be executed
 *  on behalf of the company you switched to. This includes any costs
 *  attached to the action performed. If the company does not have the
 *  funds the action will be aborted. In other words, this is like the
 *  real player is executing the commands.
 * If the company is not valid during an action, the error
 *  ERR_PRECONDITION_INVALID_COMPANY will be returned. You can switch to
 *  invalid companies, or a company can become invalid (bankrupt) while you
 *  are switched to it.
 * @api game
 */
class ScriptCompanyMode : public ScriptObject {
private:
	CompanyID last_company; ///< The previous company we were in.

public:
	/**
	 * Creating instance of this class switches the company used for queries
	 *  and commands.
	 * @param company The new company to switch to.
	 * @note When the instance is destroyed, he restores the company that was
	 *   current when the instance was created!
	 */
	ScriptCompanyMode(int company);

	/**
	 * Destroying this instance reset the company to that what it was
	 *   in when the instance was created.
	 */
	~ScriptCompanyMode();
};

#endif /* SCRIPT_COMPANYMODE_HPP */